Turenne
Revision as of 15:50, 13 March 2018 Added 3D model. | Revision as of 17:15, 4 October 2019 Commander Skills 2 | |||
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Key skills for ''{{#var:ship_name}}'' commanders include Expert Marksman at Level 2, Superintendent at Level 3, and Fire Prevention at Level 4. Basics of Survivability can also be taken to reduce the time required to extinguish fires. Concealment Expert is also recommended to reduce the ship's detection range. | Key skills for ''{{#var:ship_name}}'' commanders include Expert Marksman at Level 2, Superintendent at Level 3, and Fire Prevention at Level 4. Basics of Survivability can also be taken to reduce the time required to extinguish fires. Concealment Expert is also recommended to reduce the ship's detection range. | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 2 <!-- Priority Target --> | |
? | | | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 2 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | High Alert = 2 | + | | rating21 = 2 <!-- High Alert --> | |
? | + | | rating22 = 2 <!-- Jack of All Trades --> | ||
? | | Expert Marksman | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 1 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 2 <!-- Basics of Survivability --> | |
? | | Survivability Expert | + | | rating32 = <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 1 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | Demolition Expert | + | | rating37 = <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = 1 <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 2 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 2 <!-- Concealment Expert --> | |
}} | }} | |||
Revision as of 17:15, 4 October 2019
305 mm/45 Mle 1906-1910 on an Mle 1906-1910 mount6 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range11.34 km. |
Maximum Dispersion177 m. |
HE Shell305 mm HE OEA Mle 1910 |
Maximum HE Shell Damage4,200 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity905 m./s. |
HE Shell Weight308 kg. |
AP Shell305 mm AP OPf Mle 1910 |
Maximum AP Shell Damage8,300 |
Initial AP Shell Velocity798 m./s. |
AP Shell Weight428.35 kg. |
75 mm/63 Mle 1908 on a casemate mount20 х 1 pcs. |
Firing Range4 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell75 mm HE OEA Mle 1908 |
Maximum HE Shell Damage1,100 |
Initial HE Shell Velocity930 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
Maximum Speed19.27 knot |
Turning Circle Radius510 m. |
Rudder Shift Time15.7 sec. |
Surface Detectability Range11 km. |
Air Detectability Range6.62 km. |
Turenne — French Tier III battleship.
A version of the first French battleship design that adopted unified main battery guns. It was the development of the last French battleship-dreadnoughts that featured a characteristic and recognizable profile and diamond-shaped arrangement of guns.
Modules
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
Turenne plays and handles very similarly to her Tier III contemporaries, Nassau and Kawachi. Like most other low tier battleships, Turenne travels at a slow pace, requiring captains to plan their moves ahead of time. Additionally, the ship boasts a thick main and upper armor belt that can easily protect against enemy fire with the proper angle.
Like Nassau and Kawachi, Turenne carries her primary guns in a hexagonal arrangement. While this prevents all guns from being fired simultaneously, it allows for captains to maintain firepower on both sides of the ship. The wide firing angles of the rear turrets allow captains to make use of a majority of the ship’s firepower while keeping a narrow profile towards the enemy. However, captains should make note of their shell and target selection prior to firing. Turenne’s armor piercing shells have a low initial velocity and often struggle to deal effective damage against distant ships. Instead, captains may find high explosive shells to be more effective, especially at heavily angled or far-away targets.
While Turenne's armor is not the thickest at her tier, it can protect the ship’s citadel from enemy fire, given the proper angle. The extended main belt and large upper belt also limit the areas on the ship that are vulnerable to enemy high explosive shells. Captains should make use of the ship’s armor, wide firing angles, and small turning circle to quickly fire before angling the ship against returning shells.
In short, Turenne is very similar to other Tier III battleships in numerous ways. Like other dreadnoughts, she trades speed for better armor and bigger guns. However, captains may often find themselves switching shell types or targets due to the low penetration of the armor piercing shells.Pros:
- The ship's citadel is located below the waterline and is well protected by the armor belt.
- The side mounted turrets have wide firing angles, allowing for the majority of the ship's firepower to be used while maintaining a narrow profile.
- Small turning circle allows the ship to quickly maneuver away from torpedoes or enemy fire.
Cons:
- Armor piercing shells have a slow initial velocity and often struggle to damage battleships or cruisers at a distance.
- Slow turret traverse prevents captains from firing their guns while turning.
- Carries few anti-aircraft guns, leaving the ship vulnerable to carrier strikes.
Research
Availability of researchable upgrades for Turenne is as follows:
- Hull: Upgrade to Hull (B) for an improved rudder shift time and additional hit points. Research of this module unlocks progression to Courbet.
- Gun Fire Control System: Upgrade to PCA n° 3 Mle 2 for an extra 10% range on the main battery.
- Propulsion: Upgrade to the 26,000 hp engine to increase the ship's top speed by 1.2 knots.
Optimal Configuration
Upgrades
The recommended upgrades for Turenne are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
Slot 1 provides several options for captains. Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary armament should choose Auxiliary Armaments Modification 1.
Commander Skills
Key skills for Turenne commanders include Expert Marksman at Level 2, Superintendent at Level 3, and Fire Prevention at Level 4. Basics of Survivability can also be taken to reduce the time required to extinguish fires. Concealment Expert is also recommended to reduce the ship's detection range.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★★ |
Χ |
|
Χ |
|
Χ |
2 |
★★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★ |
|
3 |
★★ |
|
Χ |
Χ |
★ |
★★★ |
|
★ |
4 |
★ |
★★ |
|
Χ |
★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Turenne can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Premium versions of these consumables are recommended to decrease their cooldown timers.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Signals
Turenne captains should mount signal flags that improve the ship's survivability. November Foxtrot () and India Delta () flags can be mounted to improve the effectiveness of the ship's consumables. India Yankee () flags are recommended to reduce the time needed to extinguish fires. Captains may also find Sierra Mike () flags useful to increase the ship's top speed. Lastly, economic and special signal flags can be taken to improve the ship's economic gains per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★ |
★★ |
|
|
|
|
★★ |
|
★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |