W. Virginia 1941
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[[Ship:|]] — N/A special premium Tier N/A.
One of the Colorado-class battleships. She developed low speed, was equipped with 406 mm main battery guns and armored according to the all-or-nothing scheme with the maximum possible protection of the vital parts of the ship.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
' is quite similar to her tech-tree sister, Colorado. Armed with the same set of eight 16" guns, tough armor, and sluggish maneuverability, captains familiar with Colorados play style will be right at home using ''.
' is placed at Tier VI, and as such has a few differences from her sister at Tier VII. She has a difference of 9,100 hit points, and almost 3 kilometers less range. She does however possess a faster rudder shift time. Her anti-aircraft firepower is also significantly worse than that of Colorado, and even worse than that of Arizona.
Like her sister, ' excels at mid- and close-range engagements with her enemies. Her large, accurate guns are devastating against cruisers and battleships alike, and her thick armor, when angle properly, keeps her safe from being citadelled by enemy armor piercing ammunition, although guns of 356 mm or larger will still get overmatch penetration damage on her 25mm plating. She is quite vulnerable to high explosive shells, especially those found on higher tier cruisers and destroyers.
Her slow speed and short range requires captains to have a good grasp of positioning and map layouts to reach engagements in a safe and timely fashion. Captains should be wary of over extending, as her speed will prevent her from withdrawing safely. When top tier, ' can easily lead a push; when up-tiered, ' is best played as a mid-range support ship.
Captains who have experience playing Colorado — or any of the American battleships from Tier VII and below — should have no problems playing '. She offers players something different than Arizona: fewer shells, but more punch.Pros:
- Tied strongest gun armament of Tier VI battleships with Mutsu.
- Durable armor against guns of 15-inches or less, due to the all-or-nothing armor scheme.
- Low citadel, and well protected making citadel hits uncommon.
- Good turning radius, for a battleship.
Cons:
- Low top speed at 21 knots. This is typical among U.S battleships of the era, but makes re-positioning ' a painful exercise.
- Weak AA, inferior (albeit very slightly) even to that of the Arizona; however, it's better than Normandie.
- Covered extensively by 25mm plating, leaving West Virginia to be very vulnerable to HE spam and overmatch from guns larger than 356mm. This typical with most Tier VI ships and similar to some Tier VII.
- Inferior detection radius compared to other Tier VI American battleships.
- Main battery range is inferior to most other Tier VI battleships without Artillery Plotting Room Modification 1 , although use of a spotter aircraft can aid in this regard.
Research
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Artillery Plotting Room Modification 1
- Slot 4: Damage Control System Modification 2
Commander Skills
Key skills for ' commanders include Priority Target, Expert Marksman, Superintendent, and Fire Prevention.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
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2 |
★ |
★★ |
★★★ |
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★★★ |
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3 |
★★★ |
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★★ |
★★★ |
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4 |
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★★★ |
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★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
' can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
Camouflage
As a premium ship, ' comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are recommended to increase the ship's top speed. India Delta () and India Yankee () flags should be mounted to improve the ship's survivability. November Foxtrot () flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★★ |
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★ |
★ |
★★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
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