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Revision as of 13:41, 5 December 2017
|102 mm/45 QF Mark V4 х 1 pcs.|
|Rate of Fire12 shots/min.|
|Reload Time5 sec.|
|Rotation Speed10 deg./sec.|
|180 Degree Turn Time18 sec.|
|Firing Range10.11 km.|
|Maximum Dispersion90 m.|
|HE Shell102 mm HE 31lb|
|Maximum HE Shell Damage1,500|
|Chance of Fire on Target Caused by HE Shell5 %|
|Initial HE Shell Velocity805 m./s.|
|HE Shell Weight14.06 kg.|
|AP Shell102 mm SAP 31lb|
|Maximum AP Shell Damage1,700|
|Initial AP Shell Velocity805 m./s.|
|AP Shell Weight15.2 kg.|
|533 mm TR Mk I1 х 3 pcs.|
|Rate of Fire0.97 shots/min.|
|Reload Time62 sec.|
|Rotation Speed25 deg./sec.|
|180 Degree Turn Time7.2 sec.|
|Torpedo533 mm Mk II|
|Torpedo Speed53 knot|
|Torpedo Range6 km.|
|13.2 mm Breda Model 312 х 2 pcs.|
|. . . Average Damage per Second8.2|
|. . . Firing Range1.2 km.|
|20 mm Breda Model 351 х 1 pcs.|
|. . . Average Damage per Second3.4|
|. . . Firing Range2.01 km.|
|40 mm/39 QF Mark II2 х 1 pcs.|
|. . . Average Damage per Second11.4|
|. . . Firing Range2.49 km.|
|Maximum Speed34 knot|
|Turning Circle Radius520 m.|
|Rudder Shift Time2.5 sec.|
|Surface Detectability Range6.48 km.|
|Air Detectability Range2.38 km.|
Vampire — Commonwealth promo premium Tier III destroyer.
|Rate of Fire|
|180° Turn Time|
|Maximum HE Shell Damage|
|Chance of Fire on Target Caused by HE Shell|
|Maximum AP Shell Damage
|102 mm/45 QF Mark V||12||18||90||1,500||5||1,700||0||0|
|Secondary Gun Turrets|
|Rate of Fire|
|Torpedo Tubes Reload Time|
|180° Turn Time|
|533 mm Mk II||1||62||7.2||10,000||53||6||0||0|
Vampire is a tier III Commonwealth destroyer that combines good maneuverability, great guns, and surprising torpedoes, into a deadly package. Rounding her toolkit off is a decent stealth with the concealment expert commander skill, allowing stealth torpedo attacks on unsuspecting victims.
Her guns are her bread and butter. They have a high rate of fire at 12 rounds a minute, a decent fire chance at 6% (Able to be increased 9% with relevant commander skills and signal flags), and excellent fields of fire for the A, B, and X, turrets, with X turret practically able to fire forward. The AP is very potent as well, having excellent penetration for a 102mm shell, able to citadel cruisers at mid to close range; while also being able to get decent penetration damage on broadside battleships and cruisers at mid to long range.
Her torpedo launcher is a different matter, though one that isn't as bad as the stats may say. She has one triple torpedo launcher able to fire 6km range torpedoes out at enemy ships, the tricky part is the firing patterns. She has two patterns, single launch, and wide spread. Wide spread is great for large groups of enemies, and the single launcher allows precision firing of the torpedoes one at a time at targets. A quick 62s reload has torpedoes in the tubes quickly for the next strike.
Her AA isn't much to write home about, being very weak. The captain should steer clear of aircraft.
Her maneuverability is a dream with a 520m turning circle and 2.5s rudder shift time. She is able to dodge and weave incoming fire very well, and makes retreating from enemies much easier.Her Smoke Generator () is a key part of her arsenal. Using this she has a 109s uptime for her smoke giving her ample time to fire out of her smoke as she caps, deals damage, or simply retreats.
- Main guns have a great fire rate and range for her tier.
- The wide firing arcs of the main guns allow captains to fire without exposing much of the ship’s side.
- Like Gallant, Vampire can launch each torpedo individually, allowing for more precise torpedo attacks.
- Quick rudder shift time combined with a tight turning circle allow the ship to easily dodge incoming fire.
- The ship’s smokescreen has a longer duration than most other destroyers at her tier.
- Shell arcs are only slightly below orbital.
- Vampire only has three torpedoes.
- Inability to stealth torpedo without Concealment Expert. With the captain skill, you have a 200 meter stealth torpedo window.
- You may be chased by angry people with pointy sticks, only because of your pointy teeth.
The recommended upgrades for Vampire are as follows:
Upgrade Slot 1 provides players with a choice between two viable upgrade options. The first is Main Armaments Modification 1, which improves the survivability and repair time of the ship's main armaments. Alternatively, some players may choose to mount Magazine Modification 1 (), an upgrade which significantly reduces the chance of detonation.
CamouflageAs a premium ship, Vampire comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Vampire destroys an enemy Langley.
HMAS Vampire, 1942
- Builder: J. Samuel White & Co Ltd;
Island of Wight, England
- Laid Down: 10 October 1916
- Launched: 21 May 1917
- Commissioned: 22 September 1917
(as HMS Wallace)
- Decommissioned: 11 October 1933
- Transferred to Australia
- Commissioned: 11 October 1933
- Decommissioned: 31 January 1934
- Recommissioned: 11 May 1938
- Sunk: 9 April 1942
- Displacement: 1,188 tons standard
- Length: 95.1 m
- Beam: 9.0 m
- Draft: 4.2 m
- 2 x Brown-Curtis turbines, twin screws
- 3 x White Forster boilers
- 367 tons of fuel oil
- 34 knots at 27,000 shaft horsepower
- 3,500 nm at 15 knots
- Four (4×1) 101.6mm QF Mk V guns
- Four (2x2) 7.7mm Lewis guns
- Four (1x4) 7.7mm Vickers guns
- Two (2x1) 40mm QF 2-pdr guns
- Three (1×3) 533 mm torpedo tubes
- 6 Officers, 114-124 Enlisted
Vampire belonged to the Admiralty "V"-class of flotilla leaders. Their design stemmed from the creation of the "S" class of destroyers which were capable of reaching a 36-knot top speed. Since the existing flotilla leaders were incapable of matching this speed, the Royal Navy requested a new class of leaders capable of keeping pace with the "S" class.
The V-class Leaders were built under Britain's "Wartime Emergency Programme", so to speed production time they were built using the existing machinery designs of the "R" class destroyers. The R-class was larger than the proposed V-class, so the larger machinery resulted in a higher weight and larger dimensions than originally planned, and further resulted in a decreased top speed of 34 knots.
The original V-class leaders were armed with two twin 21-inch torpedo tubes, and a later modification with two triple 21-inch tubes would become the "W" class. Vampire, however, was initially built as a test bed for the triple tubes, and as such, is still a V-class.
The V-class introduced improvements over previous classes, such as super firing guns in an "A", "B", "X", "Y" layout that would continue to be used for most of the following RN destroyer classes.
Throughout her carrier in the Australian Navy, Vampire went through constant refits in order to maintain the functionality of her systems and update her armaments as the tides of battles changed. Particularly, there was a push to increase her anti-aircraft firepower. A refit in summer of 1941 had installed a single 12-pounder gun for a brief time. Her most extensive refit occurred in January of 1942, where her aft torpedo-tube launcher was removed in order to install two 2-pounder guns in their place.