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V-170

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Revision as of 02:54, 19 December 2016Revision as of 19:05, 19 December 2016
Added Research section. Improved wording of Pros/Cons.
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Highest rate of fire of all tier 4 destroyers.+* Highest rate of fire of all Tier IV destroyers.
?*Much stealthier than her predecessor, the ''[[Ship:G-101|G-101]]''.+* Much stealthier than her predecessor, ''[[G-101]]''.
?*Can comfortably stealth torp+* Small but comfortable window from which she can fire torpedoes beyond her detection range.
?*Maintains the forward firing torpedo launchers of the ''[[Ship:G-101|G-101]]'' and the ''[[Ship:V-25|V-25]]''.+* Maintains the forward firing torpedo launchers of the ''[[G-101]]'' and the ''[[V-25]]''.
?*Can stealth fire with Advanced Firing Training+* Can fire her main battery guns from outside detection range if her commander has the Tier 4 skill Advanced Firing Training.
?*Front two main battery turrets can rotate 360 degrees.+* Front two main battery turrets can rotate 360 degrees.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*High shell arcs.+* High shell arcs.
?*Very short smokescreen duration limits offensive smoking ability.+* Very short smokescreen duration limits offensive smoking ability.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 +''V-170'' doesn't have any really stand-out module upgrades. Hull (B) is probably the best bet to start with; extra hit points are always useful. The Fire Control System module should come next to improve her main battery range. The Torpedo upgrade can be saved for last or skipped entirely.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +For Tier 1 skills, Basic Firing Training is highly recommended as the ''V-170'' is primarily a gunboat and decreasing her main battery reload time from 4s to 3.6s gives her an advantage in dealing damage.
 +
 +For Tier 2 skills, Last Stand is highly recommended for all destroyers as a survival necessity, Expert Marksman is recommended for extra turret traverse (from 18 seconds to 14.4 seconds for 180 degree turn) for close range gunfights, and Torpedo Armament Expertise is somewhat recommended for faster firing torpedoes (from 42 seconds to 37.8 seconds reload time).
 +
 +For Tier 3 skills, Superintendent is highly recommended for additional consumables usage, Vigilance is recommended for extra detection of torpedoes, and High Alert is recommended for faster Damage Control Party cooldown.
 +
 +For Tier 4 skills, Advanced Firing Training is highly recommended as it increases firing range from 9km to 10.8km, Demolition Expert is recommended for increasing fire chance from 5% to 8%, and Survivability Expert is somewhat recommended to increase health (+1600hp) to give the upper hand in close gunfights.
 +
 +For Tier 5 skills, Concealment Expert is highly recommended for additional stealth (from 6.1km with camo to 5.5km) and Jack of All Trades is somewhat recommended to decrease cooldown on all consumables.
  
 {{Commander Skills {{Commander Skills
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 | Jack of All Trades=1 | Jack of All Trades=1
 }} }}
? 
?For the tier 1 skills, Basic Firing Training is highly recommended as the ''V-170'' is primarily a gunboat and decreasing her main battery reload time from 4s to 3.6s gives her an advantage in dealing damage.  
? 
?For the tier 2 skills, Last Stand is highly recommended for all destroyers as a survival necessity, Expert Marksman is recommended for extra turret traverse (from 18s to 14.4s for 180 degree turn) for close range gunfights, and Torpedo Armament Expertise is somewhat recommended for faster firing torpedoes (from 42s to 37.8s reload time).  
? 
?For the tier 3 skills, Superintendent is highly recommended for additional consumables usage, Vigilance is recommended for extra detection of torpedoes, and High Alert is recommended for faster Damage Control Party cooldown. 
? 
?For the tier 4 skills, Advanced Firing Training is highly recommended as it increases firing range from 9km to 10.8km, Demolition Expert is recommended for increasing fire chance from 5% to 8%, and Survivability Expert is somewhat recommended to increase health (+1600hp) to give the upper hand in close gunfights. 
? 
?For the tier 5 skills, Concealment Expert is highly recommended for additional stealth (from 6.1km with camo to 5.5km) and Jack of All Trades is somewhat recommended to decrease cooldown on all consumables.  
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->

Revision as of 19:05, 19 December 2016

V-170
V-170_wows_main.jpg
Destroyer | Germany | Tier IV
Tech Tree Position
G-101
Arrow_down.png
V-170_icon_small.png
Arrow_down.png
Rhein
T-22
stock
 top
General
Research price6100 exp
Purchase price710,000 Credits
Hit Points9,100 
Main Battery
105 mm/45 Tbts C/16 on a Tbts LC/16 mount4 х 1 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range8.23 km.
Maximum Dispersion82 m.
HE Shell105 mm Spr.Gr. L/3.89 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity715 m./s.
HE Shell Weight18 kg.
AP Shell105 mm P.Spr.Gr. L/3.8 
Maximum AP Shell Damage2,300 
Initial AP Shell Velocity715 m./s.
AP Shell Weight18.2 kg.
Torpedo Tubes
500 mm Zwilling2 х 2 / 1 х 1 pcs.
Rate of Fire1.58 shots/min.
Reload Time38 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG/6D 
Maximum Damage10,600 
Torpedo Speed52 knot
Torpedo Range6.99 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius500 m.
Rudder Shift Time3.8 sec.
Concealment
Surface Detectability Range6.11 km.
Air Detectability Range2.36 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
IV
Ship_PGSD104_V_170.png
710,000

V-170 — German Tier IV destroyer.

The lead ship in the last series of destroyers laid down for the Imperial German Navy. She retained the main armaments of G-101 class destroyers, but featured an increased displacement and a higher speed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
105 mm/45 Tbts C/16 on a Tbts LC/16 mount1518821,20052,300 050,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
V-170 (A)9,10061342/2 090,000
V-170 (B)10,300613422/2 1,500230,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G/6D1.6387.210,600527 050,000
G71.4427.210,600547 850125,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 4 Mod. 10 066,000
FKS Typ 4 Mod. 20 1,000150,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 34,000 hp35.5 052,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection

Player Opinion


Pros:

  • Highest rate of fire of all Tier IV destroyers.
  • Much stealthier than her predecessor, G-101.
  • Small but comfortable window from which she can fire torpedoes beyond her detection range.
  • Maintains the forward firing torpedo launchers of the G-101 and the V-25.
  • Can fire her main battery guns from outside detection range if her commander has the Tier 4 skill Advanced Firing Training.
  • Front two main battery turrets can rotate 360 degrees.

Cons:

  • High shell arcs.
  • Very short smokescreen duration limits offensive smoking ability.

Research

V-170 doesn't have any really stand-out module upgrades. Hull (B) is probably the best bet to start with; extra hit points are always useful. The Fire Control System module should come next to improve her main battery range. The Torpedo upgrade can be saved for last or skipped entirely.

Optimal Configuration


Commander Skills

For Tier 1 skills, Basic Firing Training is highly recommended as the V-170 is primarily a gunboat and decreasing her main battery reload time from 4s to 3.6s gives her an advantage in dealing damage.

For Tier 2 skills, Last Stand is highly recommended for all destroyers as a survival necessity, Expert Marksman is recommended for extra turret traverse (from 18 seconds to 14.4 seconds for 180 degree turn) for close range gunfights, and Torpedo Armament Expertise is somewhat recommended for faster firing torpedoes (from 42 seconds to 37.8 seconds reload time).

For Tier 3 skills, Superintendent is highly recommended for additional consumables usage, Vigilance is recommended for extra detection of torpedoes, and High Alert is recommended for faster Damage Control Party cooldown.

For Tier 4 skills, Advanced Firing Training is highly recommended as it increases firing range from 9km to 10.8km, Demolition Expert is recommended for increasing fire chance from 5% to 8%, and Survivability Expert is somewhat recommended to increase health (+1600hp) to give the upper hand in close gunfights.

For Tier 5 skills, Concealment Expert is highly recommended for additional stealth (from 6.1km with camo to 5.5km) and Jack of All Trades is somewhat recommended to decrease cooldown on all consumables.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Gallery

Historical Info

Historical Gallery


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