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Udaloi

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<references />
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +The most advanced Soviet destroyer among those designed before 1941 (Project 35). ''Udaloi'' was large in size and could run at a very high speed for this type of ship. In terms of the power of her main guns, she outclassed most of her foreign counterparts.<br><!-- <br>{{Model3DViewer|21827fe27ab74fe29711e0433fd37922}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?What can be said as an Ognevoi, Kiev and Tashkent facemelting, the Udaloi is a fairly newer shift in Russian destroyer ergonomics. Sporting dual mounts in the same AB-X layout and fairly decent torpedoes, the destroyer leans to more of her guns than to her torpedoes which is used for harassing runs to scare off, if not outright severely damage, the occasional player that does not know any better or was too careless. Due to this, the Udaloi can repeatedly kite ships that have a hard time beading on her due to the fast speed she can reach and as a destroyer that leans on guns more than their torpedoes, she can be an effective counter to Fletchers or Yugumos in the thick of melee or in range gunnery duels. An interesting thing about this destroyer is that her AA suite when fully kitted is fairly equivalent to a light cruiser's.+What can be described as an ''Ognevoi'', ''Kiev'', and ''Tashkent'' facemelting, ''Udaloi'' is a fairly newer shift in Russian destroyer ergonomics. Sporting dual mounts in the same AB-X layout and fairly decent torpedoes, this destroyer leans more to her guns than to her torpedoes that are used for harassing runs to scare off, if not outright severely damage, the occasional player that does not know any better or was too careless. Due to this, ''Udaloi'' can repeatedly kite ships that have a hard time beading on her due to the fast speed she can reach and as a destroyer that leans on guns more than torpedoes, she can be an effective counter to ''Fletcher'' or ''Yugumo'' in the thick of melée or in range gunnery duels. An interesting thing about this destroyer is that her AA suite when fully kitted is fairly equivalent to a light cruiser's.
  
?However, she is not with her drawbacks as per her Russian predecessors such as the torpedo speed that leads something to be desired or even the detection rating of the ship itself, the newer drawback for Udaloi is of her rather sluggish ergonomics for a destroyer but can be fully mitigated with the appropriate kitting.+However, she is not without her drawbacks. Similar to her Russian predecessors her torpedo speed leaves something to be desired and the detection rating of the ship itself is quite poor for a destroyer. Her maneuverability is also lacking, but this can be compensated for with the appropriate upgrades (see below).
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?As a tech-tree ship, ''Udaloi'' has to research a second hull, improved fire control directors, and improved torpedo armament. Prioritize the second hull upgrade first, followed by the improved fire control. Torpedo armament upgrades should be last, as ''Udaloi'' is primarily a gunboat, and usage of her torpedoes is situational. +As a tech-tree ship, ''Udaloi'' has to research a second hull, improved fire control directors, and improved torpedo armament. Prioritize the second hull upgrade first (this increases the tubes of the torpedo launchers from 3 to 5, just like ''Ognevoi''), followed by the improved fire control. Torpedo armament upgrades should be last, as ''Udaloi'' is primarily a gunboat, and usage of her torpedoes is situational.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Has lethal HE shells that can burn accompanied by capable AP shells.+* Good HE and AP shells, usable against all targets regardless of class
?* Effective gunfighter that can serve as a line counter for gunnery oriented destroyers such as the Fletcher+* Good rate of fire and fast main battery traverse speed
?* Fairly fast rate of fire with the same 130mm guns of her predecessors+* Heavy torpedo armament - three quintuple launchers with decent speed, range and damage
?* Improved torpedo speed over predecessor+* Good ship speed of 40 knots
?* Still fast at her tier+* Decent AA suite, bolstered by the {{Defensive AA Fire}} consumable
 +* Access to the {{Repair Party}} consumable
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Sub-par concealment+* Large ship with bad concealment
?* Large for a destroyer+* Large turn radius and slow rudder shift for a destroyer
?* Guns still have a good chance to be incapacitated, if not knocked out+* Long torpedo reload time
?* Torpedoes have shorter range than her predecessor, the ''Ognevoi''.+* Fairly low hitpoint pool compared to techtree counterpart ''[[Tashkent]]''
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?As a Tier IX destroyer with access to all six upgrade slots, it's best to mount the following upgrades:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}
 +* '''Slot 2''': {{Engine Room Protection}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}}
 +* '''Slot 4''': {{Propulsion Modification 1}}
 +* '''Slot 5''': {{Concealment System Modification 1}}
 +* '''Slot 6''': {{Main Battery Modification 3}}
  
?'''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]]+{{block|i|content=Captains who have one of the rare {{Engine Boost Modification 1}} upgrades '''and''' have the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped are encouraged to replace the '''Propulsion Modification 1''' upgrade, as it extends the {{Engine Boost}} consumable duration by 50%, thereby allowing ''{{#var:ship_name}}'' to maintain a max speed of 45.4 knots for '''three minutes'''.}}
? +
?'''Slot 2''': [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]]+
? +
?'''Slot 3''': [[Ship:Upgrades#Main_Battery_Modification.C2.A03|Main Battery Modification 3]] (as it relies heavily on its main batteries)+
? +
?'''Slot 4''': [[Ship:Upgrades#Propulsion_Modification.C2.A01|Propulsion Modification 1]] (as it relies heavily on its speed as a secondary defense to incoming enemy shells)+
? +
?'''Slot 5''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] (when stacked with Steering Gears Modification 3, allows for having rudder shift much like a USN destroyer)+
? +
?'''Slot 6''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A03|Steering Gears Modification 3]] (as the concealment is already poor even while firing and as aforementioned, this allows you to evade shells even better by having rudder shift similar to a USN destroyer).+
?{{block|i|content=If the player has one of the rare Engine Boost Modification upgrades '''and''' has the Sierra Mike signal equipped, it is worthwhile to replace the Propulsion Modification 1 upgrade, as it extends your Engine Boost consumable duration by 50%, thereby allowing you to maintain a max speed of 45.4 kts for '''three minutes'''.}}+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?For Tier 1, the best option to choose is Preventative Maintenance, as it will reduce the chance of Module incapacitations; something that is critical for the survivability of Destroyers. Likewise, Priority Target is a good choice as well, as it can relay information to the Captain on how many enemies are targeting the ship. 
  
?For Tier 2, the best option to choose is Last Stand, as it still allows for engines and rudders to be functional even when incapacitated. This increases survivability, and stacks well with Preventative Maintenance. Adrenaline Rush is another good choice; it will increase rate of fire when the ship is under attack. +{{Commander Skills 3 DD
 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
 +| rating11 = 1 <!-- Grease the Gears -->
 +| rating12 = <!-- Liquidator -->
 +| rating13 = 1 <!-- Consumables Specialist -->
 +| rating14 = 2 <!-- Gun Feeder -->
 +| rating15 = <!-- Incoming Fire Alert -->
 +| rating16 = 3 <!-- Preventive Maintenance -->
  
?For Tier 3, Superintendent is a solid choice, as it allows for more extra charges of consumables to be taken; which are always beneficial to have on hand. Other viable choices include Demolition Expert, to increase Fire Chance of HE Shells; or Basic Firing Training, to increase rate of fire of main artillery.+| rating21 = 2 <!-- Pyrotechnician -->
 +| rating22 = <!-- Swift Fish -->
 +| rating23 = <!-- Consumables Enhancements -->
 +| rating24 = <!-- Extra-Heavy AP Shells -->
 +| rating25 = 2 <!-- Priority Target -->
 +| rating26 = 3 <!-- Last Stand -->
  
?For Tier 4, the most dependable choice is Concealment Expert, to decrease the detection range of the ship and allow it to approach enemies undetected. Alternatively, Advanced Firing Training is a solid choice, as it increases the range of main artillery and stacks well with Basic Firing Training; or opt to choose Inertia Fuse for HE Shells, which increases the penetration of HE shells, and stacks well with Demolition Expert. +| rating31 = 3 <!-- Main Battery & AA Specialist -->
 +| rating32 = <!-- Fill the Tubes -->
 +| rating33 = 3 <!-- Adrenaline Rush -->
 +| rating34 = <!-- Inertial Fuse for HE Shells -->
 +| rating35 = 1 <!-- Superintendent -->
 +| rating36 = 3 <!-- Survivability Expert -->
  
?For other viable Skill Combinations, please consult the skills tree below.+| rating41 = 3 <!-- Main Battery & AA Expert -->
 +| rating42 = 2 <!-- Swift in Silence -->
 +| rating43 = <!-- Radio Location -->
 +| rating44 = 3 <!-- Fearless Brawler -->
 +| rating45 = <!-- Concealment Expert -->
 +| rating46 = <!-- Dazzle -->
 +}}
  
?{{Commander Skills 
?| Priority Target = 2 
?| Preventative Maintenance = 3 
?| Expert Loader =  
?| Aircraft Servicing Expert =  
?| Direction Center for Catapult Aircraft =  
?| Dogfighting Expert =  
?| Incoming Fire Alert =  
?| Evasive Maneuver =  
? 
?| High Alert = 1 
?| Jack of All Trades = 1 
?| Expert Marksman =2  
?| Torpedo Acceleration =  
?| Smoke Screen Expert =  
?| Expert Rear Gunner =  
?| Adrenaline Rush = 2 
?| Last Stand = 3 
? 
?| Survivability Expert = 2 
?| Basics of Survivability = 1 
?| Torpedo Armament Expertise =  
?| Emergency Takeoff =  
?| Basic Firing Training = 2 
?| Superintendent = 3 
?| Demolition Expert = 2 
?| Vigilance = 1 
? 
?| Manual Fire Control for Secondary Armament =  
?| Fire Prevention =  
?| Inertia Fuse for HE Shells = 2 
?| Air Supremacy =  
?| Advanced Firing Training = 2 
?| Manual Fire Control for AA Armament =  
?| Radio Position Finding = 2 
?| Concealment Expert = 3 
?}} 
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As a Destroyer, ''Udaloi'' has access to the staple consumables of:+''{{#var:ship_name}}'' can equip the following consumables:
?*[[Ship:Consumables#Damage_Control_Party|Damage Control Party]]+* '''Slot 1:''' {{Damage Control Party}}
?*[[Ship:Consumables#Smoke_Generator|Smoke Generator]]+* '''Slot 2:''' {{Smoke Generator}}
?*[[Ship:Consumables#Engine_Boost|Engine Boost]]+* '''Slot 3:''' {{Engine Boost}}
 +* '''Slot 4:''' {{Repair Party}}
 +* '''Slot 4:''' {{Defensive AA Fire}}
  
?But with the Russian Destroyer rework, all the Destroyers under the “Artillery Destroyers” subbranch will be able to trade Engine Boost for [[Ship:Consumables#Defensive_AA_Fire|Defensive AA Fire]].+|Camouflage=<!-- write text about useful camouflage below -->
?It is recommended to take premium versions of all consumables that have the recourses to spare, but for those captains, whom are cash-strapped, prioritize Smoke Generator II. As it goes, a spotted DD is a dead DD; therefore having premium Smoke Generator will give you more chances to disappear from a disadvantageous situation.+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
  
?|Camouflage=<!-- write text about useful camouflage below -->+Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?''Udaloi'' has access to all the standard camouflages that can be mounted for credits or doubloons. It is recommended to mount [[Ship:Camouflage#Standard Camouflage|Type 1 or Type 5 camouflage]], to decrease detectability.+
?Furthermore, ''Udaloi'' has access to [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that can be permanently mounted for 4000 doubloons. The camouflage lowers detection radius, reduces the accuracy of incoming shells, decreases post-battle service costs and increases the amount of experience she earns. Players looking to keep ''Udaloi'' and spend doubloons are recommended to equip the Type 19 rather than the pay-per-battle [[Ship:Camouflage#Standard_Camouflage|Type 6 camouflage]], which only increases the amount of experience earned.+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?The choice of which flags to mount will confer to the individual preference of each captain, and are subject to great variation, although, there are some flags which are worth the further emphasis.<br /> +Captains should mount India Yankee ({{India Yankee|Size=18px}}) to decrease time to extinguish fires, mount November Foxtrot ({{November Foxtrot|Size=18px}}) to decrease reload time of consumables, and Sierra Mike ({{Sierra Mike|Size=18px}}) to increase ships maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone ({{Juliet Whiskey Unaone|Size=18px}}) to increase chance of causing flooding and Juliet Charlie ({{Juliet Charlie|Size=18px}}) to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) to increase fire chance to HE shells.
?Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase ships maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.<br /> +
?For other viable signal flag combinations, please consult the drop-down menu below.+
  
 {{Signal Flags {{Signal Flags
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 |History=<!-- write text below --> |History=<!-- write text below -->
 ===Specifications=== ===Specifications===
?:2,370 tons displacement, standard<br />+:2,370 tons displacement, standard
?:116.2m length<br />+:116.2m length
?:12m beam<br />+:12m beam
 :4.15m draft :4.15m draft
  
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 ====Performance==== ====Performance====
?:40 knots<br />+:40 knots
 :5,213 nautical miles :5,213 nautical miles
  
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:Six (3x2) 130mm guns<br />+:Six (3x2) 130mm guns
 =====Anti-Aircraft===== =====Anti-Aircraft=====
?:Four (2x2) 37mm guns<br />+:Four (2x2) 37mm guns
?:Twelve (6x2) 20mm guns<br/>+:Twelve (6x2) 20mm guns
 =====Torpedoes===== =====Torpedoes=====
?:Nine (3x3) 533mm torpedo tubes<br />+:Nine (3x3) 533mm torpedo tubes
  
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 * [https://ru.wikipedia.org/wiki/%D0%AD%D1%81%D0%BA%D0%B0%D0%B4%D1%80%D0%B5%D0%BD%D0%BD%D1%8B%D0%B5_%D0%BC%D0%B8%D0%BD%D0%BE%D0%BD%D0%BE%D1%81%D1%86%D1%8B_%D0%BF%D1%80%D0%BE%D0%B5%D0%BA%D1%82%D0%B0_35]:Russian Wikipedia page on the Project 35 destroyers * [https://ru.wikipedia.org/wiki/%D0%AD%D1%81%D0%BA%D0%B0%D0%B4%D1%80%D0%B5%D0%BD%D0%BD%D1%8B%D0%B5_%D0%BC%D0%B8%D0%BD%D0%BE%D0%BD%D0%BE%D1%81%D1%86%D1%8B_%D0%BF%D1%80%D0%BE%D0%B5%D0%BA%D1%82%D0%B0_35]:Russian Wikipedia page on the Project 35 destroyers
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 21:10, 7 July 2021

Udaloi
Удалой_wows_main.jpg
Destroyer | U.S.S.R. | Tier IX
Tech Tree Position
Ognevoi
Arrow_down.png
Удалой_icon_small.png
Arrow_down.png
Grozovoi
stock
 top
General
Research price160000 exp
Purchase price13,000,000 Credits
Hit Points16,000 
Main Battery
130 mm/55 on a B-2-U mount3 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed20 deg./sec.
180 Degree Turn Timesec.
Firing Range11.03 km.
Maximum Dispersion105 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity900 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Triple 1-N3 х 3 pcs.
Rate of Fire0.78 shots/min.
Reload Time77 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-49M 
Maximum Damage14,600 
Torpedo Speed66 knot
Torpedo Range8.01 km.
AA Defense
130 mm/55 on a B-2-U mount3 х 2 pcs.
. . . Average Damage per Second36.9 
. . . Firing Range5.19 km.
37 mm 66-K mount2 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range3.51 km.
12.7 mm DShK on a DShKM-2B mount7 х 2 pcs.
. . . Average Damage per Second35.7 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed40 knot
Turning Circle Radius610 m.
Rudder Shift Time7.5 sec.
Concealment
Surface Detectability Range8.92 km.
Air Detectability Range3.24 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IX
Ship_PRSD107_Pr_35_Udaloy.png
13,000,000

Udaloi — Soviet Tier IX destroyer.

The most advanced Soviet destroyer among those designed before 1941 (Project 35). Udaloi was large in size and could run at a very high speed for this type of ship. In terms of the power of her main guns, she outclassed most of her foreign counterparts.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/55 on a B-2-U mount1291051,90082,600 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Udaloi (A)16,00062037/2/33 01,400,000
Udaloi (B)18,80062037/2/33 40,0003,200,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-49M0.41347.214,600668 01,300,000
53-39 mod. 40.41347.215,1006010 20,0001,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IX mod. 10 0900,000
GFCS IX mod. 20 25,0001,900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 84,500 hp40 01,100,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

What can be described as an Ognevoi, Kiev, and Tashkent facemelting, Udaloi is a fairly newer shift in Russian destroyer ergonomics. Sporting dual mounts in the same AB-X layout and fairly decent torpedoes, this destroyer leans more to her guns than to her torpedoes that are used for harassing runs to scare off, if not outright severely damage, the occasional player that does not know any better or was too careless. Due to this, Udaloi can repeatedly kite ships that have a hard time beading on her due to the fast speed she can reach and as a destroyer that leans on guns more than torpedoes, she can be an effective counter to Fletcher or Yugumo in the thick of melée or in range gunnery duels. An interesting thing about this destroyer is that her AA suite when fully kitted is fairly equivalent to a light cruiser's.

However, she is not without her drawbacks. Similar to her Russian predecessors her torpedo speed leaves something to be desired and the detection rating of the ship itself is quite poor for a destroyer. Her maneuverability is also lacking, but this can be compensated for with the appropriate upgrades (see below).

Pros:

  • Good HE and AP shells, usable against all targets regardless of class
  • Good rate of fire and fast main battery traverse speed
  • Heavy torpedo armament - three quintuple launchers with decent speed, range and damage
  • Good ship speed of 40 knots
  • Decent AA suite, bolstered by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable

Cons:

  • Large ship with bad concealment
  • Large turn radius and slow rudder shift for a destroyer
  • Long torpedo reload time
  • Fairly low hitpoint pool compared to techtree counterpart Tashkent

Research

As a tech-tree ship, Udaloi has to research a second hull, improved fire control directors, and improved torpedo armament. Prioritize the second hull upgrade first (this increases the tubes of the torpedo launchers from 3 to 5, just like Ognevoi), followed by the improved fire control. Torpedo armament upgrades should be last, as Udaloi is primarily a gunboat, and usage of her torpedoes is situational.

Optimal Configuration

Upgrades

The recommended upgrades for Udaloi are as follows:

Captains who have one of the rare Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. upgrades and have the Sierra Mike (+5% to the ship's maximum speed.) signal equipped are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable duration by 50%, thereby allowing Udaloi to maintain a max speed of 45.4 knots for three minutes.

Commander Skills

Consumables

Udaloi can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Udaloi with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Captains should mount India Yankee (-20% to fire duration.) to decrease time to extinguish fires, mount November Foxtrot (-5% reload time on all consumables.) to decrease reload time of consumables, and Sierra Mike (+5% to the ship's maximum speed.) to increase ships maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) to increase chance of causing flooding and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) to increase fire chance to HE shells.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  • [1]:Russian Wikipedia page on the Project 35 destroyers
Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons