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Wichita

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Revision as of 22:08, 30 November 2022
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A heavy cruiser that inherited architecture and arrangement from the ''Brooklyn''-class light cruisers. Unlike ships of the previous ''[[New Orleans]]'' class, ''Wichita'' had a new design of the main battery turrets which provided a higher firing accuracy. In addition, she had heavier armor and carried more advanced dual-purpose guns.<br><br>{{Model3DViewer|2c2b3bd549b744de8d0f5b605ee70116}}+A heavy cruiser that inherited architecture and arrangement from the ''Brooklyn''-class light cruisers. Unlike ships of the previous ''[[New Orleans]]'' class, ''Wichita'' had a new design of the main battery turrets which provided a higher firing accuracy. In addition, she had heavier armor and carried more advanced dual-purpose guns.
  
?|Performance=<!-- write text about performance in battles below -->+|Performance={{AA Sidebar Warning Insert}}
?''{{#var:ship_name}}'' is the first Tier VIII Premium American cruiser, and the first premium heavy cruiser available for the US tech tree (with the exception of ''[[Salem]]''). Like her tech-tree counterpart, ''[[Baltimore]]'', ''{{#var:ship_name}}'' possesses 27mm bow plating, allowing her to resist being over-matched by the 380mm guns found on many battleships of her tier. +''{{#var:ship_name}}'' is the first Tier VIII Premium American cruiser, and the second premium heavy cruiser available for the US tech tree after the Tier VII ''[[Indianapolis]]'' (with the exception of X ''[[Salem]]''). Like her tech-tree counterpart, ''[[Baltimore]]'', ''{{#var:ship_name}}'' possesses 27mm bow plating, allowing her to resist being over-matched by the 380mm guns found on many battleships of her tier.
  
 ''{{#var:ship_name}}'' has some key differences from her tech tree counterpart. Unlike ''Baltimore'', she does not have the famous American "super-heavy" AP shells, and continues to use the same AP rounds fired by Tier VII American cruiser ''[[New Orleans]]''. This gives her slightly less AP punch than ''Baltimore''. Additionally, her anti-aircraft suite is not quite as robust; her mid-range aura is about half as good as ''Baltimore''’s and her mid-range flak is roughly 2/3 as strong. On the upside, she is notably stealthier than ''Baltimore'': 9.5 km surface detection when fully rigged for stealth, and her handling characteristics bear a strong resemblance to those of Tier VII American premium cruiser ''[[Boise]]'' (fitting, given that ''{{#var:ship_name}}''’s hull is essentially that of a ''Brooklyn''-class light cruiser). She has more speed and is quicker to respond to rudder commands than her tech tree cousin. ''{{#var:ship_name}}'' has some key differences from her tech tree counterpart. Unlike ''Baltimore'', she does not have the famous American "super-heavy" AP shells, and continues to use the same AP rounds fired by Tier VII American cruiser ''[[New Orleans]]''. This gives her slightly less AP punch than ''Baltimore''. Additionally, her anti-aircraft suite is not quite as robust; her mid-range aura is about half as good as ''Baltimore''’s and her mid-range flak is roughly 2/3 as strong. On the upside, she is notably stealthier than ''Baltimore'': 9.5 km surface detection when fully rigged for stealth, and her handling characteristics bear a strong resemblance to those of Tier VII American premium cruiser ''[[Boise]]'' (fitting, given that ''{{#var:ship_name}}''’s hull is essentially that of a ''Brooklyn''-class light cruiser). She has more speed and is quicker to respond to rudder commands than her tech tree cousin.
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Extremely good concealment for her tier; ties ''[[Edinburgh]]'' as the stealthiest Tier VIII cruiser.+* Strong AP shells with improved penetration angles
?* Can mount {{Surveillance Radar}}.+* Reasonably well-armored for a cruiser, can bounce 380/381mm AP shells with the right angling
?* Good balance of firepower and mobility.+* Good AA suite, aided by the {{Defensive AA Fire}} consumable
?* Fastest American heavy cruiser in the game (33.6 knots).+* Access to the {{Surveillance Radar}} consumable
 +* Excellent rudder shift and good turn radius
 +* Excellent ship speed, the fastest USN cruiser in the game
 +* Excellent concealment, joint best among Tier 8 cruisers
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Unlike her tech tree counterpart ''[[Baltimore]]'', ''{{#var:ship_name}}'' lacks the super heavy AP shells on her main battery.+* Small hitpoint pool for a USN heavy cruiser
?* Shell arcs can make hitting targets at range difficult.+* Lower AP damage and penetration compared to techtree counterpart ''[[Baltimore]]''
?* Very weak torpedo damage mitigation at only 4%.+* Short main battery range
?* Armor can be overmatched by 406mm guns.+* Subpar shell velocity and high shell arcs make long range gunnery challenging
?* No torpedo armament (like all other American cruisers at Tier VI and above). +* {{Surveillance Radar}} has 1km less range than ''[[Baltimore]]'''s
 +* Lacks torpedoes, like most USN cruisers
 +<br />
 + 
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/topic/183322-premium-ship-review-118-wichita/ LittleWhiteMouse's Premium Ship Review: ''Wichita''] from the NA forums'''}}
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.+As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 *'''Slot 1''': {{Main Armaments Modification 1}}  *'''Slot 1''': {{Main Armaments Modification 1}}
?*'''Slot 2''': {{Damage Control System Modification 1}} +*'''Slot 2''': {{Surveillance Radar Modification 1}} ''or'' {{Engine Room Protection}}
?*'''Slot 3''': {{Aiming Systems Modification 1}} or {{AA Guns Modification 1}}+*'''Slot 3''': {{Aiming Systems Modification 1}}
?*'''Slot 4''': {{Propulsion Modification 2}} or {{Steering Gears Modification 2}}+*'''Slot 4''': {{Propulsion Modification 1}}
 *'''Slot 5''': {{Concealment System Modification 1}} *'''Slot 5''': {{Concealment System Modification 1}}
  
 Like many American cruisers, ''{{#var:ship_name}}'' has two optimal builds associated with her. Like many American cruisers, ''{{#var:ship_name}}'' has two optimal builds associated with her.
  
?'''General-Purpose Build:''' The standard load for a cruiser, this generally focuses on anti-surface capabilities. {{Main Armaments Modification 1}} is the optimal choice for '''Slot 1''', as it will help keep the main battery of ''Wichita'', her primary means of dealing damage, operational in the face of heavy fire. '''Slot 3''' is best filled by {{Aiming Systems Modification 1}}, to decrease the dispersion of the main battery guns. Players can choose between {{Propulsion Modification 2}} or {{Steering Gears Modification 2}} for '''Slot 4''', depending on which better suits their play-style. The former improves acceleration and deceleration, and will benefit players who adopt a more static style of play involving firing at targets over islands. The latter will be more preferable to players that tend to be more mobile and actively avoid fire rather than relying on island cover. Finally, {{Concealment System Modification 1}} remains the player's best choice for '''Slot 5''', to optimize her already excellent concealment.+'''General-Purpose Build:''' The standard load for a cruiser, this generally focuses on anti-surface capabilities. {{Main Armaments Modification 1}} is the optimal choice for '''Slot 1''', as it will help keep the main battery of ''Wichita'', her primary means of dealing damage, operational in the face of heavy fire. '''Slot 3''' is best filled by {{Aiming Systems Modification 1}}, to decrease the dispersion of the main battery guns. Players can choose between {{Propulsion Modification 1}} or {{Steering Gears Modification 1}} for '''Slot 4''', depending on which better suits one's play style. The former improves acceleration and deceleration, and will benefit players who adopt a more static style of play involving firing at targets over islands. The latter will be more preferable to players that tend to be more mobile and actively avoid fire rather than relying on island cover. Finally, {{Concealment System Modification 1}} remains the player's best choice for '''Slot 5''', to optimize her already excellent concealment.
  
 '''Anti-Aircraft Build:''' Although her Anti-Aircraft firepower is inferior to that of ''[[Baltimore]]'' across the board, it is still among the best of the Tier VIII cruisers, and like most American cruisers is worth investing into as an alternate build. For the AA build, the player will have several deviations in their module upgrades from the General Purpose Build. In '''Slot 1''', the player may choose to take {{Auxiliary Armaments Modification 1}} in order to double the durability of their anti-aircraft guns, giving greater longevity to their AA power. In '''Slot 2''', if the player has access to the Special Upgrade {{Defensive AA Fire Modification 1}}, they are advised to utilize it in order to increase the active time of the {{Defensive AA Fire}} consumable by 20%. In '''Slot 3''', captains should replace {{Aiming Systems Modification 1}} with {{AA Guns Modification 1}} to increase the number of flak bursts from their mid- and long-range batteries. These upgrades should be taken in combination with the optimal Captain Skills in order to maximize their affects on the player's anti-aircraft battery.  '''Anti-Aircraft Build:''' Although her Anti-Aircraft firepower is inferior to that of ''[[Baltimore]]'' across the board, it is still among the best of the Tier VIII cruisers, and like most American cruisers is worth investing into as an alternate build. For the AA build, the player will have several deviations in their module upgrades from the General Purpose Build. In '''Slot 1''', the player may choose to take {{Auxiliary Armaments Modification 1}} in order to double the durability of their anti-aircraft guns, giving greater longevity to their AA power. In '''Slot 2''', if the player has access to the Special Upgrade {{Defensive AA Fire Modification 1}}, they are advised to utilize it in order to increase the active time of the {{Defensive AA Fire}} consumable by 20%. In '''Slot 3''', captains should replace {{Aiming Systems Modification 1}} with {{AA Guns Modification 1}} to increase the number of flak bursts from their mid- and long-range batteries. These upgrades should be taken in combination with the optimal Captain Skills in order to maximize their affects on the player's anti-aircraft battery.
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 3 CR
?| Priority Target = 3 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Grease the Gears -->
?| Expert Loader = 2+| rating12 = <!-- Swift Fish -->
?| Air Supremacy = +| rating13 = <!-- Consumables Specialist -->
?| Direction Center for Fighters = +| rating14 = 3 <!-- Gun Feeder -->
?| Improved Engine Boost = +| rating15 = 2 <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = 1+| rating16 = 1 <!-- Last Stand -->
?| Evasive Maneuver = +
  
?| High Alert = 1+| rating21 = 1 <!-- Pyrotechnician -->
?| Jack of All Trades = 2+| rating22 = <!-- Fill the Tubes -->
?| Expert Marksman = 2+| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Eye in the Sky -->
?| Smoke Screen Expert = +| rating25 = 3 <!-- Priority Target -->
?| Improved Engines = +| rating26 = 2 <!-- Expert AA Marksman -->
?| Adrenaline Rush = 3+
?| Last Stand = +
  
?| Basics of Survivability = +| rating31 = <!-- Heavy HE and SAP Shells -->
?| Survivability Expert = +| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Torpedo Armament Expertise = +| rating33 = 3 <!-- Adrenaline Rush -->
?| Aircraft Armor = +| rating34 = 2 <!-- Heavy AP Shells -->
?| Basic Firing Training = 2+| rating35 = 3 <!-- Superintendent -->
?| Superintendent = 2+| rating36 = 1 <!-- Survivability Expert -->
?| Demolition Expert = 3+
?| Vigilance = 1+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Top Grade Gunner -->
?| Fire Prevention = +| rating42 = <!-- Outnumbered -->
?| Inertia Fuse for HE Shells = +| rating43 = 1 <!-- Radio Location -->
?| Sight Stabilization = +| rating44 = <!-- Inertial Fuse for HE Shells -->
?| Advanced Firing Training = 2+| rating45 = 3 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = 2+| rating46 = 1 <!-- AA Gunner -->
?| Radio Position Finding = 1+
?| Concealment Expert = 3+
 }} }}
  
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 * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Surveillance Radar}} * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Surveillance Radar}}
  
?Premium versions of all consumables are recommended in order to maximize ''Wichita''’s usefulness in battle. She will be up-tiered into Tier X matches regularly, and will need every edge she can get.+|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
? +
?|Camouflage=<!-- write text about useful camouflage below -->+
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?''Wichita'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are recommended to increase the ship's top speed. India Yankee ({{India Yankee|Size=18px}}) and November Foxtrot ({{November Foxtrot|Size=18px}}) flags should be mounted to improve the ship's survivability. India X-Ray ({{India X-Ray|Size=18px}}) and Victor Lima ({{Victor Lima|Size=18px}}) signal flags can be mounted to increase the main battery's fire chance. November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flags can also be mounted to increase the ship's anti-aircraft damage. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.+''Wichita'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are recommended to increase the ship's top speed. India Yankee ({{India Yankee|Size=18px}}) and November Foxtrot ({{November Foxtrot|Size=18px}}) flags should be mounted to improve the ship's survivability. India X-Ray ({{India X-Ray|Size=18px}}) and Victor Lima ({{Victor Lima|Size=18px}}) signal flags can be mounted to increase the main battery's fire chance. November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flags can also be mounted to increase the ship's anti-aircraft damage.
? +
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = 2+<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Mike Yankee Soxisix = +
?| India X-Ray = 2+
?| Juliet Whiskey Unaone = +
?| Victor Lima = 3+
?| Hotel Yankee = +
? +
?| November Foxtrot = 2+
?| Sierra Mike = 3+
?| India Delta = +
?| Juliet Yankee Bissotwo = 1+
?| India Yankee = 2+
?| Juliet Charlie = 1+
  
?| Zulu = 2+| November Echo Setteseven = 2 <!-- +5% AA damage -->
?| India Bravo Terrathree = 2+| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| Equal Speed Charlie London = 3+| India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
?| Zulu Hotel = 2+| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
?| Papa Papa = 1+| Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
 +| Hotel Yankee = <!-- ram someone -->
  
?| Wyvern = 2+| November Foxtrot = 2 <!-- -5% Consumables reload -->
?| Red Dragon = 2+| Sierra Mike = 3 <!-- +5% speed -->
?| Dragon Flag = 3+| India Delta = <!-- +20% HP from Repair Party -->
?| Ouroboros = 1+| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
?| Hydra = 3+| India Yankee = 2 <!-- -20% Fire duration -->
?| Basilisk = 2+| Juliet Charlie = 2 <!-- No Detonate -->
  
?| Leviathan = 2+| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
?| Scylla = 3+| Sierra Bravo = 1 <!-- +10% Hydro action time; -10% DAAF reload time -->
 }} }}
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +# [https://en.wikipedia.org/wiki/USS_Wichita_(CA-45) USS ''Wichita'' (CA-45) - Wikipedia]
 +# [https://worldofwarships.com/en/news/history/museum-wichita/ Wichita: Bruiser Cruiser - News - World of Warships]
 +<br />
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.7.10.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0GanXvDQqGc5TJDNwthZ5xGWEDX3hnNWKo1UhqBiUk24USEs4YKqQGzk6pxmiy8xMl September 18, 2018]</span>:
 +**Preliminary characteristics.
 +*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid021NNFPSFgcXiVyCc6hjxwukHxSfm6LKUpWcgJLSWXGe4F2GdBq4hiFhf2Gki7gN2Ml October 1, 2018]</span>:
 +**The firing angles of the main battery turrets were improved.
 +**Main battery reload time was reduced from 9.86 to 7.78 s.
 +**Characteristics of the Surveillance Radar consumable were changed:
 +***Duration was reduced from 30 to 25 s.
 +***Range was reduced from 9 to 8.5 km.
 +*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid02BZXCWUdjsxcFrXRwXbmdDWPAoQsFVC4vrTU82i6mSGtjTGg4Mgn9K4HXdcM7HK7ol October 26, 2018]</span>:
 +**The characteristics of the AP shells were adjusted:
 +***The Mark 21 shells (from Baltimore) were replaced with Mark 19 shells (from New Orleans).
 +***AP shell damage was reduced from 5,000 to 4,600.
 +***The initial velocity of the AP shells was increased from 762 to 853 m/s.
 +**Detectability was increased from 11.34 to 12.06 km.
 +**Detectability after firing main guns in smoke was increased from 6.29 to 6.79 km
 +**Rudder shift was reduced from 7.6 to 6.06 s.
 +**Radar characteristics were adjusted to match other Tier VIII American cruisers:
 +***Range was increased from 8.49 to 9.0 km.
 +***Duration was increased from 25 to 30 s.
 +*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0qtAcpPu7VKRrNjoZWE7S7xpxwTFRdewKawnsUd8Rmf8MEVQG8HHMAkRV9ysS9Nual November 7, 2018]</span>:
 +**The Catapult Fighter consumable was replaced with the Spotting Aircraft consumable, using the same characteristics as Cleveland's.
 +}}
 +*First appeared on sale in February 2019.
 +*Update 0.8.4:
 +**Fixed a bug with the incorrect range of the "Surveillance Radar" consumable.
 +*Update 0.9.2:
 +**Armor thickness changed: the central section was reinforced from 25 to 27 mm.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 6.6 km.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 22:08, 30 November 2022

Wichita
Wichita_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
Wichita_icon_small.png
General
Purchase price11,500 Doubloons
Hit Points37,900 
Main Battery
203 mm/55 Mk.15 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.83 km.
Maximum Dispersion142 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mod.11 mount4 х 1 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs.
Firing Range6.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mod.11 mount4 х 1 pcs.
. . . Average Damage per Second32 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs.
. . . Average Damage per Second42.8 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.1 mount4 х 2 pcs.
. . . Average Damage per Second45.2 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount18 х 1 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second63.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33.6 knot
Turning Circle Radius680 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range11.7 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC508_Wichita.png
11,500

Wichita — American premium Tier VIII cruiser.

A heavy cruiser that inherited architecture and arrangement from the Brooklyn-class light cruisers. Unlike ships of the previous New Orleans class, Wichita had a new design of the main battery turrets which provided a higher firing accuracy. In addition, she had heavier armor and carried more advanced dual-purpose guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk.15 in a turret6301422,800144,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Wichita37,900620334/418/4/4/4/4 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp33.6 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Wichita is the first Tier VIII Premium American cruiser, and the second premium heavy cruiser available for the US tech tree after the Tier VII Indianapolis (with the exception of X Salem). Like her tech-tree counterpart, Baltimore, Wichita possesses 27mm bow plating, allowing her to resist being over-matched by the 380mm guns found on many battleships of her tier.

Wichita has some key differences from her tech tree counterpart. Unlike Baltimore, she does not have the famous American "super-heavy" AP shells, and continues to use the same AP rounds fired by Tier VII American cruiser New Orleans. This gives her slightly less AP punch than Baltimore. Additionally, her anti-aircraft suite is not quite as robust; her mid-range aura is about half as good as Baltimore’s and her mid-range flak is roughly 2/3 as strong. On the upside, she is notably stealthier than Baltimore: 9.5 km surface detection when fully rigged for stealth, and her handling characteristics bear a strong resemblance to those of Tier VII American premium cruiser Boise (fitting, given that Wichita’s hull is essentially that of a Brooklyn-class light cruiser). She has more speed and is quicker to respond to rudder commands than her tech tree cousin.

Wichita plays nearly identically to Baltimore, with the only exception being her marginally less effective firepower. Like other American heavy cruisers, using islands as hard cover and utilizing her Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. to support friendly destroyers should be her primary objectives. Her rather high shell arcs make leading targets at maximum range challenging, but not impossible. Despite lacking the super heavy AP shells of the tech tree cruisers, her AP is still quite powerful against broadside targets , and captains should use her AP whenever possible given its improved ricochet and auto-bounce angles.

Fans of American heavy cruiser play should have few issues making effective use of Wichita.

Pros:

  • Strong AP shells with improved penetration angles
  • Reasonably well-armored for a cruiser, can bounce 380/381mm AP shells with the right angling
  • Good AA suite, aided by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable
  • Excellent rudder shift and good turn radius
  • Excellent ship speed, the fastest USN cruiser in the game
  • Excellent concealment, joint best among Tier 8 cruisers

Cons:

Research

As a premium ship, Wichita has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Wichita are as follows:

Like many American cruisers, Wichita has two optimal builds associated with her.

General-Purpose Build: The standard load for a cruiser, this generally focuses on anti-surface capabilities. Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is the optimal choice for Slot 1, as it will help keep the main battery of Wichita, her primary means of dealing damage, operational in the face of heavy fire. Slot 3 is best filled by Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion., to decrease the dispersion of the main battery guns. Players can choose between Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. or Steering Gears Modification 1 : -20% rudder shift time. for Slot 4, depending on which better suits one's play style. The former improves acceleration and deceleration, and will benefit players who adopt a more static style of play involving firing at targets over islands. The latter will be more preferable to players that tend to be more mobile and actively avoid fire rather than relying on island cover. Finally, Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. remains the player's best choice for Slot 5, to optimize her already excellent concealment.

Anti-Aircraft Build: Although her Anti-Aircraft firepower is inferior to that of Baltimore across the board, it is still among the best of the Tier VIII cruisers, and like most American cruisers is worth investing into as an alternate build. For the AA build, the player will have several deviations in their module upgrades from the General Purpose Build. In Slot 1, the player may choose to take Auxiliary Armaments Modification 1 : +100% survivability to each. in order to double the durability of their anti-aircraft guns, giving greater longevity to their AA power. In Slot 2, if the player has access to the Special Upgrade Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time., they are advised to utilize it in order to increase the active time of the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable by 20%. In Slot 3, captains should replace Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. with AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. to increase the number of flak bursts from their mid- and long-range batteries. These upgrades should be taken in combination with the optimal Captain Skills in order to maximize their affects on the player's anti-aircraft battery.

Commander Skills

Consumables

Wichita can equip the following consumables:

Camouflage

As a premium ship, Wichita comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Wichita captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship's top speed. India Yankee (-20% to fire duration.) and November Foxtrot (-5% reload time on all consumables.) flags should be mounted to improve the ship's survivability. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) signal flags can be mounted to increase the main battery's fire chance. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flags can also be mounted to increase the ship's anti-aircraft damage.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Wichita (CA-45) - Wikipedia
  2. Wichita: Bruiser Cruiser - News - World of Warships


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.7.10.

Testing Changes

  • September 18, 2018:
    • Preliminary characteristics.
  • October 1, 2018:
    • The firing angles of the main battery turrets were improved.
    • Main battery reload time was reduced from 9.86 to 7.78 s.
    • Characteristics of the Surveillance Radar consumable were changed:
      • Duration was reduced from 30 to 25 s.
      • Range was reduced from 9 to 8.5 km.
  • October 26, 2018:
    • The characteristics of the AP shells were adjusted:
      • The Mark 21 shells (from Baltimore) were replaced with Mark 19 shells (from New Orleans).
      • AP shell damage was reduced from 5,000 to 4,600.
      • The initial velocity of the AP shells was increased from 762 to 853 m/s.
    • Detectability was increased from 11.34 to 12.06 km.
    • Detectability after firing main guns in smoke was increased from 6.29 to 6.79 km
    • Rudder shift was reduced from 7.6 to 6.06 s.
    • Radar characteristics were adjusted to match other Tier VIII American cruisers:
      • Range was increased from 8.49 to 9.0 km.
      • Duration was increased from 25 to 30 s.
  • November 7, 2018:
    • The Catapult Fighter consumable was replaced with the Spotting Aircraft consumable, using the same characteristics as Cleveland's.
  • First appeared on sale in February 2019.
  • Update 0.8.4:
    • Fixed a bug with the incorrect range of the "Surveillance Radar" consumable.
  • Update 0.9.2:
    • Armor thickness changed: the central section was reinforced from 25 to 27 mm.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.

Ships of U.S.A.
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Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Cruisers
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U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín