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 +{{video|zqwa9ZlzMA8|How it Works: Upgrades. 30 Jun 2020}}
 [[Image:Icon_12.png|left|60px]]A player earns access to '''Upgrades''' at [[Ship:Account Level#Account Level 9|Account Level 9]], allowing him to customize and improve each ship's performance to suit his play style. Ships of different tiers have access to different upgrades, described by the tables below. Certain upgrades are unique to certain ship types or nations, or even to a specific ship; check the Notes table columns for more detail.<br /><br /> [[Image:Icon_12.png|left|60px]]A player earns access to '''Upgrades''' at [[Ship:Account Level#Account Level 9|Account Level 9]], allowing him to customize and improve each ship's performance to suit his play style. Ships of different tiers have access to different upgrades, described by the tables below. Certain upgrades are unique to certain ship types or nations, or even to a specific ship; check the Notes table columns for more detail.<br /><br />
  
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 * +10% engine boost time. * +10% engine boost time.
 |align="center" style="vertical-align:middle;" |Available only to [[Ship:Aircraft_Carriers|aircraft carriers]]. |align="center" style="vertical-align:middle;" |Available only to [[Ship:Aircraft_Carriers|aircraft carriers]].
?Stacks with the [[Ship:Commander#Spending Commander Experience|Improved Engine Boost]] skill.+Stacks with the [[Ship:List_of_Commander_Skills#Improved_Engine_Boost|Improved Engine Boost]] skill.
 |} |}
 <references /> <references />
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 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM006_MainGun_Mod_II|description}}: | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM006_MainGun_Mod_II|description}}:
 * +15% to main battery traverse speed. * +15% to main battery traverse speed.
?|align="center" style="vertical-align:middle;" | Stacks with [[Ship:Commander#List of Attack Skills|Expert Marksman]].+|align="center" style="vertical-align:middle;" | Stacks with [[Ship:List_of_Commander_Skills|Grease the Gears]] skills.
  
 |- id={{#shipstr:IDS_TITLE_PCM033_Guidance_Mod_I}} <!-- Aiming Systems Modification 1--> |- id={{#shipstr:IDS_TITLE_PCM033_Guidance_Mod_I}} <!-- Aiming Systems Modification 1-->
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 * +5% to secondary battery maximum firing range. * +5% to secondary battery maximum firing range.
 * -5% to maximum dispersion of secondary battery shells. * -5% to maximum dispersion of secondary battery shells.
?|align="center" style="vertical-align:middle;" | Available only to [[Ship:Ships_of_U.S.A.#Battleships|American battleships]].+|align="center" style="vertical-align:middle;" | Available only to [[Ship:Ships_of_U.S.A.#Battleships|American battleships]].<br /><br />Stacks with [[Ship:List_of_Commander_Skills#Long-Range_Secondary_Battery_Shells|Long-Range Secondary Battery Shells]], [[Ship:List_of_Commander_Skills#Improved_Secondary_Battery_Aiming|Improved Secondary Battery Aiming]].
  
 |- id={{#shipstr:IDS_TITLE_PCM067_Fighter_Mod_II}} <!-- ""Attack Aircraft Mod 1"--> |- id={{#shipstr:IDS_TITLE_PCM067_Fighter_Mod_II}} <!-- ""Attack Aircraft Mod 1"-->
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 |- id={{#shipstr:IDS_TITLE_PCM018_AirDefense_Mod_III}} <!-- "AA Guns Mod 1"--> |- id={{#shipstr:IDS_TITLE_PCM018_AirDefense_Mod_III}} <!-- "AA Guns Mod 1"-->
?|align="center" style="vertical-align:middle;"| [[File:Wows icon modernization PCM018 AirDefense Mod III 4f31d9be2ed95af6f26d3f2b383ddce632d783ea283c84abefb09a464bcdb7b6.png|link=]]+|align="center" style="vertical-align:middle;"| [[File:Wows icon modernization PCM018 AirDefense Mod I.png|link=]]
 <!-- [[File:Icon_modernization_PCM018_AirDefense_Mod_III.png|link=]]--> <!-- [[File:Icon_modernization_PCM018_AirDefense_Mod_III.png|link=]]-->
 |align="center" style="vertical-align:middle;"| <h4>{{#shipstr:IDS_TITLE_PCM018_AirDefense_Mod_III}}</h4> |align="center" style="vertical-align:middle;"| <h4>{{#shipstr:IDS_TITLE_PCM018_AirDefense_Mod_III}}</h4>
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 * +20% to secondary battery maximum firing range. * +20% to secondary battery maximum firing range.
 * -20% to maximum dispersion of secondary battery shells. * -20% to maximum dispersion of secondary battery shells.
?|align="center" style="vertical-align:middle;" | Stacks with [[Ship:Commander#List of Support Skills|Advanced Firing Training]].+|align="center" style="vertical-align:middle;" | Stacks with [[Ship:List_of_Commander_Skills#Long-Range_Secondary_Battery_Shells|Long-Range Secondary Battery Shells]], [[Ship:List_of_Commander_Skills#Close_Quarters_Combat|Close Quarters Combat]], [[Ship:List_of_Commander_Skills#Top_Grade_Gunner|Top Grade Gunner]], [[Ship:List_of_Commander_Skills#Close_Quarters_Expert|Close Quarters Expert]], [[Ship:List_of_Commander_Skills#Secondary_Armament_Expert|Secondary Armament Expert]].
 |} |}
  
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 * -15% to flooding recovery time. * -15% to flooding recovery time.
 * -15% to time of fire extinguishing. * -15% to time of fire extinguishing.
?|align="center" style="vertical-align:middle;" |+|align="center" style="vertical-align:middle;" | Stacks with battleship skill [[Ship:List_of_Commander_Skills#Basics_of_Survivability|Basics of Survivability]].
  
 |- id={{#shipstr:IDS_TITLE_PCM024_Engine_Mod_II}} |- id={{#shipstr:IDS_TITLE_PCM024_Engine_Mod_II}}
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 * -50% to time for reaching full power. * -50% to time for reaching full power.
 * Increases engine power when the ship starts moving. * Increases engine power when the ship starts moving.
?|align="center" style="vertical-align:middle;" | Details in footnote.<ref>[https://forum.worldofwarships.eu/topic/70767-propulsion-modification-2-some-new-research-and-results/ Research] seems to show that the specific effects are as follows: +|align="center" style="vertical-align:middle;" | Unavailable to [[Ship:Ships_of_U.K.#Cruisers|British light cruisers]] or [[Ship:Ships_of_U.K.#Destroyers|British destroyers]], but they have high acceleration by default.<br />Details in footnote.<ref>[https://forum.worldofwarships.eu/topic/70767-propulsion-modification-2-some-new-research-and-results/ Research] seems to show that the specific effects are as follows:
 * '''-50% to time for reaching full power.''' This is the time needed to "spool" the engines to full power in the direction the ship is traveling, and thus achieve maximum acceleration away from 0 knots. In other words, it increases the second derivative of speed (until the engines reach full power). It will ''not'' decrease the time it takes to reverse the engines to decelerate towards 0 knots. This effect is applied at all speeds. * '''-50% to time for reaching full power.''' This is the time needed to "spool" the engines to full power in the direction the ship is traveling, and thus achieve maximum acceleration away from 0 knots. In other words, it increases the second derivative of speed (until the engines reach full power). It will ''not'' decrease the time it takes to reverse the engines to decelerate towards 0 knots. This effect is applied at all speeds.
?* '''Increases engine power when the ship starts moving.''' This increases the ship's acceleration away from 0 knots when between -6 and 6 knots displayed speed. In other words, it increases the first derivative of speed (within this speed band). It does ''not'' improve the ship's deceleration towards 0 knots.</ref><br/>Unavailable to [[Ship:Ships_of_U.K.#Cruisers|British light cruisers]] or [[Ship:Ships_of_U.K.#Destroyers|British destroyers]], but they have high acceleration by default.+* '''Increases engine power when the ship starts moving.''' This increases the ship's acceleration away from 0 knots when between -6 and 6 knots displayed speed. In other words, it increases the first derivative of speed (within this speed band). It does ''not'' improve the ship's deceleration towards 0 knots.</ref>
  
 |- id={{#shipstr:IDS_TITLE_PCM025_SteeringGear_Mod_II}} |- id={{#shipstr:IDS_TITLE_PCM025_SteeringGear_Mod_II}}
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 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM025_SteeringGear_Mod_II|description}}: | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM025_SteeringGear_Mod_II|description}}:
 * -20% to rudder shift time. * -20% to rudder shift time.
?|align="center" style="vertical-align:middle;" |+|align="center" style="vertical-align:middle;" | Not available to [[Ship:Aircraft_Carriers|aircraft carriers]].
  
 |- id={{#shipstr:IDS_TITLE_PCM063_Fighter_Mod_I}} <!-- "Attack Aircraft Modification 2"--> |- id={{#shipstr:IDS_TITLE_PCM063_Fighter_Mod_I}} <!-- "Attack Aircraft Modification 2"-->
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 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM063_Fighter_Mod_I|description}}: | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM063_Fighter_Mod_I|description}}:
 * +7.5% aircraft HP. * +7.5% aircraft HP.
?|align="center" style="vertical-align:middle;" | Stacks with [[Ship:Commander#List of Endurance Skills|Survivability Expert]]<br/>and {{Air Groups Modification 2}}.<br/>Available only to [[Ship:Aircraft_Carriers|aircraft carriers]].+|align="center" style="vertical-align:middle;" | Available only to [[Ship:Aircraft_Carriers|aircraft carriers]].<br/>Stacks with [[Ship:List_of_Commander_Skills#Survivability_Expert_3|Survivability Expert]]<br/>and {{Air Groups Modification 2}}.
  
 |- id={{#shipstr:IDS_TITLE_PCM064_TorpedoBomber_Mod_I}} <!-- "Torpedo Bombers Modification 2"--> |- id={{#shipstr:IDS_TITLE_PCM064_TorpedoBomber_Mod_I}} <!-- "Torpedo Bombers Modification 2"-->
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 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM064_TorpedoBomber_Mod_I|description}}: | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM064_TorpedoBomber_Mod_I|description}}:
 * +7.5% aircraft HP. * +7.5% aircraft HP.
?|align="center" style="vertical-align:middle;" | Stacks with [[Ship:Commander#List of Endurance Skills|Survivability Expert]]<br/>and {{Air Groups Modification 2}}.<br/>Available only to [[Ship:Aircraft_Carriers|aircraft carriers]].+|align="center" style="vertical-align:middle;" | Available only to [[Ship:Aircraft_Carriers|aircraft carriers]].<br/>Stacks with [[Ship:List_of_Commander_Skills#Survivability_Expert_3|Survivability Expert]]<br/>and {{Air Groups Modification 2}}.
  
 |- id={{#shipstr:IDS_TITLE_PCM065_DiveBomber_Mod_I}} <!-- "Dive Bombers Modification 2"--> |- id={{#shipstr:IDS_TITLE_PCM065_DiveBomber_Mod_I}} <!-- "Dive Bombers Modification 2"-->
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 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM065_DiveBomber_Mod_I|description}}:  | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM065_DiveBomber_Mod_I|description}}:
 * +7.5% aircraft HP. * +7.5% aircraft HP.
?|align="center" style="vertical-align:middle;" | Stacks with [[Ship:Commander#List of Endurance Skills|Survivability Expert]]<br/>and {{Air Groups Modification 2}}.<br/>Available only to [[Ship:Aircraft_Carriers|aircraft carriers]].+|align="center" style="vertical-align:middle;" | Available only to [[Ship:Aircraft_Carriers|aircraft carriers]].<br/>Stacks with [[Ship:List_of_Commander_Skills#Survivability_Expert_3|Survivability Expert]]<br/>and {{Air Groups Modification 2}}.
 |} |}
? 
 <references/> <references/>
  
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 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM026_LookoutStation_Mod_I|description}}: | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM026_LookoutStation_Mod_I|description}}:
 * to a base value of 1.8 km. * to a base value of 1.8 km.
?|align="center" style="vertical-align:middle;" | Stacks with [[Ship:Commander#List of Versatility Skills|Vigilance]].<br />Does not extend the torpedo acquisition range for the {{Hydroacoustic Search}} consumable.+|align="center" style="vertical-align:middle;" | Stacks with the battleship skill [[Ship:List_of_Commander_Skills#Vigilance|Vigilance]].<br />Does not extend the torpedo acquisition range for the {{Hydroacoustic Search}} consumable.
  
 |- id={{#shipstr:IDS_TITLE_PCM072_AbilityWorktimeBoost_Mod_I}} <!-- "Ship Consumables_Mod_I"--> |- id={{#shipstr:IDS_TITLE_PCM072_AbilityWorktimeBoost_Mod_I}} <!-- "Ship Consumables_Mod_I"-->
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 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM072_AbilityWorktimeBoost_Mod_I|description}}: | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM072_AbilityWorktimeBoost_Mod_I|description}}:
 * +10% to the action time of ship consumables. * +10% to the action time of ship consumables.
?|align="center" style="vertical-align:middle;" | Cannot be mounted on [[Ship:Aircraft_Carriers|aircraft carriers]].+|align="center" style="vertical-align:middle;" | Cannot be mounted on [[Ship:Aircraft_Carriers|aircraft carriers]].<br />Stacks multiplicatively with the [[Ship:List_of_Commander_Skills|Consumables Enhancements]] skills, [[Ship:List_of_Commander_Skills#Emergency_Repair_Expert|Emergency Repair Expert]], [[Ship:List_of_Commander_Skills#Eye_in_the_Sky|Eye in the Sky]].
  
 |- id={{#shipstr:IDS_TITLE_PCM073_AbilityWorktimeBoostCV_Mod_I}} <!-- "Sqdn Consumables_Mod_I"--> |- id={{#shipstr:IDS_TITLE_PCM073_AbilityWorktimeBoostCV_Mod_I}} <!-- "Sqdn Consumables_Mod_I"-->
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 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM073_AbilityWorktimeBoostCV_Mod_I|description}}: | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM073_AbilityWorktimeBoostCV_Mod_I|description}}:
 * +50% to the action time of squadron consumables. * +50% to the action time of squadron consumables.
?|align="center" style="vertical-align:middle;" | Can be mounted on [[Ship:Aircraft_Carriers|aircraft carriers]] only.+|align="center" style="vertical-align:middle;" | Can be mounted on [[Ship:Aircraft_Carriers|aircraft carriers]] only.<br />Stacks multiplicatively with
 +[[Ship:List_of_Commander_Skills#Improved_Engine_Boost|Improved Engine Boost]], [[Ship:List_of_Commander_Skills#Repair_Specialist|Repair Specialist]], [[Ship:List_of_Commander_Skills#Enhanced_Reactions|Enhanced Reactions]].
  
 |- id={{#shipstr:IDS_TITLE_PCM027_ConcealmentMeasures_Mod_I}} |- id={{#shipstr:IDS_TITLE_PCM027_ConcealmentMeasures_Mod_I}}
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 * -10% to [[Ship:Detection|detectability radius]]. * -10% to [[Ship:Detection|detectability radius]].
 * +5% to the maximum dispersion of enemy shells fired at your ship. * +5% to the maximum dispersion of enemy shells fired at your ship.
?|align="center" style="vertical-align:middle;" | Stacks with [[Ship:Commander#List of Versatility Skills|Concealment Expert]].+|align="center" style="vertical-align:middle;" | Stacks multiplicatively with various [[Ship:List_of_Commander_Skills|concealment]] skills.
  
 |- id={{#shipstr:IDS_TITLE_PCM035_SteeringGear_Mod_III}} <!-- "Steering Gears Modification 2"--> |- id={{#shipstr:IDS_TITLE_PCM035_SteeringGear_Mod_III}} <!-- "Steering Gears Modification 2"-->
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 * -40% to rudder shift time. * -40% to rudder shift time.
 * -80% to steering gears repair time. * -80% to steering gears repair time.
?|align="center" style="vertical-align:middle;" | Stacks with {{Steering Gears Modification 2}}. Unavailable to [[Ship:Battleships|battleships]] or [[Ship:Aircraft_Carriers|aircraft carriers]].+|align="center" style="vertical-align:middle;" | Unavailable to [[Ship:Battleships|battleships]] or [[Ship:Aircraft_Carriers|aircraft carriers]].<br /><br />Stacks with {{Steering Gears Modification 1}}.
  
 |- id={{#shipstr:IDS_TITLE_PCM009_FlightControl_Mod_I}} <!-- "Flight Control Modification 1"--> |- id={{#shipstr:IDS_TITLE_PCM009_FlightControl_Mod_I}} <!-- "Flight Control Modification 1"-->
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 * -5% aircraft restoration time. * -5% aircraft restoration time.
 * +2 deck places. * +2 deck places.
?|align="center" style="vertical-align:middle;" | +|align="center" style="vertical-align:middle;" | Can be mounted on [[Ship:Aircraft_Carriers|aircraft carriers]] only.<br /><br />Stacks with the [[Ship:List_of_Commander_Skills#Air_Supremacy|Air Supremacy]] skill.
 |} |}
 <references /> <references />
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 * -12% to main battery loading time. * -12% to main battery loading time.
 * <span style="color:#A52A2A;">-13% to the main battery traverse speed.</span> * <span style="color:#A52A2A;">-13% to the main battery traverse speed.</span>
?|align="center" style="vertical-align:middle;" | Guns reload faster in exchange for slower turret traverse. Stacks with [[Ship:Commander#List of Support Skills|Basic Firing Training]].+|align="center" style="vertical-align:middle;" | Guns reload faster in exchange for slower turret traverse.<br />Stacks multiplicatively with the [[Ship:List_of_Commander_Skills|Grease the Gears]] skills, [[Ship:List_of_Commander_Skills#Close Quarters Combat|Close Quarters Combat]], [[Ship:List_of_Commander_Skills#Top Grade Gunner|Top Grade Gunner]], [[Ship:List_of_Commander_Skills#Main Battery and AA Specialist|Main Battery and AA Specialist]], [[Ship:List_of_Commander_Skills#Swift in Silence|Swift in Silence]], and [[Ship:List_of_Commander_Skills#Fearless Brawler|Fearless Brawler]].
  
 |- id={{#shipstr:IDS_TITLE_PCM014_Torpedo_Mod_III}} <!-- "Torpedo Tubes Mod 2" née 3--> |- id={{#shipstr:IDS_TITLE_PCM014_Torpedo_Mod_III}} <!-- "Torpedo Tubes Mod 2" née 3-->
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 * -15% to torpedo tube reload time. * -15% to torpedo tube reload time.
 * <span style="color:#A52A2A;">+50% to the risk of torpedo tubes becoming incapacitated.</span> * <span style="color:#A52A2A;">+50% to the risk of torpedo tubes becoming incapacitated.</span>
?|align="center" style="vertical-align:middle;" | Stacks with [[Ship:Commander#List of Attack Skills|Torpedo Armament Expertise]].+|align="center" style="vertical-align:middle;" | Torpedo tubes reload faster in exchange for greater risk of incapacitation.<br />Stacks with the [[Ship:List_of_Commander_Skills|Fill the Tubes]] skills.<br />Mitigated by the [[Ship:List_of_Commander_Skills|Preventive Maintenance]] skills.
  
 |- id={{#shipstr:IDS_TITLE_PCM015_FireControl_Mod_II}} |- id={{#shipstr:IDS_TITLE_PCM015_FireControl_Mod_II}}
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 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM015_FireControl_Mod_II|description}}: | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM015_FireControl_Mod_II|description}}:
 * +16% to main battery maximum firing range. * +16% to main battery maximum firing range.
?|align="center" style="vertical-align:middle;" | Stacks with [[Ship:Commander#List of Support Skills|Advanced Firing Training]].<br/>Not available to [[Ship:Ships_of_U.S.S.R.#Destroyers|Russian destroyers]], [[Ship:Ships_of_U.S.S.R.#Battleships|Russian battleships]], or [[Ship:Ships_of_U.S.A.#Battleships|American battleships]].+|align="center" style="vertical-align:middle;" | Not available to [[Ship:Ships_of_U.S.S.R.#Destroyers|Russian destroyers]], [[Ship:Ships_of_U.S.S.R.#Battleships|Russian battleships]], or [[Ship:Ships_of_U.S.A.#Battleships|American battleships]].<br />Stacks with [[Ship:List_of_Commander_Skills#Main_Battery_and_AA_Specialist|Main Battery and AA Expert]].
  
 |- id={{#shipstr:IDS_TITLE_PCM029_FireControl_Mod_II_US}} |- id={{#shipstr:IDS_TITLE_PCM029_FireControl_Mod_II_US}}
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 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM016_FlightControl_Mod_II|description}}: | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM016_FlightControl_Mod_II|description}}:
 * +5% cruising speed. * +5% cruising speed.
?|align="center" style="vertical-align:middle;" | Available only to [[Ship:Aircraft_Carriers|aircraft carriers]].+|align="center" style="vertical-align:middle;" | Available only to [[Ship:Aircraft_Carriers|aircraft carriers]].<br />Stacks with [[Ship:List_of_Commander_Skills#Improved_Engines|Improved Engines]], [[Ship:List_of_Commander_Skills#Bomber Flight Control|Bomber Flight Control]].
  
 |- id={{#shipstr:IDS_TITLE_PCM017_Airplanes_Mod_III}} <!-- "Air Groups Modification 2"--> |- id={{#shipstr:IDS_TITLE_PCM017_Airplanes_Mod_III}} <!-- "Air Groups Modification 2"-->
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 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM017_Airplanes_Mod_III|description}}: | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM017_Airplanes_Mod_III|description}}:
 * +7.5% to aircraft HP. * +7.5% to aircraft HP.
?|align="center" style="vertical-align:middle;" | Stacks with [[Ship:Commander#List of Endurance Skills|Survivability Expert]].<br/> Available only to [[Ship:Aircraft_Carriers|aircraft carriers]].+|align="center" style="vertical-align:middle;" | Available only to [[Ship:Aircraft_Carriers|aircraft carriers]].<br/>Stacks with the [[#Slot_4_.28Tier_VI.2B.29|Slot 4 aircraft]] upgrades, and [[Ship:List_of_Commander_Skills#Survivability_Expert_3|Survivability Expert]].
  
 |- id={{#shipstr:IDS_TITLE_PCM074_AuxiliaryArmament_Mod_I}} <!-- "Auxiliary Armaments Modification 2"--> |- id={{#shipstr:IDS_TITLE_PCM074_AuxiliaryArmament_Mod_I}} <!-- "Auxiliary Armaments Modification 2"-->
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 * +15% to the damage within the explosion radius of shells fired by AA defenses * +15% to the damage within the explosion radius of shells fired by AA defenses
 * +2 explosions in AA salvos when the Defensive AA Fire consumable is active * +2 explosions in AA salvos when the Defensive AA Fire consumable is active
?|align="center" style="vertical-align:middle;" | Stacks with [[Ship:Commander#List of Support Skills|Basic Firing Training]]<br/>and [[Ship:Commander#List of Support Skills|Advanced Firing Training]] skills.+|align="center" style="vertical-align:middle;" | Stacks with a number of [[Ship:List_of_Commander_Skills|commander skills]].
 |} |}
 <references /> <references />
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 == Special Upgrades == == Special Upgrades ==
  
?A '''special upgrade''' is an upgrade that modifies the behavior of an associated [[Ship:Consumables|consumable]]. These upgrades are obtained through the [[Ship:Armory|Armory]], currently for Coal. Special upgrades mount and demount like other upgrades &mdash; only one upgrade at a time in a slot.+A '''special upgrade''' is an upgrade that modifies the behavior of an associated [[Ship:Consumables|consumable]]. These upgrades are obtained through the [[Ship:Armory|Armory]], currently for Coal{{Coal}}. Special upgrades mount and demount like other upgrades &mdash; only one upgrade in a slot at one time.
  
?In the Upgrades section of the Modules page in Port, a small green cross [[File:Icon modernization special.png|23px|link=]] will appear on the slot where a special upgrade can be mounted when one is available in Inventory. +In the Upgrades section of the Equipment page in Port, a small green star [[File:WoWs icon modernization special.png|18px|link=]] will appear on the slot where a special upgrade can be mounted when one is available in Inventory.
  
 The ship must be able to equip the corresponding consumable in order to mount the upgrade. The ship must be able to equip the corresponding consumable in order to mount the upgrade.
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 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM038_Spotter_Mod_I|description}}:  | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM038_Spotter_Mod_I|description}}:
 * +30% action time. * +30% action time.
?|align="center" style="vertical-align:middle;" | Ships with the<br />{{Spotting Aircraft}} consumable only.+|align="center" style="vertical-align:middle;" | Ships with an appropriate spotter aircraft consumable only.<br />Note the interaction with the [[Ship:List_of_Commander_Skills#Eye_in_the_Sky|Eye in the Sky]] cruiser skill.
 |} |}
  
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 |align="center" style="vertical-align:middle;" | 625,000{{Credits}} |align="center" style="vertical-align:middle;" | 625,000{{Credits}}
 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM036_SpeedBooster_Mod_I|description}}: | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM036_SpeedBooster_Mod_I|description}}:
?* +40% action time.+* +30% action time.
?|align="center" style="vertical-align:middle;" | Tier III-X ships with the<br />{{Engine Boost}} consumable only.+|align="center" style="vertical-align:middle;" | Tier III-X ships with an<br />Engine Boost consumable only.
  
 |- id={{#shipstr:IDS_TITLE_PCM040_AirDefenseDisp_Mod_I}} |- id={{#shipstr:IDS_TITLE_PCM040_AirDefenseDisp_Mod_I}}
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 * +20% action time. * +20% action time.
 * -10% cooldown time. * -10% cooldown time.
?|align="center" style="vertical-align:middle;" | Ships with the<br /> {{Defensive AA Fire}} consumable only. +|align="center" style="vertical-align:middle;" | Ships with a<br />{{Defensive AA Fire}} consumable only.<br />
 +Stacks with {{Ship Consumables Modification 1}} and the [[Ship:List_of_Commander_Skills|Consumables Specialist]] skills.
  
 |- id={{#shipstr:IDS_TITLE_PCM041_SonarSearch_Mod_I}} |- id={{#shipstr:IDS_TITLE_PCM041_SonarSearch_Mod_I}}
Line 474:Line 476:
 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM041_SonarSearch_Mod_I|description}}: | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM041_SonarSearch_Mod_I|description}}:
 * +20% action time. * +20% action time.
?|align="center" style="vertical-align:middle;" | Ships with the<br />{{Hydroacoustic Search}} consumable only. +|align="center" style="vertical-align:middle;" | Ships with an appropriate<br />{{Hydroacoustic Search}} consumable only.<br />
 +Stacks with {{Ship Consumables Modification 1}} and the [[Ship:List_of_Commander_Skills|Consumables Enhancements]] skills.
  
 |- id={{#shipstr:IDS_TITLE_PCM042_RLSSearch_Mod_I}} |- id={{#shipstr:IDS_TITLE_PCM042_RLSSearch_Mod_I}}
Line 483:Line 486:
 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM042_RLSSearch_Mod_I|description}}:  | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM042_RLSSearch_Mod_I|description}}:
 * +20% action time. * +20% action time.
?|align="center" style="vertical-align:middle;" | Ships with the<br />{{Surveillance Radar}} consumable only.+|align="center" style="vertical-align:middle;" | Ships with the<br />{{Surveillance Radar}} consumable only.<br />
 +Stacks with {{Ship Consumables Modification 1}} and the [[Ship:List_of_Commander_Skills|Consumables Enhancements]] skills.
 |} |}
  
Line 503:Line 507:
 * +30% to the emission time. * +30% to the emission time.
 * <span style="color:#A52A2A;">-5% to duration of the smoke clouds produced.</span> * <span style="color:#A52A2A;">-5% to duration of the smoke clouds produced.</span>
?|align="center" style="vertical-align:middle;" | Tier V-X ships with the<br>{{Smoke Generator}} or {{Crawling Smoke Generator}} consumable only.+|align="center" style="vertical-align:middle;" | Tier V-X ships with the<br>appropriate type of Smoke Generator<br>consumable only.<br /><br />Stacks with the [[Ship:List_of_Commander_Skills|Consumables Enhancements]] skills.
 |} |}
  
 == Unique Upgrades ("Legendary" Upgrades) ==  == Unique Upgrades ("Legendary" Upgrades) ==
  
?'''Unique upgrades''' (often referred to as "Legendary upgrades") are upgrades for Tier X tech tree ships. The aim of these upgrades is to adjust the characteristics of a ship to make it perform better in a specific role or offer an alternative style of gameplay while keeping ships in balance with each other, even if one ship has the unique upgrade and another does not.+'''Unique upgrades''' (often referred to as "Legendary upgrades") are upgrades for Tier X tech tree ships. The aim of these upgrades is to adjust the characteristics of a ship to make it perform better in a specific role or offer an alternative style of game play while keeping ships in balance with each other, even if one ship has the unique upgrade and another does not.
  
?The upgrades mount and demount like other upgrades (only one upgrade in a slot at a time) in slots 5 or 6, depending on the ship. In the Upgrades section of the Modules page in [[Ship:Port|Port]], a small red cross [[File:Icon modernization unique.png|23px|link=]] will appear on the slot where a unique upgrade can be mounted when one is available in Inventory. +The upgrades mount and demount like other upgrades (only one upgrade in a slot at a time) in slots 5 or 6, depending on the ship. In the Upgrades section of the Equipment page in [[Ship:Port|Port]], a small red star [[File:WoWs icon modernization legendary.png|18px|link=]] will appear on the slot where a unique upgrade can be mounted when one is available in Inventory.
  
?{{block|!!|content= With Update 0.9.2 mission chains for Unique Upgrades are longer obtainable. Uncompleted chains may continue until complete. <br>+To obtain a unique upgrade, each can be purchased for 19,200{{RP}} in the Research Bureau section of the [[Ship:Armory|Armory]].
?With Update 0.9.3 the non-CV Unique Upgrades are obtained through the [[Ship:Research Bureau|Research Bureau]].<br>+
?With Update 0.9.5 and later, a number of Unique Upgrades will change. }}+
? +
?To obtain a unique upgrade without a mission, each can be purchased for 19,200{{RP}} in the Research Bureau section of the [[Ship:Armory|Armory]]. +
  
 === Slot 5 === === Slot 5 ===
Line 526:Line 526:
 ! width="60" | Icon ! width="60" | Icon
 ! width="200" | Equipment Name ! width="200" | Equipment Name
?! width="80" | Sell Price<ref name="UU Sale">Once sold, a Unique Upgrade cannot be re-earned.</ref>+! width="80" | Sell Price
 ! Description ! Description
 ! width="250" | Notes ! width="250" | Notes
Line 591:Line 591:
 * +10% to main battery maximum firing range. * +10% to main battery maximum firing range.
 * <span style="color:#A52A2A;">–20% to action time of the ship's consumables.</span> * <span style="color:#A52A2A;">–20% to action time of the ship's consumables.</span>
?|align="center" style="vertical-align:middle;" | ''[[Khabarovsk]]'' only.+|align="center" style="vertical-align:middle;" | ''[[Khabarovsk]]'' only.<br />The upgrade places emphasis on aggressive game play due to the enhanced main battery guns and reduced effectiveness of consumables.
  
 |- id={{#shipstr:IDS_TITLE_PCM056_SPECIAL_MOD_I_Z_52}} <!-- Torpedo Fire Control System --> |- id={{#shipstr:IDS_TITLE_PCM056_SPECIAL_MOD_I_Z_52}} <!-- Torpedo Fire Control System -->
Line 622:Line 622:
 * +20% to duration of smoke screens. * +20% to duration of smoke screens.
 * +20% to duration of {{Surveillance Radar}}. * +20% to duration of {{Surveillance Radar}}.
?|align="center" style="vertical-align:middle;" | ''[[Yueyang]]'' only.+|align="center" style="vertical-align:middle;" | ''[[Yueyang]]'' only.<br />The upgrade offers more aggressive game play with an accent on consumables and main battery instead of the concealment upgrade which involves a safe play style.
  
 |- id={{#shipstr:IDS_TITLE_PCM075_SPECIAL_MOD_I_Daring}} <!-- Heavier Torpedo Warheads --> |- id={{#shipstr:IDS_TITLE_PCM075_SPECIAL_MOD_I_Daring}} <!-- Heavier Torpedo Warheads -->
Line 640:Line 640:
 * +30% smoke screen dispersion time. * +30% smoke screen dispersion time.
 * +100% Smoke Generator action time. * +100% Smoke Generator action time.
?* +1 charge for consumable.+* +1 charge for all consumables.
 |align="center" style="vertical-align:middle;" | ''[[Harugumo]]'' only.<br />This unique upgrade offers some improvements for game play that involve the use of smoke screens, at the cost of detectability and reduced effectiveness in battles for Key Areas. Thus, the ship can escape at ¼ speed while setting a smoke screen and reach the optimal distance for firing. |align="center" style="vertical-align:middle;" | ''[[Harugumo]]'' only.<br />This unique upgrade offers some improvements for game play that involve the use of smoke screens, at the cost of detectability and reduced effectiveness in battles for Key Areas. Thus, the ship can escape at ¼ speed while setting a smoke screen and reach the optimal distance for firing.
 |} |}
Line 654:Line 654:
 ! width="60" | Icon ! width="60" | Icon
 ! width="200" | Equipment Name ! width="200" | Equipment Name
?! width="80" | Sell Price<ref name="UU Sale"/>+! width="80" | Sell Price
 ! Description ! Description
 ! width="250" | Notes ! width="250" | Notes
Line 683:Line 683:
 * –7% to maximum dispersion of main battery shells. * –7% to maximum dispersion of main battery shells.
 * <span style="color:#A52A2A;">–13% to main turrets traverse speed.</span> * <span style="color:#A52A2A;">–13% to main turrets traverse speed.</span>
?|align="center" style="vertical-align:middle;" | ''[[Yamato]]'' only.<br>The upgrade offers a choice between greater damage per minute (with MBM3) and better accuracy (with this upgrade).+|align="center" style="vertical-align:middle;" | ''[[Yamato]]'' only. There is an identical version for ''[[ARP Yamato]]''.<br>The upgrade offers a choice between greater damage per minute (with MBM3) and better accuracy (with this upgrade).
  
 |- id={{#shipstr:IDS_TITLE_PCM048_SPECIAL_MOD_I_ZAO}} <!-- Improved Bridge --> |- id={{#shipstr:IDS_TITLE_PCM048_SPECIAL_MOD_I_ZAO}} <!-- Improved Bridge -->
Line 699:Line 699:
 |align="center" style="vertical-align:middle;" | 2,500,000{{Credits}} |align="center" style="vertical-align:middle;" | 2,500,000{{Credits}}
 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM052_SPECIAL_MOD_I_DES_MOINES|description}} | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM052_SPECIAL_MOD_I_DES_MOINES|description}}
?* –50% to time taken to reach full speed when accelerating.+* –50% to time taken to reach full speed when accelerating.<ref>From Update 0.9.5 note: Reduced the bonus to engine power. Now, with the unique upgrade and the “Propulsion Modification 1” upgrade, it’ll take the cruiser 21% more time to reach maximum forward speed, and it’ll take three times more time to reach maximum backward speed. The ship will still be gaining speed faster with these two upgrades compared to having just one of them. At the same time, the time it takes the ship to reach 1/2 and 3/4 of her speed remains almost the same. Deceleration is unaffected.</ref>
 * –20% to rudder shift time. * –20% to rudder shift time.
?|align="center" style="vertical-align:middle;" | ''[[Des Moines]]'' only.<br><br>Time to reach 1/4 and 1/2 speed barely affected. Deceleration unaffected.+|align="center" style="vertical-align:middle;" | ''[[Des Moines]]'' only.<br>Players choose between this unique upgrade and an upgrade that increases firepower.
? + 
 |- id={{#shipstr:IDS_TITLE_PCM053_SPECIAL_MOD_I_WORCESTER}} <!-- Improved Readiness Condition --> |- id={{#shipstr:IDS_TITLE_PCM053_SPECIAL_MOD_I_WORCESTER}} <!-- Improved Readiness Condition -->
 |align="center" style="vertical-align:middle;" | [[image:Wows icon modernization PCM053 Special Mod I Worcester.png|link=]] |align="center" style="vertical-align:middle;" | [[image:Wows icon modernization PCM053 Special Mod I Worcester.png|link=]]
Line 711:Line 711:
 * -20% AA sector reinforcement preparation time. * -20% AA sector reinforcement preparation time.
 * -20% reload time of ship's consumables. * -20% reload time of ship's consumables.
?|align="center" style="vertical-align:middle;" | ''[[Worcester]]'' only.+|align="center" style="vertical-align:middle;" | ''[[Worcester]]'' only.<br />The upgrade emphasizes the role of this ship as a versatile cruiser.
  
 |- id={{#shipstr:IDS_TITLE_PCM054_SPECIAL_MOD_I_MOSKVA}} <!-- Extended Main Battery Effective Range --> |- id={{#shipstr:IDS_TITLE_PCM054_SPECIAL_MOD_I_MOSKVA}} <!-- Extended Main Battery Effective Range -->
Line 752:Line 752:
 |align="center" style="vertical-align:middle;" | ''[[Kleber]]'' only.<br />The unique upgrade provides an alternative to artillery focused gameplay. When mounted, X ''Kléber'' becomes a torpedo-carrying destroyer for close quarters combat with her high speed, fast reload time, and detectability that's equal to that of other same-tier destroyers. The upgrade allows for more effective torpedo attacks at the cost of losing a significant amount of potential artillery damage per minute. |align="center" style="vertical-align:middle;" | ''[[Kleber]]'' only.<br />The unique upgrade provides an alternative to artillery focused gameplay. When mounted, X ''Kléber'' becomes a torpedo-carrying destroyer for close quarters combat with her high speed, fast reload time, and detectability that's equal to that of other same-tier destroyers. The upgrade allows for more effective torpedo attacks at the cost of losing a significant amount of potential artillery damage per minute.
  
?|- id={{#shipstr:IDS_TITLE_PCM076_SPECIAL_MOD_I_KREMLIN}} <!-- Improved Camouflage Patterns -->+|- id={{#shipstr:IDS_TITLE_PCM078_SPECIAL_MOD_I_KREMLIN}} <!-- Improved Camouflage Patterns -->
 |align="center" style="vertical-align:middle;" | [[image:Icon modernization PCM078 Special Mod I Kremlin.png|link=]] |align="center" style="vertical-align:middle;" | [[image:Icon modernization PCM078 Special Mod I Kremlin.png|link=]]
?|align="center" style="vertical-align:middle;" | <h4>{{#shipstr:IDS_TITLE_PCM076_SPECIAL_MOD_I_KREMLIN|mark}}</h4>+|align="center" style="vertical-align:middle;" | <h4>{{#shipstr:IDS_TITLE_PCM078_SPECIAL_MOD_I_KREMLIN|mark}}</h4>
 |align="center" style="vertical-align:middle;" | 2,500,000{{Credits}} |align="center" style="vertical-align:middle;" | 2,500,000{{Credits}}
?| style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM076_SPECIAL_MOD_I_KREMLIN|description}}+| style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM078_SPECIAL_MOD_I_KREMLIN|description}}
 * −18% to the main battery reloading time. * −18% to the main battery reloading time.
 * <span style="color:#A52A2A;">−12% maximum main battery firing range.</span> * <span style="color:#A52A2A;">−12% maximum main battery firing range.</span>
Line 770:Line 770:
 * +5.5% bomber minimum speed * +5.5% bomber minimum speed
 * <span style="color:#A52A2A;">−4.5% bomber maximum speed</span> * <span style="color:#A52A2A;">−4.5% bomber maximum speed</span>
?* +10% HE bomb damage+* +10% bomb damage
 |align="center" style="vertical-align:middle;" | ''[[Midway]]'' only.<br />This upgrade offers game play with a focus on bombers with increased damage and speed. |align="center" style="vertical-align:middle;" | ''[[Midway]]'' only.<br />This upgrade offers game play with a focus on bombers with increased damage and speed.
  
Line 778:Line 778:
 |align="center" style="vertical-align:middle;" | 2,500,000{{Credits}} |align="center" style="vertical-align:middle;" | 2,500,000{{Credits}}
 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM062_SPECIAL_MOD_I_HAKURYU|description}} | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM062_SPECIAL_MOD_I_HAKURYU|description}}
?* +15% aircraft maximum speed+* +15% aircraft maximum speed.
?* <span style="color:#A52A2A;"> −20% engine boost action time</span>+* <span style="color:#A52A2A;"> −20% engine boost action time</span>.
 |align="center" style="vertical-align:middle;" | ''[[Hakuryu]]'' only.<br />The upgrade has the biggest effect when starting an attack approach. It significantly increases the speed of the aircraft and reduces the time spent within the enemy's AA defense range. The overall distance traveled with engine boost remains the same. |align="center" style="vertical-align:middle;" | ''[[Hakuryu]]'' only.<br />The upgrade has the biggest effect when starting an attack approach. It significantly increases the speed of the aircraft and reduces the time spent within the enemy's AA defense range. The overall distance traveled with engine boost remains the same.
  
Line 787:Line 787:
 |align="center" style="vertical-align:middle;" | 2,500,000{{Credits}} |align="center" style="vertical-align:middle;" | 2,500,000{{Credits}}
 | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM079_SPECIAL_MOD_I_Audacious|description}} | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM079_SPECIAL_MOD_I_Audacious|description}}
?* −15% to the ship's detectability range by sea+* −15% to the ship's detectability range by sea.
?* +20% Engine Boost action time+* +20% Engine Boost action time.
?* −50% to the time it takes to reach full power when accelerating+* −50% to the time it takes to reach full power when accelerating.
?* −30% rudder-shift time+* −30% rudder-shift time.
 |align="center" style="vertical-align:middle;" | ''[[Audacious]]'' only.<br />The upgrade allows the ship to get close to an opponent and thus increase the frequency of her aircraft attacks. At the same time, the risk of being detected by the opponent, as well as the risk of falling under heavy fire, increases. |align="center" style="vertical-align:middle;" | ''[[Audacious]]'' only.<br />The upgrade allows the ship to get close to an opponent and thus increase the frequency of her aircraft attacks. At the same time, the risk of being detected by the opponent, as well as the risk of falling under heavy fire, increases.
 |} |}

Revision as of 20:36, 28 July 2021

How it Works: Upgrades. 30 Jun 2020
Icon_12.png
A player earns access to Upgrades at Account Level 9, allowing him to customize and improve each ship's performance to suit his play style. Ships of different tiers have access to different upgrades, described by the tables below. Certain upgrades are unique to certain ship types or nations, or even to a specific ship; check the Notes table columns for more detail.

Contents

Managing upgrades

One upgrade can be mounted in each slot. A particular upgrade can be mounted only in its appropriate slot.

An upgrade — mounted or demounted (in Inventory) — can be sold for half of its nominal purchase cost (some upgrades are not purchasable but obtained by other means). If the desired upgrade is available in Inventory, it may be mounted only from Inventory; an upgrade can be purchased only if one is not available in Inventory.

A mounted upgrade can be demounted to Inventory for 25Doubloons, or sold. When selling a ship, all upgrades mounted on that ship must either be sold or demounted.

Base Upgrades

Base upgrades are purchased for credits. Some packages for purchase, challenge rewards, and mission rewards may also grant base upgrades.

Slot 1 (Tier I+)

Icon Equipment Name Cost Description Notes
Icon_modernization_PCM030_MainWeapon_Mod_I.png

Main Armaments Modification 1

125000Credits  :
  • -20% to the risk of main battery becoming incapacitated.
  • +50% to main battery survivability.
  • -20% to main battery repair time.
  • -20% to the risk of torpedo tubes becoming incapacitated.
  • +50% to torpedo tubes survivability.
  • -20% to torpedo tubes repair time.
Wows_icon_modernization_PCM031_SecondaryWeapon_Mod_I.png

Auxiliary Armaments Modification 1

125000Credits  :
  • +100% to secondary battery survivability.
  • +100% to AA mounts survivability.
Wows_icon_modernization_PCM032_PowderMagazine_Mod_I.png

Magazine Modification 1

125000Credits  :
  • -70% to the risk of your ship's magazine detonation.
(Note that the Juliet Charlie -100% to the risk of your ship's magazine detonating. signal flag provides 100% protection.)
Icon_modernization_PCM034_Guidance_Mod_0.png

Aiming Systems Modification 0

125000Credits  :
  • +20% to main battery traverse speed.
  • -40% to maximum dispersion of main battery shells.
  • +20% to torpedo tubes traverse speed.
  • +20% to secondary battery maximum firing range.
  • -40% to maximum dispersion of secondary battery shells.
Available only to Iwaki Alpha, Yubari,
and Katori.
icon_modernization_PCM003_Airplanes_Mod_I.png

Air Groups Modification 1

125000Credits  :
  • +20 to the speed of air groups returning to the aircraft carrier.
Available only to aircraft carriers.

Slot 2 (Tier III+)

Icon Equipment Name Cost Description Notes
Wows_icon_modernization_PCM020_DamageControl_Mod_I.png

Damage Control System Modification 1

250000Credits  :
  • -3% to the risk of flooding when torpedoes hit the torpedo protection.
  • -5% to the risk of fire.
Torpedo flooding modifier only applies to ships with a torpedo protection system (viewable under the Survivability tab of the Port screen).
Icon_modernization_PCM069_Movement_Mod_I.png

Engine Room Protection

[1]
250000Credits  :
  • -20% each to the risk of becoming incapacitated.
  • -20% to repair time.
Wows_icon_modernization_PCM068_PlaneEngine_Mod_I.png

Aircraft Engines Modification 1

250000Credits  :
  • +10% engine boost time.
Available only to aircraft carriers.

Stacks with the Improved Engine Boost skill.

  1. Replaces Propulsion Modification 1 and Steering Gears Modification 1.

Slot 3 (Tier V+)

Icon Equipment Name Cost Description Notes
Wows_icon_modernization_PCM006_MainGun_Mod_II.png

Main Battery Modification 2

500000Credits  :
  • +15% to main battery traverse speed.
Stacks with Grease the Gears skills.
Wows_icon_modernization_PCM033_Guidance_Mod_I.png

Aiming Systems Modification 1

500000Credits  :
  • -7% to maximum dispersion of main battery shells.
  • +20% to torpedo tubes traverse speed.
  • +5% to secondary battery maximum firing range.
  • -5% to maximum dispersion of secondary shells.
American battleships have access to Artillery Plotting Room Modification 1 Extends the firing range of the main battery and secondary battery: +16% main battery firing range. / +5% secondary battery firing range. / -5% secondary battery dispersion. instead.
Icon_modernization_PCM028_FireControl_Mod_I_US.png

Artillery Plotting Room Modification 1

500000Credits Extends the firing range of the main battery and secondary battery:
  • +16% to main battery maximum firing range.
  • +5% to secondary battery maximum firing range.
  • -5% to maximum dispersion of secondary battery shells.
Available only to American battleships.

Stacks with Long-Range Secondary Battery Shells, Improved Secondary Battery Aiming.
Wows_icon_modernization_PCM067_Fighter_Mod_II.png

Attack Aircraft Modification 1

500000Credits  :
  • +2 seconds attack time.
Available only to aircraft carriers.
Wows_icon_modernization_PCM066_TorpedoBomber_Mod_II.png

Torpedo Bombers Modification 1

500000Credits  :
  • +5 seconds attack time.
Available only to aircraft carriers.
Icon_modernization_PCM070_Torpedo_Mod_IV.png

Torpedo Tubes Modification 1

500000Credits  :
  • +20% to the traverse speed of torpedo tubes
  • −40% to the chances of critical damage to torpedo tubes
  • +5% to the speed of shipborne torpedoes.
Cannot be mounted on an aircraft carrier.
Icon_modernization_PCM071_TorpedoBombs_Mod_I.png

Aerial Torpedoes Modification 1

500000Credits  :
  • +5% speed of torpedoes dropped from the air.
Available only to aircraft carriers.
Wows_icon_modernization_PCM018_AirDefense_Mod_I.png

AA Guns Modification 1

500000Credits  :
  • -20% reduction in the preparation time of the priority AA sector.
See the Anti-Aircraft Fire article for the secrets of AA defenses.
Cannot be mounted on an aircraft carrier.
Icon_modernization_PCM012_SecondaryGun_Mod_II.png

Secondary Battery Modification 1

500000Credits  :
  • +20% to secondary battery maximum firing range.
  • -20% to maximum dispersion of secondary battery shells.
Stacks with Long-Range Secondary Battery Shells, Close Quarters Combat, Top Grade Gunner, Close Quarters Expert, Secondary Armament Expert.

Slot 4 (Tier VI+)

Icon Equipment Name Cost Description Notes
Wows_icon_modernization_PCM023_DamageControl_Mod_II.png

Damage Control System Modification 2

1000000Credits  :
  • -15% to flooding recovery time.
  • -15% to time of fire extinguishing.
Stacks with battleship skill Basics of Survivability.
Wows_icon_modernization_PCM024_Engine_Mod_II.png

Propulsion Modification 1

1000000Credits Reduces time to full speed:
  • -50% to time for reaching full power.
  • Increases engine power when the ship starts moving.
Unavailable to British light cruisers or British destroyers, but they have high acceleration by default.
Details in footnote.[1]
Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png

Steering Gears Modification 1

1000000Credits  :
  • -20% to rudder shift time.
Not available to aircraft carriers.
Wows_icon_modernization_PCM063_Fighter_Mod_I.png

Attack Aircraft Modification 2

1000000Credits  :
  • +7.5% aircraft HP.
Available only to aircraft carriers.
Stacks with Survivability Expert
and Air Groups Modification 2 : +7.5% aircraft HP..
Wows_icon_modernization_PCM064_TorpedoBomber_Mod_I.png

Torpedo Bombers Modification 2

1000000Credits  :
  • +7.5% aircraft HP.
Available only to aircraft carriers.
Stacks with Survivability Expert
and Air Groups Modification 2 : +7.5% aircraft HP..
Wows_icon_modernization_PCM065_DiveBomber_Mod_I.png

Bombers Modification 1

1000000Credits  :
  • +7.5% aircraft HP.
Available only to aircraft carriers.
Stacks with Survivability Expert
and Air Groups Modification 2 : +7.5% aircraft HP..
  1. Research seems to show that the specific effects are as follows:
    • -50% to time for reaching full power. This is the time needed to "spool" the engines to full power in the direction the ship is traveling, and thus achieve maximum acceleration away from 0 knots. In other words, it increases the second derivative of speed (until the engines reach full power). It will not decrease the time it takes to reverse the engines to decelerate towards 0 knots. This effect is applied at all speeds.
    • Increases engine power when the ship starts moving. This increases the ship's acceleration away from 0 knots when between -6 and 6 knots displayed speed. In other words, it increases the first derivative of speed (within this speed band). It does not improve the ship's deceleration towards 0 knots.

Slot 5 (Tier VIII+)

Modification 1
Icon Equipment Name Cost Description Notes
Icon_modernization_PCM026_LookoutStation_Mod_I.png

Torpedo Lookout System

[1]
2000000Credits  :
  • to a base value of 1.8 km.
Stacks with the battleship skill Vigilance.
Does not extend the torpedo acquisition range for the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable.
Icon_modernization_PCM072_AbilityWorktimeBoost_Mod_I.png

Ship Consumables Modification 1

2000000Credits  :
  • +10% to the action time of ship consumables.
Cannot be mounted on aircraft carriers.
Stacks multiplicatively with the Consumables Enhancements skills, Emergency Repair Expert, Eye in the Sky.
Icon_modernization_PCM073_AbilityWorktimeBoostCV_Mod_I.png

Squadron Consumables Modification 1

2000000Credits  :
  • +50% to the action time of squadron consumables.
Can be mounted on aircraft carriers only.
Stacks multiplicatively with

Improved Engine Boost, Repair Specialist, Enhanced Reactions.

Wows_icon_modernization_PCM027_ConcealmentMeasures_Mod_I.png

Concealment System Modification 1

2000000Credits  : Stacks multiplicatively with various concealment skills.
Wows_icon_modernization_PCM035_SteeringGear_Mod_III.png

Steering Gears Modification 2

2000000Credits  :
  • -40% to rudder shift time.
  • -80% to steering gears repair time.
Unavailable to battleships or aircraft carriers.

Stacks with Steering Gears Modification 1 : -20% rudder shift time..
Wows_icon_modernization_PCM009_FlightControl_Mod_I.png

Flight Control Modification 1

2000000Credits Does not increase the maximum number of each type of tactical squadron aircraft on deck.:
  • -5% aircraft restoration time.
  • +2 deck places.
Can be mounted on aircraft carriers only.

Stacks with the Air Supremacy skill.
  1. Replaces the Target Acquisition System Modification 1 upgrade.

Slot 6 (Tier IX+)

Icon Equipment Name Cost Description Notes
Wows_icon_modernization_PCM013_MainGun_Mod_III.png

Main Battery Modification 3

3000000Credits  :
  • -12% to main battery loading time.
  • -13% to the main battery traverse speed.
Guns reload faster in exchange for slower turret traverse.
Stacks multiplicatively with the Grease the Gears skills, Close Quarters Combat, Top Grade Gunner, Main Battery and AA Specialist, Swift in Silence, and Fearless Brawler.
Wows_icon_modernization_PCM014_Torpedo_Mod_III.png

Torpedo Tubes Modification 2

3000000Credits  :
  • -15% to torpedo tube reload time.
  • +50% to the risk of torpedo tubes becoming incapacitated.
Torpedo tubes reload faster in exchange for greater risk of incapacitation.
Stacks with the Fill the Tubes skills.
Mitigated by the Preventive Maintenance skills.
Icon_modernization_PCM015_FireControl_Mod_II.png

Gun Fire Control System Modification 2

3000000Credits  :
  • +16% to main battery maximum firing range.
Not available to Russian destroyers, Russian battleships, or American battleships.
Stacks with Main Battery and AA Expert.
Icon_modernization_PCM029_FireControl_Mod_II_US.png

Artillery Plotting Room Modification 2

3000000Credits  :
  • -11% to maximum dispersion of main battery.
Available only to American battleships.
Wows_icon_modernization_PCM016_FlightControl_Mod_II.png

Flight Control Modification 2

3000000Credits  :
  • +5% cruising speed.
Available only to aircraft carriers.
Stacks with Improved Engines, Bomber Flight Control.
Wows_icon_modernization_PCM017_Airplanes_Mod_III.png

Air Groups Modification 2

3000000Credits  :
  • +7.5% to aircraft HP.
Available only to aircraft carriers.
Stacks with the Slot 4 aircraft upgrades, and Survivability Expert.
Icon_modernization_PCM074_AuxiliaryArmament_Mod_I.png

Auxiliary Armaments Modification 2

[1]
3000000Credits  :
  • −20% to the secondary battery reload time
  • +15% to the continuous damage of AA guns
  • +15% to the damage within the explosion radius of shells fired by AA defenses
  • +2 explosions in AA salvos when the Defensive AA Fire consumable is active
Stacks with a number of commander skills.
  1. Replaces the AA Guns Modification 2 and Secondary Battery Modification 2 upgrades.

Special Upgrades

A special upgrade is an upgrade that modifies the behavior of an associated consumable. These upgrades are obtained through the Armory, currently for CoalCoal. Special upgrades mount and demount like other upgrades — only one upgrade in a slot at one time.

In the Upgrades section of the Equipment page in Port, a small green star WoWs_icon_modernization_special.png will appear on the slot where a special upgrade can be mounted when one is available in Inventory.

The ship must be able to equip the corresponding consumable in order to mount the upgrade.

A special upgrade does nothing if its corresponding consumable is not mounted. For instance, Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time. functions only if a Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable is also mounted.

Slot 1

Icon Equipment Name Cost[1] Sell Price Description Notes
Wows_icon_modernization_PCM039_CrashCrew_Mod_I.png

Damage Control Party Modification 1

17,000Coal 625,000Credits Increases the action time of the Damage Control Party and Fast Damage Control Team consumables.:
  • +40% action time.
Any ship.
Wows_icon_modernization_PCM038_Spotter_Mod_I.png

Spotting Aircraft Modification 1

17,000Coal 625,000Credits Increases the action time of the Spotting Aircraft, Rapid Takeoff Spotter, and High-Precision Spotter consumables.:
  • +30% action time.
Ships with an appropriate spotter aircraft consumable only.
Note the interaction with the Eye in the Sky cruiser skill.

Slot 2

Icon Equipment Name Cost[1] Sell Price Description Notes
Wows_icon_modernization_PCM036_SpeedBooster_Mod_I.png

Engine Boost Modification 1

17,000Coal 625,000Credits Increases the action time of the Engine Boost and Emergency Engine Power consumables.:
  • +30% action time.
Tier III-X ships with an
Engine Boost consumable only.
Wows_icon_modernization_PCM040_AirDefenseDisp_Mod_I.png

Defensive AA Fire Modification 1

17,000Coal 625,000Credits  :
  • +20% action time.
  • -10% cooldown time.
Ships with a
Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable only.

Stacks with Ship Consumables Modification 1 : +10% action time. and the Consumables Specialist skills.

Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png

Hydroacoustic Search Modification 1

17,000Coal 625,000Credits Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.:
  • +20% action time.
Ships with an appropriate
Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable only.

Stacks with Ship Consumables Modification 1 : +10% action time. and the Consumables Enhancements skills.

Wows_icon_modernization_PCM042_RLSSearch_Mod_I.png

Surveillance Radar Modification 1

17,000Coal 625,000Credits  :
  • +20% action time.
Ships with the
Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable only.

Stacks with Ship Consumables Modification 1 : +10% action time. and the Consumables Enhancements skills.

Slot 3

Icon Equipment Name Cost[1] Sell Price Description Notes
Wows_icon_modernization_PCM037_SmokeGenerator_Mod_I.png

Smoke Generator Modification 1

17,000Coal 625,000Credits Increases the action time of the Smoke Generator, Short-Burst Smoke Generator, Crawling Smoke Generator, Exhaust Smoke Generator, and Smoke Curtain Generator consumables.:
  • +30% to the emission time.
  • -5% to duration of the smoke clouds produced.
Tier V-X ships with the
appropriate type of Smoke Generator
consumable only.

Stacks with the Consumables Enhancements skills.

Unique Upgrades ("Legendary" Upgrades)

Unique upgrades (often referred to as "Legendary upgrades") are upgrades for Tier X tech tree ships. The aim of these upgrades is to adjust the characteristics of a ship to make it perform better in a specific role or offer an alternative style of game play while keeping ships in balance with each other, even if one ship has the unique upgrade and another does not.

The upgrades mount and demount like other upgrades (only one upgrade in a slot at a time) in slots 5 or 6, depending on the ship. In the Upgrades section of the Equipment page in Port, a small red star WoWs_icon_modernization_legendary.png will appear on the slot where a unique upgrade can be mounted when one is available in Inventory.

To obtain a unique upgrade, each can be purchased for 19,200Research Points in the Research Bureau section of the Armory.

Slot 5

Occupying Slot 5, these upgrades block the mounting of e.g. Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship..

——  Upgrades  ——  (click here)

Slot 6

By occupying Slot 6, these upgrades block some popular choices such as Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed..

——  Upgrades  ——  (click here)

Notes

  1. 1.0 1.1 1.2 A 25% discount coupon is available once per month.
  2. From Update 0.9.5 note: Reduced the bonus to engine power. Now, with the unique upgrade and the “Propulsion Modification 1” upgrade, it’ll take the cruiser 21% more time to reach maximum forward speed, and it’ll take three times more time to reach maximum backward speed. The ship will still be gaining speed faster with these two upgrades compared to having just one of them. At the same time, the time it takes the ship to reach 1/2 and 3/4 of her speed remains almost the same. Deceleration is unaffected.