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Update 0.7.7

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GO NAVY!

The American Arc will culminate in a grand competition we called "Go Navy!" — a naval clash between the Sharks and Eagles teams that you already know about from the dedicated article we released earlier.

You can take part in the event only after achieving Account Level 12 in your Service Record. The competition kicks off on the day after the update is released at 3:00 AM PT / 6:00 AM ET. Each new day is a new stage of the competition! When you log into the game after the competition kicks off, you'll be prompted to select the team you'll play for. After that, you'll find yourself in the New York Port decorated with the colors of your team.

Which of the teams is for you?

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Eagles

The eagle is a symbol of brave warriors, traditionally associated with battles and wisdom, courage and inspiration. The eagle is the embodiment of power and reason, speed and prudence. The Eagles Team will hail fearless defenders of freedom and justice, those who seek glory and immortality.
Go_Navy_003.png
Sharks

The shark is a symbol of lethal menace. It is a predator perfectly fit for sea hunting. Sharks are known for their strength, agility, firmness, and lust for blood. The Sharks Team will welcome courageous, strong-willed, and steadfast players who know how to pursue their goals.

Have you made your choice? If so, let the battles begin!

You get:

  • Daily rewards for individual and team achievements.
  • Special combat missions.
  • Dedicated screen in the Port, showing:
    • A progress scale with both teams' results.
    • Your personal battle contribution, progress, and rewards you can earn during the competition.
    • The rules of the competition.
    • The leaderboard.
  • Unique containers themed around each of the teams.
  • A special section in the Arsenal and two new temporary resources: Eagles and Sharks tokens that can be exchanged for containers, camouflage patterns, patches, and team flags.

Each day of the competition, you will have an opportunity to select which team to play for. The team that scores the most points during a day will be the winner of that day, and all players of that team will get a team-specific container. Players that join a team but fail to score a single point for that team will not get a team container. The current result of the competition will be displayed on the teams' progress scale.

When the competition comes to an end, all participants will receive a "Go Navy!" commemorative achievement and a "Go Navy!" patch.

All details on how to earn Sharks and Eagles points and tokens, the goodies you can get from new containers, and the rules of the competition will be available in a dedicated article.

Operations

In Update 0.7.7, we have worked on improving the following two operations: Raptor Rescue and Narai. The former is now available for you in the game while the latter is ready for a triumphant comeback!

Operation Raptor Rescue

Primary task: Assist the aircraft carrier in distress and escort her out of the action zone.

Improvements in Update 0.7.7:

  • The number of routes that the carrier may take was increased to four.
  • The enemy fleet is now more diverse, and their tactics differ depending on the route taken by the aircraft carrier.
  • You will find it even more exciting to replay the operation because the enemy strike force is now more diverse, and the direction of the enemy's attack may come as a real surprise for the defenders of the carrier.
  • In addition to the changes in the gameplay, we have substantially reworked the visual and sound components of the operation:
  • New voice messages were added.
  • Transport ships will now carry the load required to repair the aircraft carrier. Once you're close to Raptor, you'll see the usual timer showing the repair progress as well as the unloading of containers and aircraft!
  • Added Moai statues and Cargo Cult structures to the map.

Operation Narai

Primary task: Take control of the zone where the enemy base is located either by ensuring the troops land successfully, or by destroying all the defending forces.

Improvements in Update 0.7.7:

  • The new version of the operation offers a slightly altered landscape. There is a new passage to the enemy base along the 10th line. The upper part of the map will now also be involved in the operation. It is in this part of the map where the enemy aircraft carrier King, accompanied by several ships, will try to break through. Destroying this ship is one of the secondary tasks.
  • The condition of another secondary task — securing the safe landing of at least 1,100 assault troopers — has also changed. In the new version, you will need to secure the landing of 1,400 assault troopers.

"Shark Among Shrimps"

A new achievement, Shark Among Shrimps, will be awarded for the destruction of five transport ships in one operation. It can be received in Operation Killer Whale and in the updated Operation Narai.

"Major Contribution"

The conditions for obtaining the Major Contribution achievement were simplified. Instead of having to cause 50% of your team’s total damage, you now only need to cause 35% to earn this achievement.

Secret Achievement

A new secret achievement has been added! Go get it, Commanders! You'll have to find it yourselves!

Arsenal

With the release of Update 0.7.7, any coupons you used to get signals (at 25% and 50% discounts), upgrades (25%), and camouflages (25%) will become available to you again.

Please note that the number of coupons is always limited and they cannot be "stockpiled". For example, if you had two coupons with a 50% discount for the Signals category and you spent one, in Update 0.7.7, when you get new ones, you will still have two coupons, not three.

Frequency of coupon renewal:

  • Ships category (25%) — one coupon every 6 updates, starting with the release of Update 0.7.6.
  • Upgrades category (25%) — one coupon per update, starting with the release of Update 0.7.6.
  • Signals category (50%) — two coupons per update, starting with the release of Update 0.7.6.
  • Signals category (25%) — two coupons per update, starting with the release of Update 0.7.6.
  • Camouflages category (25%) — two coupons per update, starting with the release of Update 0.7.6.

Balance Changes

  • The armor penetration capacity of Japanese 100 mm HE shells was increased from 17 mm to 25 mm.
    • This shell is used by the main guns of Akizuki and HSF Harekaze, and by the secondary battery guns of Ibuki, Zao, Kii, Taiho, and Hakuryu. This change will make it possible for HE shells to penetrate the armor of all destroyers except the main armor belt of Khabarovsk. And if your Commander helming these ships has mastered the Inertia Fuse for HE Shells skill, your shells will be able to penetrate armor that is up to 32 mm thick, creating an extra advantage for the Japanese destroyers.
  • Japanese destroyer Akizuki
    • Considering the significant improvements for the 100 mm HE shells, the following parameters of Tier VIII destroyer Akizuki will change:
      • Detectability range by sea was increased from 7.56 to 7.76 km.
      • Detectability range after firing main guns in smoke was increased from 2.39 to 2.48 km.
      • Rudder shift time for Hull (B) was increased from 4.6 to 5.6 sec.
      • Rudder shift time for Hull (A) was increased from 6.5 to 7.8 sec.
  • Japanese battleship Izumo
    • The thickness of upper deck plating was increased from 32 to 57 mm.
    • Detectability range by sea was reduced from 19.26 to 17.19 km.
    • Detectability range after firing main guns in smoke was reduced from 19.21 to 16.8 km.
    • These changes will allow the battleship to suffer less damage from enemy cruisers' HE shells while changes in the detectability range will put Izumo in line with other same-type ships. It will also increase the average life time and combat efficiency of the ship.
  • Japanese battleship Yamato
    • Main battery traverse speed was increased from 2.5 to 3.0 deg/s for a more comfortable gameplay experience.
  • Japanese battleship Ashitaka
    • AP shells were replaced with shells that have the following characteristics:
      • Initial shell velocity: 806 m/s (previously, 790 m/s).
      • Damage: 12,600 (previously, 12,400).
    • Now, this battleship can better combine high speed, relatively light armor, and effective armament. The ship will have a volley similar to that of battleship Amagi, whilst staying inferior to Amagi in armor protection.
  • Japanese battleship Kawachi
    • Main battery loading time for the default (stock) hull was reduced from 33 to 30 sec.
  • Japanese battleship Myogi
    • Hull (A): Main battery loading time was reduced from 33 to 30 sec.
    • Hull (A): Main battery traverse speed was increased from 3.0 to 4.0 deg/s.
    • The sigma parameter was increased from 1.8 to 2.0.
    • Now, Kawachi and Myogi will offer a more comfortable gameplay experience during the progression from the stock to top hull of the ship. The change in sigma will compensate for the small number of shells in a volley.
  • French battleship Alsace
    • Main battery loading time was increased from 30 to 32 sec.
    • The sigma parameter was decreased from 1.7 to 1.6.
    • This ship has a fairly high average damage rate and average win rate, hence the overall influence of this ship on the battle results in general. At the same time, in terms of other parameters, Alsace finds herself at the same level with Tier IX battleships. The changes we made will bring the influence this ship has on the results of a battle to an average value.
  • French cruiser Émile Bertin
    • Main battery loading time was increased from 12 to 13 sec.
    • The 550 mm DT torpedoes were replaced with 550 mm 19D torpedoes with the following characteristics:
      • Reload time: 84 sec.
      • Damage per torpedo hit: 12,233.
      • Speed: 57 knots.
      • Range: 6 km.
    • Owing to an unconventional armor layout, good ballistics, and long-range torpedoes, Émile Bertin demonstrated excessive efficiency in battles. These changes were necessary to put the ship in line with other same-tier ships in terms of balance.
  • U.K. cruiser Leander
    • The range of MK VII torpedoes was increased from 6 to 7 km.
  • U.K. cruiser Emerald
    • The range of MK VII torpedoes was increased from 6 to 7 km.
    • Detectability range by sea was reduced from 11.52 to 10.18 km.
    • Detectability range after firing main guns in smoke was reduced from 5.4 to 4.56 km.
    • The changes in detectability coupled with the extended torpedo range are aimed at increasing the ship's average life time and improving her overall combat efficiency.
  • Soviet destroyers Gnevny and Minsk
    • Main turret traverse speed was increased from 6.0 to 9.7 deg/s.
  • Soviet destroyer Podvoisky
    • Main turret traverse speed was increased from 6.0 to 9.7 deg/s.
    • Main battery loading time was reduced from 8.1 to 7.5 sec.
  • 102 mm/60 Model 1911 gun
    • Main turret traverse speed was increased from 8.0 to 9.7 deg/s.
    • This gun is mounted on Tier II-IV U.S.S.R. destroyers. The changes will increase the combat efficiency of Soviet destroyers, balancing them with same-type ships, and also allowing players to focus on artillery dueling because slow-moving turrets often prevented players from effectively using the ballistics and damage-per-minute characteristics of the gun.
  • Soviet destroyer Tashkent
    • Added a researchable main battery module: 130 mm / 55 B-2-U from Khabarovsk.
    • This addition will make moving along the Tech Tree more logical and will allow you to get used to Tier X ballistics in advance.
  • Soviet cruiser Chapayev
  • 127 mm AP/SC Mk38 shells
    • The fuse running time for the 127 mm AP/SC Mk38 shells used by U.S. and Pan-Asian ships was reduced from 0.03 to 0.01.
    • This change will make it more efficient to deal "alpha" damage to destroyers and cruisers. It will affect all U.S. researchable and Premium destroyers of Tier V and above, cruisers Atlanta and Flint, and Tier VIII-X Pan-Asian destroyers.
  • U.S. battleship South Carolina
    • The sigma parameter was increased from 1.8 to 1.9.
    • This change balances the battleship with other ships of her tier.
  • German battleship Nassau
    • Main battery loading time was increased from 22.2 to 26 sec.
    • The number of charges for the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable was reduced from 3 (4 for the Premium version) to 2 (3 for the Premium version of the consumable).
    • This ship demonstrated high efficiency at her tier and these corrections should balance the ship with other same-tier ships. Reducing the number of charges for the consumable will balance the combat effectiveness of experienced and novice players helming this ship.

Corrections

  • Fixed an issue with the sigma parameter for U.S. cruisers Seattle and Buffalo. Now, it equals 2.05 instead of the previous 2.0.
  • Fixed an issue with the sigma parameter for U.S. cruiser Baltimore. Now, it equals 2.0 instead of the previous 2.05.

Content Additions and Changes

New Containers

In Update 0.7.7, a new option — More Resources — will appear on the container selection screen. Choose it to get a guaranteed replenishment of your Coal stocks. The container includes three slots:

  • The first one always contains 400 Coal;
  • In the second one, you can get 400 Coal, 3 Equal Speed Charlie London signals, or 500 Free XP;
  • The third slot can provide you with 400 Coal, 500 Free XP, or 3 signals (Hotel Yankee, November Foxtrot, Papa Papa, Zulu, Juliet Charlie, or Zulu Hotel).

The chances of getting a supercontainer when selecting the More Resources option are similar to those when choosing the More Credits, More Signals and Camouflages, and More Consumables containers. Containers become available to you once you reach Account Level 8 in your Service Record.

Changes in Containers

Starting with Update 0.7.7, the More Credits, More Signals and Camouflages, and More Consumables containers will not include vacant Reserve slots anymore.

Since special upgrades are now available for purchase in the Arsenal, they will no longer appear in Supercontainers starting from Update 0.7.7. Instead, there will be a higher chance to get sets containing Coal, camouflages, and battle and economic signals. The chances to get all other goodies didn't change.

Ships for Doubloons

The client now has a special checkbox that allows you to disable the display of special camouflages for U.S. ships in the Port and in battle. You can disable the display of special camos in the Additional Content section that can be found in the bottom right corner above the ship carousel (the "gear wheel" icon).

New Ships

New Consumables

A new Main Battery Reload Booster consumable was added to the game for testing. For now, the consumable will only be available on test Tier IX French battleship Jean Bart and have the following characteristics:

  • –50% to main battery loading time.
  • Active for 30 seconds.
  • A 120-second cooldown time for Main Battery Reload Booster, and an 80-second cooldown time for Main Battery Reload Booster II.
  • Two charges for the Main Battery Reload Booster, and three charges for the Main Battery Reload Booster II.

Please note that these characteristics are not final and may change during the ship's testing! The main purpose of the new consumable is to allow players to speed up the reloading of their main battery a little bit to be able to fire a knockout salvo at the enemy in a critical situation.

Battle Interface

In Update 0.7.7, the Minimap will conveniently display the point where the ship’s guns are aimed. This will allow players to better understand the firing and aiming mechanics. The point will always be displayed on the Minimap.

Please note that this will barely affect the survivability of ships that prefer the tactics of camping in smoke screens or using the terrain as a cover. Firing at an enemy ship without being locked onto her is less effective than firing at a ship in your reticle, because if your guns are not locked on a target, the dispersion of shells significantly increases, making it much harder to land an accurate hit on an enemy ship.

Other Improvements and Fixes

  • Changed the currency for the automatic re-supply of consumables. Now, credits will be used by default.
  • Fixed an issue with random effects appearing in the center of a map.
  • Fixed an issue with parts of a ship's model popping up in the center of a map when a player is in the Binocular View.
  • Now, the range finder arrow will no longer change its color at the minimum distance.
  • Fixed an issue that caused a horizontal displacement of chat channels.
  • Fixed an issue that resulted in the display of incorrect data about consumables in battle in cases when a player had previously selected one ship for playing in a Division but then changed their mind and switched to a different ship before the battle began without changing their status to "Not ready".
  • Fixed an issue whereby a change of language in the game client was not followed by a corresponding change in the language of the voiceover.
  • Fixed an issue that caused a downward displacement of certain User Interface elements in the battle-loading screen.
  • Fixed an issue that caused the key area to be placed outside the perimeter of the base following a re-login to the game in the Defense of Naval Station Newport scenario.
  • Fixed an issue with incorrect names displayed for Operation: Aegis and Operation: Raptor Rescue in the post-battle statistics screen.
  • Fixed an issue with the game client crashing after numerous attempts to select an alternative color scheme for camouflage.
  • Fixed a bug with players getting negative Commander XP values after being penalized for damaging allied ships.
  • Fixed an issue with the game client crashing after an attempt to enter battle in a Division before all of the Division mates changed their status to "Ready".
  • Fixed an issue that removed the weather conditions indicator from the screen after re-entry to the battle.
  • Fixed an issue whereby, while playing on an aircraft carrier, a click on the Tactical Map would set a way point for the carrier in cases when the selection had already been removed from the carrier.
  • Fixed an issue with the quick commands panel when a selected command would sometimes fail to be sent.
  • Fixed an issue that moved a Division Commander to a different place on the list of division mates after a battle. Now, Division Commanders will always appear at the top of the list of participants of a division.
  • Fixed an issue that caused the displacement of ships in the ship carousel on entry to a battle.
  • Fixed the flickering of the background image that occurred when shifting between the Profile and Clans tabs.
  • Now, the "New" indicator will be displayed in the Service Record on the Profile tab after a player earns a new patch or emblem.
  • In the descriptions of consumables, all numeric values were aligned on the right-hand side.
  • Fixed an issue with the ESC button: when trying to enter a password or trying to enter a Training Room with a password, pressing the ESC key worked as a character input.
  • Fixed an issue affecting the sound system, which caused incorrect voiceovers to be used for unique Commanders after selecting the National+ voiceover modification.
  • Fixed an issue that reduced the firing range for Seattle’s Hull (B).
  • Fixed an issue that made it impossible to mount special upgrade Spotting Aircraft Modification 1 Increases the action time of the Spotting Aircraft, Rapid Takeoff Spotter, and High-Precision Spotter consumables.: +30% action time. on Tier IX cruiser Kronshtadt.
  • Minor improvements in the geometry and textures of the following ships and camouflages: Zao, Marblehead, Southern Dragon, Eastern Dragon, Gaede, Monaghan, Oktyabrskaya Revolutsiya, Dallas, Cleveland, Worcester, New Orleans, Baltimore, Dallas, Dmitri Donskoi, and Pensacola; special permanent camouflages for Gascogne and Richelieu; Alldestroyer camouflage for Großer Kurfürst.