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Warspite

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Revision as of 02:44, 30 March 2020
references to Wikipedia for ship and class
Revision as of 19:26, 22 April 2020
Edits to pros and cons
Line 13:Line 13:
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Powerful guns with outstanding accuracy.  * Powerful guns with outstanding accuracy.
?* Good all around armor.+* 380mm guns are capable of overmatching the bow plating on most battleships of her tier and below
?* Excellent turning radius and good rudder shift time; decent speed.+* All-around armor scheme gives her strong bow tanking capability against 356mm armed ships
 +* Excellent turning radius rivaling that of tier III battleships with workable rudder shift time;
 +* Decent speed.
 * Stealthy for a Tier VI battleship. * Stealthy for a Tier VI battleship.
 * {{Damage Control Party}} takes 90 seconds to cool down — like cruisers — much faster than 120 seconds on most other battleships. * {{Damage Control Party}} takes 90 seconds to cool down — like cruisers — much faster than 120 seconds on most other battleships.
?* {{Repair Party}} is able to repair more damage than battleships of other nations.+* {{Repair Party}} is able to repair more full penetration damage than battleships of other nations, can recover almost a fifth of her own health in a single charge.
 * Secondaries have much higher accuracy and shorter reload time in comparison to Japanese counterparts, making them excellent against destroyers and good at setting other ships on fire.  * Secondaries have much higher accuracy and shorter reload time in comparison to Japanese counterparts, making them excellent against destroyers and good at setting other ships on fire.
 * Secondaries have 5.0 km base range which can be pushed to 7.2km with Advanced Firing Training and {{Secondary Battery Modification 2}}. * Secondaries have 5.0 km base range which can be pushed to 7.2km with Advanced Firing Training and {{Secondary Battery Modification 2}}.
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 * Low shell velocity. * Low shell velocity.
 * Main battery HE shells only get standard penetration, not the enhanced penetration of tech tree UK battleships main guns. * Main battery HE shells only get standard penetration, not the enhanced penetration of tech tree UK battleships main guns.
?* Short maximum firing range of only 16.3 km.+* Short maximum firing range of only 16.3 km and her {{Spotting Aircraft}} has an extremely long cooldown.
 * Slow turret traverse speed. * Slow turret traverse speed.
 * Despite having a fast cooldown, {{Damage Control Party}} is only active for 5 seconds (like on cruisers and destroyers). * Despite having a fast cooldown, {{Damage Control Party}} is only active for 5 seconds (like on cruisers and destroyers).
?* Poor anti-aircraft defence.+* Mediocre anti-aircraft defence, incapable of sufficiently defending herself from air attack.
?* Extremely vulnerable to fires. +* Large superstructure leaves her vulnerable to fires and HE damage from both cruisers and destroyers.
 * Questionable secondary armament arrangement, leaves her very vulnerable to attacks by destroyers from the rear. * Questionable secondary armament arrangement, leaves her very vulnerable to attacks by destroyers from the rear.
  

Revision as of 19:26, 22 April 2020

Warspite
Warspite_wows_main.jpg
Battleship | U.K. | Tier VI
Tech Tree Position
Warspite_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points53,800 
Main Battery
IDS_PBGM009_15IN42_MK14 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed3.3 deg./sec.
180 Degree Turn Time54.55 sec.
Firing Range16.3 km.
Maximum Dispersion218 m.
HE Shell381 mm HE Mk VIIIb 
Maximum HE Shell Damage5,300 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity732 m./s.
HE Shell Weight879 kg.
AP Shell381 mm AP Mk XXIIb 
Maximum AP Shell Damage11,400 
Initial AP Shell Velocity732 m./s.
AP Shell Weight879 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/50 BL Mk.VII/XII on a PVIII/PIX mount8 х 1 pcs.
Firing Rangekm.
Rate of Fire6.98 shots/min.
Reload Time8.6 sec.
HE Shell152 mm HE 4crh 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity914 m./s.
Chance of Fire on Target Caused by HE Shell12 %
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount13 х 1 pcs.
. . . Average Damage per Second46.8 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount4 х 8 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed23.5 knot
Turning Circle Radius550 m.
Rudder Shift Time14.2 sec.
Concealment
Surface Detectability Range13.79 km.
Air Detectability Range9.12 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VI
Ship_PBSB002_Warspite_1941.png
Special

Warspite — British special premium Tier VI battleship.

When commissioned, she was one of the mightiest battleships in the world that outmatched all previous dreadnought classes in firepower and speed. By the outbreak of World War II, Warspite had been modernized to receive more powerful torpedo protection, reinforced horizontal armor protection, and enhanced AA capabilities.

Warspite was first released for sale worldwide on 30 June 2015.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
381 mm/42 Mk.I on a Mk.I mount254.52185,3003411,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Warspite53,8001633044/813/4/4 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp23.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

An archetypal battleship, Warspite represents all that a battleship was meant to do as one of the first superdreadnoughts sent to sea. This "Grand Old Lady" can slug it out at medium range, doing massive damage with her 15-inch guns while dodging torpedoes and shrugging off gunfire. The guns marginally outrange the 14-inch guns on New Mexico and although her Tier VI American counterpart can increase her range and her Japanese counterpart has the highest base range in the tier, this ship has better shell dispersion than the other two. Her defensive armament is decidedly average, with better secondary batteries than New Mexico and better AA batteries than Fuso. This is a warship that belongs just behind the cruisers in a battle line, providing fire support where needed and taking pressure off of less sturdy allies and in a Tier VI battle, a skilled player in a Warspite can have a huge impact in the match if circumstances are with them.


Pros:

  • Powerful guns with outstanding accuracy.
  • 380mm guns are capable of overmatching the bow plating on most battleships of her tier and below
  • All-around armor scheme gives her strong bow tanking capability against 356mm armed ships
  • Excellent turning radius rivaling that of tier III battleships with workable rudder shift time;
  • Decent speed.
  • Stealthy for a Tier VI battleship.
  • Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. takes 90 seconds to cool down — like cruisers — much faster than 120 seconds on most other battleships.
  • Repair PartyWhile active, restores a percentage of the ship's health points each second. is able to repair more full penetration damage than battleships of other nations, can recover almost a fifth of her own health in a single charge.
  • Secondaries have much higher accuracy and shorter reload time in comparison to Japanese counterparts, making them excellent against destroyers and good at setting other ships on fire.
  • Secondaries have 5.0 km base range which can be pushed to 7.2km with Advanced Firing Training and Secondary Battery Modification 1 (: +20% secondary battery firing range. / -20% secondary battery dispersion.).

Cons:

  • Takes a rather long time to reach top speed.
  • Mediocre torpedo protection for its tier (24%).
  • Fewer barrels than most Tier VI battleships; only Queen Elizabeth and Bayern have as few.
  • Low shell velocity.
  • Main battery HE shells only get standard penetration, not the enhanced penetration of tech tree UK battleships main guns.
  • Short maximum firing range of only 16.3 km and her Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. has an extremely long cooldown.
  • Slow turret traverse speed.
  • Despite having a fast cooldown, Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. is only active for 5 seconds (like on cruisers and destroyers).
  • Mediocre anti-aircraft defence, incapable of sufficiently defending herself from air attack.
  • Large superstructure leaves her vulnerable to fires and HE damage from both cruisers and destroyers.
  • Questionable secondary armament arrangement, leaves her very vulnerable to attacks by destroyers from the rear.

Research

As a premium ship, Warspite doesn't have any upgrades to research.

Optimal Configuration


Commander Skills

Survivability and additional Secondaries/AA build

Source: LittleWhiteMouse's Close Range Warspite Build from the NA forums

Warspite has a base range of 5.0km for its secondary batteries and also has strong survivability capabilities as its Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. takes 90 seconds to cooldown like cruiser and its Repair PartyWhile active, restores a percentage of the ship's health points each second. is able to repair more damage than battleships of other nations. A build that emphasizes both these strengths can be considered.

Captains should invest in Priority Target, as the Warspite has a tight turning radius enabling it to dodge shells, Expert Marksman is a required skill as the Warspite’s turret rotation speed is abysmal. For the third skill, Superintendent maximizes the very strong Repair PartyWhile active, restores a percentage of the ship's health points each second. on Warspite. For the fourth skill, Advanced Firing Training helps Warspite with its AA and Secondary range, maximising its DPS output. With a build that has an emphasize on survivability captain can then take 3 three-points skill: Basics of Survivability for repairing fires faster, Vigilance to spot torpedoes from further away and use Warspite’s tight turning radius to dodge them, especially if the captain decides to brawl and finally Basic Firing Training to reinforce AA and Secondary batteries damage output.

Alternatively to two of the three 3-points skill (Basic Firing Training, Basics of Survivability and Vigilance), captains can opt for taking Concealment Expert that allows them to disengage faster in order to repair and re-position and then chose a 3-point skill (preferably Basics of Survivability) and then opt for Jack of All Trades for an additional reduction in Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. and Repair PartyWhile active, restores a percentage of the ship's health points each second. cooldown.

Consumables

Warspite can equip the following consumables:

Camouflage

As a premium ship, Warspite comes with 'permanent' Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. HMS Warspite (03) - Wikipedia
  2. Queen Elizabeth-class battleship - Wikipedia
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