W. Virginia 1941
Revision as of 03:27, 5 December 2018 | Revision as of 14:08, 5 December 2018 Added performance | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''{{#var:ship_name}}'' is quite similar to her tech-tree sister, ''[[Colorado]]''. Armed with the same set of eight 16" guns, tough armor, and sluggish maneuverability, captains familiar with ''Colorado'''s play style will be right at home using ''{{#var:ship_name}}''. | ||
? | + | |||
? | + | ''{{#var:ship_name}}'' is placed at Tier VI, and as such has a few differences from her sister at Tier VII. She has a difference of 9,100 hit points, and almost 3 kilometers less range. She does however possess a faster rudder shift time. Her Anti-Aircraft firepower is also significantly worse than that of ''Colorado'', and even worse than that of ''[[Arizona]]''. | ||
? | + | |||
? | + | Like her sister, ''{{#var:ship_name}}'' excels at mid- and close-range engagements with her enemies. Her large, accurate guns are devastating against cruisers and battleships alike, and her thick armor, when angle properly, keeps her safe from being citadelled by enemy armor piercing ammunition, although guns of 356 mm or larger will still get overmatch penetration damage on her 25 mm plating. She is quite vulnerable to high explosive shells, especially those found on higher tier cruisers and destroyers. | ||
? | + | |||
+ | Her slow speed and short range requires captains to have a good grasp of positioning and map layouts to reach engagements in a safe and timely fashion. Captains should be wary of over extending, as her speed will prevent her from withdrawing safely. When top tier, ''{{#var:ship_name}}'' can easily lead a push, but when up-tiered, ''{{#var:ship_name}}'' is best played as a mid-range support ship. | |||
+ | ||||
+ | Captains who have experience playing ''Colorado''. or any of the American battleships from Tier VII and below, should have no problems playing ''{{#var:ship_name}}''. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Tied strongest gun armament of Tier VI battleships with ''[[Mutsu]]''. | |
* Durable armor against sub-15in guns, due to the All-or-nothing armor scheme. | * Durable armor against sub-15in guns, due to the All-or-nothing armor scheme. | |||
* Low citadel, and well protected making citadel hits uncommon. | * Low citadel, and well protected making citadel hits uncommon. |
Revision as of 14:08, 5 December 2018
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File:icon small.png |
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Maximum SpeedExpression error: Unexpected * operator. knot |
[[Ship:|]] — N/A special premium Tier N/A.
IDS__descr
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
' is quite similar to her tech-tree sister, Colorado. Armed with the same set of eight 16" guns, tough armor, and sluggish maneuverability, captains familiar with Colorados play style will be right at home using ''.
' is placed at Tier VI, and as such has a few differences from her sister at Tier VII. She has a difference of 9,100 hit points, and almost 3 kilometers less range. She does however possess a faster rudder shift time. Her Anti-Aircraft firepower is also significantly worse than that of Colorado, and even worse than that of Arizona.
Like her sister, ' excels at mid- and close-range engagements with her enemies. Her large, accurate guns are devastating against cruisers and battleships alike, and her thick armor, when angle properly, keeps her safe from being citadelled by enemy armor piercing ammunition, although guns of 356 mm or larger will still get overmatch penetration damage on her 25 mm plating. She is quite vulnerable to high explosive shells, especially those found on higher tier cruisers and destroyers.
Her slow speed and short range requires captains to have a good grasp of positioning and map layouts to reach engagements in a safe and timely fashion. Captains should be wary of over extending, as her speed will prevent her from withdrawing safely. When top tier, ' can easily lead a push, but when up-tiered, ' is best played as a mid-range support ship.
Captains who have experience playing Colorado. or any of the American battleships from Tier VII and below, should have no problems playing '.Pros:
- Tied strongest gun armament of Tier VI battleships with Mutsu.
- Durable armor against sub-15in guns, due to the All-or-nothing armor scheme.
- Low citadel, and well protected making citadel hits uncommon.
- Good turning radius, for a battleship.
Cons:
- Low top speed, of 21 knots. Typical among U.S battleships
- Weak AA, inferior (albeit very slightly) even to that of the Arizona; however it's better than Normandie.
- Covered extensively by 25mm plating, leaving West Virginia to be very vulnerable to HE spam and overmatch from guns larger than 356mm. This typical with most tier VI ships and similar to some Tier VII
- Inferior detection radius compared to other tier VI American battleships.
- Main Battery range is inferior to most other tier VI battleship without Artillery Plotting Room Modification 1 , although use of a spotter aircraft can aid in this regard.
Research
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Artillery Plotting Room Modification 1
- Slot 4: Damage Control System Modification 2
Commander Skills
Key skills for ' commanders include Priority Target, Expert Marksman, Superintendent, and Fire Prevention.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
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2 |
★ |
★★ |
★★★ |
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|
|
★★★ |
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3 |
★★★ |
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|
|
★★ |
★★★ |
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|
4 |
|
★★★ |
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|
★★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
' can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
Signals
' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are recommended to increase the ship's top speed. India Delta () and India Yankee () flags should be mounted to improve the ship's survivability. November Foxtrot () flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★★ |
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★ |
★ |
★★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
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