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Vampire

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Vampire
Vampire_wows_main.jpg
Destroyer | Commonwealth | Tier III
Tech Tree Position
Vampire_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points9,500 
Main Battery
102 mm/45 QF Mk.V on an LA CP Mk.II mount4 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.11 km.
Maximum Dispersion90 m.
HE Shell102 mm HE 31 lb 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity805 m./s.
HE Shell Weight14.06 kg.
AP Shell102 mm SAP 31 lb 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity805 m./s.
AP Shell Weight15.2 kg.
Torpedo Tubes
533 mm TR Mk I1 х 3 pcs.
Rate of Fire0.97 shots/min.
Reload Time62 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk II 
Maximum Damage10,000 
Torpedo Speed53 knot
Torpedo Rangekm.
AA Defense
40 mm/39 Vickers QF Mk.II on a Mk.II HA mount2 х 1 pcs.
. . . Average Damage per Second11.4 
. . . Firing Range2.49 km.
20 mm Breda Model 1940 on a Model 1940 mount1 х 1 pcs.
. . . Average Damage per Second3.4 
. . . Firing Range2.01 km.
13.2 mm Breda Model 1931 on a twin mount2 х 2 pcs.
. . . Average Damage per Second8.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius520 m.
Rudder Shift Time2.5 sec.
Concealment
Surface Detectability Range6.29 km.
Air Detectability Range2.38 km.
Battle Levels
12345678910
Wows_anno_flag_commonwealth.png
III
Ship_PUSD503_Vampire.png
Special

Vampire — Commonwealth special premium Tier III destroyer.

Wows_flag_Australia.png
One in a series of advantageous Type 5 flotilla leaders designed and built for the Royal Navy. In 1933, the ship was transferred to the Royal Australian Navy. During World War II, she was slightly upgraded and partially rearmed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
102 mm/45 QF Mk.V on an LA CP Mk.II mount1218901,50051,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Vampire9,50061042/1/21 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk II1627.210,000536 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk III0 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 27,000 hp34 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection

Player Opinion

Performance

Vampire is a tier III Commonwealth destroyer that combines good maneuverability, great guns, and surprising torpedoes, into a deadly package. Rounding her toolkit off is a decent stealth with the concealment expert commander skill, allowing stealth torpedo attacks on unsuspecting victims.

Her guns are her bread and butter. They have a high rate of fire at 12 rounds a minute, a decent fire chance at 6% (Able to be increased 9% with relevant commander skills and signal flags), and excellent fields of fire for the A, B, and X, turrets, with X turret practically able to fire forward. The AP is very potent as well, having excellent penetration for a 102mm shell, able to citadel cruisers at mid to close range; while also being able to get decent penetration damage on broadside battleships and cruisers at mid to long range.

Her torpedo launcher is a different matter, though one that isn't as bad as the stats may say. She has one triple torpedo launcher able to fire 6km range torpedoes out at enemy ships, the tricky part is the firing patterns. She has two patterns, single launch, and wide spread. Wide spread is great for large groups of enemies, and the single launcher allows precision firing of the torpedoes one at a time at targets. A quick 62s reload has torpedoes in the tubes quickly for the next strike.

Her AA isn't much to write home about, being very weak. The captain should steer clear of aircraft.

Her maneuverability is a dream with a 520m turning circle and 2.5s rudder shift time. She is able to dodge and weave incoming fire very well, and makes retreating from enemies much easier.

Her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. is a key part of her arsenal. Using this she has a 109s uptime for her smoke giving her ample time to fire out of her smoke as she caps, deals damage, or simply retreats.

Pros:

  • Main guns have a great fire rate and range for her tier.
  • The wide firing arcs of the main guns allow captains to fire without exposing much of the ship’s side.
  • Like Gallant, Vampire can launch each torpedo individually, allowing for more precise torpedo attacks.
  • Quick rudder shift time combined with a tight turning circle allow the ship to easily dodge incoming fire.
  • The ship’s smokescreen has a longer duration than most other destroyers at her tier.

Cons:

  • Shell arcs are only slightly below orbital.
  • Vampire only has three torpedoes.
  • Inability to stealth torpedo without Concealment Expert. With the captain skill, you have a 200 meter stealth torpedo window.
  • You may be chased by angry people with pointy sticks, only because of your pointy teeth.

Research

As a premium ship, Vampire doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Vampire are as follows:


Upgrade Slot 1 provides players with a choice between two viable upgrade options. The first is Main Armaments Modification 1, which improves the survivability and repair time of the ship's main armaments. Alternatively, some players may choose to mount Magazine Modification 1 : -70% risk., an upgrade which significantly reduces the chance of detonation.

Commander Skills

As a gunboat, key skills for Vampire commanders include anything that boosts your gun power, such as Basic Firing Training, Adrenaline Rush, and Demolition Expert, as well as other destroyer staples like Last Stand, Survivability Expert, and Concealment Expert. With only a single torpedo launcher, Vampire does not benefit as much from torpedo skills as other destroyers.

Consumables

Vampire can equip the following consumables:

Camouflage

As a premium ship, Vampire comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery

References

https://www.navy.gov.au/hmas-vampire-i

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