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Vermont

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 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
 +
 +As the capstone of the American standard battleship line, Tier X ''{{#var:ship_name}}'' exemplifies many traits from its predecessor [[Minnesota]]. Captains familiar with the [[Minnesota]] will recognize {{#var:ship_name}}’s slow speed, long shell reload, and large salvo weight. However, much like the upgrade from [[Kansas]] to [[Minnesota]], {{#var:ship_name}} is a considerable upgrade upon her predecessor in the area of both main battery firepower and armor.
 +
 +<h4>Attributes</h4>
 +
 +While {{#var:ship_name}} has the standard 32mm bow and stern plating and the 38mm midsection plating commonly found on high tier Standard battleships, her deck armor has been upgraded to 51mm. However, unlike the underwater citadel of her predecessors, her citadel protrudes above the water. Thus, captains will observe that as compared to [[Minnesota]], {{#var:ship_name}} is more resilient towards H.E shells but more vulnerable to large caliber A.P shells. To protect her from incoming torpedos, {{#var:ship_name}} has a great torpedo belt, capable of reducing damage from torpedoes by 40%.
 +
 +{{#var:ship_name}} possesses 12 guns in four triple turrets. These guns have a caliber of 457mm, allowing them to overmatch 30mm of armor plating commonly found on Tier X cruisers. As such, these guns are particularly deadly against cruisers as they have the potential to severely cripple them if aimed correctly. In addition, her A.P shells have excellent penetration, being able to citadel enemy battleships even at long range.
 +
 +While {{#var:ship_name}} possesses the second highest broadside alpha strike potential, she has the longest reload out of all Tier X battleships at 40 seconds. Patience and target selection are the key to success with {{#var:ship_name}}; It is often beneficial for captains to hold their fire for more appealing targets rather than always firing off reload. One other common strategy is to shoot 2 guns every 20 seconds rather than 4 every 40 seconds in order to make it more difficult for enemy ships to dodge her fire.
 +
 +{{#var:ship_name}}’s secondary battery consists of 8 dual 127mm cannons which reload in 6 seconds. Their accuracy is average for a Tier X battleship, but the H.E penetration and firing range are both poor. For this reason, a secondary build is not advisable.
 +
 +{{#var:ship_name}}’s surface detectability range is average for a Tier X battleship. However, she is by far the slowest battleship at her tier, with a maximum speed of 23 knots. This makes it difficult for her to disengage from unfavorable engagements. Conversely, it gives the captain time to assess the situation before becoming committed. Captains can use this time to be extra careful and plan their route in advance so as not to be caught in bad positions during the course of the battle.
 +
 +The anti-aircraft suite of {{#var:ship_name}} can be characterized as mediocre in all respects, having a range of 5.8km, 6 flak, and a mid range dps of 534. However, she gets access to Defensive AA fire, which will give enemy carriers second thoughts about striking her.
 +With a rudder shift of 19.1 seconds and a turning circle of 850 meters, {{#var:ship_name}} is one of the most maneuverable Tier X battleships. She can use this maneuverability to make up for her exposed citadel by dodging incoming battleship salvos.
 +
 +<h4>Game Play</h4>
 +
 +{{#var:ship_name}} can be best described as a ship of extremes. On one hand, she has arguably the most lethal main battery guns at Tier X. On the other hand, she is the slowest tier X battleship by a large margin. Therefore, she favors a central battleship playstyle. This position gives her the ability to create crossfires with friendly battleships on the flanks. While other battleships may be able to rotate from their initial flank to the other during the mid game, {{#var:ship_name}} is not fast enough to do so; positioning centrally gives her a head start to move to whichever flank she will have more impact in during the late game.
 +
 +{{#var:ship_name}} is a challenging battleship to play, and inexperienced battleship captains will have difficulties with her due to the fact that positioning mistakes are punished particularly hard. Once caught in a bad position, it is difficult to disengage and will often result in death. She really shines in the hands of an experienced captain who is able to draw out the full potential from her strengths while compensating for her weaknesses.
 +
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Twelve 18 inch guns (457mm), the second heaviest broadside in the game
?* +* Great main battery dispersion, which can be improved further with Artillery Plotting Room Modification 2
?* +* Above average A.P penetration, on par with Tier X [[Yamato]]
?* +* 51mm central deck armor, enough to shatter low caliber H.E shells
 +* 38mm covers the midsection of the hull allowing her to bounce AP shells when angled
 +* Large HP pool
 +* Above average torpedo protection
 +* Tight turning circle
 +* Access to Defensive AA Fire
 + 
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Slow shell velocity
?* +* Prone to taking large chunks of damage even when angled due to large freeboard
?* +* Glacial main battery reload time of 40 seconds.
?* +* Slowest tier 10 battleship in the game, with a base speed of 23 knots
 +* Raised citadel, vulnerable while broadside
 + 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
?|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->+|Upgrades=<!-- write text about best upgrades below -->
 + 
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}
 +* '''Slot 2''': {{Damage Control System Modification 1}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}}
 +* '''Slot 4''': {{Damage Control System Modification 2}}
 +* '''Slot 5''': {{Concealment System Modification 1}}
 +* '''Slot 6''': {{Artillery Plotting Room Modification 2}}
 + 
 + 
 +'''Slot 6''' Gives players two different options. The recommended option is {{Artillery Plotting Room Modification 2}} to have more accurate main battery guns. However, for captains that would rather have a quicker reload (to compensate for the 40 seconds base reload), they should use {{Main Battery Modification 3}}.
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows: 
?* '''Slot 1''':  
?* '''Slot 2''':  
?* '''Slot 3''':  
?* '''Slot 4''':  
?* '''Slot 5''':  
?* '''Slot 6''':  
?--> 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +
 +{{Commander Skills 3 BB
 +| rating11 = <!-- Gun Feeder -->
 +| rating12 = <!-- Pyrotechnician -->
 +| rating13 = 2 <!-- Consumables Specialist -->
 +| rating14 = <!-- Emergency Repair Specialist -->
 +| rating15 = <!-- Incoming Fire Alert -->
 +| rating16 = 2 <!-- Preventive Maintenance -->
 +
 +| rating21 = <!-- Grease the Gears -->
 +| rating22 = <!-- Inertial Fuse for HE Shells -->
 +| rating23 = <!-- Consumables Enhancements -->
 +| rating24 = <!-- Vigilance -->
 +| rating25 = <!-- Priority Target -->
 +| rating26 = 2 <!-- AA Gunner -->
 +
 +| rating31 = <!-- Super-Heavy AP Shells -->
 +| rating32 = <!-- Long-Range Secondary Battery Shells -->
 +| rating33 = 2 <!-- Adrenaline Rush -->
 +| rating34 = 2 <!-- Basics of Survivability -->
 +| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
 +| rating36 = 2 <!-- Expert AA Marksman -->
 +
 +| rating41 = <!-- Dead Eye -->
 +| rating42 = <!-- Improved Secondary Battery Aiming -->
 +| rating43 = <!-- Close Quarters Combat -->
 +| rating44 = 2 <!-- Emergency Repair Expert -->
 +| rating45 = <!-- Concealment Expert -->
 +| rating46 = 2 <!-- Fire Prevention Expert -->
 +}}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
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 |History=<!-- write text below --> |History=<!-- write text below -->
 +The Vermont appears to be inspired by the famous Tillman "maximum battleship" design studies prepared 1916-17 by Senator Tillman. Vermont closely resembles something that's a cross between Tillman IV-1 and Tillman I. However she carries fewer guns than either design. Tillman IV-1 carried thirteen 18 inch guns and Tillman I carried twelve 16 inch guns. Her armor scheme, however, is exactly the same as the Tillman IV-1 as is her triple funnel layout which was distinct to IV-1. However, Vermont is actually slower by at least two knots than the designs she's based on, Tillman IV-1 (25.2 knots) Tillman I (26.5 knots).
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 + <references />
 +
 +{{WoWS Ship Changelog Insert|1=
 +
 +*Available for testing by supertesters in the game starting from Update 0.9.7.
 +*Introduced into the game as a researchable ship in Update 0.9.11.
 +*Update 0.10.0:
 +**Fixed an error that caused the anti-torpedo bulges to not go over her ends.
 +**The firing range of the secondary battery was increased to 7.3 km.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 23:40, 16 September 2021

Vermont
Vermont_wows_main.jpg
Battleship | U.S.A. | Tier X
Tech Tree Position
Minnesota
Arrow_down.png
Vermont_icon_small.png
General
Research price255000 exp
Purchase price20,700,000 Credits
Hit Points102,800 
Main Battery
457 mm/45 Mk.A in a turret4 х 3 pcs.
Rate of Fire1.5 shots/min.
Reload Time40 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range24.5 km.
Maximum Dispersion305 m.
HE Shell457 mm HE Type B 
Maximum HE Shell Damage6,450 
Chance of Fire on Target Caused by HE Shell43 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight1230 kg.
AP Shell457 mm AP Type B 
Maximum AP Shell Damage15,750 
Initial AP Shell Velocity732 m./s.
AP Shell Weight1746 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs.
Firing Range7.3 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs.
. . . Average Damage per Second120.8 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.2 mount21 х 4 pcs.
. . . Average Damage per Second333.9 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount36 х 2 pcs.
. . . Average Damage per Second219.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed23 knot
Turning Circle Radius850 m.
Rudder Shift Time19.1 sec.
Concealment
Surface Detectability Range15.54 km.
Air Detectability Range13.59 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASB110_Vermont.png
20,700,000

Vermont — American Tier X battleship.

During World War I, in the midst of the dreadnought arms race, designers were given complete carte blanche. Seven battleship designs were proposed with maximum capabilities and performance. There was only one restriction—the battleships had to be able to pass through the Panama Canal. The initial design was more conservative compared to the others. The battleship carried twelve large-caliber guns placed in four turrets, was reasonably fast, and had very strong armor.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
457 mm/45 Mk.A in a turret1.5453056,4504315,750 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Vermont102,800195084836/21/8 03,000,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 10 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 65,000 hp23 02,000,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

As the capstone of the American standard battleship line, Tier X Vermont exemplifies many traits from its predecessor Minnesota. Captains familiar with the Minnesota will recognize Vermont’s slow speed, long shell reload, and large salvo weight. However, much like the upgrade from Kansas to Minnesota, Vermont is a considerable upgrade upon her predecessor in the area of both main battery firepower and armor.

Attributes

While Vermont has the standard 32mm bow and stern plating and the 38mm midsection plating commonly found on high tier Standard battleships, her deck armor has been upgraded to 51mm. However, unlike the underwater citadel of her predecessors, her citadel protrudes above the water. Thus, captains will observe that as compared to Minnesota, Vermont is more resilient towards H.E shells but more vulnerable to large caliber A.P shells. To protect her from incoming torpedos, Vermont has a great torpedo belt, capable of reducing damage from torpedoes by 40%.

Vermont possesses 12 guns in four triple turrets. These guns have a caliber of 457mm, allowing them to overmatch 30mm of armor plating commonly found on Tier X cruisers. As such, these guns are particularly deadly against cruisers as they have the potential to severely cripple them if aimed correctly. In addition, her A.P shells have excellent penetration, being able to citadel enemy battleships even at long range.

While Vermont possesses the second highest broadside alpha strike potential, she has the longest reload out of all Tier X battleships at 40 seconds. Patience and target selection are the key to success with Vermont; It is often beneficial for captains to hold their fire for more appealing targets rather than always firing off reload. One other common strategy is to shoot 2 guns every 20 seconds rather than 4 every 40 seconds in order to make it more difficult for enemy ships to dodge her fire.

Vermont’s secondary battery consists of 8 dual 127mm cannons which reload in 6 seconds. Their accuracy is average for a Tier X battleship, but the H.E penetration and firing range are both poor. For this reason, a secondary build is not advisable.

Vermont’s surface detectability range is average for a Tier X battleship. However, she is by far the slowest battleship at her tier, with a maximum speed of 23 knots. This makes it difficult for her to disengage from unfavorable engagements. Conversely, it gives the captain time to assess the situation before becoming committed. Captains can use this time to be extra careful and plan their route in advance so as not to be caught in bad positions during the course of the battle.

The anti-aircraft suite of Vermont can be characterized as mediocre in all respects, having a range of 5.8km, 6 flak, and a mid range dps of 534. However, she gets access to Defensive AA fire, which will give enemy carriers second thoughts about striking her. With a rudder shift of 19.1 seconds and a turning circle of 850 meters, Vermont is one of the most maneuverable Tier X battleships. She can use this maneuverability to make up for her exposed citadel by dodging incoming battleship salvos.

Game Play

Vermont can be best described as a ship of extremes. On one hand, she has arguably the most lethal main battery guns at Tier X. On the other hand, she is the slowest tier X battleship by a large margin. Therefore, she favors a central battleship playstyle. This position gives her the ability to create crossfires with friendly battleships on the flanks. While other battleships may be able to rotate from their initial flank to the other during the mid game, Vermont is not fast enough to do so; positioning centrally gives her a head start to move to whichever flank she will have more impact in during the late game.

Vermont is a challenging battleship to play, and inexperienced battleship captains will have difficulties with her due to the fact that positioning mistakes are punished particularly hard. Once caught in a bad position, it is difficult to disengage and will often result in death. She really shines in the hands of an experienced captain who is able to draw out the full potential from her strengths while compensating for her weaknesses.

Pros:

  • Twelve 18 inch guns (457mm), the second heaviest broadside in the game
  • Great main battery dispersion, which can be improved further with Artillery Plotting Room Modification 2
  • Above average A.P penetration, on par with Tier X Yamato
  • 51mm central deck armor, enough to shatter low caliber H.E shells
  • 38mm covers the midsection of the hull allowing her to bounce AP shells when angled
  • Large HP pool
  • Above average torpedo protection
  • Tight turning circle
  • Access to Defensive AA Fire

Cons:

  • Slow shell velocity
  • Prone to taking large chunks of damage even when angled due to large freeboard
  • Glacial main battery reload time of 40 seconds.
  • Slowest tier 10 battleship in the game, with a base speed of 23 knots
  • Raised citadel, vulnerable while broadside

Optimal Configuration

Upgrades

The recommended upgrades for Vermont are as follows:


Slot 6 Gives players two different options. The recommended option is Artillery Plotting Room Modification 2 : -11% main battery dispersion. to have more accurate main battery guns. However, for captains that would rather have a quicker reload (to compensate for the 40 seconds base reload), they should use Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed..

Commander Skills

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.7.
  • Introduced into the game as a researchable ship in Update 0.9.11.
  • Update 0.10.0:
    • Fixed an error that caused the anti-torpedo bulges to not go over her ends.
    • The firing range of the secondary battery was increased to 7.3 km.

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U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons