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W. Virginia 1941

W. Virginia 1941

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Revision as of 15:45, 22 February 2020Revision as of 17:50, 22 February 2020
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 * Well armored citadel positioned low in the ship, making citadel penetrations uncommon * Well armored citadel positioned low in the ship, making citadel penetrations uncommon
 * Good turn radius and quick rudder shift for a battleship * Good turn radius and quick rudder shift for a battleship
?* Uptiers fairly well thanks to its powerful main guns 
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->

Revision as of 17:50, 22 February 2020

N/A | N/A | Tier
Tech Tree Position
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General
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Maneuverability
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Concealment
Battle Levels
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[[Ship:|]] — N/A promo premium Tier  N/A.

One of the Colorado-class battleships. She developed low speed, was equipped with 406 mm main battery guns and armored according to the all-or-nothing scheme with the maximum possible protection of the vital parts of the ship.

Modules

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Aiming Systems Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Torpedo Tubes Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1||Squadron Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Flight Control Modification 2 Air Groups Modification 2 Artillery Plotting Room Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

' is quite similar to her tech-tree sister, Colorado. Armed with the same set of eight 16" guns, tough armor, and sluggish maneuverability, captains familiar with Colorados play style will be right at home using ''.

' is placed at Tier VI, and as such has a few differences from her sister at Tier VII. She has a difference of 9,100 hit points, and almost 3 kilometers less range. She does however possess a faster rudder shift time. Her anti-aircraft firepower is also significantly worse than that of Colorado, and even worse than that of Arizona.

Like her sister, ' excels at mid- and close-range engagements with her enemies. Her large, accurate guns are devastating against cruisers and battleships alike, and her thick armor, when angle properly, keeps her safe from being citadelled by enemy armor piercing ammunition, although guns larger than 356mm will still get overmatch penetration damage on her 25mm plating. She is quite vulnerable to high explosive shells, especially those found on higher tier cruisers and destroyers.

Her slow speed and short range requires captains to have a good grasp of positioning and map layouts to reach engagements in a safe and timely fashion. Captains should be wary of over extending, as her speed will prevent her from withdrawing safely. When top tier, ' can easily lead a push; when up-tiered, ' is best played as a mid-range support ship.

Captains who have experience playing Colorado — or any of the American battleships from Tier VII and below — should have no problems playing '. She offers players something different than Arizona: fewer shells, but more punch.


Pros:

  • Eight 406mm guns with the same penetration and damage as Colorado
  • Very durable against AP shells of 356mm and lower caliber when properly angled
  • Well armored citadel positioned low in the ship, making citadel penetrations uncommon
  • Good turn radius and quick rudder shift for a battleship

Cons:

  • Very low top speed, a common weakness for American low- and mid-tier battleships
  • Very weak AA defenses, easy target for plane attacks
  • Mostly covered with 25mm thick plating, very vulnerable to HE penetrations and 380mm or larger battleship guns
  • Very poor concealment
  • Very short main battery range makes the Artillery Plotting Room Modification 1 (Extends the firing range of the main battery and secondary battery: +16% main battery firing range. / +5% secondary battery firing range. / -5% secondary battery dispersion.) almost mandatory

Research

As a premium ship, ' doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Commander Skills

Key skills for ' commanders include Priority Target, Expert Marksman, Superintendent, and Fire Prevention.

Consumables

' can equip the following consumables:

Camouflage

As a premium ship, ' comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship's top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.) flags should be mounted to improve the ship's survivability. November Foxtrot (-5% reload time on all consumables.) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.

Gallery

Historical Info

Historical Gallery


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