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Revision as of 19:04, 13 February 2023
Update 12.1 changes
Revision as of 23:14, 20 March 2023
12.2 changes
Line 290:Line 290:
 *Update 12.1: *Update 12.1:
 **Fixed an incorrect camera position and trajectory for players helming the ship when she was sunk. **Fixed an incorrect camera position and trajectory for players helming the ship when she was sunk.
 +*Update 12.2:
 +**Improved the geometry and textures of the ship.
 }} }}
  
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Revision as of 23:14, 20 March 2023

N/A | N/A | Tier
Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

A completion variant of "super carrier" United States as a fleet strike carrier with relevant alterations to the ship's layout design and equipment.

' was released into the U.S. tech tree on 14 April 2022.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


USS United States is a supercarrier that carries attack aircraft and dive bombers found on Midway equipped with jet boosters. She also features tactical jet squadrons, which include tactical attack aircraft, divebombers, and torpedo bombers. Her primary strike force mainly utilizes the tactical squadrons after the preparation time (which is filled in with the usage of her standard squadrons). The jet boosters on the standard squadrons help with rapid rotation and usage of her standard attack aircraft and dive bombers, encouraging midrange positioning for maximum squadron usage and effectiveness. Like Midway, United States’ squadrons are effective against most ship types.

A-2 Savage Torpedo Bomber

United States’ torpedo bombers are the strongest squadron in her arsenal. Each strike consists of 3 A-2 Savage torpedo bombers that drop 2 torps each, 6 torps total. Each Mk.25 torpedo travels at 35 kts, deals 7,600 damage, and has a 63% chance of flooding. With the damage potential of 45,600; well-aimed strikes will cripple capital ships and cruisers while also inflicting instances of flooding. The torpedo bombers have the highest total hp pool of the squadrons and have a top speed of 264 kts, allowing the planes to close the distance between targets and spend minimal time in continuous anti-aircraft aura. The strength of high speed is offset by the poor turning radius, meaning players have to choose targets carefully before committing strikes.

As a tactical squadron, these torpedo bombers have unlimited reserves at the cost of a three minute fifteen-second preparation period and a non-rechargeable engine boost. However, the preparation time is faster compared to the A-2 Dive Bombers, increasing their effectiveness. Because United States’ armaments are focused around high explosive and fire damage, the torpedoes are a vital addition to deal more permanent, unhealable damage and provide additional damage over time stacking.

A-2 Savage Dive Bomber

United States’ tactical dive bombers are also a strong squadron available in her arsenal. Each strike consists of 2 A-2 Savage dive bombers dropping 3 bombs each, for 6 bombs total. Each M56A1 bomb deals 16,000 damage, has 85mm of penetration, and a 91% chance of causing a fire. The A-2 Savage dive bomber has the highest individual health pool out of United States’ tacticals and has a top speed of 264 kts. The high speed allows players to close the distance between ships and avoid lingering in anti-aircraft auras. As with all tacticals, the poor turning radius means targets must be chosen with this in mind. The tactical bombers have a different drop pattern compared to the normal dive bombers. The bombers dive instantly during dropping phase instead of the rise up and dive down of the USN bombers.

As a tactical squadron, these dive bombers have unlimited reserves at the cost of the longest regeneration time of all the tacticals of United States, at 6 minutes per strike. While overall alpha strike potential is high (96,000), the long preparation time causes effective damage output to be lower throughout a match. Much like the normal dive bombers, the tactical dive bombers are effective against all classes due to the high penetration, fire chance, and alpha strike.

Grumman F9F

United States’ tactical attack aircraft are the fastest tactical aircraft in her arsenal, with a top speed of 340 kts. These tacticals have the lowest hp, with 1,074 hp base per plane. Each strike consists of 3 Grumman F9F attack aircraft that drop 2 rockets each, 6 total. Each 11.75-inch AR Rocket mod. 1 deals 8,700 damage, has 76mm penetration and has a 70% chance of causing a fire. Like all tacticals, the Grumman F9F has a horrible turning radius and non-rechargeable engine boost. Unlike the standard rockets on the F8F Bear Cat, the tactical rockets launch without machine gun delay but at a much closer distance to the target.

As a tactical squadron, these attack aircraft have unlimited reserves with the downside of a preparation period. However, it is the lowest cooldown out of all the tacticals on United States at around 3 minutes per strike. The rocket tacticals are similar to the American Tiny Tim rockets which also feature high alpha strike, penetration, and fire chance. A difference is the lack of machine gun delay combined with high top speed, which allows for usage against all targets. Due to having the shortest preparation time relative to the other tacticals on United States, the tactical attack aircraft should be used whenever it is off cooldown and followed by the usage of the tactical torpedo bombers.

BTD Destroyer

These BTD Destroyer dive bombers are identical to the upgraded bombers found on Midway, except for having rocket boosters similar to those found on Soviet aircraft carriers which allow for rapid deployment of squadrons. These aircraft are slow with a maximum top speed of 166 kts after the initial rocket boost and have a good health pool of 25,800 combined. Due to the large squadron size and slow speed, these dive bombers are not effective at preserving planes as they spend much more time in anti-aircraft auras. Each BTD Destroyer holds 2 AN-M66 bombs with 6 per strike that each deal 11,200 damage, have 67mm of penetration, and 64% chance of causing a fire. These dive bombers are effective against all ship types due to how they rise and dive down during their strike, closing distance against targets. Due to the high fire chance, these bombers should be used during tactical preparation time and against targets who have used the damage control party consumable.

F8F Bearcat

These F8F Bearcat attack aircraft are identical to the upgraded HVAR attack aircraft found on Midway, except for having rocket boosters which allow for rapid deployment of squadrons. These aircraft are fast with a maximum top speed of 216 kts after the initial rocket boost and have a health pool of 14,310 total. Each F8F Bearcat holds 10 HVAR 127mm rockets that deal 2000 damage each, have 32mm of penetration, and have a 7% chance of causing a fire. These rockets have an ellipse shaped reticle with a 3-second machine gun delay meaning proper lead is required to strike targets. These rockets are effective against all targets due to penetrating most destroyers/cruisers and superstructures on capital ships. These attack aircraft should be used during tactical preparation time.


Template:SupershipInfoBox

Pros:

  • Tactical planes have high max speed when boosting and deal high damage
  • Standard planes have rocket-assisted launches
  • 5 different squadrons in total
  • Tactical planes have a cooldown but are unlimited in use
  • Super cv Patrol Fighters arrive and respond much faster then standard cv Patrol Fighters.

Cons:

  • Tactical planes do not regenerate boost charge.
  • Standard planes are not as effective at dealing with Anti Air
  • Deck is only 38mm, therefore vulnerable to ship artillery and anti-carrier play
  • Super cv Patrol Fighters only last 20 seconds, making them ill-suited for patrolling areas to spot ships.

Research

As a top-tier ship, ' has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

' equips the following consumables: Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Bombers:

Tactical Attack Aircraft:

Tactical Torpedo Bombers:

  • No consumables

Tactical Bombers:

  • No consumables

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by all players in all game modes during Update 0.11.1.

Testing Changes

  • DevBlog 267:
    • Preliminary characteristics.
  • Update 0.11.1:
    • Engine acceleration value changed: Time to reach full speed forwards increased from 30 to 60 s.
    • Changed the altitude of jet attack aircraft when cruising, preparing for an attack, and aiming. Their angle of rolling during the attack preparation phase was also adjusted. These changes are intended to improve the interaction of these aircraft with islands and make aiming with them more comfortable.
  • DevBlog 275:
    • Detectability range by Air decreased from 22.54 to 15.53 km.
  • Update 0.11.2:
    • Tactical Torpedo Bomber Squadron:
      • Number of aircraft increased from 1 to 2.
      • Decreased individual aircraft HP from 4,430 to 2,215.
      • Significantly improved the torpedo aiming reticle reduction speed.
    • Tactical Bomber Squadron:
      • Number of aircraft increased from 1 to 2.
      • Decreased individual aircraft HP from 5,860 to 2,930.
    • Tactical Attack Aircraft Squadron:
      • Number of aircraft increased from 2 to 3.
      • Decreased individual aircraft HP from 1,610 to 1,074.
    • Minor fixes to geometry and textures of the ship.
  • DevBlog 308:
    • Slightly increased the altitude of Attack aircraft squadrons when aiming and firing. This change will not affect gameplay.
    • Deck armor thickness increased from 25 to 38 mm.
    • Detectability range by sea decreased from 17.8 to 16 km.
    • Detectability range by air decreased from 15.5 to 14.5 km.
    • Tactical Torpedo Bomber Squadron:
      • Maximum torpedo damage decreased from 13,733 to 8,200.
      • Number of aircraft increased from 2 to 3.
      • Aircraft preparation time decreased from 240 to 150 s.
      • Continuous AA damage reduction applied to the attacking flight during an attack run decreased from -50% to -30%.
  • Update 0.11.3:
    • Added to the US tech tree as a special ship unlocked once the player researches Tier 10 Carrier Midway, then purchased for 48,000,000 credits.
  • Update 0.11.4:
    • Preparation time of the tactical attack aircraft squadron increased from 150 to 170 s.
    • Preparation time of the tactical torpedo bombers squadron increased from 150 to 195 s.
    • Minor fixes to geometry and textures of the ship.
    • Fixed an issue that allowed the Port camera to "peek" inside the superstructure when focusing on a torpedo bomber squadron.
  • Update 0.11.5:
    • Maximum damage of tactical squadron torpedoes decreased from 8,200 to 7,600.
    • Changes of causing flooding decreased from 68 to 63%.
  • Update 0.11.8:
    • Preparation time of the tactical torpedo bombers squadron increased from 195 to 205 s.
  • Update 12.1:
    • Fixed an incorrect camera position and trajectory for players helming the ship when she was sunk.
  • Update 12.2:
    • Improved the geometry and textures of the ship.

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