Weimar
Revision as of 09:19, 18 June 2021 added performance, pro/cons, upgrades, research, signals, commander skills and consumables | Revision as of 16:35, 9 July 2021 Formatting | |||
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{{WoWs_Ship | {{WoWs_Ship | |||
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
? | + | ''{{#var:ship_name}}'' was first released for sale on 09 July 2021. | ||
? | |Anno=<!-- you can write below short description for the ship. it will replace default | + | |Anno=<!-- you can write below short description for the ship. it will replace default one. --> | |
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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''{{#var:ship_name}}'' is a Tier VII German light cruiser that takes a slot next to her Tech Tree counterpart, ''[[Yorck]]'', compared to which she can be regarded as a light cruiser version similar to how ''[[Mainz]]'' is a light cruiser version of ''[[Admiral Hipper]]''. | ''{{#var:ship_name}}'' is a Tier VII German light cruiser that takes a slot next to her Tech Tree counterpart, ''[[Yorck]]'', compared to which she can be regarded as a light cruiser version similar to how ''[[Mainz]]'' is a light cruiser version of ''[[Admiral Hipper]]''. | |||
? | However, there are some additional differences between the two ships which affect the | + | However, there are some additional differences between the two ships which affect the play style. Most noticeably ''{{#var:ship_name}}'' has access to the {{Engine Boost}} consumable, allowing her to temporarily boost her maneuverability to evade fire or to allow a quick reposition maneuver. Secondly she has access to the {{Spotting Aircraft}} consumable, temporarily boosting her otherwise mediocre 14km range to 18.2km. | |
? | The main armament of twelve 150mm guns benefits greatly from the improved HE penetration that German shells enjoy, allowing her to penetrate up to 38mm of armor without hurting her fire chance through the | + | The main armament of twelve 150mm guns benefits greatly from the improved HE penetration that German shells enjoy, allowing her to penetrate up to 38mm of armor without hurting her fire chance through the use of IFHE. This gives ''{{#var:ship_name}}'' better usability as a captain trainer, requiring no specific build. The Alpha damage and fire chances also follow the rules of German shells, being below average, making ''{{#var:ship_name}}'' unable to deal large Alpha strikes with those shells. Her AP shells come with a decent AP penetration and improved AP shell damage, making them lethal shells against cruisers and battleships with thinner extremities that show enough side. | |
In terms of survivability ''{{#var:ship_name}}'' comes with several downsides compared to ''Yorck''. The 16mm fore and aft armor make her more vulnerable against battleship caliber shells and smaller HE shells, which means that ''{{#var:ship_name}}'' would do best to avoid getting hit in the first place. | In terms of survivability ''{{#var:ship_name}}'' comes with several downsides compared to ''Yorck''. The 16mm fore and aft armor make her more vulnerable against battleship caliber shells and smaller HE shells, which means that ''{{#var:ship_name}}'' would do best to avoid getting hit in the first place. | |||
? | In terms of | + | In terms of play style ''{{#var:ship_name}}'' is best played at range, making usage of her {{Engine Boost}} consumable and {{Spotting Aircraft}} to avoid return fire while dealing continuous damage with HE shells and fires against larger targets, or hitting cruiser broadsides with AP shells for increased penetration damage even if she does not score citadel hits. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Improved HE penetration for the main guns permits consistent damage against thicker plated ships even without IFHE | + | * Improved HE penetration for the main guns permits consistent damage against thicker plated ships even without IFHE. | |
? | + | * Despite the slow reload, the practical DPM is high due to good trajectories and HE penetration. | ||
? | * Despite the | + | * Heavy torpedo armament for high alpha strikes at short range. | |
? | * Improved German {{Hydroacoustic Search}} | + | * Improved German {{Hydroacoustic Search}}. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | + | * Lighter bow plating than ''[[Yorck]]'', leaving ''{{#var:ship_name}}'' prone to overmatch. | ||
? | + | * Short main battery range of only 14km. | ||
? | * Lighter bow plating than ''[[Yorck]]'', leaving ''{{#var:ship_name}}'' prone to overmatch | + | * Worse than average speed and rudder shift time. | |
? | * Vulnerable to | + | * Vulnerable to air attack. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research. | ||
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? | As a premium ship, ''{{#var:ship_name}}'' | + | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | The recommended upgrades for ''{{#var:ship_name}}'' are | + | The recommended upgrades for ''{{#var:ship_name}}'' are: | |
* '''Slot 1''': {{Main Armaments Modification 1}} | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
? | * '''Slot 2''': {{Hydroacoustic Search Modification 1}} | + | * '''Slot 2''': {{Hydroacoustic Search Modification 1}} (special) '''or''' {{Engine Room Protection}} | |
* '''Slot 3''': {{Aiming Systems Modification 1}} | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
? | * '''Slot 4''': {{Steering Gears Modification 1}} or {{Propulsion Modification 1}} | + | * '''Slot 4''': {{Steering Gears Modification 1}} '''or''' {{Propulsion Modification 1}} | |
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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{{Commander Skills 3 CR | {{Commander Skills 3 CR | |||
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| rating46 = <!-- AA Gunner --> | | rating46 = <!-- AA Gunner --> | |||
}} | }} | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | ''{{#var:ship_name}}'' can equip the following | + | ''{{#var:ship_name}}'' can equip the following: | |
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * '''Slot 2:''' {{ | + | * '''Slot 2:''' {{Hydroacoustic Search}} '''or''' {{Defensive AA Fire}} | |
* '''Slot 3:''' {{Engine Boost}} | * '''Slot 3:''' {{Engine Boost}} | |||
* '''Slot 4:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | * '''Slot 4:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | |||
? | + | Prefer '''Hydroacoustic Search''' over Defensive AA Fire and '''Spotting Aircraft''' over Catapult Fighter. | ||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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? | + | ''{{#var:ship_name}}'' comes with [[Ship:Camouflage#Premium_Camouflage|Type 10]] camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns. | ||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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''{{#var:ship_name}}'s'' hull is 176m long and 18.8m wide, displacing 11,482t when at a standard load. For the machinery she would most likely be using wet-steam engines like the light cruisers would be using it, to develop sufficient horsepower for 31-32kn. | ''{{#var:ship_name}}'s'' hull is 176m long and 18.8m wide, displacing 11,482t when at a standard load. For the machinery she would most likely be using wet-steam engines like the light cruisers would be using it, to develop sufficient horsepower for 31-32kn. | |||
? | For the main battery eight 210mm L/45 guns, identical to those used on older armored ships, were to be used. These have been replaced on ''{{#var:ship_name}}'' with four 150mm L/60 C/25 triple turrets, similar to those that were installed on the ''[[Königsberg]]''-class. These allowed a 45.5kg heavy projectile to be fired at ranges up to 25.7km, at a practical rate of fire of seven rounds per minute. During WW2 modified HE shells with a time fuze were provided to allow these guns to be | + | For the main battery eight 210mm L/45 guns, identical to those used on older armored ships, were to be used. These have been replaced on ''{{#var:ship_name}}'' with four 150mm L/60 C/25 triple turrets, similar to those that were installed on the ''[[Königsberg]]''-class. These allowed a 45.5kg heavy projectile to be fired at ranges up to 25.7km, at a practical rate of fire of seven rounds per minute. During WW2 modified HE shells with a time fuze were provided to allow these guns to be used against aircraft as well. | |
The secondary armament was planned to consist of four single mounted 88mm dual purpose guns. As it would happen on all other German vessels, these were replaced with four 105mm L/65 C/33 twins in tri-axially stabilized mounts. This weapon fired 15.1 to 15.9kg heavy projectiles against both sea and surface targets, with stabilized mounts to compensate for ship movement. | The secondary armament was planned to consist of four single mounted 88mm dual purpose guns. As it would happen on all other German vessels, these were replaced with four 105mm L/65 C/33 twins in tri-axially stabilized mounts. This weapon fired 15.1 to 15.9kg heavy projectiles against both sea and surface targets, with stabilized mounts to compensate for ship movement. | |||
? | While no medium and late AA armament was initially planned, most German vessels during WW2 would receive | + | While no medium and late AA armament was initially planned, most German vessels during WW2 would receive substantial AA strenghening with late 194 marking the beginning of the Barbara-rearmament program. ''{{#var:ship_name}}'' shows this refit with a wide array of 20mm and 40mm guns. | |
The torpedo armament was initially envisioned to be eight 500mm torpedo tubes in four twin launchers, on ''{{#var:ship_name}}'' those have been replaced by four modern 533mm triple launchers. | The torpedo armament was initially envisioned to be eight 500mm torpedo tubes in four twin launchers, on ''{{#var:ship_name}}'' those have been replaced by four modern 533mm triple launchers. | |||
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====Historical Inaccuracies==== | ====Historical Inaccuracies==== | |||
? | * ''{{#var:ship_name}}'' carries no ZAG (target designator for the heavy AA batteries), which were present on all ships with the | + | * ''{{#var:ship_name}}'' carries no ZAG (target designator for the heavy AA batteries), which were present on all ships with the tri-axially stabilized AA fire directors | |
* During wartime nameplates and crests were removed to not give away the identity of the ship, ''{{#var:ship_name}}'' however carries a nameplate | * During wartime nameplates and crests were removed to not give away the identity of the ship, ''{{#var:ship_name}}'' however carries a nameplate | |||
* The light cruisers had their torpedo armament reduced to one pair of triple launchers at most to compensate for the additional weight during modernizations, ''{{#var:ship_name}}'' goes the opposite way with a vastly increased torpedo armament | * The light cruisers had their torpedo armament reduced to one pair of triple launchers at most to compensate for the additional weight during modernizations, ''{{#var:ship_name}}'' goes the opposite way with a vastly increased torpedo armament | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 16:35, 9 July 2021
150 mm/60 SK C/25 on a Drh Tr C/28 mount4 х 3 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed7.6 deg./sec. |
180 Degree Turn Time23.68 sec. |
Firing Range14 km. |
Maximum Dispersion129 m. |
HE Shell150 mm Spr.Gr. L/4.4 Kz. |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity960 m./s. |
HE Shell Weight45.5 kg. |
AP Shell150 mm P.Spr.Gr. L/3.7 |
Maximum AP Shell Damage3,900 |
Initial AP Shell Velocity960 m./s. |
AP Shell Weight45.5 kg. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs. |
Firing Range6.3 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
533 mm Drilling4 х 3 pcs. |
Rate of Fire0.88 shots/min. |
Reload Time68 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs. |
. . . Average Damage per Second66.4 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs. |
. . . Average Damage per Second12 |
. . . Firing Range2.01 km. |
20 mm/65 C/38 on a twin mount8 х 2 pcs. |
. . . Average Damage per Second33.6 |
. . . Firing Range2.01 km. |
40 mm/56 Flak 28 on a single mount6 х 1 pcs. |
. . . Average Damage per Second45 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount4 х 4 pcs. |
. . . Average Damage per Second24 |
. . . Firing Range2.01 km. |
Maximum Speed31 knot |
Turning Circle Radius650 m. |
Rudder Shift Time8.8 sec. |
Surface Detectability Range12.77 km. |
Air Detectability Range5.64 km. |
Weimar — German special premium Tier VII cruiser.
German engineers considered several weaponry options when developing 10,000-ton ships. The lightest of the projects under consideration was the I/10 project, with eight 210 mm guns housed in four turrets. At the same time, the first modern German light cruisers carried 150 mm triple-gun turrets. The size and layout of the I/10 project allowed for the use of four such turrets in place of 210 mm gun mounts.
Weimar was first released for sale on 09 July 2021.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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G7a T1 | 0.9 | 68 | 7.2 | 13,700 | 64 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Weimar is a Tier VII German light cruiser that takes a slot next to her Tech Tree counterpart, Yorck, compared to which she can be regarded as a light cruiser version similar to how Mainz is a light cruiser version of Admiral Hipper.
However, there are some additional differences between the two ships which affect the play style. Most noticeably Weimar has access to the Engine Boost consumable, allowing her to temporarily boost her maneuverability to evade fire or to allow a quick reposition maneuver. Secondly she has access to the Spotting Aircraft consumable, temporarily boosting her otherwise mediocre 14km range to 18.2km.
The main armament of twelve 150mm guns benefits greatly from the improved HE penetration that German shells enjoy, allowing her to penetrate up to 38mm of armor without hurting her fire chance through the use of IFHE. This gives Weimar better usability as a captain trainer, requiring no specific build. The Alpha damage and fire chances also follow the rules of German shells, being below average, making Weimar unable to deal large Alpha strikes with those shells. Her AP shells come with a decent AP penetration and improved AP shell damage, making them lethal shells against cruisers and battleships with thinner extremities that show enough side.
In terms of survivability Weimar comes with several downsides compared to Yorck. The 16mm fore and aft armor make her more vulnerable against battleship caliber shells and smaller HE shells, which means that Weimar would do best to avoid getting hit in the first place.
In terms of play style Weimar is best played at range, making usage of her Engine Boost consumable and Spotting Aircraft to avoid return fire while dealing continuous damage with HE shells and fires against larger targets, or hitting cruiser broadsides with AP shells for increased penetration damage even if she does not score citadel hits.Pros:
- Improved HE penetration for the main guns permits consistent damage against thicker plated ships even without IFHE.
- Despite the slow reload, the practical DPM is high due to good trajectories and HE penetration.
- Heavy torpedo armament for high alpha strikes at short range.
- Improved German Hydroacoustic Search .
Cons:
- Lighter bow plating than Yorck, leaving Weimar prone to overmatch.
- Short main battery range of only 14km.
- Worse than average speed and rudder shift time.
- Vulnerable to air attack.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Weimar are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Hydroacoustic Search Modification 1 (special) or Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1 or Propulsion Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★ |
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★ |
★ |
2 |
★★ |
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★★★ |
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★★★ |
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3 |
★★ |
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★★★ |
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★★★ |
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4 |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Weimar can equip the following:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search or Defensive AA Fire
- Slot 3: Engine Boost
- Slot 4: Spotting Aircraft or Catapult Fighter
Prefer Hydroacoustic Search over Defensive AA Fire and Spotting Aircraft over Catapult Fighter.
Camouflage
Weimar comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★ |
★ |
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★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References