Welcome to Wargaming.net Wiki!

Update 0.7.11

Revision as of 11:59, 19 October 2022 by
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Update 0.7.11 is about to go live. Let’s find out what surprises are coming your way!

The final—third—part of the Royal Navy event; a historical collection dedicated to British destroyers; a new type of battle which takes the form of a modified version of the "Battle Royale" game format; the fourth season of Clan Battles; the Thunderstorm Front sprawling across three maps; an overhauled Arsenal; and much more!

The Royal Navy Event (end)

Update 0.7.11 will be the last of our series of Royal Navy updates. It will welcome you with the Dunkirk Port you’re already familiar with.

The upcoming version of the game includes the three final Stages of the Royal Navy event. The rules remain the same, with each Stage lasting for a week. The Stages consist of four Directives in which you need to complete a specified number of missions. Having completed a Stage, Directive, or mission, you will receive appropriate rewards that include game items, Guineas, and new Royal Navy containers with elements from the collection that we'll tell you a bit about later.

You can climb to the next Directive only upon the completion of a certain number of missions from the previous one, and not prior to its scheduled opening. You can complete the missions simultaneously and in any number of battles, unless otherwise indicated. So, don't worry if you are unable to get something done on the first attempt! All Directives will remain available to you until the respective Stage is over.

Once you’re through with all of the Directives, you'll be able to cross swords with other players in the Hall of Fame, to fight for the right to be heralded the "Best of the Best"!

Each completed Directive brings you one Guinea, the currency required to get Premium Tier VIII destroyer Cossack. You can grab any missing number of Guineas that you might need in the Premium Shop.

The rewards granted for entering the Hall of Fame remain the same:

Achievement Conditions Reward
Top League Top 5% Best Players 3x Mosaic camo
Diamond League 5% - 10% best players 3x Asian Lantern camo
Golden League 10% - 25% best players 3x Spring Sky camo
Silver League 25% - 50% best players 3x Type 59 camo
Bronze League Players who earned at least 1 point by the Hall of Fame rules 3x Union Jack camo

Royal Navy Destroyers Collection

For the grand finale of the British Arc, players will be offered the chance to complete the Royal Navy Destroyers collection, which tells the story of the British Navy throughout the 20th century. Elements of the collection include the badges of British destroyers, episodes of battles and operations, and camouflage schemes. The collection consists of 16 elements divided into 4 thematic sections.

The elements of the collection can be obtained in two ways:

  • From British containers issued for the completion of missions during the Royal Navy event.
  • From daily containers, provided that you enable the relevant subscription in the collection tab after receiving your first element.

Once you are through with each of the collection’s sections, you will be given a chance to mount a second flag on British destroyers, cruisers, battleships, and ships of the Commonwealth.

The ultimate reward for completing the entire collection is a permanent camouflage scheme for Tier VII Haida and Tier VIII Lightning, as well as a special achievement.

Camouflage features:

  • –10% to the cost of the ship's post-battle service
  • +50% XP earned per battle
  • –3% to detectability range by sea
  • +4% to dispersion of shells fired by enemies attacking your ship

You can obtain any missing elements of the Royal Navy Destroyers collection by exchanging available duplicates at the exchange rate of 5 to 1. You can select the element that you would like to receive in exchange for your duplicates. Once you have the entire collection, all remaining duplicates on your account will be exchanged for credits at the following rate: 1 duplicate = Credits 15,000 credits.

Twilight Battle

Commanders, we invite you to take part in naval clashes in a new battle type, based on a reworked version of the "Battle Royale" format.

Battles will be held in a 7x7 format on the map from Operation "Sunray in the Darkness". Twilight Battles will be available for players who have reached Level 12 or higher in their Service Record. The primary objective is to destroy all enemy ships. But stay alert! The Filth will be seizing more and more of the sea’s surface, narrowing the safe zone for your ships. Beyond the safe zone, ships rapidly lose their HP!

You can take part in the battle with one of the eight ships of the Forces of Darkness that you are probably familiar with from the Halloween-themed Operations. Battle it out with Razorworm, Ghoul, Octopus, Leviathan, Scarab, Steel Rat, Varg, and the ferocious and mighty battleship Rasputin!

Initially, only three of these ships will be available: Ghoul, Octopus, and Leviathan. From November 30, the remaining steel monsters will manifest in your Ports at twilight, once you've secured a number of victorious Twilight Battles. Expect a Combat Mission to get Rasputin to be available right from the start!

By the way, your first win with Rasputin will bring you a special achievement!

As a pleasant bonus, each ship comes with their own unique consumables. For example, restore your HP by damaging opponents, or avoid dangerous encounters by reducing your detectability. Come to the aid of your allies by providing them with an extra charge of consumables, or turn your ship 180 degrees in a single moment! And these possibilities form just part of the opportunities in combat that are set to open up for you in Twilight Battles!

When Update 0.7.12 goes live, all special ships will be removed from your accounts.

For more details on the new battle type, read a dedicated article set for release tomorrow. The article also contains the conclusion of the story that puts an end to the chronicles of the Silver Spear Archipelago.

Clan Battles: "North" Season

Season 4 of Clan Battles is about to kick off! Secure your victory by clashing at sea—and get Steel for the Arsenal in return!

  • Season start: November 28
  • Season end: January 20
  • Gaming sessions available on: Wednesday, Thursday, Saturday, and Sunday.
  • Prime time: 4:30 PM—8:30 PM PT (UTC-8)

From November 28 until December 4, all players who join at least one Clan Battle will be able to redistribute the skill points of their Commanders for free.

The new season called "North" will be based on the same rules you already know very well:

  • Tier X ships only.
  • Battles are played in a 7v7 format; no more than one battleship per team, and no carriers.
  • There are five Leagues for you to climb through to get on top: Squall League, Gale League, Storm League, Typhoon League, and Hurricane League.

The Rating of all clans will be reset to standard values, but clans will get 50 bonus points (200 points maximum) for the first battle played in each of the Leagues (except the Squall League) during the "Sleeping Giant" season.

Arsenal Overhaul

With the new Update, we are set to remove all items from the Royal Navy category in the Arsenal, except for Tier VIII Cossack. Sovereigns will be exchanged for credits at a rate of 1:Credits 25,000.

Guineas will be available in the game client until Update 0.7.12 reaches its conclusion, after which they will be exchanged for credits at the rate of 1 Guinea = Credits 100,000 credits.

In Update 0.7.11, the Arsenal is set to offer players a new Tier X Bourgogne. Grab it for 30,000 Steel!

The French steel monster carries three 380 mm quadruple turrets. Despite her relatively small caliber, Bourgogne takes her toll with her efficient main gun reload time in combination with the Main Battery Reload Booster consumable she carries on board. In terms of her standard rate of fire, at present Bourgogne comes second only to her fellow ship République. However, compared against her peers, Bourgogne carries a relatively moderate HP pool, and weaker armor protection. The battleship's secondary battery has a standard reach of 7.5 km which will certainly help you in close-range combat. The AA mounts onboard are efficient enough to make any hostile aircraft carrier think twice before targeting the French ship. Apart from these features, Bourgogne is equipped with the Engine Boost consumable typical of French battleships, allowing her to make over 37 knots!

Get this warship at the Arsenal along with a Commander with three skill points, a Port slot, and a special permanent camouflage that provides the following bonuses:

  • –3% to your ship's detectability range by sea
  • +4% to dispersion of shells fired by enemies attacking your ship
  • –50% to the cost of your ship's post-battle service
  • +20% credits earned per battle
  • +100% XP per battle

Thunderstorm Front in Random Battles

In Operation Hermes, we tested the Thunderstorm Front, a new mechanic that affects events happening within a particular region of the map. The mechanics received a warm welcome from players, so we decided to test it further in Random Battles.

The Thunderstorm Front will appear only in Tier X battles on the following three maps:

  • "North" (Domination mode)
  • "Hotspot" (Domination mode)
  • "Islands of Ice" (Epicenter)

However, the Cyclone effect will no longer be present on these maps.

Battles featuring the Thunderstorm Front will only be available for ships of Tier VIII, IX and X.

The visual appearance of the Thunderstorm Front varies depending on the terrain and weather—but we can tell you that you’re in for rain and blizzards!

On the Minimap, the Thunderstorm area is depicted as a gray circle. A special indicator notifies you upon approaching and entering an area affected by the Thunderstorm Front. The changing weather conditions will make it harder to detect ships both by air and by sea: with the detectability range of destroyers and the other types of ships reduced by 10% and 20%, respectively. The visibility range is reduced to 30 km; the period of increased detectability of a ship after firing the main guns is also reduced, returning to normal in 7 seconds instead of 20 seconds; and the maximum dispersion of shells in the area affected by the foul weather increases by a multiple of 1.3. The Thunderstorm Front does not have any effect on the operation of a ship's consumables.

If there is an area of foul weather between ships, their detectability is calculated taking into account the visibility modifier. However, this does not affect potential third observers whose line of sight doesn't cross (or run through) the Thunderstorm Front zone.

In Epicenter mode, bad weather can move along the map left to right, or vice versa, or can even stay motionless in the center of the map.

Matchmaker Optimization

In response to numerous requests from our players, we are improving the matchmaker and enhancing the algorithms responsible for creating teams. This change will be more relevant to Tier VIII–X ships. Tier X battles will have fewer Tier VIII and IX ships as these will more often be matched to Tier VIII and IX battles.

Game Mechanics

AP Damage to DDs

In Update 0.7.11 we are changing the damage mechanics of AP shells, to prevent rare cases where large-caliber shells inflicted excessive damage to destroyers. This occurred when a shell hit destroyer's armor at a sharp angle. The thickness of the effective armor allowed the shell to arm and cause considerable damage inside the ship's hull.

The standard damage that destroyers normally receive from a heavy shell hitting their hull should be equal to the damage caused by an over-penetrating shell. However, in the situation mentioned above, the received damage value exceeded that of an over-penetration, amounting to approximately 1/3 of a shell's maximum damage. Thus, a tiny destroyer with a pool of HP that could hardly be called impressively large, had the potential to lose most of her health points as a result of a single hit.

In Update 0.7.11, we introduce a limit on the maximum damage that an AP shell can cause to all destroyers, with the exception of Khabarovsk and Harugumo. Damage to a ship's HP caused by an AP shell with a caliber of 280 mm and larger, will no longer exceed 10% of the maximum possible damage that such shell may cause. Although 10% might seem to be rather a small value, a hit of this type will still inflict significant damage to destroyers.

This change won’t affect destroyers Harugumo and Khabarovsk, because the damage they currently take is already within expected limits. Any further reduction would make these two ships too powerful.

This adjustment will certainly change the course of encounters between destroyers and larger ships carrying main battery guns with a caliber of 280 mm and above. Now, their Captains will have to be more cautious when selecting which shell type to use, being sure to take into account the circumstances of a given situation in battle. A close-range salvo with AP shells will still cause considerable damage to a destroyer, making her think twice before mounting a close quarters torpedo attack upon an enemy ship.

Torpedo Damage

We have also changed the mechanics of the torpedo damage dealt to a completely destroyed part of a ship. Now, a torpedo hitting a ship in any such part will cause guaranteed damage of 10% of the maximum damage it could potentially cause. This will prevent situations in which a destroyer could suffer multiple torpedo hits, but stay afloat simply because the affected part of her hull had no HP left to lose.

The specified changes may, of course, affect the combat performance of ships. But rest assured, we will carefully monitor player statistics and take all required measures should the combat performance of any ships drop below established limits.

Game Balance Changes

AP Secondaries Now Fire HE

In Update 0.7.11, we introduce changes to battleships with secondary battery guns firing AP shells. We have replaced these shells with HE shells.

German battleships Nassau, Kaiser, König, König Albert and Bayern

150 mm secondary battery guns

  • Damage: 1,800
  • Chance of causing fire: 10%
  • Armor penetration: 1/4 of the caliber

Italian battleship Giulio Cesare

120 mm secondary battery guns

  • Damage: 1,700
  • Chance of causing fire: 7%
  • Armor penetration: 1/6 of the caliber

Italian battleship Roma

152 mm secondary battery guns

  • Damage: 2,100
  • Chance of causing fire: 7%
  • Armor penetration: 1/6 of the caliber

British battleship Nelson

152 mm secondary battery guns

  • Damage: 2,150
  • Chance of causing fire: 9%
  • Armor penetration: 1/6 of the caliber

Japanese battleships Izumo, Yamato and Musashi

155 mm secondary battery guns

  • Damage: 2,600
  • Chance of causing fire: 10%
  • Armor penetration: 1/6 of the caliber

Japanese battleships Ishizuchi, Kawachi, Myogi, Fuso, Kongō, ARP Kongō, ARP Kirishima, ARP Haruna and ARP Hiei

152 mm secondary battery guns

  • Damage: 2,500
  • Chance of causing fire: 9%
  • Armor penetration: 1/6 of the caliber

Japanese battleships Mutsu, Ashitaka, Nagato, Amagi and Kii

140 mm secondary battery guns

  • Damage: 2,400
  • Chance of causing fire: 10%
  • Armor penetration: 1/6 of the caliber

AP shells for secondary armament are very situation-dependent and will be efficient in rare scenarios only. HE shells are more stable, set opponents on fire, don't ricochet, and are efficient against any ship type. This change is meant to improve the performance of these ships in short-range combat and enable them to cause steady damage with secondary battery guns.

Other Changes to Ships

Japanese cruiser Chikuma

HE shells of main guns:

  • Damage was reduced from 2,600 to 2,500
  • The chance of causing fire was reduced from 13% to 9%
  • Main battery reload time was reduced from 12 to 11.5 seconds

These changes bring cruisers’ shells in line with the same parameters of shells used for similar guns. Due to the unification of shell parameters in combination with shell performance degradation, the ship has had the reload time of its main battery reduced.

Japanese heavy cruisers

Furutaka, Aoba, Myoko, Mogami, Ibuki, Atago, ARP Myoko, ARP Ashigara, ARP Haguro, Southern Dragon, Eastern Dragon, ARP Nachi, and ARP Takao now have improved accuracy, similar to that of cruiser X Zao. This change emphasizes one of the prominent features of these ships: good damage from a full salvo, but with a relatively low rate of fire.

To raise their battle performance and bring them in line with same-type ships, the following improvements were implemented on Japanese cruisers:

Japanese cruisers Myoko et al.

Also ARP Myoko, ARP Ashigara, ARP Haguro, Southern Dragon, Eastern Dragon, and ARP Nachi.

  • Turret traverse speed was increased from 4 to 5 deg/s

Japanese cruiser Ibuki

  • Main battery reload time was reduced from 15 to 13.7 s

Japanese destroyers

Hatsuharu, Fubuki, Shiratsuyu, Akatsuki, Kagero, Yūgumo, Shimakaze, Shinonome, Asashio, and HSF Harekaze

  • HE shell damage was increased from 1,800 to 2,150
  • The chance of causing fire was increased from 7% to 9%

High damage from a full salvo coupled with good concealment add strength to Japanese destroyers when countering ships with small amount of HP, even if they outgun the Japanese in terms of the firepower of their main guns.

American cruiser Buffalo

  • Main battery reload time was reduced from 13 to 12 s

This cruiser lagged behind same-type ships in terms of her combat statistics. The changes made have improved her combat performance and make her more balanced in comparison to her peers.

German cruisers Roon and Hindenburg

  • The number of charges for the Repair Party consumable was increased from 2 (3) to 3 (4)

A higher number of consumable charges will raise the average lifetime of these ships in battle. However, it is advised to put them into action as long-range cruisers, or to use them in battle really carefully.

British destroyer Cossack

The following parameters were improved to enhance the destroyer's combat performance:

  • Torpedo tube reloading time was reduced from 96 to 66 s
  • Turret traverse speed was increased from 10 to 20 deg/s

Soviet cruiser Chapayev

Hull A was upgraded to the later version of the ship. The ability to use the Spotting Aircraft consumable was removed, and her AA guns were enhanced. With these changes, it will be more comfortable playing with the standard hull while progressing towards the top modules.

Soviet cruiser Dmitri Donskoi

We increased the firing sector for most of the ship's main gun turrets, which will result in the ship feeling more comfortable in battle with her ability to deliver fire at sharper angles.

Pan-Asian destroyer Yueyang

Pan-Asian destroyer Yueyang is a strong multi-purpose ship with both good concealment and rate of fire. She also has the option to mount the Surveillance Radar consumable (which enables more efficient fighting against same-type ships). Her silhouette is small, and she carries stealthy torpedoes. Also pay attention to her unique smoke screen: it can hide the ship from opponents for most of the battle and enables more efficient fighting for control of Key Areas or retreating in case of a bad encounter.

All these factors in combination mean that the destroyer can significantly influence the outcome of battle and surpass same-type ships in terms of statistics.

This is why we increased the main battery reload time by 1 second (from 3 to 4 s) and the reload time of torpedo tubes by 20 seconds (from 136 to 156 s). These changes have relatively minor effects on the destroyer's unique features, while bringing her statistics up to the same level of other destroyers.

In Update 0.7.11, we've standardized the bulge armor protection for some ships. Their thickness is now not less than that of the fore and aft end plating. This change will not in any way affect armor interaction with HE shells and will slightly increase resistance to AP shells due to the effects of ricochet.

Distinctive Insignias

Emblems show both your skill and combat experience. Previously, World of Warships featured emblems attributable only to ship types and nations.

Update 0.7.11 brings the new emblems: "Ranked Battles Expert" and "Clan Battles Expert".

Both emblems represent your skills and gaming experience earned in the two competitive modes: Ranked and Clan Battles.

Ranked Battles Expert I–IV Earning conditions:

  • Ranked Battles Expert I: Earn 30 unique stars in Ranked Battles
  • Ranked Battles Expert II: Earn 70 unique stars in Ranked Battles
  • Ranked Battles Expert III: Earn 140 unique stars in Ranked Battles
  • Ranked Battles Expert IV: Earn 210 unique stars in Ranked Battles.

A unique star is a star you get for the first time in a victorious Ranked Battle. Subsequent receipt of the same stars is not taken into account. Any stars you receive in Ranked Battle Sprints are not taken into account.

Clan Battles Expert I–IV Earning conditions:

  • Clan Battles Expert I: Win 90 battles in the Gale League or any of the higher leagues
  • Clan Battles Expert II: Win 90 battles in the Storm League or any of the higher leagues
  • Clan Battles Expert III: Win 90 battles in the Typhoon League or any of the higher leagues
  • Clan Battles Expert IV: Win 90 battles in the Hurricane League.

Emblems of a higher level are more detailed and look more impressive.

All available emblems can be viewed on your profile but can only be mounted after the specific receipt conditions for each of them have been fulfilled.

Any previous achievements will not be counted. Once Update 0.7.11 goes live, all players will have an equal chance in the "race" for the new emblems.

Port of Zipangu

In Update 0.7.11, we'll enhance the visuals of the Port of Zipangu. The town at the bottom of Fuji is covered with snow, and night has descended in the wait for the New Year’s. Light snowflakes are falling on trees and nearshore ice-floats.

We also added decorations and new sound effects.

Map Changes

On the Hotspot map, we've reduced the size of the large island near the spawn point for the southern team, which prevented battleships appearing next to it from being able to move comfortably.

A large island located right across the border in the north-eastern part of the Tears of the Desert map was moved further away from the map's border and no longer interferes with ships' maneuvers.

The two islands located inside Key Area A on the Warrior's Path map were replaced with a single island. These changes won't affect Random Battles much but will add more variety to competitive battle types such as Clan Battles and Ranked Battles.

For the Loop map, the large island south of Key Area C was made smaller, moved to the east and rotated. This change should allow the "southern" team to play on the eastern part of the map more effectively, and also create more space for maneuvering upon approaching the Key Area.

The Land of Fire map has undergone a series of changes aimed at improving the balance between the teams, providing both teams with equal opportunities, and making gameplay more diverse. For example, the western part of the map is now more open, and the islands in the central ridge are aligned in height.

Changes in Operations

Four operations—Newport, Narai, Aegis, and Killer Whale — had their lineups of participating ships changed slightly.

  • In Operation Newport, aircraft carriers Zuiho, Hiryu, and Lexington were replaced with Furutaka, Izumo, and Baltimore, respectively.
  • In Operation Narai, the enemy aircraft carrier Ranger was replaced with battleship New York, and Lexington is no longer able to use aircraft. We also streamlined the process of how enemy ships appear. Now, the same ships will appear at certain times.
  • In Operation Aegis, all enemy aircraft carriers were replaced with Japanese battleships, and the Allied aircraft carrier was replaced with Baltimore.
  • In Operation Killer Whale, all enemy aircraft carriers were replaced with German and Japanese battleships.

The missions and voiceovers in these Operations were adjusted accordingly.

Daily Shipments

All players who enter the game during the period from November 23 to December 6 will find that they have access to shipments codenamed "Black Friday"! You can receive the following rewards simply for logging into the game on a regular basis:

  • 3x "Shadow Lurker" camo
  • 50,000 credits
  • 50,000 credits
  • 500 Coal
  • 1x standard Black Friday container
  • 50,000 credits
  • 5x "Shadow Lurker" camo
  • 500 Coal
  • 50 doubloons
  • 2x standard Black Friday containers

You can get a total of 10 rewards, with shipments delivered to your Ports for a period 14 days. Thus, you can skip 4 days out of two weeks, but still be able to get all of the rewards! Daily Shipments for Black Friday will be available to players who have reached Level 9 in their Service Record.

Content Additions and Changes

Musashi and Kronshtadt Leaving

Starting from update 0.8.0, Tier IX ships Musashi and Kronshtadt will no longer be available to purchase with Free XP and also cannot be obtained for Coal in the game client.

These ships are becoming extremely popular for their tier, and to avoid Tier IX battles becoming packed with them, as well as to maintain diversity, we decided to remove the possibility of purchasing or obtaining these ships for an indefinite period. As such, they have already been replaced with French Tier IX battleship Jean Bart, with plans in progress to introduce another ship of the same tier in future.

We understand that accumulating resources for these ships is a long process, which is why we wanted to warn you in advance so that those of you who are interested can steer these ships into your Ports before Update 0.8.0 goes live. You have approximately two months remaining to get Musashi and Kronshtadt.

Test Ships

The following ships were added for testing by developers, supertesters, and community contributors:

  • Soviet Tier VII cruiser Lazo
  • Pan-Asian Tier VIII cruiser Irian

In the game client, the following ships are now available for purchase in exchange for doubloons:

  • Admiral Graf Spee
  • Z-39
  • Hood
  • Texas
  • Sims
  • Indianapolis
  • Ishizuchi
  • Mutsu
  • Atago
  • Okhotnik
  • Dunkerque
  • Duca degli Abruzzi
  • Anshan

The following ships will no longer be available for doubloons in the game client:

  • Prinz Eugen
  • Duke of York
  • Arizona
  • Katori
  • Kii
  • Aigle


The following permanent camouflages are now available for purchase:

Tier IX Jutland – Royal Navy

  • –3% to your ship's detectability range by sea
  • +4% to dispersion of shells fired by enemies attacking your ship
  • +100% XP per battle
  • –20% to the cost of the ship's post-battle service

Cost: Doubloons 4,000 doubloons.

Tier X Daring – Royal Navy

  • –3% to your ship's detectability range by sea
  • +4% to dispersion of shells fired by enemies attacking your ship
  • +100% XP per battle
  • –50% to the cost of post-battle service
  • +20% credits earned per battle

Cost: Doubloons 5,000 doubloons.

Patches, Emblems, and Flags

We added the Mod Maker, Alpha and Beta Tester, W. Virginia 1941, and Czechoslovakian Legion patches, as well as the Supertester and Mod Maker emblems.

Added a Collectors Club emblem with 4 grades as well as a patch and a background.

Added a flag, patch, camouflage, and containers for WG Fest participants.

Black Friday

Black Friday containers are coming to the game! They can bring you one of the following items:

  • Tirpitz B
  • Atago B
  • Asashio B
  • Massachusetts B
  • 2x "Type 59" camo
  • 250 doubloons
  • 1 day of Premium Account time
  • 5,000 Free XP
  • 4x "Shadow Lurker" camo

The Premium Shop will offer Black Friday Premium Containers with the following loot options:

  • Tirpitz B
  • Atago B
  • Asashio B
  • Massachusetts B
  • 10x "Type 59" camo
  • 1,250 doubloons
  • 14 days of Premium Account time
  • 35,000 Free XP
  • 20x "Shadow Lurker" camo

The following four ships were added: Tirpitz B, Atago B, Asashio B, and Massachusetts B. The ships can be distinguished by the color schemes of their permanent camo, and are completely identical to the "original" ships in terms of combat characteristics;

Added an expendable camo called "Shadow Lurker" inspired by the Black Friday shopping extravaganza. Bonuses:

  • –3% to the ship's detectability
  • +4% to dispersion of shells fired by enemies attacking your ship
  • +75% XP per battle
  • +150% Free XP per battle
  • +100% Commander XP per battle


  • Since the event dedicated to Alexander Ovechkin is now over, the "Four-Goal Haul" achievement is no longer available.
  • The following warships may now appear in Supercontainers: Kronshtadt, Missouri and Musashi.

Other Changes and Improvements

  • Minor improvements in the geometry and textures of the following ships: Nagato, Medea, Baltimore, Acasta, Le Terrible, Jutland, and Chapayev (Hull B).
  • We changed the procedure for the issue of the following hit ribbons: "Over-penetration", "Target hit", "Non-penetration", and "Ricochet".
  • When you hit a ship's citadel, you will now get two ribbons, "Target hit" and "Gits to Citadel".
  • Trees on all maps were optimized to make them load faster.
  • We removed a delay in camera control when switching between ships in the Port.
  • Added the display of the armor-piercing parameter for HE shells.
  • Sims and Benson (Hull C): The tarp on the rear main guns is no longer displayed as a surface with a 1 mm armor protection. These changes will not affect the combat efficiency of the mentioned ships.
  • Fixed the icon for the unique upgrade carried by cruiser Worcester.
  • The dynamic icon of Hindenburg now completely matches the ship's real model.
  • Reduced Myogi's standard detectability from 16.6 to 15.1 km; the ship's detectability after firing the main guns in smoke was reduced from 14.5 to 13.1 km; and detectability by air was reduced from 10.7 to 9.23 km.
  • Fixed an issue that caused the "New" marker to appear above the "Create Division" menu when there was an indicator of unread news in the Port.
  • Changed the font in notifications for the addition of Free XP to accounts.
  • Fixed a bug with the armor protection above the magazines of battleship Jean Bart'Italic text. Now, the armor is 170 mm thick.
  • We enhanced the icons of shells and bombs depending on their type. The background for each shell type will now show the specifics of the particular shell.
  • Fixed an issue which made it impossible to launch the game client if the preferences.xml file was damaged.
  • Dual-nation Commander Alexander Ovechkin now has a voice-over corresponding to the nation of a ship he actually helms.
  • We finalized the mechanism used for the automatic scaling of the interface for large- and small-sized screens.
  • Fixed an issue which caused the game client to crash after a player from a Clan Division switched the battle type to Ranked Battles.
  • Fixed an issue which allowed players to get two Daily Shipments a day.
  • In Operations, the Priority Target skill now takes into account not only hostile ships targeting your ship but also Forts.
  • Fixed a visual artifact on the Naval Aviation patch.
  • Fixed an issue affecting Dasha Perova's voiceover mod. The glitch caused the "I need air support!" voice message to be communicated without pointing at the allied aircraft carrier.
  • We disabled the "under repair" message previously communicated when trying to fire destroyed main guns or send a torpedo from destroyed launchers.
  • Fixed textures for Fuso and Wakatake and added holes to drain water when flooded.
  • Fixed an issue with the "Display order" filter settings in the ships carousel getting reset after re-launching the game client.
  • Fixed a bug which sent a notice that a ship was in battle when a player tried to re-assign her Commander to a ship that was ready to enter battle in a Division.
  • Fixed an issue which caused the wrong icon to be displayed when receiving Free XP Free XP.

Technological Issues

Creating Replays

With the release of Update 0.7.11, you will be able to record replays of your battles in World of Warships. Every player will have their 30 most recent battles recorded and stored in the /replays folder. Any previous, "older" replays will be overwritten. This feature will allow players to provide more details of any occurring issue when contacting Player Support. You can adjust the number of recorded replays using the maxReplaysToSave setting in the configuration file.

Crash Reports

In Update 0.7.10 we introduced a system that generates a special report every time a critical error occurs. All such reports are stored in the /reports folder. With the launch of Update 0.7.11, such reports will be sent directly to the World of Warships Dev Team, so that we can have access to all information relating to any incidents that occur.