Wichita
Revision as of 03:26, 23 February 2019 Undo revision 282358 by Proudmoore_038:na (talk) | Revision as of 18:32, 30 April 2020 Remove references to premium consumables as per 0.9.4. | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''{{#var:ship_name}}'' is the first Tier VIII Premium American cruiser, and the | + | ''{{#var:ship_name}}'' is the first Tier VIII Premium American cruiser, and the second premium heavy cruiser available for the US tech tree after the Tier VII ''[[Indianapolis]]'' (with the exception of ''[[Salem]]''). Like her tech-tree counterpart, ''[[Baltimore]]'', ''{{#var:ship_name}}'' possesses 27mm bow plating, allowing her to resist being over-matched by the 380mm guns found on many battleships of her tier. | |
''{{#var:ship_name}}'' has some key differences from her tech tree counterpart. Unlike ''Baltimore'', she does not have the famous American "super-heavy" AP shells, and continues to use the same AP rounds fired by Tier VII American cruiser ''[[New Orleans]]''. This gives her slightly less AP punch than ''Baltimore''. Additionally, her anti-aircraft suite is not quite as robust; her mid-range aura is about half as good as ''Baltimore''’s and her mid-range flak is roughly 2/3 as strong. On the upside, she is notably stealthier than ''Baltimore'': 9.5 km surface detection when fully rigged for stealth, and her handling characteristics bear a strong resemblance to those of Tier VII American premium cruiser ''[[Boise]]'' (fitting, given that ''{{#var:ship_name}}''’s hull is essentially that of a ''Brooklyn''-class light cruiser). She has more speed and is quicker to respond to rudder commands than her tech tree cousin. | ''{{#var:ship_name}}'' has some key differences from her tech tree counterpart. Unlike ''Baltimore'', she does not have the famous American "super-heavy" AP shells, and continues to use the same AP rounds fired by Tier VII American cruiser ''[[New Orleans]]''. This gives her slightly less AP punch than ''Baltimore''. Additionally, her anti-aircraft suite is not quite as robust; her mid-range aura is about half as good as ''Baltimore''’s and her mid-range flak is roughly 2/3 as strong. On the upside, she is notably stealthier than ''Baltimore'': 9.5 km surface detection when fully rigged for stealth, and her handling characteristics bear a strong resemblance to those of Tier VII American premium cruiser ''[[Boise]]'' (fitting, given that ''{{#var:ship_name}}''’s hull is essentially that of a ''Brooklyn''-class light cruiser). She has more speed and is quicker to respond to rudder commands than her tech tree cousin. | |||
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Fans of American heavy cruiser play should have few issues making effective use of ''{{#var:ship_name}}''. | Fans of American heavy cruiser play should have few issues making effective use of ''{{#var:ship_name}}''. | |||
+ | ||||
+ | {{AnnoWiki|content= | |||
+ | '''[https://forum.worldofwarships.com/topic/183322-premium-ship-review-118-wichita/ LittleWhiteMouse's Premium Ship Review: Wichita] from the NA forums'''}} | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | Air Supremacy | + | | rating13 = 2 <!-- Expert Loader --> | |
? | | Direction Center for Fighters | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | Improved Engine Boost | + | | rating15 = <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | | + | | rating23 = 2 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | Improved Engines | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = <!-- Basics of Survivability --> | |
? | | Survivability Expert | + | | rating32 = <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | Aircraft Armor | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 2 <!-- Superintendent --> | |
? | | | + | | rating37 = 3 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | Sight Stabilization | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 1 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
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* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |||
* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Surveillance Radar}} | * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Surveillance Radar}} | |||
? | ||||
? | ||||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/USS_Wichita_(CA-45) USS ''Wichita'' (CA-45) - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/history/museum-wichita/ Wichita: Bruiser Cruiser - News - World of Warships] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 18:32, 30 April 2020
203 mm/55 Mk.15 in a turret3 х 3 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range15.83 km. |
Maximum Dispersion142 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk19 |
Maximum AP Shell Damage4,600 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight118 kg. |
127 mm/38 Mk.12 on a Mk.24 mod.11 mount4 х 1 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs. |
Firing Range6.6 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.24 mod.11 mount4 х 1 pcs. |
. . . Average Damage per Second32 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs. |
. . . Average Damage per Second42.8 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.1 mount4 х 2 pcs. |
. . . Average Damage per Second45.2 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount18 х 1 pcs. |
. . . Average Damage per Second64.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second63.6 |
. . . Firing Range3.51 km. |
Maximum Speed33.6 knot |
Turning Circle Radius680 m. |
Rudder Shift Time6 sec. |
Surface Detectability Range11.7 km. |
Air Detectability Range7.16 km. |
Wichita — American premium Tier VIII cruiser.
A heavy cruiser that inherited architecture and arrangement from the Brooklyn-class light cruisers. Unlike ships of the previous New Orleans class, Wichita had a new design of the main battery turrets which provided a higher firing accuracy. In addition, she had heavier armor and carried more advanced dual-purpose guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Wichita is the first Tier VIII Premium American cruiser, and the second premium heavy cruiser available for the US tech tree after the Tier VII Indianapolis (with the exception of Salem). Like her tech-tree counterpart, Baltimore, Wichita possesses 27mm bow plating, allowing her to resist being over-matched by the 380mm guns found on many battleships of her tier.
Wichita has some key differences from her tech tree counterpart. Unlike Baltimore, she does not have the famous American "super-heavy" AP shells, and continues to use the same AP rounds fired by Tier VII American cruiser New Orleans. This gives her slightly less AP punch than Baltimore. Additionally, her anti-aircraft suite is not quite as robust; her mid-range aura is about half as good as Baltimore’s and her mid-range flak is roughly 2/3 as strong. On the upside, she is notably stealthier than Baltimore: 9.5 km surface detection when fully rigged for stealth, and her handling characteristics bear a strong resemblance to those of Tier VII American premium cruiser Boise (fitting, given that Wichita’s hull is essentially that of a Brooklyn-class light cruiser). She has more speed and is quicker to respond to rudder commands than her tech tree cousin.
Wichita plays nearly identically to Baltimore, with the only exception being her marginally less effective firepower. Like other American heavy cruisers, using islands as hard cover and utilizing her Surveillance Radar to support friendly destroyers should be her primary objectives. Her rather high shell arcs make leading targets at maximum range challenging, but not impossible. Despite lacking the super heavy AP shells of the tech tree cruisers, her AP is still quite powerful against broadside targets , and captains should use her AP whenever possible given its improved ricochet and auto-bounce angles.
Fans of American heavy cruiser play should have few issues making effective use of Wichita.
Pros:
- Extremely good concealment for her tier; ties Edinburgh as the stealthiest Tier VIII cruiser.
- Can mount Surveillance Radar .
- Good balance of firepower and mobility.
- Fastest American heavy cruiser in the game (33.6 knots).
Cons:
- Unlike her tech tree counterpart Baltimore, Wichita lacks the super heavy AP shells on her main battery.
- Shell arcs can make hitting targets at range difficult.
- Very weak torpedo damage mitigation at only 4%.
- Armor can be overmatched by 406mm guns.
- No torpedo armament (like all other American cruisers at Tier VI and above).
Research
Optimal Configuration
Upgrades
The recommended upgrades for Wichita are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 or AA Guns Modification 1
- Slot 4: Propulsion Modification 1 () or Steering Gears Modification 2
- Slot 5: Concealment System Modification 1
Like many American cruisers, Wichita has two optimal builds associated with her.
General-Purpose Build: The standard load for a cruiser, this generally focuses on anti-surface capabilities. Main Armaments Modification 1 is the optimal choice for Slot 1, as it will help keep the main battery of Wichita, her primary means of dealing damage, operational in the face of heavy fire. Slot 3 is best filled by Aiming Systems Modification 1 , to decrease the dispersion of the main battery guns. Players can choose between Propulsion Modification 1 () or Steering Gears Modification 2 for Slot 4, depending on which better suits their play-style. The former improves acceleration and deceleration, and will benefit players who adopt a more static style of play involving firing at targets over islands. The latter will be more preferable to players that tend to be more mobile and actively avoid fire rather than relying on island cover. Finally, Concealment System Modification 1 remains the player's best choice for Slot 5, to optimize her already excellent concealment.
Anti-Aircraft Build: Although her Anti-Aircraft firepower is inferior to that of Baltimore across the board, it is still among the best of the Tier VIII cruisers, and like most American cruisers is worth investing into as an alternate build. For the AA build, the player will have several deviations in their module upgrades from the General Purpose Build. In Slot 1, the player may choose to take Auxiliary Armaments Modification 1 in order to double the durability of their anti-aircraft guns, giving greater longevity to their AA power. In Slot 2, if the player has access to the Special Upgrade Defensive AA Fire Modification 1 , they are advised to utilize it in order to increase the active time of the Defensive AA Fire consumable by 20%. In Slot 3, captains should replace Aiming Systems Modification 1 with AA Guns Modification 1 to increase the number of flak bursts from their mid- and long-range batteries. These upgrades should be taken in combination with the optimal Captain Skills in order to maximize their affects on the player's anti-aircraft battery.
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★★ |
Χ |
|
Χ |
★ |
Χ |
2 |
★ |
★★ |
★★ |
Χ |
Χ |
Χ |
★★★ |
|
3 |
|
|
Χ |
Χ |
★★ |
★★ |
★★★ |
★ |
4 |
|
|
|
Χ |
★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Wichita can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Spotting Aircraft or Surveillance Radar
Camouflage
As a premium ship, Wichita comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Wichita captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are recommended to increase the ship's top speed. India Yankee () and November Foxtrot () flags should be mounted to improve the ship's survivability. India X-Ray () and Victor Lima () signal flags can be mounted to increase the main battery's fire chance. November Echo Setteseven () flags can also be mounted to increase the ship's anti-aircraft damage. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★ |
|
★★★ |
★★ |
|
|
★★ |
★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.