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Viribus Unitis

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Latest revision as of 20:23, 26 March 2024
Changed protection level for "Ship:Viribus Unitis" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]
 
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+''{{#var:ship_name}}'' was first released for sale on 3 October, 2019
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} -->+The lead ship of the sole series of the Austro-Hungarian Navy dreadnoughts. By applying a rather heavy arrangement, the designers were able to create a well-armored battleship of a relatively small size, with powerful weapons consisting of twelve 305 mm main battery guns.
 +<!-- <br><br>{{Model3DViewer|00704bf405fa4a9d882a10df8cb6d597}}-->
  
?|Performance=<!-- write text about performance in battles below -->+|Performance={{AA Sidebar Warning Insert}}
?<!--+''{{#var:ship_name}}'' is the first Austro-Hungarian ship to enter World of Warships and currently sits at Tier V of the European tree as a premium ship, making her also the first European battleship to enter the game.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+One of ''{{#var:ship_name}}'s'' strengths can be found in her main armament. With twelve main guns distributed in four triple turrets she can throw a large volume of shells towards her target while her reload is on a reasonable level, giving her a very good shell output over time. The main shell type as for most other battleships should be AP, as the fire chance and Alpha Damage of ''{{#var:ship_name}}''s' HE shells are not particularly noteworthy.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +However, there are also downsides to ''{{#var:ship_name}}''s' armament. To begin with, the turret rotation is fairly slow meaning that captains should plan in advance which side to fire at. Furthermore it should be noted that the firing angles of the main guns are akin to ''[[Großer Kurfürst]]'', resulting in a high risk being taken whenever one wishes to unleash a full broadside. Lastly, the main battery range is the lowest of any Tier V battleship except ''[[Pyotr Velikiy]]''.
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+The secondary armament is lacking in both hitting power and range and should thus not be considered when outfitting ''{{#var:ship_name}}''. Instead, focus should be laid on improving the main battery as much as possible with [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]].
?-->+ 
 +Being a ship from the era of dreadnoughts, ''{{#var:ship_name}}'' boasts a lot of distributed armor. The casemate is armored with 180mm sides making them immune to any HE shells and a lot of small and medium caliber AP, while the 30mm midship decks ensures good HE resilience there. A 150mm strong extension of the main belt covers large areas of the bow, resulting in a great difficulty for incoming shells to hit the citadel through the bow of ''{{#var:ship_name}}''. A turtleback ensures a good resistance of the citadel against shells coming through the belt armor, and if a shell does manage to explode within ''{{#var:ship_name}}'''s citadel her [[Repair Party]] allows her to recover 33% of the damage taken instead of only 10%.
 +These advantages do come at a price however. ''{{#var:ship_name}}'' has by far the lowest hitpool of any Tier V battleship, even being below numerous Tier IV and Tier III ships. What this means is that even normal penetrations can result in the loss of a large percentage of the hitpool. The lower percentage of casemate damage being healed by her [[Repair Party]] further amplify this problem, making ''{{#var:ship_name}}'' exceptionally vulnerable against overmatching shells.
 +For this reason it is heavily recommended to invest into captain skills such as Basics of Survivability and Fire Prevention.
 + 
 +The maneuverability of ''{{#var:ship_name}}'' is a mixed bag. Her top speed is at the bottom of Tier V battleships, however her turning characteristics are very good. A quick responding rudder and the smallest turning circle of any battleship in her MM spread allow for fast changes of direction, which do come in handy when considering the turret traverse angles of the main battery.
 + 
 +''{{#var:ship_name}}''s' greatest weakness lies in her vulnerability against aircraft. Lacking any sort of meaningful AA defense her only hope is to dodge the dropped ordnance or to stick close to teammates with better AA defenses.
 + 
 +Finally ''{{#var:ship_name}}'' also has the best concealment of any battleship at her tier. Getting as low as 10.9km when fully upgraded this gives ''{{#var:ship_name}}'' an edge when facing off against other battleships.
 + 
 +The way ''{{#var:ship_name}}'' should be played is by prioritizing cruisers over other targets. Trying to stick to allies for protection against aircraft and to have them act as shields against returning fire is heavily recommended. Open duels against other battleships should be avoided whenever possible due to the vulnerability of ''{{#var:ship_name}}'' against large caliber AP shells. In particular when facing Tier VII ships ''{{#var:ship_name}}'' will have to be very careful with her movements.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Heavy broadside of twelve guns is potentially devastating
?* +* Very good accuracy for a Tier 5 battleship
?* +* Good armor, comparable to other WW1-era dreadnoughts
?* +* Good rudder shift time and very tight turn radius
 +* Heavy secondary armament with good damage and fire chance
 +* Excellent concealment
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Bad main battery firing angles
?* +* Second shortest main battery range among Tier 5 battleships
?* +* Secondary armament is painfully short ranged
?* +* Smallest healthpool in tier/class
 +* Poor speed of only 20.5 knots
 +* Defenseless against plane attacks
 +<br />
 +{{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/229886-premium-ship-review-viribus-unitis/ LittleWhiteMouse's Premium Ship Review: ''{{#var:ship_name}}''] from the NA forums'''}}
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
?* '''Main Battery:'''  
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY. 
?* '''Torpedoes:'''  
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery.  
?* '''Propulsion:'''  
?--> 
  
?<!-- FOR PREMIUM SHIPS:+As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}} will help reduce the likelihood of one of the main battery turrets becoming disabled.
?* '''Slot 2''': +* '''Slot 2''': {{Damage Control System Modification 1}} reduces the chance of flooding or fire on the ship.
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}} decreases the dispersion of the main battery shells.
?* '''Slot 4''': +
?* '''Slot 5''': +
?* '''Slot 6''': +
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. +<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. -->
  
?{{Commander Skills+{{Commander Skills 3 BB
?| Priority Target = +| rating11 = <!-- Gun Feeder -->
?| Preventative Maintenance = +| rating12 = <!-- Pyrotechnician -->
?| Expert Loader = +| rating13 = <!-- Consumables Specialist -->
?| Aircraft Servicing Expert = +| rating14 = 2 <!-- Emergency Repair Specialist -->
?| Direction Center for Catapult Aircraft = +| rating15 = <!-- Incoming Fire Alert -->
?| Dogfighting Expert = +| rating16 = <!-- Preventive Maintenance -->
?| Incoming Fire Alert = +
?| Evasive Maneuver = +
  
?| High Alert = +| rating21 = 2 <!-- Grease the Gears -->
?| Jack of All Trades = +| rating22 = <!-- Inertial Fuse for HE Shells -->
?| Expert Marksman = +| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = 2 <!-- Vigilance -->
?| Smoke Screen Expert = +| rating25 = 2 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = <!-- AA Gunner -->
?| Adrenaline Rush = +
?| Last Stand = +
  
?| Basics of Survivability = +| rating31 = <!-- Super-Heavy AP Shells -->
?| Survivability Expert = +| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| Torpedo Armament Expertise = +| rating33 = 2 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = 2 <!-- Basics of Survivability -->
?| Basic Firing Training = +| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| Superintendent = +| rating36 = <!-- Expert AA Marksman -->
?| Demolition Expert = + 
?| Vigilance = +| rating41 = <!-- Swift in Silence -->
 +| rating42 = <!-- Improved Secondary Battery Aiming -->
 +| rating43 = <!-- Close Quarters Combat -->
 +| rating44 = 2 <!-- Emergency Repair Expert -->
 +| rating45 = <!-- Concealment Expert -->
 +| rating46 = 2 <!-- Fire Prevention Expert -->
 +}}
  
?| Manual Fire Control for Secondary Armament =  
?| Fire Prevention =  
?| Inertia Fuse for HE Shells =  
?| Air Supremacy =  
?| Advanced Firing Training =  
?| Manual Fire Control for AA Armament =  
?| Radio Position Finding =  
?| Concealment Expert =  
?}}--> 
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Repair Party}}
?* {{Smoke Generator}}+
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
?|Camouflage=<!-- write text about useful camouflage below -->+|Camouflage={{Prem Ship Camo Insert|shiptier=5}}
?<!-- FOR TECH TREE SHIPS+
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
  
?Choose one and append after semicolon above: 
?Types 1 or 5 are recommended at a minimum to reduce detectibility range. 
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. 
? 
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
?--> 
? 
?<!--FOR PREMIUM SHIPS  
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  
?--> 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = <!-- +5% AA damage -->
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| India X-Ray = +| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
?| Victor Lima = +| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Hotel Yankee = +| Hotel Yankee = <!-- ram someone -->
? +
?| November Foxtrot = +
?| Sierra Mike = +
?| India Delta = +
?| Juliet Yankee Bissotwo = +
?| India Yankee = +
?| Juliet Charlie = +
  
?| Zulu = +| November Foxtrot = <!-- -5% Consumables reload -->
?| India Bravo Terrathree = +| Sierra Mike = <!-- +5% speed -->
?| Equal Speed Charlie London = +| India Delta = <!-- +20% HP from Repair Party -->
?| Zulu Hotel = +| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| Papa Papa = +| India Yankee = <!-- -20% Fire duration -->
 +| Juliet Charlie = <!-- No Detonate -->
  
?| Wyvern = +| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
?| Red Dragon = +| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
?| Dragon Flag = +}}
?| Ouroboros = +
?| Hydra = +
?| Basilisk = +
? +
?| Leviathan = +
?| Scylla = +
?}} -->+
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 +File:ViriStart.jpg
 +File:ViriRear.jpg
 +File:ViriSalvo.jpg
 +File:ViriSalvo2.jpg
 +File:ViriDodge.jpg
 +File:T512VU1050ti.jpg|Premium
  
 </gallery> </gallery>
  
 |History=<!-- write text below --> |History=<!-- write text below -->
 +
 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>''{{#var:ship_name}}'', YEAR</h2>+<h2>''{{#var:ship_name}}'', 1910</h2>
 ===Construction=== ===Construction===
?:Builder: Yard; City, Country+:Builder: Stabilimento Tecnico Triestino, Trieste, Italy
?:Laid down: DD MONTH YEAR+:Laid down: 24 July 1910
?:Launched: DD MONTH YEAR+:Launched: 24 June 1911
?:Commissioned: DD MONTH YEAR+:Commissioned: 5 December 1912
 ---- ----
 ===Specifications=== ===Specifications===
?:XX tons displacement, standard+:20,014 tons displacement, normal
?:XXm length+:21,595 tons displacement, full
?:XXm beam+:152.2m length
?:XXm draft +:27.2m beam
 +:8.9m draft (full load)
 ---- ----
 ====Machinery==== ====Machinery====
?:+:Twelve (12) Yarrow Boilers
 +:Four (4) Parsons geared steam turbines
 +:2,000 tons coal
 ---- ----
 ====Performance==== ====Performance====
?:XX knots at XX shaft horsepower+:20 knots at 27,000 shp
?:XX nm at XX knots+:4,200 nautical miles at 10 knots
 ---- ----
 ====Armor==== ====Armor====
?:Main belt: +:Main belt: 280mm
?:Upper belt: +:Upper belt: 180mm
?:Torpedo bulkhead: +:Decks: 36mm with 48mm slopes
?:Decks: +:Bulkheads: 130mm
?:Bulkheads: +:Barbettes: 280mm
?:Barbettes and Turrets: +:Turrets: 200mm
?:Conning tower: +:Conning tower: 280-250mm
 ---- ----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:+:Twelve (4x3) 30.5cm G. L/45 K10
 =====Secondary===== =====Secondary=====
?:+:Tweleve (12x1) 15cm G. L/50 K10
?=====Anti-aircraft=====+:Eighteen (18x1) 7cm G. L/50 K10
?:+
 =====Torpedoes===== =====Torpedoes=====
?:+:Four (4) 533mm torpedo tubes
 ---- ----
?====Aircraft====+=====Complement=====
?=====Total=====+:1,087
?:+}}
?=====Fighters=====+</div>
?:+
?===== Bombers=====+
?:+
?}}</div>+
 [[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]] [[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]]
  
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 During World War I, ''Viribus Unitis'' took part in the flight of the German warships SMS ''Goeben'' and ''Breslau''. In May 1915, she also took part in the bombardment of the Italian port city of Ancona. ''Viribus Unitis'' was sunk by a limpet mine planted by Raffaele Rossetti, an Italian engineer and military naval officer of the Regia Marina on 1 November 1918. During World War I, ''Viribus Unitis'' took part in the flight of the German warships SMS ''Goeben'' and ''Breslau''. In May 1915, she also took part in the bombardment of the Italian port city of Ancona. ''Viribus Unitis'' was sunk by a limpet mine planted by Raffaele Rossetti, an Italian engineer and military naval officer of the Regia Marina on 1 November 1918.
 ====Design==== ====Design====
 +
 +The ''Tegetthoff''-class were the first and only dreadnought battleships of the K.u.K. Kriegsmarine. They were designed in response to the efforts of Archduke Franz Ferdinand and Navy Chief of Staff Rudolf Montecuccoli to modernize the Austro-Hungarian fleet in the face of their rivals, the much more powerful Regia Marina of Italy.
 +
 +The ‘Dreadnought revolution’ offered the small Austrian fleet a chance to close the gap, as both fleets would be forced to re-start construction of their battlelines. The design process for the first of Austria’s dreadnoughts began in October 1908 under the naval architect Siegfried Popper, and was accelerated by the news that Italy was also moving towards its first dreadnought – ''Dante Alighieri'', which would be laid down on 6 June 1909 and be the first battleship with triple turrets.
 +
 +The ''Tegetthoff''-class weighed in at 20,014 tons normal and 21,595 tons at full load, with an overall length of 152.2 meters (151 meters by the waterline) and a beam of 27.3 meters – making them fairly ‘stubby’ ships. A unique quirk of these battleships was the inclusion of a ram bow.
 +The propulsion systems were powered by twelve Yarrow-type boilers arranged in two boilers rooms, each containing six boilers (three across, two deep). These fed four Parsons steam turbines, which generated 25,000 shp for a design top speed of 20 knots – although this was not possible to achieve in service.
 +
 +The main armament was formed by twelve ‘30.5cm/45’ (actually 42.6) in four triple superfiring turrets (A-B-X-Y). These guns fired 450 kg 4crh APC shells at a muzzle velocity of 800 m/s, with a maximum ballistic range of 22,000 meters at +20° elevation (the maximum elevation of the guns). The shells, which had a high-quality cap design for the era, were capable of penetrating 475mm of Krupp Cemented armor at a range of 6,000 meters, falling to 272mm at 10,000 meters. Maximum firing rate was 2 rounds/minute per gun. The secondary battery was made up of twelve casemate-mounted ‘15cm/50’ (actually 149.1mm/47), which fired 45.5 kg shells (APC or HE) at rate of six rounds per minute. Also included was eighteen ‘7cm/50’ (actually 66mm/47) anti-torpedo boat guns, which fired 4.5 kg HE shells at a rate of 15-20 rounds/minute. Fire control arrangements for all weapon systems remained relatively simple, being loosely patterned off of German methods.
 +
 +The main armor belt of the ship was 280mm thick, and made of Witkowitz improved Krupp cemented armor – a unique variation of the standard Krupp cemented armor, the best of its type used in the First World War. The armor belt extended the entire length of the citadel (was closed by 160mm plates), and extended almost to the bow and stern with 150mm plates (extreme plates on stern and stem were 110mm thick). The upper portion of the armor belt was 180mm thick, and its extensions to the stern and stem were 110mm thick. Casemate armor was 180mm thick, and covered by 30mm armor plate. The main armor deck was 36mm thick, and connected to the bottom of the main armor belt via 48mm thick turtleback armor slopes. Main battery turrets had 200mm faces, 280mm sides and rears, and a 60mm roof. The barbettes were 280mm thick.
 +
 +On the whole, the ships appeared well armed and armored – they were quite modern in appearance, too. However, the ''Tegetthoff'''-class was riddled with numerous design flaws that severely reduced their fighting capacity, to below that of contemporary dreadnoughts. The ships were not very stable, and were not suited to operations in the open sea. On trials it was found that the ships would heel over at 19° in high-speed turns – and that the righting arm (i.e., the maximum angle from which the ship could recover) was only 25°. Not only did this mean that turning would expose the unarmored underside of the ship to enemy fire, but also that such turns would be impossible in the event of significant damage due to the risk of capsizing. This was largely the result of the ships being too small for their armament and needed to be 2,500 tons larger. This also led to the warping of longitudinal frames and the keel below the main battery turrets, due to their weight being more than the hull could handle. Additionally, they proved unable to reach their planned top speed of 20 knots – in service it was found impossible to work up past 17.5 knots, rendering them the slowest dreadnoughts of their era.
 +
 +The armor scheme itself also carried numerous flaws, primarily through unprotected gaps in the armor – such as the space between the barbette and gunhouse, or for the copula holding the turret rangefinder, as well as the armor deck where the overly-large openings for the funnels could allow even small anti-torpedo boat guns to penetrate into the engine room. The funnel uptakes were also entirely unarmored. The main battery also represented an additional weakness, as the ''Tegetthoff'', unlike any foreign dreadnought, did not use interrupted hoists, increasing the risk of flashback, and ammunition stored in the handling room (used as a ready ammunition room) was found to be at risk of detonation from near misses to the ship.
 +
 +Flaws in the armament were not limited to the above. The triple turrets were not well balanced, and as a result required ammunition to be reserved on the ready racks at the back of the turret to help balance the weight of the guns. Additionally, as it was impossible to ventilate the turret while it was in action, the gun crews only had enough oxygen for 15 minutes of action. The casemate for the 15cm battery lacked any ventilation in the first place, which meant they would be forced to go out of action as soon as any smoke entered their compartments
 +The result of these flaws was to render the ''Tegetthoff''-class largely unsuited for combat with other warships, making them one of the worst dreadnought battleships ever built.
 +
  
 ====Service==== ====Service====
  
 +===In-game historical inaccuracies===
 +* Actual rate of fire of the main battery guns is three rounds per minute, not two.
 +* Firing range of the 150 mm secondary guns is actually 15 km, not a measly 4.3.
 +* ''Viribus Unitis'' was never painted in disruptive camouflage.
 +* ''Viribus Unitis'' is represented in her 1915-16 refit, when she received four 7 cm AA guns on her 'B' and 'X' turrets. The actual name of these AA mounts is Škoda 7 cm K16 BAG (BAG = Ballon-Abwehr Geschutze or anti-balloon gun).
 +* Montecucculin Green camouflage is missing.
 +* Two 8 mm Schwarzlose M.07/12 machine guns, one mounted atop each armored cupola with rangefinder on the starboard and port sides of the ship, are missing.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/SMS_Viribus_Unitis SMS ''Viribus Unitis'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Tegetthoff-class_battleship ''Tegetthoff''-class battleship - Wikipedia]
 +<references />
  
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.7.12.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0zoAdabB6YrirjcnsgXbcUiKJ5u4LQLAp4skYKEya5eHEbvS2fTp2g9CQm4NKjMXbl November 19, 2018]</span>:
 +**Preliminary characteristics.
 +}}
 +*Update 0.8.0.2:
 +**Sigma decreased from 1.8 to 1.65.
 +**The parameters of the "Repair Party" consumable were changed:
 +*** Casemate (non-citadel) damage recovery reduced from 50% to 40%.
 +*** HP recovery after taking damage to the citadel increased from 10% to 33%.
 +*First available for purchase in the Premium Store in Update 0.8.8.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 4.3 km.
 +*Update 12.5:
 +**Sigma value increased from 1.8 to 1.9.
 +**Main battery reload time reduced from 30 to 29 seconds.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 20:23, 26 March 2024

Viribus Unitis
Viribus_Unitis_wows_main.jpg
Battleship | Europe | Tier V
Tech Tree Position
Viribus_Unitis_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points35,700 
Main Battery
305 mm/45 Škoda K10 in a turret4 х 3 pcs.
Rate of Fire2.07 shots/min.
Reload Time29 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range16 km.
Maximum Dispersion222 m.
HE Shell305 mm HE L4,0 
Maximum HE Shell Damage4,200 
Chance of Fire on Target Caused by HE Shell23 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight450 kg.
AP Shell305 mm APC L3,4 4crh 
Maximum AP Shell Damage8,500 
Initial AP Shell Velocity800 m./s.
AP Shell Weight450 kg.
Secondary Armament #1
150 mm/50 Škoda K10 on a casemate mount12 х 1 pcs.
Firing Range4.3 km.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell150 mm HE 100 lb 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity880 m./s.
Chance of Fire on Target Caused by HE Shell11 %
AA Defense
66 mm/50 Škoda K10 on a single mount4 х 1 pcs.
. . . Average Damage per Second8.8 
. . . Firing Rangekm.
Maneuverability
Maximum Speed20.5 knot
Turning Circle Radius530 m.
Rudder Shift Time11.5 sec.
Concealment
Surface Detectability Range12.13 km.
Air Detectability Range6.82 km.
Battle Levels
12345678910
Wows_anno_flag_europe.png
V
Ship_PWSB504_Viribus_Unitis.png
Special

Viribus Unitis — European special premium Tier V battleship.

The lead ship of the sole series of the Austro-Hungarian Navy dreadnoughts. By applying a rather heavy arrangement, the designers were able to create a well-armored battleship of a relatively small size, with powerful weapons consisting of twelve 305 mm main battery guns.

Viribus Unitis was first released for sale on 3 October, 2019

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/45 Škoda K10 in a turret2.1452224,200238,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Viribus Unitis35,700132804124 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 5 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 27,000 hp20.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Viribus Unitis is the first Austro-Hungarian ship to enter World of Warships and currently sits at Tier V of the European tree as a premium ship, making her also the first European battleship to enter the game.

One of Viribus Unitis's strengths can be found in her main armament. With twelve main guns distributed in four triple turrets she can throw a large volume of shells towards her target while her reload is on a reasonable level, giving her a very good shell output over time. The main shell type as for most other battleships should be AP, as the fire chance and Alpha Damage of Viribus Unitiss' HE shells are not particularly noteworthy. However, there are also downsides to Viribus Unitiss' armament. To begin with, the turret rotation is fairly slow meaning that captains should plan in advance which side to fire at. Furthermore it should be noted that the firing angles of the main guns are akin to Großer Kurfürst, resulting in a high risk being taken whenever one wishes to unleash a full broadside. Lastly, the main battery range is the lowest of any Tier V battleship except Pyotr Velikiy. The secondary armament is lacking in both hitting power and range and should thus not be considered when outfitting Viribus Unitis. Instead, focus should be laid on improving the main battery as much as possible with Aiming Systems Modification 1.

Being a ship from the era of dreadnoughts, Viribus Unitis boasts a lot of distributed armor. The casemate is armored with 180mm sides making them immune to any HE shells and a lot of small and medium caliber AP, while the 30mm midship decks ensures good HE resilience there. A 150mm strong extension of the main belt covers large areas of the bow, resulting in a great difficulty for incoming shells to hit the citadel through the bow of Viribus Unitis. A turtleback ensures a good resistance of the citadel against shells coming through the belt armor, and if a shell does manage to explode within Viribus Unitis's citadel her Repair Party allows her to recover 33% of the damage taken instead of only 10%. These advantages do come at a price however. Viribus Unitis has by far the lowest hitpool of any Tier V battleship, even being below numerous Tier IV and Tier III ships. What this means is that even normal penetrations can result in the loss of a large percentage of the hitpool. The lower percentage of casemate damage being healed by her Repair Party further amplify this problem, making Viribus Unitis exceptionally vulnerable against overmatching shells. For this reason it is heavily recommended to invest into captain skills such as Basics of Survivability and Fire Prevention.

The maneuverability of Viribus Unitis is a mixed bag. Her top speed is at the bottom of Tier V battleships, however her turning characteristics are very good. A quick responding rudder and the smallest turning circle of any battleship in her MM spread allow for fast changes of direction, which do come in handy when considering the turret traverse angles of the main battery.

Viribus Unitiss' greatest weakness lies in her vulnerability against aircraft. Lacking any sort of meaningful AA defense her only hope is to dodge the dropped ordnance or to stick close to teammates with better AA defenses.

Finally Viribus Unitis also has the best concealment of any battleship at her tier. Getting as low as 10.9km when fully upgraded this gives Viribus Unitis an edge when facing off against other battleships.

The way Viribus Unitis should be played is by prioritizing cruisers over other targets. Trying to stick to allies for protection against aircraft and to have them act as shields against returning fire is heavily recommended. Open duels against other battleships should be avoided whenever possible due to the vulnerability of Viribus Unitis against large caliber AP shells. In particular when facing Tier VII ships Viribus Unitis will have to be very careful with her movements.

Pros:

  • Heavy broadside of twelve guns is potentially devastating
  • Very good accuracy for a Tier 5 battleship
  • Good armor, comparable to other WW1-era dreadnoughts
  • Good rudder shift time and very tight turn radius
  • Heavy secondary armament with good damage and fire chance
  • Excellent concealment

Cons:

  • Bad main battery firing angles
  • Second shortest main battery range among Tier 5 battleships
  • Secondary armament is painfully short ranged
  • Smallest healthpool in tier/class
  • Poor speed of only 20.5 knots
  • Defenseless against plane attacks


Research

As a premium ship, Viribus Unitis doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Viribus Unitis are as follows:

Commander Skills

Consumables

Viribus Unitis equips the following consumables:

Camouflage

As a premium ship, Viribus Unitis comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. SMS Viribus Unitis - Wikipedia
  2. Tegetthoff-class battleship - Wikipedia


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.7.12.

Testing Changes

  • Update 0.8.0.2:
    • Sigma decreased from 1.8 to 1.65.
    • The parameters of the "Repair Party" consumable were changed:
      • Casemate (non-citadel) damage recovery reduced from 50% to 40%.
      • HP recovery after taking damage to the citadel increased from 10% to 33%.
  • First available for purchase in the Premium Store in Update 0.8.8.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4.3 km.
  • Update 12.5:
    • Sigma value increased from 1.8 to 1.9.
    • Main battery reload time reduced from 30 to 29 seconds.

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