Upgrades
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Revision as of 19:00, 7 August 2020
A player earns access to Upgrades at Account Level 9, allowing him to customize and improve each ship's performance to suit his play style. Ships of different tiers have access to different upgrades, described by the tables below. Certain upgrades are unique to certain ship types or nations, or even to a specific ship; check the Notes table columns for more detail.Contents
- 1 Managing upgrades
- 2 Base Upgrades
- 2.1 Slot 1 (Tier I+)
- 2.2 Slot 2 (Tier III+)
- 2.3 Slot 3 (Tier V+)
- 2.3.1 Main Battery Modification 2
- 2.3.2 Aiming Systems Modification 1
- 2.3.3 Artillery Plotting Room Modification 1
- 2.3.4 Attack Aircraft Modification 1
- 2.3.5 Torpedo Bombers Modification 1
- 2.3.6 Torpedo Tubes Modification 1
- 2.3.7 Aerial Torpedoes Modification 1
- 2.3.8 AA Guns Modification 1
- 2.3.9 Secondary Battery Modification 1
- 2.4 Slot 4 (Tier VI+)
- 2.5 Slot 5 (Tier VIII+)
- 2.6 Slot 6 (Tier IX+)
- 3 Special Upgrades
- 4 Unique Upgrades ("Legendary" Upgrades)
- 4.1 Slot 5
- 4.1.1 Enhanced Engineering Systems
- 4.1.2 Reinforced Emergency Response
- 4.1.3 Upgraded Damage Control Equipment
- 4.1.4 Improved Main Battery Loading Mechanisms
- 4.1.5 Aerosol Smoke Curtain System
- 4.1.6 Master Fire Control Director
- 4.1.7 Torpedo Fire Control System
- 4.1.8 Improved Hull Concealment
- 4.1.9 Improved Main Artillery
- 4.1.10 Heavier Torpedo Warheads
- 4.1.11 Additional Smoke Generators
- 4.2 Slot 6
- 4.2.1 Main Battery Fire Control Station
- 4.2.2 Improved Ammunition Hoists
- 4.2.3 Main Battery Director System
- 4.2.4 Improved Bridge
- 4.2.5 Enhanced Propulsion Plant
- 4.2.6 Enhanced Countermeasures
- 4.2.7 Extended Main Battery Effective Range
- 4.2.8 Torpedo Quick Reload System
- 4.2.9 Main Gun Automatic Loader
- 4.2.10 Improved Camouflage Patterns
- 4.2.11 Automated Main Battery Loading Mechanism
- 4.2.12 Modified External Hardpoints
- 4.2.13 Fuel Injection System
- 4.2.14 Forced Takeoff and Landing Equipment
- 4.1 Slot 5
- 5 Notes
Managing upgrades
One upgrade can be mounted in each slot. A particular upgrade can be mounted only in its appropriate slot.
An upgrade — mounted or demounted (in Inventory) — can be sold for half of its nominal purchase cost (some upgrades are not purchasable but obtained by other means). If the desired upgrade is available in Inventory, it may be mounted only from Inventory; an upgrade can be purchased only if one is not available in Inventory.
A mounted upgrade can be demounted to Inventory for 25, or sold. When selling a ship, all upgrades mounted on that ship must either be sold or demounted.
Base Upgrades
Base upgrades are purchased for credits. Some packages for purchase, challenge rewards, and mission rewards may also grant base upgrades.
Slot 1 (Tier I+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Main Armaments Modification 1 |
125000 | :
|
||
Auxiliary Armaments Modification 1 |
125000 | :
|
||
Magazine Modification 1 |
125000 | :
|
(Note that the Juliet Charlie signal flag provides 100% protection.) | |
Aiming Systems Modification 0 |
125000 | :
|
Available only to Iwaki Alpha, Yubari, and Katori. | |
Air Groups Modification 1 |
125000 | :
|
Available only to aircraft carriers. |
Slot 2 (Tier III+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Damage Control System Modification 1 |
250000 | :
|
Torpedo flooding modifier only applies to ships with a torpedo protection system (viewable under the Survivability tab of the Port screen). | |
Engine Room Protection[1] |
250000 | :
|
||
Aircraft Engines Modification 1 |
250000 | :
|
Available only to aircraft carriers.
Stacks with the Improved Engine Boost skill. |
- ↑ Replaces Propulsion Modification 1 and Steering Gears Modification 1.
Slot 3 (Tier V+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Main Battery Modification 2 |
500000 | :
|
Stacks with Expert Marksman. | |
Aiming Systems Modification 1 |
500000 | :
|
American battleships have access to Artillery Plotting Room Modification 1 instead. | |
Artillery Plotting Room Modification 1 |
500000 | Extends the firing range of the main battery and secondary battery:
|
Available only to American battleships. | |
Attack Aircraft Modification 1 |
500000 | :
|
Available only to aircraft carriers. | |
Torpedo Bombers Modification 1 |
500000 | :
|
Available only to aircraft carriers. | |
Torpedo Tubes Modification 1 |
500000 | :
|
Cannot be mounted on an aircraft carrier. | |
Aerial Torpedoes Modification 1 |
500000 | :
|
Available only to aircraft carriers. | |
AA Guns Modification 1 |
500000 | :
|
See the Anti-Aircraft Fire article for the secrets of AA defenses. Cannot be mounted on an aircraft carrier. | |
Secondary Battery Modification 1 |
500000 | :
|
Stacks with Advanced Firing Training. |
Slot 4 (Tier VI+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Damage Control System Modification 2 |
1000000 | :
|
||
Propulsion Modification 1 |
1000000 | Reduces time to full speed:
|
Details in footnote.[1] Unavailable to British light cruisers or British destroyers, but they have high acceleration by default. | |
Steering Gears Modification 1 |
1000000 | :
|
||
Attack Aircraft Modification 2 |
1000000 | :
|
Stacks with Survivability Expert and Air Groups Modification 2 . Available only to aircraft carriers. | |
Torpedo Bombers Modification 2 |
1000000 | :
|
Stacks with Survivability Expert and Air Groups Modification 2 . Available only to aircraft carriers. | |
Bombers Modification 1 |
1000000 | :
|
Stacks with Survivability Expert and Air Groups Modification 2 . Available only to aircraft carriers. |
- ↑ Research seems to show that the specific effects are as follows:
- -50% to time for reaching full power. This is the time needed to "spool" the engines to full power in the direction the ship is traveling, and thus achieve maximum acceleration away from 0 knots. In other words, it increases the second derivative of speed (until the engines reach full power). It will not decrease the time it takes to reverse the engines to decelerate towards 0 knots. This effect is applied at all speeds.
- Increases engine power when the ship starts moving. This increases the ship's acceleration away from 0 knots when between -6 and 6 knots displayed speed. In other words, it increases the first derivative of speed (within this speed band). It does not improve the ship's deceleration towards 0 knots.
Slot 5 (Tier VIII+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Torpedo Lookout System[1] |
2000000 | :
|
Stacks with Vigilance. Does not extend the torpedo acquisition range for the Hydroacoustic Search consumable. | |
Ship Consumables Modification 1 |
2000000 | :
|
Cannot be mounted on aircraft carriers. | |
Squadron Consumables Modification 1 |
2000000 | :
|
Can be mounted on aircraft carriers only. | |
Concealment System Modification 1 |
2000000 | :
|
Stacks with Concealment Expert. | |
Steering Gears Modification 2 |
2000000 | :
|
Stacks with Steering Gears Modification 2 . Unavailable to battleships or aircraft carriers. | |
Flight Control Modification 1 |
2000000 | Does not increase the maximum number of each type of tactical squadron aircraft on deck.:
|
- ↑ Replaces the Target Acquisition System Modification 1 upgrade.
Slot 6 (Tier IX+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Main Battery Modification 3 |
3000000 | :
|
Guns reload faster in exchange for slower turret traverse. Stacks with Basic Firing Training. | |
Torpedo Tubes Modification 2 |
3000000 | :
|
Stacks with Torpedo Armament Expertise. | |
Gun Fire Control System Modification 2 |
3000000 | :
|
Stacks with Advanced Firing Training. Not available to Russian destroyers, Russian battleships, or American battleships. | |
Artillery Plotting Room Modification 2 |
3000000 | :
|
Available only to American battleships. | |
Flight Control Modification 2 |
3000000 | :
|
Available only to aircraft carriers. | |
Air Groups Modification 2 |
3000000 | :
|
Stacks with Survivability Expert. Available only to aircraft carriers. | |
Auxiliary Armaments Modification 2[1] |
3000000 | :
|
Stacks with Basic Firing Training and Advanced Firing Training skills. |
- ↑ Replaces the AA Guns Modification 2 and Secondary Battery Modification 2 upgrades.
Special Upgrades
A special upgrade is an upgrade that modifies the behavior of an associated consumable. These upgrades are obtained through the Armory, currently for Coal. Special upgrades mount and demount like other upgrades — only one upgrade at a time in a slot.
In the Upgrades section of the Modules page in Port, a small green cross will appear on the slot where a special upgrade can be mounted when one is available in Inventory.
The ship must be able to equip the corresponding consumable in order to mount the upgrade.
A special upgrade does nothing if its corresponding consumable is not mounted. For instance, Defensive AA Fire Modification 1 functions only if a Defensive AA Fire consumable is also mounted.
Slot 1
Icon | Equipment Name | Cost[1] | Sell Price | Description | Notes |
---|---|---|---|---|---|
Damage Control Party Modification 1 |
17,000 | 625,000 | Increases the action time of the Damage Control Party and Fast Damage Control Team consumables.:
|
Any ship. | |
Spotting Aircraft Modification 1 |
17,000 | 625,000 | Increases the action time of the Spotting Aircraft, Rapid Takeoff Spotter, and High-Precision Spotter consumables.:
|
Ships with the Spotting Aircraft consumable only. |
Slot 2
Icon | Equipment Name | Cost[1] | Sell Price | Description | Notes |
---|---|---|---|---|---|
Engine Boost Modification 1 |
17,000 | 625,000 | Increases the action time of the Engine Boost and Emergency Engine Power consumables.:
|
Tier III-X ships with the Engine Boost consumable only. | |
Defensive AA Fire Modification 1 |
17,000 | 625,000 | :
|
Ships with the Defensive AA Fire consumable only. | |
Hydroacoustic Search Modification 1 |
17,000 | 625,000 | Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.:
|
Ships with the Hydroacoustic Search consumable only. | |
Surveillance Radar Modification 1 |
17,000 | 625,000 | :
|
Ships with the Surveillance Radar consumable only. |
Slot 3
Icon | Equipment Name | Cost[1] | Sell Price | Description | Notes |
---|---|---|---|---|---|
Smoke Generator Modification 1 |
17,000 | 625,000 | Increases the action time of the Smoke Generator, Short-Burst Smoke Generator, Crawling Smoke Generator, Exhaust Smoke Generator, and Smoke Curtain Generator consumables.:
|
Tier V-X ships with the Smoke Generator or Crawling Smoke Generator consumable only. |
Unique Upgrades ("Legendary" Upgrades)
Unique upgrades (often referred to as "Legendary upgrades") are upgrades for Tier X tech tree ships. The aim of these upgrades is to adjust the characteristics of a ship to make it perform better in a specific role or offer an alternative style of gameplay while keeping ships in balance with each other, even if one ship has the unique upgrade and another does not.
The upgrades mount and demount like other upgrades (only one upgrade in a slot at a time) in slots 5 or 6, depending on the ship. In the Upgrades section of the Modules page in Port, a small red cross will appear on the slot where a unique upgrade can be mounted when one is available in Inventory.
With Update 0.9.2, new mission chains for Unique Upgrades became unavailable. Uncompleted chains may continue until the end of 2020, at which time incomplete missions will be removed.
With Update 0.9.3, Unique Upgrades became obtainable through the Research Bureau. In subsequent updates, Unique Upgrades have been and will be changed, and new ones introduced.
To obtain a unique upgrade, each can be purchased for 19,200 in the Research Bureau section of the Armory.
Slot 5
Occupying Slot 5, these upgrades block the mounting of e.g. Concealment System Modification 1 .
Slot 6
By occupying Slot 6, these upgrades block some popular choices such as Main Battery Modification 3 .