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Update 0.3.0.2

Revision as of 20:45, 13 February 2018 by
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Update Notes

  • Fixed an error causing ships' guns to rotate during the battle countdown timer.
  • Disabled the ability to target/lock guns during the battle countdown timer.
  • Optimized various visual effects.
  • Fixed an error causing a black screen when disabling full-screen mode or restarting the client.
  • Fixed an error causing the client to crash when a disconnect occurred due to a pop-up window.
  • Fixed an error that froze the game on the queue window if the chat window was moved while loading into a battle.
  • Fixed an error that caused ships to teleport when the speed was set during the countdown timer.
  • Increased visibility while within a smokescreen by one kilometer.
  • Added a limit of one aircraft carrier per squad.
  • Added a new loading screen background.
  • Fixed an error in the Polish localization that caused a portion of the Team Lineup tab to be cut-off.
  • Added official chat channels for each region.
  • Fixed an error causing mission reward totals to cover the description of the mission itself.
  • Fixed an error causing multiple dismantling prices to be displayed in a single dialogue window.
  • Commander perk icons should now display correctly.
  • Fixed an incorrect icon in the hint for the Domination battle mode.
  • Fixed an error causing the carousel to appear when accessing the Research tab.
  • Links should now be working on the login screen.
  • Fixed an error causing the minimap to change position and throw off the grid alignment while loading into battle.
  • Removed the icon for "Convoyed ship" in the Help window.
  • Fixed an error causing airplanes to display full ammo, even when they were empty, after reconnecting.
  • Fixed an error causing a blinking order indicator for aircraft carriers upon reconnecting.
  • Fixed an error causing a "new" indicator to appear even when the element is not new.
  • Added the missing ship icon that was missing from the hint window at the start of battle.
  • The free XP total now displays updated information when looking to convert XP (did not previously show updated total).
  • Free XP details are now shown with a x1.5 modifier.
  • Fixed an error causing compression of a ship's image in the dialogue boxes during purchase.
  • Fixed an error causing the scout icon and the scout aircraft to become disconnected during takeoff from a catapult.
  • Fixed an issue with the system messages that appear for Premium time.

Known Issues

Login Screen / Port / Chat

  • Passwords saved for the login screen may become incorrect and must be entered again.
  • Logging into the game client with a name featuring non-Latin characters is not possible.
  • The message detailing information for the queue is not translated.
  • The Heavy Damage mission may be accomplished with less than the required 20,000 points of damage.
  • Characteristics and parameters of ships do not update even after researching new modules or upgrading crew.
  • Information regarding Premium Account expiration may not display.
  • If screen resolution is 1366x768 or less, the list of available modules for a ship may be displaced from the module slot.
  • For some screen resolutions, selection arrows overlap module prices while in Port.
  • Virtual tour for Primary Armament modules on USS Phoenix are missing.
  • The even multiplier (x1.5) may inadvertently be applied even after a defeat. It may also remain active after the first victory.
  • Issue causing the selected ship to be replaced with a different ship when entering battle. Restarting the client may solve the problem.
  • Even with an adequate population in the queue, it's still for the matchmaker to form incomplete teams.
  • If a player has sold all the ships for a particular nation, commanders may not be displayed in the Reserve.
  • When switching between ships, incorrect pricing for module research or module purchase may be displayed.
  • Some Japanese ships may have the wrong type of torpedo tubes listed in their parameters.
  • AA guns on some of the ships may be displayed incorrectly while in Port.
  • System messages may sometimes overlap each other.
  • User statuses may be displayed incorrectly in the heading of a private chat.
  • Usernames of players found through Search in the chat may not be displayed.
  • Chat channels may not work properly.
  • Right after the battle, chat history may not be displayed in the private channel.
  • Messages in the private channel flicker after a player has left the battle.
  • Division chat history is not saved after a player has left the battle.
  • Names of primary armament modules and their performance characteristics may not match on some ships.
  • Arrows for selecting ships in port may display on the Tech Tree.
  • Aircraft are incorrectly placed on Lexington’s deck.
  • The entry field on the Exchange Piasters screen has not length limit.
  • Chat channels messages may not be visible for some users, even if other players are able to see them.
  • Chat channels are deleted when the wrong password is entered in the chat channel password entry window.
  • It may be impossible to create a chat contacts group with the same name if it has been previously deleted.
  • Punctuation mistakes are possible in chat groups creation explanation.
  • Separate battle tasks timers sometimes overlap other battle tasks.

Battle / Maps / Modes

  • Visual defects may appear when viewing remote landscape elements.
  • Unequal teams may be formed while playing in a Division or during long wait times for random battles.
  • The description for Domination mode that appears during the battle loading screen is incomplete.
  • When matchmaking a Division consisting of a tier I and a tier X in Co-op battles, the balance is based upon the lowest tier.
  • Sunlight may be seen in the shade of icebergs on the islands of the Ice map.
  • Ships may not display at all during battle. Restarting the game client typically solves the issue.
  • The Battle! button and game tips may appear simultaneously on the map loading screen.
  • Ships' icon can sometimes go beyond the minimap limits in the Big Race loading screen.
  • On some maps it's possible to hit an invisible barrier while moving around.
  • On some maps it's possible to fall inside the terrain.
  • It's sometimes happens that ship sinking animation does not trigger if they're sunk near an island.
  • Ship icons are sometimes displayed in the corner of the minimap during loading screens.
  • On low graphics settings there are reflections of islands and landscapes, even though they shouldn't be enabled.
  • On the North map islands may look incorrect when the level of detail is set to low.

Ships

  • Torpedo tubes may sometimes touch or cross into the ship's superstructure on certain ships.
  • AI controlled ships in Co-op battles may sometimes run into islands and then need to reverse.
  • There are some issues surrounding the level of detail when switching between low and medium settings.
  • Ships sometimes 'twitch' when using the zoomed in binocular view.
  • The camera sometimes goes through the ship when watching the rest of the battle in Spectator Mode.
  • Turrets sometimes appear to face away from their target when watching the rest of the battle in Spectator Mode.
  • Ships sometimes may appear to move 'jerkily'.
  • The propeller on some ships may appear to be spinning while in Port.
  • Ships may not move smoothly when turning.
  • Autopilot may run a ship aground.
  • Ships can sometimes appear to be floating in the air above the water when using low graphics settings.
  • Tail wheels for fighter planes do not touch the deck aboard USS Independence.
  • Torpedo tubes appear loaded during the pre-battle countdown, but after the battle starts, the loaded torpedoes disappear.
  • The bottom of some ships may be visible when they rock in Port.
  • The collision alert does not work when ships move in reverse.
  • Certain video controllers and drivers can cause a full screen artifact.
  • After a ship is destroyed, it can sometimes appear that the ship's guns are moving strangely.
  • When using a smaller ship and in Binocular view, being hit by enemy fire can cause a very large jolt and camera shake.

Aircraft

  • A recon aircraft model remains on the ship's catapult even if all recon planes have been launched.
  • Aircraft sometimes dive under water or fly through terrain objects.
  • When preparing air squadrons, the take-off sequence may be disrupted.
  • Aircraft attack vector may not function properly if set too close to the map border.
  • It may be possible to use an air squadron that was not registered in flight control.
  • Air groups may sometimes appear to have an increased hit point bar.
  • Air attack sight may sometimes disappear partially or completely.
  • An island's shadows are sometimes displayed on aircraft even when they're flying above them.
  • Fighters' ammunition may be displayed incorrectly.
  • After reconnecting to a game, aircraft may appear to have full ammunition even when they don't.
  • When an air squadrons' icons are displayed on the minimap for the first time, they may be shown in A1, regardless of where they actually are.

Graphics

  • Visual effects may disappear when rotating the camera.
  • Primary armament firing effects may loop or continue to play when switching from Binocular view to third-person view right after the shot is fired.
  • Water surfaces may 'jump' or 'shiver' at long and medium distances.
  • Shell tracers sometimes appear much too large.
  • When rotating the camera a ships' shadow may disappear.
  • Smokescreen visual effects may not appear at all.
  • Damage effects may sometimes spontaneously appear faster a ship is destroyed.
  • Tracers of secondary armaments may sometimes look like primary armament tracers.
  • When firing through a smokescreen and using the shell-chase camera, it may trigger a sequence that makes it appear as if the ship were firing from inside the smokescreen.
  • The smokescreen effect may sometimes incorrectly appear to be floating above the surface of the water.
  • Explosion effects may sometimes display incorrectly. Pieces of terrain may be appear to be affected even if the explosion takes place in the sea.
  • When pointing the camera at the sun, the glare effect may display incorrectly on certain combinations of graphics cards and their drivers.
  • Bow wave effects sometimes appear too far in front of the ship.
  • Reflections can suddenly 'pop' when approaching ice fixtures.
  • Shot flare reflections can sometimes be seen in unexpected places on the North map.
  • Some ship visual effects can be displayed incorrectly when a ship is in the very corner of a map.

Music and Sound

  • Notification when destroying an enemy ship may sometimes be delayed.
  • Voice messages may interrupt one another if sever events happen simultaneously.
  • Sounds of weapon fire, engine, turret turning, torpedo tubes, and AA guns may be mission for certain ships.
  • The sound of turning torpedo tubes on Fubuki may be very loud.

User Interface / Minimap / Settings

  • Interface elements may duplicate multiple times. The issue appears most often with ATI graphics cards.
  • The consumable icons are designated with the "N" character when assigning hotkeys to numerical keys.
  • A number of small issues in pop-up and system messages.
  • Commanders have the same names in Russian.
  • Full-screen mode and active monitor settings may work incorrectly.
  • The actual received damage and the value shown on the floating icon may differ. As a result, ships with zero hit points in the interface may still be active in the battle.
  • If an enemy shell explodes near the ship, the word "text" may appear instead of the correct message.
  • Primary armament on some ships' HUD may be displayed beyond the outline of the miniature.
  • Modules in the module research interface may disappear when a ship is loading.
  • Icons and names for HE and AP shells may not match the keys in the control settings.
  • Torpedo spread cones may look distorted and ragged when aiming at terrain.
  • When the camera rotates with the angle or sector locked, the horizontal vector may go beyond the vertical vector.
  • When adjusting settings of the Collision Alert system, the Apply button is not active.
  • The Tactical Map may be displayed on the background of the battle results.
  • The view cone and the primary armament firing range may be incorrectly displayed on the minimap.
  • When playing in Division A, statistics accessed with the Tab key may show an incorrect battle type.
  • Torpedo aiming sight may overlay some elements of the ship.
  • Sometimes the post-battle stats can be displayed twice.
  • A negative time indicator can be displayed for consumables when reconnecting to a battle.
  • When accessing the stats with Tab, it's possible that islands and ship icons may not be displayed.
  • The Port interface may sometimes overlay the battle interface while in battle.
  • With small resolution settings (1280x720) chat messages may overlay the control panel.
  • The post-battle stats may sometimes incorrectly feature large font.
  • Interface elements that can be adjusted by the player are sometimes not remembered in the Settings.

System

  • The game client sometimes cannot return to full-screen mode after switching back to the client with Alt+Tab.
  • When returning from a game crash, the current ship may be blocked in the Port even after the battle is over, and any attempt to start a new battle results in endless loading. Requires a client restart.
  • The game client will sometimes crash after seven or eight battles on PCs using Windows XP. Requires a client restart.
  • Players may lose control of the Port camera after purchasing Premium Account time. Requires a client restart.
  • Ships can sometimes appear 'inside out' with certain combinations of graphics cards and drivers.
  • Interface elements may be distorted when using certain AMD graphics cards.
  • If a computer has multi-display configurations like Surround (nVidia) or Eyefinity (AMD), all settings in the Options menu may become inoperative.
  • The wrong color icon (red) may appear for a team kill in the battle results window.
  • If a player exits a battle, their ship may remain in the battle for a long period of time.
  • Memory leaks may appear in Port. The game client may crash after being inactive in Port for an extended period of time.
  • After disabling full-screen mode the display may go black. Requires Alt+Enter to correct the matter.
  • It is sometimes impossible to reconnect if disconnected during a Squad battle.