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Update 0.9.3

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Developer Bulletin Public Test Rd.1

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Update 0.9.3: European Destroyers Part 2


New temporary Campaign

"Strong Willed" rewards special Euro-captain. Lasts 6 months.

Changes to the Exterior tab

The restriction on the number of special and economic signals mounted on a ship has been removed, while the limit of eight combat signals on a ship remains active. You'll be able to mount up to 21 signals in total.

  • Tooltips for signals, flags, and camouflages have been updated.
  • Mounting, demounting, changing color theme, purchasing, and binding exterior elements to a ship now requires a single left-click on the corresponding element.
  • The ability to mount or remove all economic, special, and recommended (the most effective for this ship) combat signals has been added.

Changes to the Tech Tree tab

The Tech Tree now has tooltips describing features of the ship groups in each branch; by clicking them, you’ll open a window with a detailed description.

Ranked Sprint

Update 0.9.3 will host the 11th Season of Ranked Sprints in a 12 versus 12 format, playing Tier IX–X ships in the Arms Race mode.

Matchmaking Improvements

The changes that have been made to the matchmaker in Update 0.9.3 will provide more possibilities for playing low-tier ships against high-tier ships effectively, and also reduce the number of cases where a player would find themselves with the only Tier VIII ship in a battle composed of Tier X ships, for example.

Apart from that, the number of battles with two aircraft carriers per team will be considerably reduced, while battles with three carriers per team will never occur. List of changes

  • For Tier VII–X battles, we’ve introduced a limit on the minimum number of ships two tiers lower than the battle tier.
  • We’ve introduced a limit on the maximum number of ships whose tier corresponds to the battle tier, with the exception of battles where all ships are of the same tier.
  • We’ve updated the settings that restrict the number of ships of a specific type in a battle.

For each battle tier, several sets of settings will be used that will replace each other, depending on the waiting time in the queue—the longer the battle waiting time, the softer the restrictions. The new settings will allow us to avoid a significant increase in waiting times if there aren’t many people looking to play a battle in that moment, and at the same time, assemble battles with the most efficient team rosters.

Please note: due to the specifics of the Public Test server, the matchmaker might work differently.

[transmission ends]