Viribus Unitis
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Revision as of 06:35, 30 June 2022
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[[Ship:|]] — N/A special premium Tier N/A.
The lead ship of the sole series of the Austro-Hungarian Navy dreadnoughts. By applying a rather heavy arrangement, the designers were able to create a well-armored battleship of a relatively small size, with powerful weapons consisting of twelve 305 mm main battery guns.
' was first released for sale on 3 October, 2019
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
' is the first Austro-Hungarian ship to enter World of Warships and currently sits at Tier V of the European tree as a premium ship, making her also the first European battleship to enter the game.
One of s strengths can be found in her main armament. With twelve main guns distributed in four triple turrets she can throw a large volume of shells towards her target while her reload is on a reasonable level, giving her a very good shell output over time. The main shell type as for most other battleships should be AP, as the fire chance and Alpha Damage of 's' HE shells are not particularly noteworthy. However, there are also downsides to 's' armament. To begin with, the turret rotation is fairly slow meaning that captains should plan in advance which side to fire at. Furthermore it should be noted that the firing angles of the main guns are akin to Großer Kurfürst, resulting in a high risk being taken whenever one wishes to unleash a full broadside. Lastly, the main battery range is the lowest of any Tier V battleship except Pyotr Velikiy. The secondary armament is lacking in both hitting power and range and should thus not be considered when outfitting '. Instead, focus should be laid on improving the main battery as much as possible with Aiming Systems Modification 1.
Being a ship from the era of dreadnoughts, '' boasts a lot of distributed armor. The casemate is armored with 180mm sides making them immune to any HE shells and a lot of small and medium caliber AP, while the 30mm midship decks ensures good HE resilience there. A 150mm strong extension of the main belt covers large areas of the bow, resulting in a great difficulty for incoming shells to hit the citadel through the bow of '. A turtleback ensures a good resistance of the citadel against shells coming through the belt armor, and if a shell does manage to explode within s citadel her Repair Party allows her to recover 33% of the damage taken instead of only 10%. These advantages do come at a price however. ' has by far the lowest hitpool of any Tier V battleship, even being below numerous Tier IV and Tier III ships. What this means is that even normal penetrations can result in the loss of a large percentage of the hitpool. The lower percentage of casemate damage being healed by her Repair Party further amplify this problem, making ' exceptionally vulnerable against overmatching shells. For this reason it is heavily recommended to invest into captain skills such as Basics of Survivability and Fire Prevention.
The maneuverability of ' is a mixed bag. Her top speed is at the bottom of Tier V battleships, however her turning characteristics are very good. A quick responding rudder and the smallest turning circle of any battleship in her MM spread allow for fast changes of direction, which do come in handy when considering the turret traverse angles of the main battery.
's' greatest weakness lies in her vulnerability against aircraft. Lacking any sort of meaningful AA defense her only hope is to dodge the dropped ordnance or to stick close to teammates with better AA defenses.
Finally ' also has the best concealment of any battleship at her tier. Getting as low as 10.9km when fully upgraded this gives ' an edge when facing off against other battleships.
The way ' should be played is by prioritizing cruisers over other targets. Trying to stick to allies for protection against aircraft and to have them act as shields against returning fire is heavily recommended. Open duels against other battleships should be avoided whenever possible due to the vulnerability of ' against large caliber AP shells. In particular when facing Tier VII ships ' will have to be very careful with her movements.Pros:
- Heavy broadside of twelve guns is potentially devastating
- Very good accuracy for a Tier 5 battleship
- Good armor, comparable to other WW1-era dreadnoughts
- Good rudder shift time and very tight turn radius
- Heavy secondary armament with good damage and fire chance
- Excellent concealment
Cons:
- Bad main battery firing angles
- Second shortest main battery range among Tier 5 battleships
- Secondary armament is painfully short ranged
- Smallest healthpool in tier/class
- Poor speed of only 20.5 knots
- Defenseless against plane attacks
LittleWhiteMouse's Premium Ship Review: ' from the NA forums
Research
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1 will help reduce the likelihood of one of the main battery turrets becoming disabled.
- Slot 2: Damage Control System Modification 1 reduces the chance of flooding or fire on the ship.
- Slot 3: Aiming Systems Modification 1 decreases the dispersion of the main battery shells.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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2 |
★★ |
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★★ |
★★ |
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3 |
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★★ |
★★ |
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4 |
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★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
' equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Camouflage
As a premium ship, this ship comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.7.12.
- Update 0.8.0.2:
- Sigma decreased from 1.8 to 1.65.
- The parameters of the "Repair Party" consumable were changed:
- Casemate (non-citadel) damage recovery reduced from 50% to 40%.
- HP recovery after taking damage to the citadel increased from 10% to 33%.
- First available for purchase in the Premium Store in Update 0.8.8.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4.3 km.
Destroyers | |
Cruisers | |
Battleships | |
Aircraft Carriers |
Japan | |
U.K. | |
France | |
U.S.S.R. | |
U.S.A. | |
Germany | |
Pan-Asia | |
Spain | |
Europe | |
Netherlands | |
Italy | |
Commonwealth | |
Pan-America |