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Viribus Unitis

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Revision as of 03:24, 2 October 2019
Commander Skills 2
Revision as of 18:04, 3 October 2019
added Performance section
Line 16:Line 16:
 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
 +''{{#var:ship_name}}'' is the first Austro-Hungarian ship to enter World of Warships and currently sits at Tier V of the European tree as a premium ship, making her also the first European battleship to enter the game.
 +
 +One of ''{{#var:ship_name}}'s'' strengths can be found in her main armament. With twelve main guns distributed in four triple turrets she can throw a large volume of shells towards her target while her reload is on a reasonable level, giving her a very good shell output over time. The main shell type as for most other battleships should be AP, as the fire chance and Alpha Damage of ''{{#var:ship_name}}''s' HE shells are not particularly noteworthy.
 +However, there are also downsides to ''{{#var:ship_name}}''s' armament. To begin with, the turret rotation is fairly slow meaning that captains should plan in advance which side to fire at. Furthermore it should be noted that the firing angles of the main guns are akin to ''[[Großer Kurfürst]]'', resulting in a high risk being taken whenever one wishes to unleash a full broadside. Lastly, the main battery range is the lowest of any Tier V battleship except ''[[Pyotr Velikiy]]''.
 +The secondary armament is lacking in both hitting power and range and should thus not be considered when outfitting ''{{#var:ship_name}}''. Instead, focus should be laid on improving the main battery as much as possible with [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]].
 +
 +Being a ship from the era of dreadnoughts, ''{{#var:ship_name}}'' boasts a lot of distributed armor. The casemate is armored with 180mm sides making them immune to any HE shells and a lot of small and medium caliber AP, while the 30mm midship decks ensures good HE resilience there. A 150mm strong extension of the main belt covers large areas of the bow, resulting in a great difficulty for incoming shells to hit the citadel through the bow of ''{{#var:ship_name}}''. A turtleback ensures a good resistance of the citadel against shells coming through the belt armor, and if a shell does manage to explode within ''{{#var:ship_name}}'''s citadel her [[Repair Party]] allows her to recover 33% of the damage taken instead of only 10%.
 +These advantages do come at a price however. ''{{#var:ship_name}}'' has by far the lowest hitpool of any Tier V battleship, even being below numerous Tier IV and Tier III ships. What this means is that even normal penetrations can result in the loss of a large percentage of the hitpool. The lower percentage of casemate damage being healed by her [[Repair Party]] further amplify this problem, making ''{{#var:ship_name}}'' exceptionally vulnerable against overmatching shells.
 +For this reason it is heavily recommended to invest into captain skills such as Basics of Survivability and Fire Prevention.
 +
 +The maneuverability of ''{{#var:ship_name}}'' is a mixed bag. Her top speed is at the bottom of Tier V battleships, however her turning characteristics are very good. A quick responding rudder and the smallest turning circle of any battleship in her MM spread allow for fast changes of direction, which do come in handy when considering the turret traverse angles of the main battery.
 +
 +''{{#var:ship_name}}''s' greatest weakness lies in her vulnerability against aircraft. Lacking any sort of meaningful AA defense her only hope is to dodge the dropped ordnance or to stick close to teammates with better AA defenses.
 +
 +Finally ''{{#var:ship_name}}'' also has the best concealment of any battleship at her tier. Getting as low as 10.9km when fully upgraded this gives ''{{#var:ship_name}}'' an edge when facing off against other battleships.
 +
 +The way ''{{#var:ship_name}}'' should be played is by prioritizing cruisers over other targets. Trying to stick to allies for protection against aircraft and to have them act as shields against returning fire is heavily recommended. Open duels against other battleships should be avoided whenever possible due to the vulnerability of ''{{#var:ship_name}}'' against large caliber AP shells. In particular when facxing Tier VII ships ''{{#var:ship_name}}'' will have to be very careful with her movements.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->

Revision as of 18:04, 3 October 2019

Viribus Unitis
Viribus_Unitis_wows_main.jpg
Battleship | Europe | Tier V
Tech Tree Position
Viribus_Unitis_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points35,700 
Main Battery
305 mm/45 Skoda K104 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range16 km.
Maximum Dispersion222 m.
HE Shell305 mm HE L4,0 
Maximum HE Shell Damage4,200 
Chance of Fire on Target Caused by HE Shell23 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight450 kg.
AP Shell305 mm APC L3,4 4crh 
Maximum AP Shell Damage8,500 
Initial AP Shell Velocity800 m./s.
AP Shell Weight450 kg.
Secondary Armament #1
150 mm/50 Skoda K1012 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell150 mm HE 100 lb 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity880 m./s.
Chance of Fire on Target Caused by HE Shel11 %
AA Defense
70 mm/50 Skoda K104 х 1 pcs.
. . . Average Damage per Second8.8 
. . . Firing Rangekm.
Maneuverability
Maximum Speed20.5 knot
Turning Circle Radius530 m.
Rudder Shift Time11.5 sec.
Concealment
Surface Detectability Range12.5 km.
Air Detectability Range6.82 km.
Battle Levels
12345678910
Wows_anno_flag_europe.png
V
Ship_PWSB504_Viribus_Unitis.png
promo

Viribus Unitis — European promo premium Tier V battleship.

The lead ship of the sole series of the Austro-Hungarian Navy dreadnoughts. By applying a rather heavy arrangement, the designers were able to create a well-armored battleship of a relatively small size, with powerful weapons consisting of twelve 305 mm main battery guns.

Modules

link=Ship: Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
305 mm/45 Skoda K102452224,200238,500 00
link=Ship: Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Viribus Unitis35,7001328041240 00
link=Ship: Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
FKS Typ 4 Mod. 1016 00
link=Ship: Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 27,000 hp20.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1

Player Opinion

Performance

Viribus Unitis is the first Austro-Hungarian ship to enter World of Warships and currently sits at Tier V of the European tree as a premium ship, making her also the first European battleship to enter the game.

One of Viribus Unitis's strengths can be found in her main armament. With twelve main guns distributed in four triple turrets she can throw a large volume of shells towards her target while her reload is on a reasonable level, giving her a very good shell output over time. The main shell type as for most other battleships should be AP, as the fire chance and Alpha Damage of Viribus Unitiss' HE shells are not particularly noteworthy. However, there are also downsides to Viribus Unitiss' armament. To begin with, the turret rotation is fairly slow meaning that captains should plan in advance which side to fire at. Furthermore it should be noted that the firing angles of the main guns are akin to Großer Kurfürst, resulting in a high risk being taken whenever one wishes to unleash a full broadside. Lastly, the main battery range is the lowest of any Tier V battleship except Pyotr Velikiy. The secondary armament is lacking in both hitting power and range and should thus not be considered when outfitting Viribus Unitis. Instead, focus should be laid on improving the main battery as much as possible with Aiming Systems Modification 1.

Being a ship from the era of dreadnoughts, Viribus Unitis boasts a lot of distributed armor. The casemate is armored with 180mm sides making them immune to any HE shells and a lot of small and medium caliber AP, while the 30mm midship decks ensures good HE resilience there. A 150mm strong extension of the main belt covers large areas of the bow, resulting in a great difficulty for incoming shells to hit the citadel through the bow of Viribus Unitis. A turtleback ensures a good resistance of the citadel against shells coming through the belt armor, and if a shell does manage to explode within Viribus Unitis's citadel her Repair Party allows her to recover 33% of the damage taken instead of only 10%. These advantages do come at a price however. Viribus Unitis has by far the lowest hitpool of any Tier V battleship, even being below numerous Tier IV and Tier III ships. What this means is that even normal penetrations can result in the loss of a large percentage of the hitpool. The lower percentage of casemate damage being healed by her Repair Party further amplify this problem, making Viribus Unitis exceptionally vulnerable against overmatching shells. For this reason it is heavily recommended to invest into captain skills such as Basics of Survivability and Fire Prevention.

The maneuverability of Viribus Unitis is a mixed bag. Her top speed is at the bottom of Tier V battleships, however her turning characteristics are very good. A quick responding rudder and the smallest turning circle of any battleship in her MM spread allow for fast changes of direction, which do come in handy when considering the turret traverse angles of the main battery.

Viribus Unitiss' greatest weakness lies in her vulnerability against aircraft. Lacking any sort of meaningful AA defense her only hope is to dodge the dropped ordnance or to stick close to teammates with better AA defenses.

Finally Viribus Unitis also has the best concealment of any battleship at her tier. Getting as low as 10.9km when fully upgraded this gives Viribus Unitis an edge when facing off against other battleships.

The way Viribus Unitis should be played is by prioritizing cruisers over other targets. Trying to stick to allies for protection against aircraft and to have them act as shields against returning fire is heavily recommended. Open duels against other battleships should be avoided whenever possible due to the vulnerability of Viribus Unitis against large caliber AP shells. In particular when facxing Tier VII ships Viribus Unitis will have to be very careful with her movements.

Pros:


    Cons:

      Optimal Configuration


      Commander Skills

      Gallery

      Historical Info

      Historical Gallery


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