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W. Virginia 1941

W. Virginia 1941

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Revision as of 18:49, 4 January 2019
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Revision as of 02:48, 27 March 2020
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 ''{{#var:ship_name}}'' is placed at Tier VI, and as such has a few differences from her sister at Tier VII. She has a difference of 9,100 hit points, and almost 3 kilometers less range. She does however possess a faster rudder shift time. Her anti-aircraft firepower is also significantly worse than that of ''Colorado'', and even worse than that of ''[[Arizona]]''. ''{{#var:ship_name}}'' is placed at Tier VI, and as such has a few differences from her sister at Tier VII. She has a difference of 9,100 hit points, and almost 3 kilometers less range. She does however possess a faster rudder shift time. Her anti-aircraft firepower is also significantly worse than that of ''Colorado'', and even worse than that of ''[[Arizona]]''.
  
?Like her sister, ''{{#var:ship_name}}'' excels at mid- and close-range engagements with her enemies. Her large, accurate guns are devastating against cruisers and battleships alike, and her thick armor, when angle properly, keeps her safe from being citadelled by enemy armor piercing ammunition, although guns of 356 mm or larger will still get overmatch penetration damage on her 25mm plating. She is quite vulnerable to high explosive shells, especially those found on higher tier cruisers and destroyers.+Like her sister, ''{{#var:ship_name}}'' excels at mid- and close-range engagements with her enemies. Her large, accurate guns are devastating against cruisers and battleships alike, and her thick armor, when angle properly, keeps her safe from being citadelled by enemy armor piercing ammunition, although guns larger than 356mm will still get overmatch penetration damage on her 25mm plating. She is quite vulnerable to high explosive shells, especially those found on higher tier cruisers and destroyers.
  
 Her slow speed and short range requires captains to have a good grasp of positioning and map layouts to reach engagements in a safe and timely fashion. Captains should be wary of over extending, as her speed will prevent her from withdrawing safely. When top tier, ''{{#var:ship_name}}'' can easily lead a push; when up-tiered, ''{{#var:ship_name}}'' is best played as a mid-range support ship.  Her slow speed and short range requires captains to have a good grasp of positioning and map layouts to reach engagements in a safe and timely fashion. Captains should be wary of over extending, as her speed will prevent her from withdrawing safely. When top tier, ''{{#var:ship_name}}'' can easily lead a push; when up-tiered, ''{{#var:ship_name}}'' is best played as a mid-range support ship.
  
?Captains who have experience playing ''Colorado'' — or any of the American battleships from Tier VII and below — should have no problems playing ''{{#var:ship_name}}''. She offers players something different than ''Arizona'': fewer shells, but more punch. +Captains who have experience playing ''Colorado'' — or any of the American battleships from Tier VII and below — should have no problems playing ''{{#var:ship_name}}''. She offers players something different than ''Arizona'': fewer shells, but more punch.
 + 
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/topic/175978-premium-ship-review-114-west-virginia-1941/ LittleWhiteMouse's Premium Ship Review: W. Virginia 1941] from the NA forums'''}}
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Tied strongest gun armament of Tier VI battleships with ''[[Mutsu]]''.+* Eight 406mm guns with the same penetration and damage as ''[[Colorado]]''
?* Durable armor against guns of 15-inches or less, due to the all-or-nothing armor scheme.+* Very durable against AP shells of 356mm and lower caliber when properly angled
?* Low citadel, and well protected making citadel hits uncommon.+* Well armored citadel positioned low in the ship, making citadel penetrations uncommon
?* Good turning radius, for a battleship.+* Good turn radius and quick rudder shift for a battleship
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Low top speed at 21 knots. This is typical among U.S battleships of the era, but makes re-positioning ''{{#var:ship_name}}'' a painful exercise.+* Very low top speed, a common weakness for American low- and mid-tier battleships
?* Weak AA, inferior (albeit very slightly) even to that of the ''[[Arizona]]''; however, it's better than ''[[Normandie]]''.+* Very weak AA defenses, easy target for plane attacks
?* Covered extensively by 25mm plating, leaving ''West Virginia'' to be very vulnerable to HE spam and overmatch from guns larger than 356mm. This typical with most Tier VI ships and similar to some Tier VII.+* Mostly covered with 25mm thick plating, very vulnerable to HE penetrations and 380mm or larger battleship guns
?* Inferior detection radius compared to other Tier VI American battleships.+* Very poor concealment
?* Main battery range is inferior to most other Tier VI battleships without {{Artillery Plotting Room Modification 1}}, although use of a spotter aircraft can aid in this regard.+* Very short main battery range makes the {{Artillery Plotting Room Modification 1}} almost mandatory
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Priority_Target|Priority Target]], [[Ship:Commander#Expert_Marksman|Expert Marksman]], [[Ship:Commander#Superintendent|Superintendent]], and [[Ship:Commander#Fire_Prevention|Fire Prevention]].  Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Priority_Target|Priority Target]], [[Ship:Commander#Expert_Marksman|Expert Marksman]], [[Ship:Commander#Superintendent|Superintendent]], and [[Ship:Commander#Fire_Prevention|Fire Prevention]].
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Basics of Survivability = 3+| rating31 = 3 <!-- Basics of Survivability -->
?| Survivability Expert = +| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = +| rating37 = <!-- Demolition Expert -->
?| Vigilance = +| rating38 = <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 3+| rating42 = 3 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 1+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 2+| rating48 = 2 <!-- Concealment Expert -->
 }} }}
  
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>''{{#var:ship_name}}'', YEAR</h2>+<h2>USS ''West Virgnia'', 1923</h2>
 ===Construction=== ===Construction===
?:Builder: Yard; City, Country+:Builder: Newport News Shipbuilding; Newport News, United States
?:Laid down: DD MONTH YEAR+:Laid down: 12 April 1920
?:Launched: DD MONTH YEAR+:Launched: 19 November 1921
?:Commissioned: DD MONTH YEAR+:Commissioned: 1 December 1923
 ---- ----
 ===Specifications=== ===Specifications===
?:XX tons displacement, standard+:32,600 tons displacement, standard
?:XXm length+:33,590 tons displacement, full
?:XXm beam+:190.2m length
?:XXm draft +:29.7m beam
 +:9.2m draft
 ---- ----
 ====Machinery==== ====Machinery====
?:+:8 Babcock & Wilcox Boilers
 +:4 General Electric turbo-electric Drives
 +:4794 tons of oil
 ---- ----
 ====Performance==== ====Performance====
?:XX knots at XX shaft horsepower+:21 knots at 28,900 shaft horsepower
?:XX nm at XX knots+:8000 nm at 10 knots
 ---- ----
 ====Armor==== ====Armor====
?:Main belt: +:Main belt: 343mm tapering to 203mm
?:Upper belt: +:Decks: 89mm over citadel
?:Torpedo bulkhead: +:Bulkheads: 343mm
?:Decks: +:Barbettes: 320mm
?:Bulkheads: +:Turrets: 467mm face, 254mm sides, 127mm roof
?:Barbettes and Turrets: +:Conning tower: 406mm sides, 203mm roof
?:Conning tower: +
 ---- ----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:+:Eight (4x2) 16"/45 (406mm) Mk.5
 =====Secondary===== =====Secondary=====
?:+:Ten (10x1) 5"/51 (127mm) Mk.7
 +:Eight (8x1) 5"/25 (127mm) Mk.19 mod.6
 =====Anti-aircraft===== =====Anti-aircraft=====
?:+:Four (4x1) 3"/50 (76mm) Mk.22 mod.2
 +:Eight (8x1) .50 cal (12.7mm) Browning M2 mod.2
 =====Torpedoes===== =====Torpedoes=====
?:+:Two (2x1) 21" (533mm) submerged torpedo tubes
 ---- ----
?====Aircraft====+====Aircraft Facilities====
?=====Total=====+:Two (2) Catapults
?:+=====Aircraft=====
?=====Fighters=====+:Three (3) Seaplanes (either Vought UO or VE, Martin MO, or Loening OL)
?:+----
?===== Bombers=====+====Complement====
 +:1080 officers and sailors
 : :
 }}</div> }}</div>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_West_Virginia_(BB-48) USS ''West Virginia'' (BB-48) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Colorado-class_battleship ''Colorado''-class battleship - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 02:48, 27 March 2020

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Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
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[[File:Wows_anno_flag_<mark_unset_error>.png|160px]]
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

One of the Colorado-class battleships. She developed low speed, was equipped with 406 mm main battery guns and armored according to the all-or-nothing scheme with the maximum possible protection of the vital parts of the ship.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

' is quite similar to her tech-tree sister, Colorado. Armed with the same set of eight 16" guns, tough armor, and sluggish maneuverability, captains familiar with Colorados play style will be right at home using ''.

' is placed at Tier VI, and as such has a few differences from her sister at Tier VII. She has a difference of 9,100 hit points, and almost 3 kilometers less range. She does however possess a faster rudder shift time. Her anti-aircraft firepower is also significantly worse than that of Colorado, and even worse than that of Arizona.

Like her sister, ' excels at mid- and close-range engagements with her enemies. Her large, accurate guns are devastating against cruisers and battleships alike, and her thick armor, when angle properly, keeps her safe from being citadelled by enemy armor piercing ammunition, although guns larger than 356mm will still get overmatch penetration damage on her 25mm plating. She is quite vulnerable to high explosive shells, especially those found on higher tier cruisers and destroyers.

Her slow speed and short range requires captains to have a good grasp of positioning and map layouts to reach engagements in a safe and timely fashion. Captains should be wary of over extending, as her speed will prevent her from withdrawing safely. When top tier, ' can easily lead a push; when up-tiered, ' is best played as a mid-range support ship.

Captains who have experience playing Colorado — or any of the American battleships from Tier VII and below — should have no problems playing '. She offers players something different than Arizona: fewer shells, but more punch.


Pros:

  • Eight 406mm guns with the same penetration and damage as Colorado
  • Very durable against AP shells of 356mm and lower caliber when properly angled
  • Well armored citadel positioned low in the ship, making citadel penetrations uncommon
  • Good turn radius and quick rudder shift for a battleship

Cons:

  • Very low top speed, a common weakness for American low- and mid-tier battleships
  • Very weak AA defenses, easy target for plane attacks
  • Mostly covered with 25mm thick plating, very vulnerable to HE penetrations and 380mm or larger battleship guns
  • Very poor concealment
  • Very short main battery range makes the Artillery Plotting Room Modification 1 Extends the firing range of the main battery and secondary battery: +16% main battery firing range. / +5% secondary battery firing range. / -5% secondary battery dispersion. almost mandatory

Research

As a premium ship, ' doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Commander Skills

Key skills for ' commanders include Priority Target, Expert Marksman, Superintendent, and Fire Prevention.

Consumables

' can equip the following consumables:

Camouflage

As a premium ship, ' comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship's top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.) flags should be mounted to improve the ship's survivability. November Foxtrot (-5% reload time on all consumables.) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS West Virginia (BB-48) - Wikipedia
  2. Colorado-class battleship - Wikipedia
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