Weser
Revision as of 06:27, 20 April 2021 | Revision as of 06:29, 20 April 2021 | |||
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'''Torpedo bombers''' | '''Torpedo bombers''' | |||
? | ''{{#var:ship_name}}''’s torpedo bombers are quite durable for German planes, with hit point pools similar to those of her Japanese counterpart, ''[[Ryujo]]''. Their plane speeds are also similar -- fairly fast. However, ''{{#var:ship_name}}''’s torpedoes are the same speed as ''[[Ryujo]]''s, but are considerably inferior to hers in terms of range and alpha damage. Their paltry range of less than 3km when fully researched makes long drops out of the question. Captains should drop at close range to ensure that both torpedoes dropped will hit and not only one. The damage the second torpedo outputs is sorely needed, as each torpedo has a maximum damage of 4067 damage when fully upgraded. This does not even take into account the torpedo protections battleships or some cruisers may have against them. Hence, these weapons should mainly be used on cruisers and destroyers, if the captain feels confident. Although on well-protected targets such as battleships the damage output will be minimal, hitting both torpedoes on destroyers can take a substantial chunk out of their hit point pool. Unlike bombs and rockets, torpedoes are good against any target, but they do the most damage on cruisers and destroyers. These weapons should mainly be used to save other plane types, or to remove that rogue DD who has slipped through the team's defenses. | + | ''{{#var:ship_name}}''’s torpedo bombers are quite durable for German planes, with hit point pools similar to those of her Japanese counterpart, ''[[Ryujo]]''. Their plane speeds are also similar -- fairly fast. However, ''{{#var:ship_name}}''’s torpedoes are the same speed as ''[[Ryujo]]'''s, but are considerably inferior to hers in terms of range and alpha damage. Their paltry range of less than 3km when fully researched makes long drops out of the question. Captains should drop at close range to ensure that both torpedoes dropped will hit and not only one. The damage the second torpedo outputs is sorely needed, as each torpedo has a maximum damage of 4067 damage when fully upgraded. This does not even take into account the torpedo protections battleships or some cruisers may have against them. Hence, these weapons should mainly be used on cruisers and destroyers, if the captain feels confident. Although on well-protected targets such as battleships the damage output will be minimal, hitting both torpedoes on destroyers can take a substantial chunk out of their hit point pool. Unlike bombs and rockets, torpedoes are good against any target, but they do the most damage on cruisers and destroyers. These weapons should mainly be used to save other plane types, or to remove that rogue DD who has slipped through the team's defenses. | |
'''Bombers''' | '''Bombers''' |
Revision as of 06:29, 20 April 2021
105 mm/65 SK C/33 on a Dop. L. C/31 mount5 х 2 pcs. |
Firing Range5 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
105 mm/65 SK C/33 on a Dop. L. C/31 mount5 х 2 pcs. |
. . . Average Damage per Second83 |
. . . Firing Range4.5 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount7 х 2 pcs. |
. . . Average Damage per Second18.2 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on a twin mount10 х 2 pcs. |
. . . Average Damage per Second42 |
. . . Firing Range2.01 km. |
Maximum Speed32 knot |
Turning Circle Radius930 m. |
Rudder Shift Time14.9 sec. |
Surface Detectability Range11.7 km. |
Air Detectability Range9.48 km. |
Weser — German Tier VI aircraft сarrier.
A project created during World War II to convert an Admiral Hipper-class heavy cruiser into an aircraft carrier. Weser inherited the high speed and strong armor protection of her prototype, while also outmatching the power of her AA defenses to a certain degree.
Weser was released on 7 July 2020.
Modules
Speed (knot) | IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE (HP/min) | IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNT | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|
Ar 197 | 132 | 1,150 | 0 | 300,000 | |||
Bf 109E | 150 | 1,210 | 7,000 | 750,000 |
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
Ar 95b | 3,600 | 120 | 1,370 | 0 | 300,000 | |
Do 22 | 4,067 | 123 | 1,440 | 7,000 | 750,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
As the tier 6 German aircraft carrier, Weser is a great place for captains to get accustomed to the peculiarities of the tech tree line. Weser is similar to its foreign counterparts in terms of aircraft quantity and even exceeds most in plane speed, however she, like the others in her tech tree line, have planes with small hit point pools. Her ordnance types are also very specialised, hence captains can excel in this ship with proper target selection and map awareness.
Attack aircraft
Weser’s attack aircraft have low hit point pools, however they are very responsive to controls and have a tight turning circle. Their speed is also very high for an aircraft carrier of this tier. Weser’s rockets can easily penetrate the side armor of T6 cruisers and possibly land quite a few citadel hits on them, dealing tremendous damage. However, they will likely be unable to penetrate the deck armor of most battleships, and will, most of the time, either miss or overpenetrate the armor of destroyers. Even to deal citadel damage to cruisers, the rockets must penetrate at nearly-right angles. These rockets also tend to have a slightly longer flight time, and few of them are launched per attack. Hence, the rockets must be aimed with surgical precision and good estimation of the target's speed. Another peculiarity of these rockets is their long arming distance. Combined with the high speed of the planes, these strike aircraft perform well in 'hit and run' attacks. An effective method of using them is to accelerate when entering anti-aircraft fire, quickly launch the rockets, and speedily fly out of the AA range of the target before coming round to make a second strike. Captains must select their targets wisely and have a sound knowledge of the armor schemes of targets to make the rockets effective weapons.
Torpedo bombers
Weser’s torpedo bombers are quite durable for German planes, with hit point pools similar to those of her Japanese counterpart, Ryujo. Their plane speeds are also similar -- fairly fast. However, Weser’s torpedoes are the same speed as Ryujo's, but are considerably inferior to hers in terms of range and alpha damage. Their paltry range of less than 3km when fully researched makes long drops out of the question. Captains should drop at close range to ensure that both torpedoes dropped will hit and not only one. The damage the second torpedo outputs is sorely needed, as each torpedo has a maximum damage of 4067 damage when fully upgraded. This does not even take into account the torpedo protections battleships or some cruisers may have against them. Hence, these weapons should mainly be used on cruisers and destroyers, if the captain feels confident. Although on well-protected targets such as battleships the damage output will be minimal, hitting both torpedoes on destroyers can take a substantial chunk out of their hit point pool. Unlike bombs and rockets, torpedoes are good against any target, but they do the most damage on cruisers and destroyers. These weapons should mainly be used to save other plane types, or to remove that rogue DD who has slipped through the team's defenses.
Bombers
Weser’s AP bombs are truly the star of the show. Their alpha damage of 7000 per bomb, much higher than Ryujo's 5100, can cut an unlucky cruiser's hit point pool in half, and deal large chunks of damage to battleships. Their penetrative power is also slightly higher than that of Ryujo, making it possible to attack those American battleships who were tough nuts to crack with the Japanese carrier. Any battleship that gets citadeled by two bombs will not be able to easily repair the damage, as most heals only queue up 10% of citadel damage. The planes speed and turning circle are both more than adequate for this plane type; however the bombs are dropped almost directly under the planes, causing the planes to spend substantial time in enemy short-range antiaircraft fire. Bomber losses from continued short-range AA can be extremely high, so captains should accelerate when approaching the enemy, even making use of the superior German Engine Boost consumable to dodge flak bursts if need be.
The ship herself
Weser's secondary armament is better than that of other CVs, although they will not solely be able to fend of anything save damaged destroyers without, at the very least, an accuracy upgrade. Secondary Battery Modification 1 can be mounted to help defend the ship. Her AA is also quite powerful even on the stock hull, although her range is slightly subpar at 5.2km. Yet, it can help defend against even the most concentrated of airstrikes. At the very least, she can make enemy aircraft strikes quite costly. Her armor is more or less the same as other same-tier carriers, but with one difference: Weser has a turtleback. Small caliber shells can be deflected out of the ship, leading to overpens instead of citadel hits; however this will not stop some battleships from overmatching the deck armor and damaging the citadel.Pros:
- Aircraft have fast speed and superior engine boost, making them more effective in scouting and spotting than most other planes of the same tier.
- Accurate and fast torpedoes that can reliably hit all but the most nimble of targets.
- AP rockets, when angled properly, will deliver up to 6 citadel penetrations on a cruiser per run.
- Bombs and rockets, if they hit the citadel (which is more likely than not), deal tremendous damage that is only partially recoverable with Repair Party.
- AP Rockets are surprisingly powerful against other carriers, allowing efficient cannibalizing if needed.
- Turtleback armor to prevent close range citadeling.
- Powerful and long-ranged armament of secondary cannons, effective against destroyers.
- Thick and sharply angled armor that will deflect or shatter most of the same-tier shells.
- Decent maneuverability that allows coming closer to the frontline and even capture points when needed.
Cons:
- All planes are heavily specialized and have mutually exclusive roles, with actual damage numbers varying wildly depending on a number of variables.
- AP rockets cannot citadel most tier VIII cruisers.
- High-altitude bombers must fly really close to the target in order to hit, being exposed to enemy AA the whole route.
- Bombers and attack planes are very demanding to the angle of the target, chances to hit the citadel being reduced to near-negligible if the angle is not straight 0 or 90 degrees respectively.
- AP rockets are of limited use against both destroyers and battleships: while they can deal sufficient damage to superstructures and may do some normal penetration hits on destroyers, they are incomparable to HE rockets of other tier VI carriers.
- Torpedoes have very low damage and chance to flood, making them nearly powerless against classes other than destroyers and light cruisers.
- No reliable ways to ignite fires or break modules of the enemy ships.
- Plane durability is lower than that of other carriers.
- Slightly shorter AA action radius of 5.2km.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Weser are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Aerial Torpedoes Modification 1 to help improve the speed of the torpedoes, as that is the only area that they are above average at.
- Slot 4: Bombers Modification 1 to increase the survivability of the bombers as they are subjected to the most flak and short-range AA.
Commander Skills
Consumables
The consumables available for the ship and each plane type for Weser are as follows:
Ship
- Slot 1: Damage Control Party
- Slot 2: CAP Fighter 4
Attack Aircraft
- Slot 1: Engine Cooling 3
- Slot 2: Patrol Fighter 3
Torpedo Bombers
- Slot 1: Engine Cooling 3
- Slot 2: Patrol Fighter 3
Dive Bombers
- Slot 1: Engine Cooling 3
- Slot 2: Patrol Fighter 3
Gallery
Historical Info
Historical Gallery
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |