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Revision as of 16:59, 22 January 2021Latest revision as of 19:28, 1 March 2021
updated commander skills to reworked skills
Line 64:Line 64:
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?''{{#var:ship_name}}'', like the ships before her, can somewhat afford to have a rather unique skill tree build. Skills such as [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] and [[Ship:Commander#Demolition_Expert|Demolition Expert]] are completely irrelevant for her, so points that would normally be allocated to those skills on other cruisers can be spent elsewhere. That being said, the remainder of the build is mostly standard for a cruiser, with the only notable skill of importance being [[Ship:Commander#Expert_Loader|Expert Loader]], as efficient shell-type switching is one of the key aspects of her game play, and [[Ship:Commander#Radio_Location|Radio Position Finding]], which gives her an idea of which direction torpedoes are most likely coming from and some utility in hunting down destroyers, which with her powerful SAP and heavy broadside, can oneshot most full hp DDs. If possible, captains should put unique commander Luigi Sansonetti onto ''{{#var:ship_name}}'', as he gives many benefits from an improved [[Ship:Commander#Expert_Loader|Expert Loader]] skill similar to the one found on the US special captains, to talents that increase the range from her stock 17.1km to 18.5km after sinking an enemy and a 15% decrease in reload speed after earning the Confederate achievement. 
?{{Commander Skills 2+{{Commander Skills 3 CR
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 3 <!-- Priority Target -->+| rating11 = 1 <!-- Grease the Gears -->
?| rating12 = 1 <!-- Preventive Maint -->+| rating12 = <!-- Swift Fish -->
?| rating13 = 3 <!-- Expert Loader -->+| rating13 = <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = 3 <!-- Gun Feeder -->
?| rating15 = <!-- Direction Center for Fighters -->+| rating15 = 2 <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = <!-- Last Stand -->
?| rating17 = 1 <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
?| rating21 = 1 <!-- High Alert -->+| rating21 = <!-- Pyrotechnician -->
?| rating22 = 2 <!-- Jack of All Trades -->+| rating22 = <!-- Fill the Tubes -->
?| rating23 = 2 <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating24 = 2 <!-- Eye in the Sky -->
?| rating25 = 1 <!-- Smoke Screen Expert -->+| rating25 = 2 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = <!-- Expert AA Marksman -->
?| rating27 = 2 <!-- Adrenaline Rush -->+
?| rating28 = 1 <!-- Last Stand -->+
?| rating31 = 1 <!-- Basics of Survivability -->+| rating31 = 2 <!-- Heavy HE and SAP Shells -->
?| rating32 = 1 <!-- Survivability Expert-->+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| rating33 = <!-- Torpedo Armament Expertise-->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = <!-- Heavy AP Shells -->
?| rating35 = 1 <!-- Basic Firing Training -->+| rating35 = 3 <!-- Superintendent -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = 2 <!-- Survivability Expert -->
?| rating37 = 0 <!-- Demolition Expert - not with SAP -->+
?| rating38 = 2 <!-- Vigilance -->+
?| rating41 = 0 <!-- Manual Fire Control for Secondary Armament - game client says no -->+| rating41 = 1 <!-- Top Grade Gunner -->
?| rating42 = 1 <!-- Fire Prevention -->+| rating42 = <!-- Outnumbered -->
?| rating43 = 0 <!-- Inertia Fuse for HE Shells - not with SAP -->+| rating43 = <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = <!-- Inertial Fuse for HE Shells -->
?| rating45 = 1 <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = <!-- AA Gunner -->
?| rating47 = 2 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 ''{{#var:ship_name}}'' can equip the following consumables: ''{{#var:ship_name}}'' can equip the following consumables:

Latest revision as of 19:28, 1 March 2021

Cruiser | Italy | Tier X
Tech Tree Position
Research price238000 exp
Purchase price19,900,000 Credits
Hit Points51,800 
Main Battery
203 mm/55 model 19345 х 3 pcs.
Rate of Fire2.86 shots/min.
Reload Time21 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range17.13 km.
Maximum Dispersion151 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell203 mm proiettili AP 1924 mod.2 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity910 m./s.
AP Shell Weight125.3 kg.
Maximum SAP Shell Damage5,200 
Initial SAP Shell Velocity950 m./s.
Secondary Armament #1
90 mm/50 OTO 193912 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell90 mm proiettili HE 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity860 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm tubo lanciasiluri2 х 3 pcs.
Rate of Fire0.85 shots/min.
Reload Time71 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 N 
Maximum Damage13,900 
Torpedo Speed56 knot
Torpedo Range13.5 km.
AA Defense
90 mm/50 OTO 193912 х 2 pcs.
. . . Average Damage per Second162 
. . . Firing Range3.99 km.
65 mm/64 model 19398 х 2 pcs.
. . . Average Damage per Second97.6 
. . . Firing Range3.69 km.
37 mm/54 Breda 193910 х 4 pcs.
. . . Average Damage per Second191 
. . . Firing Range3.51 km.
Maximum Speed36.6 knot
Turning Circle Radius760 m.
Rudder Shift Time13.6 sec.
Surface Detectability Range15.74 km.
Air Detectability Range9.92 km.
Battle Levels

Venezia — Italian Tier X cruiser.

The project of a heavy cruiser with fifteen main battery guns and a high speed. The ship embodied the achievements of Italian shipbuilding of the early 1940's.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
( Credits)
203 mm/55 model 19342.925.711514,800 02,000,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
Venezia51,80061655128/12/1020 02,900,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
( Credits)
533 mm Si 270 N0.8717.213,9005613.5 01,600,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
( Credits)
SDT 10 mod.1017.1 01,800,000
Engine Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 240,000 hp36.6 01,600,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion


Venezia sits atop the Italian Heavy Cruiser tree as the pinnacle of the gameplay style developed throughout the line. She feature an extra three barrels over Brindisi before her and significantly improved armor (unique penetration angles for her SAP shells were nerfed first, then removed totally). Captains who have made it to the end of the Italian Cruiser line will find Venezia to be an upgrade over previous ships in the line.

The gameplay of Venezia very much revolves around her offensive abilities. With the improved autobounce angles on Italian SAP shells(then removed), seeing damage numbers as high as 12-15,000 on angled cruisers and some battleships is quite common, and against lightly armored ships, numbers as high as 20,000 are completely possible(not anymore, they removed improved angles for SAP shells). Bear in mind that due to the massive alpha strike that Venezia offers, you may saturate areas of the target much faster than using her HE slinging counterparts. This can be dealt with by alternating between the different sections of the target ship. Captains shouldn't discredit her AP shells either; while lacking in penetration, a flat broadside of an enemy cruiser will always be susceptible to the monstrous weight of Venezia's broadside firepower.

Given the nature of high-tier armor schemes (namely the "all-or-nothing" scheme), the SAP shells actually end up performing quite a bit better against battleships than they would at lower tiers. Battleships with extensive 32 mm plating will take massive damage from SAP; German and Russian battleships, however, require more precise aim due to their better armored extremities. When facing the Tier VIII-X battleships of either nation, captains should either aim for the superstructure and high on bow/stern sections, or simply switch to AP if the enemy present flat enough side. While her 15-gun broadside is certainly impressive, her second forward-facing turret has rather poor forward angles. Captains should be wary of trying to use all three forward turrets in engagements where enemy AP is of concern.

Venezia also features some very noticeable improvements to her armor. Unlike previous ships in the line, Venezia features an internal belt and spaced armor, much like that of Henri IV. Her citadel deck is also quite a bit thicker, and her upper deck is increased from the 25 mm of Amalfi and Brindisi to a unified 30 mm over her mid-section. Her aft and stern deck and side plating remain 25 mm, but Venezia features an extended belt armor of 40 mm all the way to her bow and most of the stern. Unlike the 50 mm sections of the two previous ships, Venezia's lower-thickness plate actually extends above the waterline enough to make brawling a possibility. Venezia also enjoys a small increase to her torpedo protection compared to previous vessels.

Captains should take advantage of her increased survival and smoke to make riskier hit-and-run attacks against unsuspecting enemies. Her high speed allows her to rapidly adjust position to make better use of her SAP or to put a well-placed AP salvo into an enemy broadside. In a pinch, her above-average armor and torpedoes can even allow her to brawl enemy battleships, though this certainly isn't an ideal scenario.

By the time most captains reach Venezia, they should be somewhat aware of the differences in the playstyle of Italian cruisers to that of cruisers of other nations. Anyone who enjoyed the previous ships, or where on the fence about the SAP shells, should be pleased with the improvements of Venezia over previous ships. Play her to her strengths, and Venezia can make a huge difference in the outcome of a battle.


  • With fifteen (15) 203mm guns, Venezia's broadside can be devastating
  • Excellent ballistics, high shell velocity and flat arcs on both SAP and AP
  • Incredible handling for a vessel of this size, with great turning radius and blazing-fast speed
  • The Exhaust Smoke Generator (Generates a smoke screen that allows the ship to remain undetected at full speed.) allows to quickly disengage while maintaining full speed
  • Good continuous damage output on her anti-aircraft guns
  • Extended above the waterline belt reaches the tip of the bow and is 40mm thick
  • Armed with torpedoes with long range and low detectability
  • Very good turret angles for a ship with 5 turrets


  • Poor concealment
  • Horrible smoke firing penalty
  • Very poor reload speed for a heavy cruiser
  • The placement of her turrets allows only 2 of her 5 turrets to be available when bow-in
  • Poorly armored turrets can be disabled/destroyed often
  • Anti-aircraft armament has a poor range of only 5.2 kilometers
  • SAP shells lose a lot of effectiveness if they cannot penetrate or hit saturated areas
  • Lacks utility tools such as Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.)


As a Tier X ship, Venezia has no modules to research.

Optimal Configuration


The recommended upgrades for Venezia are as follows:

Commander Skills


Venezia can equip the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Venezia with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Gallery

Ships of Italy
Destroyers  VI LeoneDoubloons • IX Paolo EmilioDoubloons 
Cruisers  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
Battleships  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • X Cristoforo Colombo 
Aircraft Carriers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII Tone • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII Weimar • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • X Henri IV • X ColbertDoubloons 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59 • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons

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