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Revision as of 15:50, 13 March 2018
Added 3D model.
Revision as of 17:15, 4 October 2019
Commander Skills 2
Line 47:Line 47:
 Key skills for ''{{#var:ship_name}}'' commanders include Expert Marksman at Level 2, Superintendent at Level 3, and Fire Prevention at Level 4. Basics of Survivability can also be taken to reduce the time required to extinguish fires. Concealment Expert is also recommended to reduce the ship's detection range.  Key skills for ''{{#var:ship_name}}'' commanders include Expert Marksman at Level 2, Superintendent at Level 3, and Fire Prevention at Level 4. Basics of Survivability can also be taken to reduce the time required to extinguish fires. Concealment Expert is also recommended to reduce the ship's detection range.
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 2+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 2 <!-- Priority Target -->
?| Expert Loader = 2+| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 2 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
?| High Alert = 2+| rating21 = 2 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 1+| rating27 = 1 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
?| Basics of Survivability = 2+| rating31 = 2 <!-- Basics of Survivability -->
?| Survivability Expert = +| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 1+| rating35 = 1 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = +| rating37 = <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = 1 <!-- Vigilance -->
?| Manual Fire Control for Secondary Armament = 1+| rating41 = 1 <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 2+| rating42 = 2 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 1+| rating45 = 1 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 2+| rating48 = 2 <!-- Concealment Expert -->
 }} }}

Revision as of 17:15, 4 October 2019

Battleship | France | Tier III
Tech Tree Position
Research price2850 exp
Purchase price314,000 Credits
Hit Points34,400 
Main Battery
305 mm/45 Mle 19106 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range11.34 km.
Maximum Dispersion177 m.
HE Shell305 mm HE OEA Mle 1910 
Maximum HE Shell Damage4,200 
Chance of Fire on Target Caused by HE Shell22 %
Initial HE Shell Velocity905 m./s.
HE Shell Weight308 kg.
AP Shell305 mm AP OPf Mle 1910 
Maximum AP Shell Damage8,300 
Initial AP Shell Velocity798 m./s.
AP Shell Weight428.35 kg.
Secondary Armament #1
75 mm/63 Mle 190820 х 1 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell75 mm HE OEA Mle 1908 
Maximum HE Shell Damage1,100 
Initial HE Shell Velocity930 m./s.
Chance of Fire on Target Caused by HE Shel%
Maximum Speed19.27 knot
Turning Circle Radius510 m.
Rudder Shift Time15.7 sec.
Surface Detectability Range11.34 km.
Air Detectability Range6.62 km.
Battle Levels

Turenne — French Tier III battleship.

A version of the first French battleship design that adopted unified main battery guns. It was the development of the last French battleship-dreadnoughts that featured a characteristic and recognizable profile and diamond-shaped arrangement of guns.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
305 mm/45 Mle 19102601774,200228,300 030,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Turenne (A)34,400104006200 070,000
Turenne (B)35,0001040062080 1,350150,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
PCA n° 3 Mle 1011.3 022,000
PCA n° 3 Mle 21012.5 65076,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 24,800 hp19.3 017,000
Propulsion: 26,000 hp20.5 35040,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection

Player Opinion


Turenne plays and handles very similarly to her Tier III contemporaries, Nassau and Kawachi. Like most other low tier battleships, Turenne travels at a slow pace, requiring captains to plan their moves ahead of time. Additionally, the ship boasts a thick main and upper armor belt that can easily protect against enemy fire with the proper angle.

Like Nassau and Kawachi, Turenne carries her primary guns in a hexagonal arrangement. While this prevents all guns from being fired simultaneously, it allows for captains to maintain firepower on both sides of the ship. The wide firing angles of the rear turrets allow captains to make use of a majority of the ship’s firepower while keeping a narrow profile towards the enemy. However, captains should make note of their shell and target selection prior to firing. Turenne’s armor piercing shells have a low initial velocity and often struggle to deal effective damage against distant ships. Instead, captains may find high explosive shells to be more effective, especially at heavily angled or far-away targets.

While Turenne's armor is not the thickest at her tier, it can protect the ship’s citadel from enemy fire, given the proper angle. The extended main belt and large upper belt also limit the areas on the ship that are vulnerable to enemy high explosive shells. Captains should make use of the ship’s armor, wide firing angles, and small turning circle to quickly fire before angling the ship against returning shells.

In short, Turenne is very similar to other Tier III battleships in numerous ways. Like other dreadnoughts, she trades speed for better armor and bigger guns. However, captains may often find themselves switching shell types or targets due to the low penetration of the armor piercing shells.


  • The ship's citadel is located below the waterline and is well protected by the armor belt.
  • The side mounted turrets have wide firing angles, allowing for the majority of the ship's firepower to be used while maintaining a narrow profile.
  • Small turning circle allows the ship to quickly maneuver away from torpedoes or enemy fire.


  • Armor piercing shells have a slow initial velocity and often struggle to damage battleships or cruisers at a distance.
  • Slow turret traverse prevents captains from firing their guns while turning.
  • Carries few anti-aircraft guns, leaving the ship vulnerable to carrier strikes.


Availability of researchable upgrades for Turenne is as follows:

  • Hull: Upgrade to Hull (B) for an improved rudder shift time and additional hit points. Research of this module unlocks progression to Courbet.
  • Gun Fire Control System: Upgrade to PCA n° 3 Mle 2 for an extra 10% range on the main battery.
  • Propulsion: Upgrade to the 26,000 hp engine to increase the ship's top speed by 1.2 knots.
Captains should first research Hull (B) before researching the Gun Fire Control System and Propulsion upgrades.

Optimal Configuration


The recommended upgrades for Turenne are as follows:

Slot 1 provides several options for captains. Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary armament should choose Auxiliary Armaments Modification 1.

Commander Skills

Key skills for Turenne commanders include Expert Marksman at Level 2, Superintendent at Level 3, and Fire Prevention at Level 4. Basics of Survivability can also be taken to reduce the time required to extinguish fires. Concealment Expert is also recommended to reduce the ship's detection range.


Turenne can equip the following consumables:

Premium versions of these consumables are recommended to decrease their cooldown timers.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.


Turenne captains should mount signal flags that improve the ship's survivability. November Foxtrot (-5% reload time on all consumables.) and India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) flags can be mounted to improve the effectiveness of the ship's consumables. India Yankee (-20% to fire duration.) flags are recommended to reduce the time needed to extinguish fires. Captains may also find Sierra Mike (+5% to the ship's maximum speed.) flags useful to increase the ship's top speed. Lastly, economic and special signal flags can be taken to improve the ship's economic gains per battle.


Historical Info

Historical Gallery

Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco Doubloons • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • IX Mogador • X Kléber • X Marceau 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard Doubloons • IX Saint-Louis • X Henri IV • X Colbert Doubloons 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • IX Jean Bart Doubloons • X République • X Bourgogne Doubloons 
Aircraft Carriers
Japan  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi Doubloons • X Yamato • X Shikishima 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII California • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • IX Iowa • IX Missouri Doubloons • IX Georgia Doubloons • X Montana • X Ohio Doubloons 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VII Sinop • VII Poltava Doubloons • VIII Vladivostok • VIII Lenin Doubloons • VIII Borodino • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VII Scharnhorst B Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Odin • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
Europe  V Viribus Unitis Doubloons 
Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
U.K.  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson Doubloons • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer Doubloons 
Pan-Asia  IX Bajie Doubloons 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • IX Jean Bart Doubloons • X République • X Bourgogne Doubloons