Udaloi
Revision as of 14:52, 14 March 2017 Added Research Section | Revision as of 18:26, 14 March 2017 Added in-game screenshots. | |||
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+ | File:OsmotritelnyStart2.jpg | |||
+ | File:OsmotritelnyTakesHits.jpg | |||
+ | File:OsmotritelnyLMChase.jpg|An enemy ''[[Leberecht Maass]]'' chases the Russian destroyer out of smoke with its' [[Ship:Consumables|Hydroacoustic]] Search consumable. | |||
+ | File:OsmotritelnyTorps.jpg | |||
+ | File:OsmotritelnyBorrowsSmoke.jpg|''Udaloi'' borrows smoke from an enemy ''[[Shiratsuyu]]''. | |||
+ | File:OsmotritelnyYugumo.jpg | |||
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Revision as of 18:26, 14 March 2017
130 mm/55 on a B-2-U mount3 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.03 km. |
Maximum Dispersion105 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity900 m./s. |
AP Shell Weight33.5 kg. |
533 mm Triple 1-N3 х 3 pcs. |
Rate of Fire0.78 shots/min. |
Reload Time77 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-49M |
Maximum Damage14,600 |
Torpedo Speed66 knot |
Torpedo Range8.01 km. |
130 mm/55 on a B-2-U mount3 х 2 pcs. |
. . . Average Damage per Second36.9 |
. . . Firing Range5.19 km. |
37 mm 66-K mount2 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range3.51 km. |
12.7 mm DShK on a DShKM-2B mount7 х 2 pcs. |
. . . Average Damage per Second35.7 |
. . . Firing Range1.2 km. |
Maximum Speed40 knot |
Turning Circle Radius610 m. |
Rudder Shift Time7.5 sec. |
Surface Detectability Range8.92 km. |
Air Detectability Range3.24 km. |
Udaloi — Soviet Tier IX destroyer.
The Soviet Navy development program involved building large destroyers with ocean-going capabilities. Having decided to draw on foreign experience, the Soviet Union sent a delegation to the U.S. in 1939. A firm called Gibbs & Cox proposed a destroyer design that was based on the Mahan class, but the U.S. government forbade certain technology to be shared with the U.S.S.R. The firm's proposal laid the foundation for Project 35, under which two vessels should have been laid down in 1941; however, the outbreak of war disrupted the construction process.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
What can be said as an Ognevoi, Kiev and Tashkent facemelting, the Udaloi is a fairly newer shift in Russian destroyer ergonomics. Sporting dual mounts in the same AB-X layout and fairly decent torpedoes, the destroyer leans to more of her guns than to her torpedoes which is used for harassing runs to scare off, if not outright severely damage, the occasional player that does not know any better or was too careless. Due to this, the Udaloi can repeatedly kite ships that have a hard time beading on her due to the fast speed she can reach and as a destroyer that leans on guns more than their torpedoes, she can be an effective counter to Fletchers or Yugumos in the thick of melee or in range gunnery duels. An interesting thing about this destroyer is that her AA suite when fully kitted is fairly equivalent to a light cruiser's.
However, she is not with her drawbacks as per her Russian predecessors such as the torpedo speed that leads something to be desired or even the detection rating of the ship itself, the newer drawback for Udaloi is of her rather sluggish ergonomics for a destroyer but can be fully mitigated with the appropriate kitting.Pros:
- Has lethal HE shells that can burn accompanied by capable AP shells.
- Effective gunfighter that can serve as a line counter for gunnery oriented destroyers such as the Fletcher
- Fairly fast rate of fire with the same 130mm guns of her predecessors
- Improved torpedo speed over predecessor
- Still fast at her tier
Cons:
- Sub-par concealment
- Large for a destroyer
- Guns still have a good chance to be incapacitated, if not knocked out
- Torpedoes have shorter range than her predecessor, the Ognevoi.
Research
Optimal Configuration
Upgrades
As a Tier IX destroyer with access to all six upgrade slots, it's best to mount the following upgrades: Main Armaments Modification 1, Aiming Systems Modification 1, Main Battery Modification 3 (as it relies heavily on its main batteries), Propulsion Modification 1 (as it relies heavily on its speed as a secondary defense to incoming enemy shells), Steering Gears Modification 2 (when stacked with Steering Gears Modification 3, allows for having rudder shift much like a USN destroyer), and Steering Gears Modification 3 (as the concealment is already poor even while firing and as aforementioned, this allows you to evade shells even better by having rudder shift similar to a USN destroyer).
If the player has one of the rare Engine Boost Modification upgrades and has the Sierra Mike signal equipped, it is worthwhile to replace the Propulsion Modification 1 upgrade, as it extends your Engine Boost consumable duration by 50%, thereby allowing you to maintain a max speed of 45.4 kts for three minutes.
Commander Skills
For Tier 1, the best option to choose is Preventative Maintenance, as it will reduce the chance of Module incapacitations; something that is critical for the survivability of Destroyers. Likewise, Priority Target is a good choice as well, as it can relay information to the Captain on how many enemies are targeting the ship.
For Tier 2, the best option to choose is Last Stand, as it still allows for engines and rudders to be functional even when incapacitated. This increases survivability, and stacks well with Preventative Maintenance. Adrenaline Rush is another good choice; it will increase rate of fire when the ship is under attack.
For Tier 3, Superintendent is a solid choice, as it allows for more extra charges of consumables to be taken; which are always beneficial to have on hand. Other viable choices include Demolition Expert, to increase Fire Chance of HE Shells; or Basic Firing Training, to increase rate of fire of main artillery.
For Tier 4, the most dependable choice is Concealment Expert, to decrease the detection range of the ship and allow it to approach enemies undetected. Alternatively, Advanced Firing Training is a solid choice, as it increases the range of main artillery and stacks well with Basic Firing Training; or opt to choose Inertia Fuse for HE Shells, which increases the penetration of HE shells, and stacks well with Demolition Expert.
For other viable Skill Combinations, please consult the skills tree below.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★★ |
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2 |
★ |
★ |
★★ |
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★★ |
★★★ |
3 |
★ |
★★ |
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★★ |
★★★ |
★★ |
★ |
4 |
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★★ |
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★★ |
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★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a Destroyer, Udaloi has access to the staple consumables of Smoke Generator and Engine Boost. But with the Russian Destroyer rework, all the Destroyers under the “Artillery Destroyers” subbranch will be able to trade Engine Boost for Defensive AA Fire.
It is recommended to take premium versions of all consumables that have the recourses to spare, but for those captains, whom are cash-strapped, prioritize Smoke Generator II. As it goes, a spotted DD is a dead DD; therefore having premium Smoke Generator will give you more chances to disappear from a disadvantageous situation.
Camouflage
Udaloi has access to all the standard camouflages that can be mounted for credits or doubloons. It is recommended to Mount Type 1 or Type 5 camouflage, to decrease detectability.
Furthermore, Udaloi has access to Type 19 camouflage that can be permanently mounted for 4000 doubloons. The camouflage lowers detection radius, reduces the accuracy of incoming shells, decreases post-battle service costs and increases the amount of experience she earns.
Signals
The choice of which flags to mount will confer to the individual preference of each captain, and are subject to great variation, although, there are some flags which are worth the further emphasis.
Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase ships maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.
For other viable signal flag combinations, please consult the drop-down menu below.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★ |
★★ |
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★ |
★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
An enemy Leberecht Maass chases the Russian destroyer out of smoke with its' Hydroacoustic Search consumable.
Udaloi borrows smoke from an enemy Shiratsuyu.
Historical Info
Historical Gallery
References
- [1]:Russian Wikipedia page on the Project 35 destroyers