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Udaloi

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Revision as of 16:11, 9 May 2018
Added 3D model. Updated Upgrades, Camouflage, and Consumables sections.
Revision as of 16:54, 14 June 2020
Defensive AA gets it's own slot 0.9.5. Text whacking [italics, anyone?] Needs rewrite.
10 intermediate revisions by 6 users not shown
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The most advanced Soviet destroyer among those designed before 1941 (Project 35). ''Udaloi'' was large in size and could run at a very high speed for this type of ship. In terms of the power of her main guns, she outclassed most of her foreign counterparts.<br><br>{{Model3DViewer|21827fe27ab74fe29711e0433fd37922}}+The most advanced Soviet destroyer among those designed before 1941 (Project 35). ''Udaloi'' was large in size and could run at a very high speed for this type of ship. In terms of the power of her main guns, she outclassed most of her foreign counterparts.<br><!-- <br>{{Model3DViewer|21827fe27ab74fe29711e0433fd37922}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?What can be said as an Ognevoi, Kiev and Tashkent facemelting, the Udaloi is a fairly newer shift in Russian destroyer ergonomics. Sporting dual mounts in the same AB-X layout and fairly decent torpedoes, the destroyer leans to more of her guns than to her torpedoes which is used for harassing runs to scare off, if not outright severely damage, the occasional player that does not know any better or was too careless. Due to this, the Udaloi can repeatedly kite ships that have a hard time beading on her due to the fast speed she can reach and as a destroyer that leans on guns more than their torpedoes, she can be an effective counter to Fletchers or Yugumos in the thick of melee or in range gunnery duels. An interesting thing about this destroyer is that her AA suite when fully kitted is fairly equivalent to a light cruiser's.+What can be described as an ''Ognevoi'', ''Kiev'', and ''Tashkent'' facemelting, ''Udaloi'' is a fairly newer shift in Russian destroyer ergonomics. Sporting dual mounts in the same AB-X layout and fairly decent torpedoes, this destroyer leans more to her guns than to her torpedoes that are used for harassing runs to scare off, if not outright severely damage, the occasional player that does not know any better or was too careless. Due to this, ''Udaloi'' can repeatedly kite ships that have a hard time beading on her due to the fast speed she can reach and as a destroyer that leans on guns more than torpedoes, she can be an effective counter to ''Fletcher'' or ''Yugumo'' in the thick of melée or in range gunnery duels. An interesting thing about this destroyer is that her AA suite when fully kitted is fairly equivalent to a light cruiser's.
  
?However, she is not with her drawbacks as per her Russian predecessors such as the torpedo speed that leads something to be desired or even the detection rating of the ship itself, the newer drawback for Udaloi is of her rather sluggish ergonomics for a destroyer but can be fully mitigated with the appropriate kitting.+However, she is not without her drawbacks. Similar to her Russian predecessors her torpedo speed leaves something to be desired and the detection rating of the ship itself is quite poor for a destroyer. Her maneuverability is also lacking, but this can be compensated for with the appropriate upgrades (see below).
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?As a tech-tree ship, ''Udaloi'' has to research a second hull, improved fire control directors, and improved torpedo armament. Prioritize the second hull upgrade first, followed by the improved fire control. Torpedo armament upgrades should be last, as ''Udaloi'' is primarily a gunboat, and usage of her torpedoes is situational. +As a tech-tree ship, ''Udaloi'' has to research a second hull, improved fire control directors, and improved torpedo armament. Prioritize the second hull upgrade first (this increases the tubes of the torpedo launchers from 3 to 5, just like ''Ognevoi''), followed by the improved fire control. Torpedo armament upgrades should be last, as ''Udaloi'' is primarily a gunboat, and usage of her torpedoes is situational.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Has lethal HE shells that can burn accompanied by capable AP shells.+* Good HE and AP shells, usable against all targets regardless of class
?* Effective gunfighter that can serve as a line counter for gunnery oriented destroyers such as ''[[Fletcher]]''.+* Good rate of fire and fast main battery traverse speed
?* Fairly fast rate of fire with the same 130mm guns of her predecessors.+* Heavy torpedo armament - three quintuple launchers with decent speed, range and damage
?* Improved torpedo speed over predecessor.+* Good ship speed of 40 knots
?* Still fast at her tier.+* Decent AA suite, bolstered by the {{Defensive AA Fire}} consumable
 +* Access to the {{Repair Party}} consumable
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Sub-par concealment.+* Large ship with bad concealment
?* Large for a destroyer.+* Large turn radius and slow rudder shift for a destroyer
?* Guns still have a good chance to be incapacitated, if not knocked out.+* Long torpedo reload time
?* Torpedoes have shorter range than her predecessor, the ''Ognevoi''.+* Fairly low hitpoint pool compared to techtree counterpart ''[[Tashkent]]''
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Propulsion Modification 1}}+* '''Slot 2''': {{Engine Room Protection}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Steering Gears Modification 2}}+* '''Slot 4''': {{Propulsion Modification 2}}
 * '''Slot 5''': {{Concealment System Modification 1}} * '''Slot 5''': {{Concealment System Modification 1}}
 * '''Slot 6''': {{Main Battery Modification 3}} * '''Slot 6''': {{Main Battery Modification 3}}
  
?{{block|i|content=Captains who have one of the rare {{Engine Boost Modification 1}} upgrades '''and''' has the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped, are encouraged to replace the '''Propulsion Modification 1''' upgrade, as it extends the {{Engine Boost}} consumable duration by 50%, thereby allowing you to maintain a max speed of 45.4 knots for '''three minutes'''.}}+{{block|i|content=Captains who have one of the rare {{Engine Boost Modification 1}} upgrades '''and''' have the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped are encouraged to replace the '''Propulsion Modification 1''' upgrade, as it extends the {{Engine Boost}} consumable duration by 50%, thereby allowing ''{{#var:ship_name}}'' to maintain a max speed of 45.4 knots for '''three minutes'''.}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 For Level 4, the most dependable choice is Concealment Expert, to decrease the detection range of the ship and allow it to approach enemies undetected. Alternatively, Advanced Firing Training is a solid choice, as it increases the range of main artillery and stacks well with Basic Firing Training; or opt to choose Inertia Fuse for HE Shells, which increases the penetration of HE shells, and stacks well with Demolition Expert. For Level 4, the most dependable choice is Concealment Expert, to decrease the detection range of the ship and allow it to approach enemies undetected. Alternatively, Advanced Firing Training is a solid choice, as it increases the range of main artillery and stacks well with Basic Firing Training; or opt to choose Inertia Fuse for HE Shells, which increases the penetration of HE shells, and stacks well with Demolition Expert.
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 2+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 3+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = +| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 0 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 0 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = <!-- High Alert -->
?| Jack of All Trades = 1+| rating22 = 1 <!-- Jack of All Trades -->
?| Expert Marksman =2 +| rating23 = 0 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 2 <!-- Adrenaline Rush -->
?| Last Stand = 3+| rating28 = 3 <!-- Last Stand -->
  
?| Survivability Expert = 2+| rating31 = <!-- Basics of Survivability -->
?| Basics of Survivability = 1+| rating32 = 3 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = 2+| rating37 = 2 <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 2+| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 3 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 2+| rating47 = 2 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 2 <!-- Concealment Expert -->
 }} }}
  
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 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Smoke Generator}} * '''Slot 2:''' {{Smoke Generator}}
?* '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}}+* '''Slot 3:''' {{Engine Boost}}
? +* '''Slot 4:''' {{Repair Party}}
?Premium versions of all consumables are recommended, but captains who are strapped for cash should prioritize {{Damage Control Party II}} and {{Smoke Generator II}}. +* '''Slot 4:''' {{Defensive AA Fire}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
  
 Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Revision as of 16:54, 14 June 2020

Udaloi
Удалой_wows_main.jpg
Destroyer | U.S.S.R. | Tier IX
Tech Tree Position
Ognevoi
Arrow_down.png
Удалой_icon_small.png
Arrow_down.png
Grozovoi
stock
 top
General
Research price160000 exp
Purchase price13,000,000 Credits
Hit Points16,000 
Main Battery
130 mm/55 on a B-2-U mount3 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed20 deg./sec.
180 Degree Turn Timesec.
Firing Range11.03 km.
Maximum Dispersion105 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity900 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Triple 1-N3 х 3 pcs.
Rate of Fire0.78 shots/min.
Reload Time77 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-49M 
Maximum Damage14,600 
Torpedo Speed66 knot
Torpedo Range8.01 km.
AA Defense
130 mm/55 on a B-2-U mount3 х 2 pcs.
. . . Average Damage per Second36.9 
. . . Firing Range5.19 km.
37 mm 66-K mount2 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range3.51 km.
12.7 mm DShK on a DShKM-2B mount7 х 2 pcs.
. . . Average Damage per Second35.7 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed40 knot
Turning Circle Radius610 m.
Rudder Shift Time7.5 sec.
Concealment
Surface Detectability Range8.92 km.
Air Detectability Range3.24 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IX
Ship_PRSD107_Pr_35_Udaloy.png
13,000,000

Udaloi — Soviet Tier IX destroyer.

The most advanced Soviet destroyer among those designed before 1941 (Project 35). Udaloi was large in size and could run at a very high speed for this type of ship. In terms of the power of her main guns, she outclassed most of her foreign counterparts.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/55 on a B-2-U mount1291051,90082,600 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Udaloi (A)16,00062037/2/33 01,400,000
Udaloi (B)18,80062037/2/33 40,0003,200,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-49M0.41347.214,600668 01,300,000
53-39 mod. 40.41347.215,1006010 20,0001,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IX mod. 10 0900,000
GFCS IX mod. 20 25,0001,900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 84,500 hp40 01,100,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

What can be described as an Ognevoi, Kiev, and Tashkent facemelting, Udaloi is a fairly newer shift in Russian destroyer ergonomics. Sporting dual mounts in the same AB-X layout and fairly decent torpedoes, this destroyer leans more to her guns than to her torpedoes that are used for harassing runs to scare off, if not outright severely damage, the occasional player that does not know any better or was too careless. Due to this, Udaloi can repeatedly kite ships that have a hard time beading on her due to the fast speed she can reach and as a destroyer that leans on guns more than torpedoes, she can be an effective counter to Fletcher or Yugumo in the thick of melée or in range gunnery duels. An interesting thing about this destroyer is that her AA suite when fully kitted is fairly equivalent to a light cruiser's.

However, she is not without her drawbacks. Similar to her Russian predecessors her torpedo speed leaves something to be desired and the detection rating of the ship itself is quite poor for a destroyer. Her maneuverability is also lacking, but this can be compensated for with the appropriate upgrades (see below).

Pros:

  • Good HE and AP shells, usable against all targets regardless of class
  • Good rate of fire and fast main battery traverse speed
  • Heavy torpedo armament - three quintuple launchers with decent speed, range and damage
  • Good ship speed of 40 knots
  • Decent AA suite, bolstered by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable

Cons:

  • Large ship with bad concealment
  • Large turn radius and slow rudder shift for a destroyer
  • Long torpedo reload time
  • Fairly low hitpoint pool compared to techtree counterpart Tashkent

Research

As a tech-tree ship, Udaloi has to research a second hull, improved fire control directors, and improved torpedo armament. Prioritize the second hull upgrade first (this increases the tubes of the torpedo launchers from 3 to 5, just like Ognevoi), followed by the improved fire control. Torpedo armament upgrades should be last, as Udaloi is primarily a gunboat, and usage of her torpedoes is situational.

Optimal Configuration

Upgrades

The recommended upgrades for Udaloi are as follows:

Captains who have one of the rare Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. upgrades and have the Sierra Mike (+5% to the ship's maximum speed.) signal equipped are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable duration by 50%, thereby allowing Udaloi to maintain a max speed of 45.4 knots for three minutes.

Commander Skills

For Level 1, the best option to choose is Preventative Maintenance, as it will reduce the chance of module incapacitations; something that is critical for the survivability of Destroyers. Likewise, Priority Target is a good choice as well, as it can relay information to the Captain on how many enemies are targeting the ship.

At Level 2, the best option to choose is Last Stand, as it still allows for engines and rudders to be functional even when incapacitated. This increases survivability, and stacks well with Preventative Maintenance. Adrenaline Rush is another good choice; it will increase rate of fire when the ship is under attack.

Superintendent is a solid choice at Level 3, as it allows for more extra charges of consumables to be taken; which are always beneficial to have on hand. Other viable choices include Demolition Expert, to increase Fire Chance of HE Shells; or Basic Firing Training, to increase rate of fire of main artillery.

For Level 4, the most dependable choice is Concealment Expert, to decrease the detection range of the ship and allow it to approach enemies undetected. Alternatively, Advanced Firing Training is a solid choice, as it increases the range of main artillery and stacks well with Basic Firing Training; or opt to choose Inertia Fuse for HE Shells, which increases the penetration of HE shells, and stacks well with Demolition Expert.

Consumables

Udaloi can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Udaloi with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Captains should mount India Yankee (-20% to fire duration.) to decrease time to extinguish fires, mount November Foxtrot (-5% reload time on all consumables.) to decrease reload time of consumables, and Sierra Mike (+5% to the ship's maximum speed.) to increase ships maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) to increase chance of causing flooding and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) to increase fire chance to HE shells.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  • [1]:Russian Wikipedia page on the Project 35 destroyers
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France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons