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Revision as of 01:50, 18 May 2021Revision as of 19:32, 18 May 2021
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 == Development news ==  == Development news ==
? 
?"Grand battle", disabling of friendly fire and other news. 
  
 Closed testing of Update 0.10.5 begins: "Grand battle" event, disabling of friendly fire and other news. Closed testing of Update 0.10.5 begins: "Grand battle" event, disabling of friendly fire and other news.
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 In Grand battle there will be two super battleships: In Grand battle there will be two super battleships:
  
? ''Satsuma'' — a project based on battleship ''Yamato'' with an increased main caliber up to 510 mm guns in four twin turrets.+:* ''Satsuma'' — a project based on battleship ''Yamato'' with an increased main caliber up to 510 mm guns in four twin turrets.
? +:* ''Hannover'' — a version of the project "H-42" with 483 mm artillery in 4 twin-gun turrets and a secondary battery replaced with 128-mm universal artillery.
? ''Hannover'' — a version of the project "H-42" with 483 mm artillery in 4 twin-gun turrets and a secondary battery replaced with 128-mm universal artillery.+
  
 === Main rules === === Main rules ===
  
? Format - "9 vs 9" on ships Tier IX-X, including superbattleships. Limit - no more than three superbattleships per team.+:* Format - "9 vs 9" on ships Tier IX-X, including super-battleships. Limit - no more than three super-battleships per team.
? Satsuma and Hannover will be rented to players when version 0.10.5 is launched. +:* Satsuma and Hannover will be rented to players when version 0.10.5 is launched.
? A new temporary resource, Intelligence Reports, is required to enter battle on superbattleships. Participate in Grand Battle on Tier IX-X ships to obtain them.+:* A new temporary resource, Intelligence Reports, is required to enter battle on super-battleships. Participate in Grand Battle on Tier IX-X ships to obtain them.
? Rewards: expendable camouflages "Dazzling", a memorable flag and a "Grand Battle" patch, as well as themed achievements.+:* Rewards: expendable camouflages "Dazzling", a memorable flag and a "Grand Battle" patch, as well as themed achievements.
? +
   
 == Ship's characteristics == == Ship's characteristics ==
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 === Adjustment Firing mechanics === === Adjustment Firing mechanics ===
  
?A new mechanic has been added for the super battleships - adjustment firing. While firing at this enemy, the adjustment fire progress bar is filled by each salvo that hits the target or lands within a certain radius from it. When the bar is full, a certain game play bonus is activated for a limited period of time; ''[[Satsuma]]'' receives a bonus to main battery accuracy, and ''[[Hannover]]'' receives a bonus to secondaries range and accuracy.+A new mechanic has been added for the super battleships - '''adjustment firing'''. While firing at this enemy, the adjustment fire progress bar is filled by each salvo that hits the target or lands within a certain radius from it. When the bar is full, a certain game play bonus is activated for a limited period of time; ''[[Satsuma]]'' receives a bonus to main battery accuracy, and ''[[Hannover]]'' receives a bonus to secondaries range and accuracy.
  
 This can be repeated several times during battle. If the ship does not fire at enemies for some time, the progress bar is reset. This can be repeated several times during battle. If the ship does not fire at enemies for some time, the progress bar is reset.
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 === Attack Aircraft changes === === Attack Aircraft changes ===
  
?In version 0.10.5 the mechanics of launching rockets will be updated. Attack aircraft now fire small-caliber machine guns before attacking. The machine guns do not cause damage to ships, but indicate the exact location of the rockets' landing. This information and the increased attack time will allow commanders of maneuverable ships - primarily destroyers - to take evasive maneuvers, reducing the possible damage from rockets.+In version 0.10.5 the mechanics of '''launching rockets''' will be updated. Attack aircraft now fire small-caliber machine guns before attacking. The machine guns do not cause damage to ships, but indicate the exact location of the rockets' landing. This information and the increased attack time will allow commanders of maneuverable ships - primarily destroyers - to take evasive maneuvers, reducing the possible damage from rockets.
  
 This change will affect the attack aircraft of all aircraft carries. This change will affect the attack aircraft of all aircraft carries.
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 === Main changes === === Main changes ===
  
? You can no longer damage, incapacitate modules of, or cause detonation or destruction to allied ships. It is also impossible to damage allies by ramming. +:* You can no longer damage, incapacitate modules of, or cause detonation or destruction to allied ships. It is also impossible to damage allies by ramming.
? At the same time all types of armament will still hit allied ships. For example, you cannot launch torpedoes at an enemy through an allied ship.+:* At the same time all types of armament will still hit allied ships. For example, you cannot launch torpedoes at an enemy through an allied ship.
? The penalty for unsportsmanlike conduct is now given for a certain number of hits on allied ships with any type of armament except secondaries.+:* The penalty for unsportsmanlike conduct is now given for a certain number of hits on allied ships with any type of armament except secondaries.
? If after a warning the player continues to violate the rules, they will receive a ban on participation in all types of battles, except Co-op, Clan and Training.+:* If after a warning the player continues to violate the rules, they will receive a ban on participation in all types of battles, except Co-op, Clan and Training.
? The player will not receive credits or XP for battles in which they received a warning for damage to allies. If player does not violate the rules in future battles, resources will stop being discarded.+:* The player will not receive credits or XP for battles in which they received a warning for damage to allies. If player does not violate the rules in future battles, resources will stop being discarded.
? The damage a ship receives in response to allied damage will increase with each new hit on an allied ship.+:* The damage a ship receives in response to allied damage will increase with each new hit on an allied ship.
? A ship hit by an ally does not trigger camera effects that inform about received damage.+:* A ship hit by an ally does not trigger camera effects that inform about received damage.
? Removed the effect for allied torpedoes: they can no longer deal damage. +:* Removed the effect for allied torpedoes: they can no longer deal damage.
  
 == The Netherlands == == The Netherlands ==
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 Added a new nation - the Netherlands. The test Dutch cruisers will be moved to this tech tree with the release of update 0.10.6, along with IX ''[[Friesland]]''. Added a new nation - the Netherlands. The test Dutch cruisers will be moved to this tech tree with the release of update 0.10.6, along with IX ''[[Friesland]]''.
  
? +== Updated Recruitment Points ==
? +
?Updated Recruitment Points+
  
 Recruitment points have been updated. They will become a more universal resource, which can be earned by participating in a variety of activities and exchanged for precious and unique rewards. Recruitment points have been updated. They will become a more universal resource, which can be earned by participating in a variety of activities and exchanged for precious and unique rewards.
  
? Recruitment points are renamed Community Tokens.+:* Recruitment points are renamed '''Community Tokens'''.
? Tokens can be obtained not only in the Recruiting station referral program, but also on the Public Test server, for watching the official World of Warships streams and during various regional and global activities.+:* Tokens can be obtained not only in the Recruiting station referral program, but also on the Public Test server, for watching the official ''World of Warships'' streams and during various regional and global activities.
? Community Tokens can be spent on various in-game items in the Armory.+:* Community Tokens can be spent on various in-game items in the Armory.
  
?New content+== New content ==
  
?Added "Red Fox" permanent camouflage for Plymouth, "Independence Day" for Colorado and Constellation, and "Maple Leaf" for Yukon.+Added "Red Fox" permanent camouflage for ''[[Plymouth]]'', "Independence Day" for ''[[Colorado]]'' and ''[[Constellation]]'', and "Maple Leaf" for ''[[Yukon]]''.
  
 Added 12 soccer-themed patches. Added 12 soccer-themed patches.
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 The ways of obtaining these items will be announced later. The ways of obtaining these items will be announced later.
  
?Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.+{{block|i|content=Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.}}
? +
  
 +== Disappearing ships ==
  
 {{block|!!|content=When Update 0.10.5 goes live, VI ''[[Erich Loewenhardt]]'', VII ''[[Nelson]]'', VI ''[[T-61]]'', VII ''[[Haida]]'', VII ''[[Z-39]]'', VIII ''[[Asashio]]'', VIII ''[[Lenin]]'', and VI ''[[Admiral Graf Spee]]'' will cease to be available. }} {{block|!!|content=When Update 0.10.5 goes live, VI ''[[Erich Loewenhardt]]'', VII ''[[Nelson]]'', VI ''[[T-61]]'', VII ''[[Haida]]'', VII ''[[Z-39]]'', VIII ''[[Asashio]]'', VIII ''[[Lenin]]'', and VI ''[[Admiral Graf Spee]]'' will cease to be available. }}

Revision as of 19:32, 18 May 2021

Developer Bulletin 153 16.05.2021

WoWs_WIP-icon_aqua.png

Coming soon !

IMPORTANT! Because the update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.

Development news

Closed testing of Update 0.10.5 begins: "Grand battle" event, disabling of friendly fire and other news.

Grand battle

A new temporary type of battle awaits you: Grand battle. Its main feature will be super battleships - ships that hypothetically could exist if naval doctrine had historically continued the trend of using artillery ships instead of giving preeminence to aircraft carriers.

In Grand battle there will be two super battleships:

  • Satsuma — a project based on battleship Yamato with an increased main caliber up to 510 mm guns in four twin turrets.
  • Hannover — a version of the project "H-42" with 483 mm artillery in 4 twin-gun turrets and a secondary battery replaced with 128-mm universal artillery.

Main rules

  • Format - "9 vs 9" on ships Tier IX-X, including super-battleships. Limit - no more than three super-battleships per team.
  • Satsuma and Hannover will be rented to players when version 0.10.5 is launched.
  • A new temporary resource, Intelligence Reports, is required to enter battle on super-battleships. Participate in Grand Battle on Tier IX-X ships to obtain them.
  • Rewards: expendable camouflages "Dazzling", a memorable flag and a "Grand Battle" patch, as well as themed achievements.

Ship's characteristics

Adjustment Firing mechanics

A new mechanic has been added for the super battleships - adjustment firing. While firing at this enemy, the adjustment fire progress bar is filled by each salvo that hits the target or lands within a certain radius from it. When the bar is full, a certain game play bonus is activated for a limited period of time; Satsuma receives a bonus to main battery accuracy, and Hannover receives a bonus to secondaries range and accuracy.

This can be repeated several times during battle. If the ship does not fire at enemies for some time, the progress bar is reset.

The new mechanics will give you a boost in battle, but for maximum effectiveness you will need to plan your actions and positioning in advance. This will make the game play more interesting and varied.

Attack Aircraft changes

In version 0.10.5 the mechanics of launching rockets will be updated. Attack aircraft now fire small-caliber machine guns before attacking. The machine guns do not cause damage to ships, but indicate the exact location of the rockets' landing. This information and the increased attack time will allow commanders of maneuverable ships - primarily destroyers - to take evasive maneuvers, reducing the possible damage from rockets.

This change will affect the attack aircraft of all aircraft carries.

Friendly Fire

In update 0.10.5 we are turning off the damage on allied ships. The change will have a positive effect on gameplay: now your allies will not be able to damage or destroy your ship.

Main changes

  • You can no longer damage, incapacitate modules of, or cause detonation or destruction to allied ships. It is also impossible to damage allies by ramming.
  • At the same time all types of armament will still hit allied ships. For example, you cannot launch torpedoes at an enemy through an allied ship.
  • The penalty for unsportsmanlike conduct is now given for a certain number of hits on allied ships with any type of armament except secondaries.
  • If after a warning the player continues to violate the rules, they will receive a ban on participation in all types of battles, except Co-op, Clan and Training.
  • The player will not receive credits or XP for battles in which they received a warning for damage to allies. If player does not violate the rules in future battles, resources will stop being discarded.
  • The damage a ship receives in response to allied damage will increase with each new hit on an allied ship.
  • A ship hit by an ally does not trigger camera effects that inform about received damage.
  • Removed the effect for allied torpedoes: they can no longer deal damage.

The Netherlands

Added a new nation - the Netherlands. The test Dutch cruisers will be moved to this tech tree with the release of update 0.10.6, along with IX Friesland.

Updated Recruitment Points

Recruitment points have been updated. They will become a more universal resource, which can be earned by participating in a variety of activities and exchanged for precious and unique rewards.

  • Recruitment points are renamed Community Tokens.
  • Tokens can be obtained not only in the Recruiting station referral program, but also on the Public Test server, for watching the official World of Warships streams and during various regional and global activities.
  • Community Tokens can be spent on various in-game items in the Armory.

New content

Added "Red Fox" permanent camouflage for Plymouth, "Independence Day" for Colorado and Constellation, and "Maple Leaf" for Yukon.

Added 12 soccer-themed patches.

Added emblems for clan and super testing participants.

Added flag "Battleship Yamato".

The ways of obtaining these items will be announced later.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Disappearing ships

When Update 0.10.5 goes live, VI Erich Loewenhardt, VII Nelson, VI T-61, VII Haida, VII Z-39, VIII Asashio, VIII Lenin, and VI Admiral Graf Spee will cease to be available.



[transmission ends]