Upgrades
Revision as of 22:29, 1 April 2019 Most of the images are screwed up. Misnamed and just missing. Who messed with the Files? | Revision as of 07:23, 12 May 2019 Tier VI+ Equipment (Slot 4) It's not just for diving any more. | |||
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|- id="Dive Bombers Modification 2" | |- id="Dive Bombers Modification 2" | |||
|align="center" style="vertical-align:middle;"| [[File:Dive Bomber Mod 2 light.png|link=]] | |align="center" style="vertical-align:middle;"| [[File:Dive Bomber Mod 2 light.png|link=]] | |||
? | |align="center" style="vertical-align:middle;"| <h4> | + | |align="center" style="vertical-align:middle;"| <h4>Bombers Modification 2</h4> | |
|align="center" style="vertical-align:middle;"| 1000000{{Credits}} | |align="center" style="vertical-align:middle;"| 1000000{{Credits}} | |||
? | | style="vertical-align:middle;" | Increases dive bombers HP. | + | | style="vertical-align:middle;" | Increases dive and level bombers HP. | |
* +7.5% aircraft HP. | * +7.5% aircraft HP. | |||
|align="center" style="vertical-align:middle;" | Stacks with [[Ship:Commander#List of Endurance Skills|Survivability Expert]]<br/>and {{Air Groups Modification 2}}.<br/>Available only to [[Ship:Aircraft_Carriers|aircraft carriers]]. | |align="center" style="vertical-align:middle;" | Stacks with [[Ship:Commander#List of Endurance Skills|Survivability Expert]]<br/>and {{Air Groups Modification 2}}.<br/>Available only to [[Ship:Aircraft_Carriers|aircraft carriers]]. |
Revision as of 07:23, 12 May 2019
Players earn access to Upgrades starting at Account Level 6, allowing them to customize and improve each ship's performance to suit their desired play style. Ships of different tiers have access to different upgrades, defined by the tables below. Certain upgrades are unique to certain ship types or nations; check the Notes column for more detail.
Contents
- 1 Purchasing Upgrades
- 2 Tier I+ Equipment (Slot 1)
- 3 Tier III+ Equipment (Slot 2)
- 4 Tier V+ Equipment (Slot 3)
- 5 Tier VI+ Equipment (Slot 4)
- 6 Tier VIII+ Equipment (Slot 5)
- 7 Tier IX+ Equipment (Slot 6)
- 8 Special Upgrades
- 9 Unique Upgrades ("Legendary" Upgrades)
- 9.1 Mission Chain to Earn Unique Upgrade Modules
- 9.2 Slot 5
- 9.2.1 Reinforced Emergency Response
- 9.2.2 Enhanced Engineering Systems
- 9.2.3 Upgraded Damage Control Equipment
- 9.2.4 Improved Main Battery Loading Mechanisms
- 9.2.5 Aerosol Smoke Curtain System
- 9.2.6 Enhanced Countermeasures
- 9.2.7 Master Fire Control Director
- 9.2.8 Torpedo Fire Control System
- 9.2.9 Improved Hull Concealment
- 9.2.10 Improved Main Artillery
- 9.3 Slot 6
- 9.3.1 Main Battery Fire Control Station
- 9.3.2 Improved Ammunition Hoists
- 9.3.3 Main Battery Director System
- 9.3.4 Improved Bridge
- 9.3.5 Enhanced Propulsion Plant
- 9.3.6 Extended Main Battery Effective Range
- 9.3.7 Torpedo Quick Reload System
- 9.3.8 Main Gun Automatic Loader
- 9.3.9 Modified External Hardpoints
- 9.3.10 Fuel Injection System
Purchasing Upgrades
Upgrades may be purchased and mounted for credits. Some packages for purchase, challenge rewards, and mission rewards may also grant upgrades.
One upgrade can be mounted in each slot. A mounted upgrade may be sold for half of its purchase cost. Or, it may be demounted to Inventory for 25. When selling a ship, all upgrades mounted on that ship must either be sold or demounted.
With 0.8.0, a number of upgrades pertaining to aircraft carriers and AA changed.
See this WoWS News article: https://worldofwarships.com/en/news/development/cv8-how-to-tune/#customization
Tier I+ Equipment (Slot 1)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Main Armaments Modification 1 |
125000 | :
|
||
Air Groups Modification 1 |
125000 | Increases the speed of aircraft returning to the carrier.
|
Available only to aircraft carriers. | |
Auxiliary Armaments Modification 1 |
125000 | :
|
||
Magazine Modification 1 |
125000 | :
|
||
Aiming Systems Modification 0 |
125000 | :
|
Available only to Iwaki Alpha, Yubari, and Katori. |
Tier III+ Equipment (Slot 2)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Damage Control System Modification 1 |
250000 | :
|
Torpedo flooding and damage modifier only applies to ships with a torpedo protection system (viewable under the Survivability tab of the Port screen). | |
Propulsion Modification 1 |
250000 | Increases survivability and accelerates repairs of the engine:
|
||
Steering Gears Modification 1 |
250000 | Increases survivability and accelerates repairs of the steering gears:
|
||
Aircraft Engines Modification 1 |
250000 | Increases the Engine Boost time of a carrier's squadrons.
|
Available only to aircraft carriers.
Stacks with the Improved Engine Boost skill. |
Tier V+ Equipment (Slot 3)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Main Battery Modification 2 |
500000 | :
|
Guns take longer to load in exchange for faster turret traverse. Stacks with Expert Marksman. | |
Aiming Systems Modification 1 |
500000 | :
|
American battleships have access to Artillery Plotting Room Modification 1 instead. | |
Artillery Plotting Room Modification 1 |
500000 |
|
Available only to American battleships. | |
Attack Aircraft Modification 1 |
500000 | Extends the attack time of attack aircraft.
|
Available only to aircraft carriers. | |
Torpedo Bombers Modification 1 |
500000 | Extends the attack time of torpedo bombers.
|
Available only to aircraft carriers. | |
AA Guns Modification 1 |
500000 | Improves AA efficiency.
|
See the Aerial Combat article for how AA defenses work. | |
Secondary Battery Modification 1 |
500000 | :
|
Stacks with Advanced Firing Training. |
Tier VI+ Equipment (Slot 4)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Damage Control System Modification 2 |
1000000 | :
|
||
Propulsion Modification 1 |
1000000 | Reduces time to full speed:
|
Details in footnote.[1] Unavailable to British cruisers, but they have high acceleration by default. | |
Steering Gears Modification 1 |
1000000 | :
|
||
Attack Aircraft Modification 2 |
1000000 | Increases attack aircraft HP.
|
Stacks with Survivability Expert and Air Groups Modification 2 . Available only to aircraft carriers. | |
Torpedo Bombers Modification 2 |
1000000 | Extends torpedo bombers HP.
|
Stacks with Survivability Expert and Air Groups Modification 2 . Available only to aircraft carriers. | |
Bombers Modification 2 |
1000000 | Increases dive and level bombers HP.
|
Stacks with Survivability Expert and Air Groups Modification 2 . Available only to aircraft carriers. |
- ↑ Research seems to show that the specific effects are as follows:
- -50% to time for reaching full power. This is the time needed to "spool" the engines to full power in the direction the ship is traveling, and thus achieve maximum acceleration away from 0 knots. In other words, it increases the second derivative of speed (until the engines reach full power). It will not decrease the time it takes to reverse the engines to decelerate towards 0 knots. This effect is applied at all speeds.
- Increases engine power when the ship starts moving. This increases the ship's acceleration away from 0 knots when between -6 and 6 knots displayed speed. In other words, it increases the first derivative of speed (within this speed band). It does not improve the ship's deceleration towards 0 knots.
Tier VIII+ Equipment (Slot 5)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Torpedo Lookout System |
2000000 | :
|
The spotting mechanics ignore line-of-sight obstacles — such as islands — when within 2 km (3 km with this upgrade) from an enemy. That's the "assured acquisition" range. Stacks with Vigilance when spotting torpedoes. | |
Concealment System Modification 1 |
2000000 | Decreases the detectability range of your ship and aircraft; increases the dispersion of shells fired by enemies attacking your ship:
|
Stacks with Concealment Expert. | |
Steering Gears Modification 2 |
2000000 | Steering Gears Modification 2:
|
Stacks with Steering Gears Modification 2 . Unavailable to battleships or aircraft carriers. | |
Flight Control Modification 1 |
2000000 | Accelerates aircraft servicing and increases the maximum number of aircraft on deck.
|
Tier IX+ Equipment (Slot 6)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Main Battery Modification 3 |
3000000 | :
|
Guns reload faster in exchange for slower turret traverse. Stacks with Basic Firing Training. | |
Torpedo Tubes Modification 2 |
3000000 | :
|
Stacks with Torpedo Armament Expertise. | |
Gun Fire Control System Modification 2 |
3000000 | :
|
Stacks with Advanced Firing Training. Not available to Russian destroyers or American battleships. | |
Artillery Plotting Room Modification 2 |
3000000 | :
|
Available only to American battleships. | |
Flight Control Modification 2 |
3000000 | Increases the cruising speed of a carrier's squadrons:
|
Available only to aircraft carriers. | |
Air Groups Modification 2 |
3000000 | Increases the Hit Points of a carrier's aircraft.
|
Stacks with Survivability Expert. Available only to aircraft carriers. | |
AA Guns Modification 2 |
500000 | Increases the efficiency of AA defenses.
|
Stacks with Basic Firing Training and Advanced Firing Training skills. See Aerial Combat for how AA defenses work. | |
Secondary Battery Modification 2 |
3000000 | Decreases secondary battery reload time:
|
Stacks with Basic Firing Training. |
Special Upgrades
Special upgrades are upgrades that are obtainable only through the Arsenal, currently for Coal.
These upgrades are available for use in specific slots and generally restricted to ships Tier VI and above. Ships must be able to equip the corresponding consumable in order to mount these upgrades (e.g. Des Moines cannot mount Smoke Generator Modification 1 and Gearing cannot mount Surveillance Radar Modification 1 ); however, they are not automatically compatible with all ships that can mount certain consumables (Missouri cannot mount Surveillance Radar Modification 1 , for example). They are mounted normally like other upgrades (i.e. you can only have one upgrade in a slot at a time).
Special upgrades that modify the effects of a corresponding consumable have no effect if that consumable is not mounted. For instance, Defensive AA Fire Modification 1 functions only if a Defensive AA Fire consumable is also mounted.
Slot 1
Icon | Equipment Name | Selling Price | Description | Notes |
---|---|---|---|---|
Damage Control Party Modification 1 |
625,000 | Increases Damage Control Party duration:
|
Tier VI-X ships and on battleship Arkansas Beta. (Not ARP or Dragon ships.) | |
Spotting Aircraft Modification 1 |
625,000 | Increases Spotting Aircraft duration:
|
Tier VI-X battleships and cruisers with the Spotting Aircraft consumable only. |
Slot 2
Icon | Equipment Name | Selling Price | Description | Notes |
---|---|---|---|---|
Engine Boost Modification 1 |
625,000 | Increases Engine Boost duration:
|
Tier VI-X ships with the Engine Boost consumable only. | |
Defensive AA Fire Modification 1 |
625,000 | Increases Defensive AA Fire duration:
|
Tier VIII-X ships with the Defensive AA Fire consumable only. (Not ARP Takao.) | |
Hydroacoustic Search Modification 1 |
625,000 | Increases Hydroacoustic Search duration:
|
Tier VI-X destroyers and cruisers with the Hydroacoustic Search only. (Not ARP or Dragon ships.) | |
Surveillance Radar Modification 1 |
625,000 | Increases Surveillance Radar duration:
|
Tier IX-X destroyers and cruisers with the Surveillance Radar consumable only. |
Slot 3
Icon | Equipment Name | Selling Price | Description | Notes |
---|---|---|---|---|
Smoke Generator Modification 1 |
625,000 | Increases Smoke Generator duration:
|
Tier VI-X destroyers and cruisers with the Smoke Generator consumable only. |
Unique Upgrades ("Legendary" Upgrades)
Unique (sometimes referred to as "Legendary") upgrades are Tier X ship-specific upgrades that are obtainable only through mission chains that relate to each Tier X ship available for credits in the tech tree. The aim of these upgrades is to adjust the characteristics of a ship to make it perform better in a specific role or offer an alternative style of gameplay. However, the unique upgrades are mounted into existing slots and have balancing parameters. They are meant to add to the variability of ship loadouts while keeping ships in balance with each other, even if one ship has the unique upgrade and another does not.
These upgrades are available for use in slots 5 and 6, depending on the ship in question. They are mounted normally like other upgrades (only one upgrade in a slot at a time) and can be sold, if desired. Be advised, though, that they cannot be re-earned; selling them is not recommended.
To obtain a unique upgrade, players must complete a chain of 5 combat missions in that ship. The chain is unlocked after playing one battle in a Tier X ship, and each step must be completed in sequential order. The missions are shared among all types of battles (even Co-Op) and are the same for all Tier X ships. Each ship must initiate their own chain, and can only progress their own missions.
Mission Chain to Earn Unique Upgrade Modules
Slot 5
Icon | Equipment Name | Selling Price | Description | Notes | Restrictions |
---|---|---|---|---|---|
Reinforced Emergency Response |
2,500,000 |
|
Available only via in-game missions. | Montana only. | |
Enhanced Engineering Systems |
2,500,000 |
|
Available only via in-game missions. | Conqueror only. | |
Upgraded Damage Control Equipment |
2,500,000 |
|
Available only via in-game missions. | Hindenburg only. | |
Improved Main Battery Loading Mechanisms |
2,500,000 |
|
Available only via in-game missions. | Henri IV only. | |
Aerosol Smoke Curtain System |
2,500,000 |
|
Available only via in-game missions. | Minotaur only. | |
Enhanced Countermeasures |
2,500,000 |
|
Available only via in-game missions. | Worcester only. | |
Master Fire Control Director |
2,500,000 |
|
Available only via in-game missions. | Khabarovsk only. | |
Torpedo Fire Control System |
2,500,000 |
|
Available only via in-game missions. | Z-52 only. | |
Improved Hull Concealment |
2,500,000 |
|
Available only via in-game missions. | Gearing only. | |
Improved Main Artillery |
2,500,000 |
|
Available only via in-game missions. | Yueyang only. |
Slot 6
Icon | Equipment Name | Selling Price | Description | Notes | Restrictions |
---|---|---|---|---|---|
Main Battery Fire Control Station |
2,500,000 |
|
Available only via in-game missions. | République only. | |
Improved Ammunition Hoists |
2,500,000 |
|
Available only via in-game missions. | Großer Kurfürst only. | |
Main Battery Director System |
2,500,000 |
|
Available only via in-game missions. | Yamato only. | |
Improved Bridge |
2,500,000 |
|
Available only via in-game missions. | Zao only. | |
Enhanced Propulsion Plant |
2,500,000 |
|
Available only via in-game missions. | Des Moines only. When combined with Propulsion Modification 1 (), the ship will accelerate from 0-27 knots in approximately 8 seconds. | |
Extended Main Battery Effective Range |
2,500,000 |
|
Available only via in-game missions. | Moskva only. | |
Torpedo Quick Reload System |
2,500,000 |
|
Available only via in-game missions. | Shimakaze only. | |
Main Gun Automatic Loader |
2,500,000 |
|
Available only via in-game missions. | Grozovoi only. | |
Modified External Hardpoints[2] |
2,500,000 |
|
Available only via in-game missions. | Midway only. | |
Fuel Injection System[2] |
2,500,000 |
|
Available only via in-game missions. | Hakuryu only. |
- ↑ In addition to increasing the speed at which the engine spools up, this upgrade appears to increase acceleration away from 0 knots by a large factor (about triple, regardless of speed), making it more powerful than the standard Propulsion Modification 2 which only doubles acceleration and only between -6 and +6 knots. However, like that upgrade, it does not improve deceleration towards 0 knots. Example video.
- ↑ 2.0 2.1 As of Update 0.8.0 this upgrade remains in game, but may work differently. The upgrade is subject to change or replacement in future updates (0.8.2?).