http://wiki.wargaming.net/en/index.php?title=Ship:Update_0.8.8.1&feed=atom&action=historyShip:Update 0.8.8.1 - Revision history2024-03-28T16:11:47ZRevision history for this page on the wikiMediaWiki 1.23.14http://wiki.wargaming.net/en/index.php?title=Ship:Update_0.8.8.1&diff=342248&oldid=prevAhskance:na: Protected "Ship:Update 0.8.8.1" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]2024-03-26T17:55:02Z<p>Protected "<a href="/en/Ship:Update_0.8.8.1" title="Ship:Update 0.8.8.1">Ship:Update 0.8.8.1</a>" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]</p>
<table class="diff diff-contentalign-left"><colgroup><col class="diff-content"><col class="diff-separator"><col class="diff-content"></colgroup><tr style="vertical-align: top;"><td colspan="1" style="background-color: white; color:black; text-align: center;">← Older revision</td><td class="diff-separator"></td><td colspan="1" style="background-color: white; color:black; text-align: center;">Revision as of 17:55, 26 March 2024</td></tr><tr><td colspan="3" style="text-align: center;"><div class="b-status b-status__info"><div class="b-status_item b-status_item__info"><div class="mw-diff-empty">(No difference)</div>
</div></div></td></tr></table>Ahskance:nahttp://wiki.wargaming.net/en/index.php?title=Ship:Update_0.8.8.1&diff=286850&oldid=previDuckman:na at 15:26, 19 September 20192019-09-19T15:26:16Z<p></p>
<table class="diff diff-contentalign-left"><colgroup><col class="diff-marker"><col class="diff-content"><col class="diff-separator"><col class="diff-marker"><col class="diff-content"></colgroup><tr style="vertical-align: top;"><td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td><td class="diff-separator"></td><td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 15:26, 19 September 2019</td></tr><tr><td colspan="2" class="diff-lineno">Line 6:</td><td class="diff-separator"></td><td colspan="2" class="diff-lineno">Line 6:</td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">With update 0.8.8 we improved most of the sound environment in the game. Unfortunately, not everything went smoothly, and with the change, a few bugs crept in. In 0.8.8.1 we will fix these sound bugs so that you can enjoy the roar of the guns again.</td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">With update 0.8.8 we improved most of the sound environment in the game. Unfortunately, not everything went smoothly, and with the change, a few bugs crept in. In 0.8.8.1 we will fix these sound bugs so that you can enjoy the roar of the guns again.</td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del style="font-weight: bold; text-decoration: none;">List of fixes:</del></td><td class="diff-separator"></td><td colspan="2"> </td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>Fixed an error that caused the message about the destruction of a ship to be repeated if a unique commander is assigned to the player's ship;</td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">List of fixes:</ins></td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>Fixed a bug that caused incorrect functioning of the sound settings.</td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>Fixed an error that caused the message about the destruction of a ship to be repeated if a unique commander is assigned to the player's ship;</td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>Fixed an error that caused the engine start sound to playback after closing the tactical map;</td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>Fixed a bug that caused incorrect functioning of the sound settings.</td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>Fixed a bug that caused AA defense and secondaries sounds to incorrectly play whilst controlling a squadron;</td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>Fixed an error that caused the engine start sound to playback after closing the tactical map;</td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>Fixed a bug causing incorrect functioning of the Azur Lane audio modification.</td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>Fixed a bug that caused AA defense and secondaries sounds to incorrectly play whilst controlling a squadron;</td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>Changes in the transmission of sound through space of enemy and friendly shots. The sounds of the shots will now play correctly depending on the distance of the sound source;</td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>Fixed a bug causing incorrect functioning of the Azur Lane audio modification.</td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>The volume of the fire alarm has been reduced;</td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>Changes in the transmission of sound through space of enemy and friendly shots. The sounds of the shots will now play correctly depending on the distance of the sound source;</td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>The sound of the ship's horns has been adjusted;</td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>The volume of the fire alarm has been reduced;</td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>Adjusted the sound for voice announcements about hits when using the artillery camera to track shells;</td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>The sound of the ship's horns has been adjusted;</td></tr><tr><td colspan="2"> </td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>Adjusted the sound for voice announcements about hits when using the artillery camera to track shells;</td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">== Sound Adjustment Tips ==</td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">== Sound Adjustment Tips ==</td></tr><tr><td colspan="2" class="diff-lineno">Line 24:</td><td class="diff-separator"></td><td colspan="2" class="diff-lineno">Line 24:</td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">The main volume sliders are located on the left side of the Audio settings window: </td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">The main volume sliders are located on the left side of the Audio settings window: </td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>General volume level - manages all sound in the game;</td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>General volume level - manages all sound in the game;</td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>SFX volume - manages all sounds except music and voice messages. </td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>SFX volume - manages all sounds except music and voice messages. </td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">There are several sliders on the right side of the Audio settings window for "fine-tuning" the sound. </td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">There are several sliders on the right side of the Audio settings window for "fine-tuning" the sound. </td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>Gunfire volume - in the range from 100% to 50% adjusts the volume of your ship's shots, and in the range from 50% to 0% adjusts the volume of all shots in the game. This slider also adjusts the hit volume;</td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>Gunfire volume - in the range from 100% to 50% adjusts the volume of your ship's shots, and in the range from 50% to 0% adjusts the volume of all shots in the game. This slider also adjusts the hit volume;</td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>Engine sounds - in the range of 100% to 80% regulates the volume of "low-frequency knocking" in the engine sound. In the range of 80% to 0% adjusts the overall volume of the engines. </td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>Engine sounds - in the range of 100% to 80% regulates the volume of "low-frequency knocking" in the engine sound. In the range of 80% to 0% adjusts the overall volume of the engines. </td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">In order to adjust the sound perfectly, you should start with the General volume and SFX volume, and then adjust it in detail with the other sliders.</td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">In order to adjust the sound perfectly, you should start with the General volume and SFX volume, and then adjust it in detail with the other sliders.</td></tr><tr><td colspan="2" class="diff-lineno">Line 40:</td><td class="diff-separator"></td><td colspan="2" class="diff-lineno">Line 40:</td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">We recommend you disable this setting in the following cases:</td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">We recommend you disable this setting in the following cases:</td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>If you are using a laptop or other device with built-in speakers;</td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>If you are using a laptop or other device with built-in speakers;</td></tr><tr><td class="diff-marker diff-marker__current">?</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><del class="diffchange diffchange-inline"> </del>If you don't think the sound in the game is balanced enough, even after "fine-tuning" the volume.</td><td class="diff-separator"></td><td class="diff-marker diff-marker__current">+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><ins class="diffchange diffchange-inline">* </ins>If you don't think the sound in the game is balanced enough, even after "fine-tuning" the volume.</td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr><tr><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">When disabling this option, be sure to set the sliders on the right side of the settings menu to maximum volume.</td><td class="diff-separator"></td><td class="diff-marker"> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;">When disabling this option, be sure to set the sliders on the right side of the settings menu to maximum volume.</td></tr>
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</table>iDuckman:nahttp://wiki.wargaming.net/en/index.php?title=Ship:Update_0.8.8.1&diff=286849&oldid=previDuckman:na: Created page with "[https://worldofwarships.com/en/news/game-updates/update-0881/ News article] Commanders! On September 19th, Update 0.8.8.1 will be released to correct issues with sounds in t..."2019-09-19T15:21:54Z<p>Created page with "[https://worldofwarships.com/en/news/game-updates/update-0881/ News article] Commanders! On September 19th, Update 0.8.8.1 will be released to correct issues with sounds in t..."</p>
<p><b>New page</b></p><div>[https://worldofwarships.com/en/news/game-updates/update-0881/ News article]<br />
<br />
Commanders! On September 19th, Update 0.8.8.1 will be released to correct issues with sounds in the game.<br />
<br />
== Sound Changes ==<br />
<br />
With update 0.8.8 we improved most of the sound environment in the game. Unfortunately, not everything went smoothly, and with the change, a few bugs crept in. In 0.8.8.1 we will fix these sound bugs so that you can enjoy the roar of the guns again.<br />
List of fixes:<br />
<br />
Fixed an error that caused the message about the destruction of a ship to be repeated if a unique commander is assigned to the player's ship;<br />
Fixed a bug that caused incorrect functioning of the sound settings.<br />
Fixed an error that caused the engine start sound to playback after closing the tactical map;<br />
Fixed a bug that caused AA defense and secondaries sounds to incorrectly play whilst controlling a squadron;<br />
Fixed a bug causing incorrect functioning of the Azur Lane audio modification.<br />
Changes in the transmission of sound through space of enemy and friendly shots. The sounds of the shots will now play correctly depending on the distance of the sound source;<br />
The volume of the fire alarm has been reduced;<br />
The sound of the ship's horns has been adjusted;<br />
Adjusted the sound for voice announcements about hits when using the artillery camera to track shells;<br />
<br />
== Sound Adjustment Tips ==<br />
<br />
If you want to customize the music and sounds according to your preferences, we'd like to give you some tips on how to do it better.<br />
<br />
The main volume sliders are located on the left side of the Audio settings window: <br />
<br />
General volume level - manages all sound in the game;<br />
SFX volume - manages all sounds except music and voice messages. <br />
<br />
There are several sliders on the right side of the Audio settings window for "fine-tuning" the sound. <br />
<br />
Gunfire volume - in the range from 100% to 50% adjusts the volume of your ship's shots, and in the range from 50% to 0% adjusts the volume of all shots in the game. This slider also adjusts the hit volume;<br />
Engine sounds - in the range of 100% to 80% regulates the volume of "low-frequency knocking" in the engine sound. In the range of 80% to 0% adjusts the overall volume of the engines. <br />
<br />
In order to adjust the sound perfectly, you should start with the General volume and SFX volume, and then adjust it in detail with the other sliders.<br />
<br />
Please note: if the volume level is reduced to a minimum, it is possible that a category of sound will be muted because very quiet sounds are not a priority for the game sound system.<br />
<br />
We also advise you to pay attention to the parameter "Wide dynamic range". This option is enabled for all players by default. Turning it off will minimize the difference in volume between the loudest and the quietest sounds in the game. <br />
<br />
We recommend you disable this setting in the following cases:<br />
<br />
If you are using a laptop or other device with built-in speakers;<br />
If you don't think the sound in the game is balanced enough, even after "fine-tuning" the volume.<br />
<br />
When disabling this option, be sure to set the sliders on the right side of the settings menu to maximum volume.<br />
== Additional Bug Fixes ==<br />
* [[Ohio]] : Reload time of main caliber guns lowered from 30 to 27.5 s.<br />
<br />
We will continue to monitor the sound in our game and fix possible bugs. We will also be glad to hear your feedback.</div>iDuckman:na