Weymouth
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? | As a Tier II ship, ''Weymouth'' only has access to the Damage Control Party consumable | + | As a Tier II ship, ''Weymouth'' only has access to the Damage Control Party consumable. | |
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Revision as of 15:19, 4 June 2020
152 mm/45 BL Mk.XI on a PVI mount8 х 1 pcs. |
Rate of Fire6.52 shots/min. |
Reload Time9.2 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range10.58 km. |
Maximum Dispersion106 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 100 lb |
Maximum AP Shell Damage2,800 |
Initial AP Shell Velocity773 m./s. |
AP Shell Weight45.36 kg. |
40 mm/39 Vickers QF Mk.II on a single mount1 х 1 pcs. |
. . . Average Damage per Second5.6 |
. . . Firing Range2.01 km. |
Maximum Speed26 knot |
Turning Circle Radius560 m. |
Rudder Shift Time8.2 sec. |
Surface Detectability Range9.96 km. |
Air Detectability Range4.27 km. |
Weymouth — British Tier II cruiser.
This medium-size cruiser had weak armor protection, but boasted powerful artillery and quite a high speed. She was conceived as a "trade protection" cruiser and was designated for countering lightly-armed enemy ships of the same type.
Modules
Compatible Upgrades
Slot 1 |
---|
Player Opinion
Performance
Pros:
- Solid rate of fire on main battery guns.
- Largest health pool of non-premium Tier II cruisers.
- Longest firing range of non-premium Tier II cruisers.
- Best armor in her tier (for what it is worth).
Cons:
- Not terribly maneuverable; much longer rudder shift time than her contemporaries.
- Large detectability radius.
- Lack of high explosive shells and torpedoes makes her damage output somewhat inconsistent.
- Doesn't have access to the Repair Party consumable like the rest of the British cruiser branch does.
Research
Optimal Configuration
Upgrades
The recommended upgrade for Weymouth is as follows:
- Slot 1: Main Armaments Modification 1
Commander Skills
With no AA worth mentioning and no high explosive shells available, Tier 1 and Tier 4 skills for Weymouth commanders are something of a conundrum. Basics of Survivability and Survivability Expert are probably the best options available. Most other tiers have a couple of decent options to choose from.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★★ |
★ |
★★ |
Χ |
Χ |
Χ |
★★★ |
★ |
3 |
★ |
★ |
Χ |
Χ |
|
★ |
|
★★★ |
4 |
|
|
|
Χ |
|
★ |
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a Tier II ship, Weymouth only has access to the Damage Control Party consumable.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Equal Speed Charlie London can be equipped by captains anxious to quickly grind through the ship. Players brand new to the line might also be interested in mounting Zulu Hotel signals if they are looking to train a commander and carry him through the line with them. Hotel Yankee can be equipped by players looking to run down and ram enemy destroyers to death. India Yankee is helpful when fighting other ships that spew copious quantities of high explosive shells (such as St. Louis or Dresden).Gallery
An armor piercing shell fired from Weymouth is about to impact a Sampson class destroyer.