Welcome to Wargaming.net Wiki!
Variants

Vanguard

Jump to: navigation, search
Revision as of 22:22, 16 November 2018
Added design history
Revision as of 21:49, 17 November 2018
Line 69:Line 69:
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. + 
  
 {{Commander Skills {{Commander Skills
?| Priority Target = +| Priority Target = 2
?| Preventative Maintenance = +| Preventative Maintenance = 2
?| Expert Loader = +| Expert Loader = 2
 | Aircraft Servicing Expert =  | Aircraft Servicing Expert =
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
 | Dogfighting Expert =  | Dogfighting Expert =
?| Incoming Fire Alert = +| Incoming Fire Alert = 1
 | Evasive Maneuver =  | Evasive Maneuver =
  
?| High Alert = +| High Alert = 2
?| Jack of All Trades = +| Jack of All Trades = 1
?| Expert Marksman = +| Expert Marksman = 3
 | Torpedo Acceleration =  | Torpedo Acceleration =
 | Smoke Screen Expert =  | Smoke Screen Expert =
 | Expert Rear Gunner =  | Expert Rear Gunner =
?| Adrenaline Rush = +| Adrenaline Rush = 3
 | Last Stand =  | Last Stand =
  
?| Basics of Survivability = +| Basics of Survivability = 2
 | Survivability Expert =  | Survivability Expert =
 | Torpedo Armament Expertise =  | Torpedo Armament Expertise =
 | Emergency Takeoff =  | Emergency Takeoff =
 | Basic Firing Training =  | Basic Firing Training =
?| Superintendent = +| Superintendent = 3
?| Demolition Expert = +| Demolition Expert = 2
 | Vigilance =  | Vigilance =
  
 | Manual Fire Control for Secondary Armament =  | Manual Fire Control for Secondary Armament =
?| Fire Prevention = +| Fire Prevention = 3
?| Inertia Fuse for HE Shells = +| Inertia Fuse for HE Shells = 1
 | Air Supremacy =  | Air Supremacy =
 | Advanced Firing Training =  | Advanced Firing Training =
?| Manual Fire Control for AA Armament = +| Manual Fire Control for AA Armament = 1
 | Radio Position Finding =  | Radio Position Finding =
?| Concealment Expert = +| Concealment Expert = 3
?}}-->+ 
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->

Revision as of 21:49, 17 November 2018

{{WoWs_Ship |Promo=

|Anno= The last battleship of the British Royal Navy. Due to specific conditions during the construction phase, she combined high speed and powerful AA guns with up-to-date equipment while still using largely obsolete main battery guns.

|Performance= ' is, in more ways than one, an up-tiered Warspite; even so far as possessing identical guns to that of her Tier VI cousin, albeit with improved shells. Like Warspite, ' has excellent maneuverability and main battery accuracy among battleships at her tier, but suffers from comparably weaker armor to her counterparts in the other nations’ tech trees. Even when compared to her tech-tree counterpart, Monarch, ' has a noticeably larger and easier to hit citadel. Like all other British battleships, ' is covered with 32 mm plating which makes her quite vulnerable to heavy cruiser High Explosive shells and IFHE equipped light cruisers and destroyers.

Her main battery is an improved version of that found on Warspite, with similar dispersion characteristics, and the all too familiar turret traverse speed, or lack thereof. Her Armor Piercing shell has a faster muzzle velocity, which allows for an easier time with long-range gunnery. Her High Explosive shell is similar to that of Monarch and other tech-tree British battleships, with high damage and a high fire chance. With only eight guns, '’s firepower against other battleships, and even some cruisers, often feels anemic. This is offset somewhat by a quick reload of 25 seconds on her main battery, and her aforementioned accuracy.

The largest flaw that captains of ' will find is with her firing angles. Both her forward and rear firing angles are atrocious, requiring significant amounts of broadside to be shown in order to bring all guns to bear on a target. As ' does not possess a well protected citadel (unlike Monarch), showing large amounts of broadside will often lead to catastrophic amounts of damage taken when fired upon by enemy battleships. Captains are encouraged to remain angled with only her fore or aft set of guns on target if there’s any possibility of an enemy returning fire. Luckily, '’s excellent rudder shift time can allow her to “wiggle” her remaining set of guns onto and off of targets quite quickly.

' is best played from mid-range, where her lack of armor is less noticeable, and her accurate low-volume firepower can be better put to use. Her slow turret traverse and easily hit citadel make her sub-par at brawling, while her small turning circle and good concealment allow her to disengage quite easily. Fans of Warspite should have no problems playing '; captains who have no experience with Warspite may struggle with her peculiarities, but she is easy to learn, and is a capable Tier VIII battleship.


|Pros=

  • Good rudder shift time and turning circle make ' great for dodging torpedos.
  • Most accurate tier 8 Battleship thanks to relatively low dispersion and high sigma.
  • Concealment is able to be dropped to as low as 12km
  • Excellent medium range anti-aircraft armament
  • Has 1/4 pen, high damage and high fire chance on her HE shells.
  • Good reload time for main guns, with 25 seconds.
  • Good belt armour
  • She has an improved version of the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, though not as good as Conqueror but similar to Warspite. Her Repair PartyWhile active, restores a percentage of the ship's health points each second. also has a quick recharge time also, that can be brought down to 54 seconds.
  • Surprisingly nimble for a battleship, with a high top speed.


|Cons=

  • Armament can feel lacking against higher tier Battleships, due to her mediocre AP
  • Very bad turret traverse angles.
  • Takes large amounts of damage from High Explosive rounds that can penetrate her 32mm plating.
  • Large citadel makes attempting to use all turrets very risky.
  • With only 8 guns, making hitting a target very important.
  • Abysmal torpedo protection.
  • She lacks access to Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. and Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.

|Research=


|OptimalConfiguration=

|Upgrades=

The recommended upgrades for ' are as follows:


Slot 1 allows players to choose between two viable options. Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is generally recommended, but players who wish to increase the survivability of the secondary and anti-aircraft armaments may choose to mount Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 provides further options for specialization. Most players will choose to mount Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. to increase the ship's surface warfare capability. However, due to slow turret traverse, some players may mount Main Battery Modification 2 : +15% to main battery traverse speed. at the cost of a 5% slower reload. For anti-aircraft builds, players should mount AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.).

Slot 4 gives players a choice between two good options. For increased survivability, players should mount Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration.. For increased maneuverability, Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. should be mounted.

|CommanderSkills=