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Weimar

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Revision as of 09:19, 18 June 2021
added performance, pro/cons, upgrades, research, signals, commander skills and consumables
Revision as of 16:35, 9 July 2021
Formatting
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+''{{#var:ship_name}}'' was first released for sale on 09 July 2021.
  
?|Anno=<!-- you can write below short description for the ship. it will replace default once. -->+|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} -->+
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!-- 
?PERFORMANCE SECTION GUIDELINES 
?1. Write a brief intro paragraph of 1-3 sentences. 
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back.  
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 
?--> 
  
 ''{{#var:ship_name}}'' is a Tier VII German light cruiser that takes a slot next to her Tech Tree counterpart, ''[[Yorck]]'', compared to which she can be regarded as a light cruiser version similar to how ''[[Mainz]]'' is a light cruiser version of ''[[Admiral Hipper]]''. ''{{#var:ship_name}}'' is a Tier VII German light cruiser that takes a slot next to her Tech Tree counterpart, ''[[Yorck]]'', compared to which she can be regarded as a light cruiser version similar to how ''[[Mainz]]'' is a light cruiser version of ''[[Admiral Hipper]]''.
  
?However, there are some additional differences between the two ships which affect the playstyle noticably. Most noticably ''{{#var:ship_name}}'' has access to the {{Engine Boost}} consumable, allowing her to temporarily boost her maneuverability to evade fire or allowing a quick reposition maneuver. Secondly she has access to the {{Spotting Aircraft}} consumable, temporarily boosting her otherwise mediocre 14km range to 18.2km. +However, there are some additional differences between the two ships which affect the play style. Most noticeably ''{{#var:ship_name}}'' has access to the {{Engine Boost}} consumable, allowing her to temporarily boost her maneuverability to evade fire or to allow a quick reposition maneuver. Secondly she has access to the {{Spotting Aircraft}} consumable, temporarily boosting her otherwise mediocre 14km range to 18.2km.
  
?The main armament of twelve 150mm guns benefits greatly from the improved HE penetration that German shells enjoy, allowing her to penetrate up to 38mm of armor without hurting her fire chance through the usage of IFHE. This gives ''{{#var:ship_name}}'' better usability as a captain trainer, requiring no specific build. The Alpha damage and fire chance also follow the rules of German shells, being below average, making ''{{#var:ship_name}}'' unable to deal large Alpha strikes with these shells. Her AP shells come with a decent AP penetration and improved AP shell damage, making them lethal shells to use against cruisers and battleships with thinner extremities that show enough side.+The main armament of twelve 150mm guns benefits greatly from the improved HE penetration that German shells enjoy, allowing her to penetrate up to 38mm of armor without hurting her fire chance through the use of IFHE. This gives ''{{#var:ship_name}}'' better usability as a captain trainer, requiring no specific build. The Alpha damage and fire chances also follow the rules of German shells, being below average, making ''{{#var:ship_name}}'' unable to deal large Alpha strikes with those shells. Her AP shells come with a decent AP penetration and improved AP shell damage, making them lethal shells against cruisers and battleships with thinner extremities that show enough side.
  
 In terms of survivability ''{{#var:ship_name}}'' comes with several downsides compared to ''Yorck''. The 16mm fore and aft armor make her more vulnerable against battleship caliber shells and smaller HE shells, which means that ''{{#var:ship_name}}'' would do best to avoid getting hit in the first place. In terms of survivability ''{{#var:ship_name}}'' comes with several downsides compared to ''Yorck''. The 16mm fore and aft armor make her more vulnerable against battleship caliber shells and smaller HE shells, which means that ''{{#var:ship_name}}'' would do best to avoid getting hit in the first place.
  
?In terms of playstyle ''{{#var:ship_name}}'' is best played at range, making usage of her {{Engine Boost}} consumable and {{Spotting Aircraft}} to avoid return fire while dealing continuous damage with HE shells and fires against larger targets, or hitting cruiser broadsides with AP shells for increased penetration damage even if she does not score citadel hits.+In terms of play style ''{{#var:ship_name}}'' is best played at range, making usage of her {{Engine Boost}} consumable and {{Spotting Aircraft}} to avoid return fire while dealing continuous damage with HE shells and fires against larger targets, or hitting cruiser broadsides with AP shells for increased penetration damage even if she does not score citadel hits.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Improved HE penetration for the main guns permits consistent damage against thicker plated ships even without IFHE+* Improved HE penetration for the main guns permits consistent damage against thicker plated ships even without IFHE.
?* Heavy torpedo armament for high alpha strikes at short range+* Despite the slow reload, the practical DPM is high due to good trajectories and HE penetration.
?* Despite the high reload, the practical dpm of ''{{#var:ship_name}}'' is high due to good trajectories and HE penetration+* Heavy torpedo armament for high alpha strikes at short range.
?* Improved German {{Hydroacoustic Search}}+* Improved German {{Hydroacoustic Search}}.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Short main battery range of only 14km+* Lighter bow plating than ''[[Yorck]]'', leaving ''{{#var:ship_name}}'' prone to overmatch.
?* Worse than average speed and rudder shift time+* Short main battery range of only 14km.
?* Lighter bow plating than ''[[Yorck]]'', leaving ''{{#var:ship_name}}'' prone to overmatch+* Worse than average speed and rudder shift time.
?* Vulnerable to aircraft+* Vulnerable to air attack.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Hydroacoustic Search Modification 1}}+* '''Slot 2''': {{Hydroacoustic Search Modification 1}} (special) '''or''' {{Engine Room Protection}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Steering Gears Modification 1}} or {{Propulsion Modification 1}}+* '''Slot 4''': {{Steering Gears Modification 1}} '''or''' {{Propulsion Modification 1}}
? +
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +
 {{Commander Skills 3 CR {{Commander Skills 3 CR
 <!-- Ratings 1,2,3 are legit. Others are ignored.-->  <!-- Ratings 1,2,3 are legit. Others are ignored.-->
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 | rating46 = <!-- AA Gunner --> | rating46 = <!-- AA Gunner -->
 }} }}
? 
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+* '''Slot 2:''' {{Hydroacoustic Search}} '''or''' {{Defensive AA Fire}}
 * '''Slot 3:''' {{Engine Boost}} * '''Slot 3:''' {{Engine Boost}}
 * '''Slot 4:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} * '''Slot 4:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
  
?Using the {{Spotting Aircraft}} over the {{Catapult Fighter}} and the {{Hydroacoustic Search}} over the {{Defensive AA Fire}} consumable is recommended.+Prefer '''Hydroacoustic Search''' over Defensive AA Fire and '''Spotting Aircraft''' over Catapult Fighter.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  
? 
?Choose one and append after semicolon above: 
?Types 1 or 5 are recommended at a minimum to reduce detectibility range. 
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. 
? 
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
?--> 
  
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +''{{#var:ship_name}}'' comes with [[Ship:Camouflage#Premium_Camouflage|Type 10]] camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 ''{{#var:ship_name}}'s'' hull is 176m long and 18.8m wide, displacing 11,482t when at a standard load. For the machinery she would most likely be using wet-steam engines like the light cruisers would be using it, to develop sufficient horsepower for 31-32kn.  ''{{#var:ship_name}}'s'' hull is 176m long and 18.8m wide, displacing 11,482t when at a standard load. For the machinery she would most likely be using wet-steam engines like the light cruisers would be using it, to develop sufficient horsepower for 31-32kn.
  
?For the main battery eight 210mm L/45 guns, identical to those used on older armored ships, were to be used. These have been replaced on ''{{#var:ship_name}}'' with four 150mm L/60 C/25 triple turrets, similar to those that were installed on the ''[[Königsberg]]''-class. These allowed a 45.5kg heavy projectile to be fired at ranges up to 25.7km, at a practical rate of fire of seven rounds per minute. During WW2 modified HE shells with a time fuze were provided to allow these guns to be usedagainst aircraft as well.+For the main battery eight 210mm L/45 guns, identical to those used on older armored ships, were to be used. These have been replaced on ''{{#var:ship_name}}'' with four 150mm L/60 C/25 triple turrets, similar to those that were installed on the ''[[Königsberg]]''-class. These allowed a 45.5kg heavy projectile to be fired at ranges up to 25.7km, at a practical rate of fire of seven rounds per minute. During WW2 modified HE shells with a time fuze were provided to allow these guns to be used against aircraft as well.
 The secondary armament was planned to consist of four single mounted 88mm dual purpose guns. As it would happen on all other German vessels, these were replaced with four 105mm L/65 C/33 twins in tri-axially stabilized mounts. This weapon fired 15.1 to 15.9kg heavy projectiles against both sea and surface targets, with stabilized mounts to compensate for ship movement.  The secondary armament was planned to consist of four single mounted 88mm dual purpose guns. As it would happen on all other German vessels, these were replaced with four 105mm L/65 C/33 twins in tri-axially stabilized mounts. This weapon fired 15.1 to 15.9kg heavy projectiles against both sea and surface targets, with stabilized mounts to compensate for ship movement.
?While no medium and late AA armament was initially planned, most German vessels during WW2 would receive substancial AA strenghenings with late 194 marking the beginning of the Barbara-rearmament program. ''{{#var:ship_name}}'' shows this refit with a wide array of 20mm and 40mm guns.+While no medium and late AA armament was initially planned, most German vessels during WW2 would receive substantial AA strenghening with late 194 marking the beginning of the Barbara-rearmament program. ''{{#var:ship_name}}'' shows this refit with a wide array of 20mm and 40mm guns.
 The torpedo armament was initially envisioned to be eight 500mm torpedo tubes in four twin launchers, on ''{{#var:ship_name}}'' those have been replaced by four modern 533mm triple launchers.  The torpedo armament was initially envisioned to be eight 500mm torpedo tubes in four twin launchers, on ''{{#var:ship_name}}'' those have been replaced by four modern 533mm triple launchers.
  
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 ====Historical Inaccuracies==== ====Historical Inaccuracies====
?* ''{{#var:ship_name}}'' carries no ZAG (target designator for the heavy AA batteries), which were present on all ships with the triaxially stabilized AA fire directors+* ''{{#var:ship_name}}'' carries no ZAG (target designator for the heavy AA batteries), which were present on all ships with the tri-axially stabilized AA fire directors
 * During wartime nameplates and crests were removed to not give away the identity of the ship, ''{{#var:ship_name}}'' however carries a nameplate * During wartime nameplates and crests were removed to not give away the identity of the ship, ''{{#var:ship_name}}'' however carries a nameplate
 * The light cruisers had their torpedo armament reduced to one pair of triple launchers at most to compensate for the additional weight during modernizations, ''{{#var:ship_name}}'' goes the opposite way with a vastly increased torpedo armament * The light cruisers had their torpedo armament reduced to one pair of triple launchers at most to compensate for the additional weight during modernizations, ''{{#var:ship_name}}'' goes the opposite way with a vastly increased torpedo armament
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 16:35, 9 July 2021

Weimar
Weimar_wows_main.jpg
Cruiser | Germany | Tier VII
Tech Tree Position
Weimar_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points32,000 
Main Battery
150 mm/60 SK C/25 on a Drh Tr C/28 mount4 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed7.6 deg./sec.
180 Degree Turn Time23.68 sec.
Firing Range14 km.
Maximum Dispersion129 m.
HE Shell150 mm Spr.Gr. L/4.4 Kz. 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity960 m./s.
HE Shell Weight45.5 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,900 
Initial AP Shell Velocity960 m./s.
AP Shell Weight45.5 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs.
Firing Range6.3 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling4 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs.
. . . Average Damage per Second66.4 
. . . Firing Range4.5 km.
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
20 mm/65 C/38 on a twin mount8 х 2 pcs.
. . . Average Damage per Second33.6 
. . . Firing Range2.01 km.
40 mm/56 Flak 28 on a single mount6 х 1 pcs.
. . . Average Damage per Second45 
. . . Firing Range3.51 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount4 х 4 pcs.
. . . Average Damage per Second24 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed31 knot
Turning Circle Radius650 m.
Rudder Shift Time8.8 sec.
Concealment
Surface Detectability Range12.77 km.
Air Detectability Range5.64 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VII
Ship_PGSC517_Weimar.png
Special

Weimar — German special premium Tier VII cruiser.

German engineers considered several weaponry options when developing 10,000-ton ships. The lightest of the projects under consideration was the I/10 project, with eight 210 mm guns housed in four turrets. At the same time, the first modern German light cruisers carried 150 mm triple-gun turrets. The size and layout of the I/10 project allowed for the use of four such turrets in place of 210 mm gun mounts.

Weimar was first released for sale on 09 July 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/60 SK C/25 on a Drh Tr C/28 mount7.523.71291,70083,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Weimar32,00010150444/8/4/6/44 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 7 Mod. 20 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp31 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Weimar is a Tier VII German light cruiser that takes a slot next to her Tech Tree counterpart, Yorck, compared to which she can be regarded as a light cruiser version similar to how Mainz is a light cruiser version of Admiral Hipper.

However, there are some additional differences between the two ships which affect the play style. Most noticeably Weimar has access to the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable, allowing her to temporarily boost her maneuverability to evade fire or to allow a quick reposition maneuver. Secondly she has access to the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumable, temporarily boosting her otherwise mediocre 14km range to 18.2km.

The main armament of twelve 150mm guns benefits greatly from the improved HE penetration that German shells enjoy, allowing her to penetrate up to 38mm of armor without hurting her fire chance through the use of IFHE. This gives Weimar better usability as a captain trainer, requiring no specific build. The Alpha damage and fire chances also follow the rules of German shells, being below average, making Weimar unable to deal large Alpha strikes with those shells. Her AP shells come with a decent AP penetration and improved AP shell damage, making them lethal shells against cruisers and battleships with thinner extremities that show enough side.

In terms of survivability Weimar comes with several downsides compared to Yorck. The 16mm fore and aft armor make her more vulnerable against battleship caliber shells and smaller HE shells, which means that Weimar would do best to avoid getting hit in the first place.

In terms of play style Weimar is best played at range, making usage of her Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. to avoid return fire while dealing continuous damage with HE shells and fires against larger targets, or hitting cruiser broadsides with AP shells for increased penetration damage even if she does not score citadel hits.

Pros:

  • Improved HE penetration for the main guns permits consistent damage against thicker plated ships even without IFHE.
  • Despite the slow reload, the practical DPM is high due to good trajectories and HE penetration.
  • Heavy torpedo armament for high alpha strikes at short range.
  • Improved German Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain..

Cons:

  • Lighter bow plating than Yorck, leaving Weimar prone to overmatch.
  • Short main battery range of only 14km.
  • Worse than average speed and rudder shift time.
  • Vulnerable to air attack.

Research

As a premium ship, Weimar has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Weimar are:

Commander Skills

Consumables

Weimar can equip the following:

Prefer Hydroacoustic Search over Defensive AA Fire and Spotting Aircraft over Catapult Fighter.

Camouflage

Weimar comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ships of Germany
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Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín