Wickes
Revision as of 14:26, 9 February 2017 Added Signals section. | Revision as of 20:08, 1 February 2018 Expanded Research section. Revised Signal flag table. Tweaked Commander Skills. Revised Upgrades per 0.6.14. | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
+ | * '''Hull:''' Upgrade to Hull (B) for a few more hit points and slightly more AA. Research of this module unlocks progression to ''[[Clemson]]''. | |||
+ | * '''Torpedoes:''' Upgrading to the Bliss-Leavitt Mark 9's provides ''Wickes''’s torpedo armament with a major boost in damage and a little more range on her fish. | |||
+ | * '''Gun Fire Control System:''' Upgrade to Mk3 mod. 2 for an extra 10% range on the main battery. | |||
+ | ||||
In an odd twist for American destroyers, the best place to spend initial experience gains in ''Wickes'' is in the upgraded Torpedo module. Hull (B) provides a smidgeon more health and should be taken next. The Fire Control System module upgrade to boost her gun range can be saved for last. | In an odd twist for American destroyers, the best place to spend initial experience gains in ''Wickes'' is in the upgraded Torpedo module. Hull (B) provides a smidgeon more health and should be taken next. The Fire Control System module upgrade to boost her gun range can be saved for last. | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | + | * '''Slot 1''': {{Main Armaments Modification 1}} | ||
+ | * '''Slot 2''': {{Propulsion Modification 1}} | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | Priority skills for any ''Wickes'' commander are Preventative Maintenance at Level 1, Last Stand at Level 2, | + | Priority skills for any ''Wickes'' commander are Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. | |
{{Commander Skills | {{Commander Skills | |||
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| Last Stand = 3 | | Last Stand = 3 | |||
? | | Survivability Expert = | + | | Survivability Expert = 3 | |
| Basics of Survivability = | | Basics of Survivability = | |||
| Torpedo Armament Expertise = 1 | | Torpedo Armament Expertise = 1 | |||
| Emergency Takeoff = | | Emergency Takeoff = | |||
? | | Basic Firing Training = | + | | Basic Firing Training = 2 | |
? | | Superintendent = | + | | Superintendent = 1 | |
| Demolition Expert = 2 | | Demolition Expert = 2 | |||
| Vigilance = 1 | | Vigilance = 1 | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | '' | + | ''{{#var:ship_name}}'' can equip the following consumables: | |
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} | |||
+ | ||||
+ | The premium versions of {{Damage Control Party}} and {{Smoke Generator}} are recommended; the premium versions of {{Engine Boost}} is nice to have, but not necessary. | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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{{Signal Flags | {{Signal Flags | |||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 2 | |||
+ | | Juliet Whiskey Unaone = 2 | |||
+ | | Victor Lima = 2 | |||
| Hotel Yankee = 1 | | Hotel Yankee = 1 | |||
? | ||||
? | ||||
? | ||||
? | ||||
? | ||||
? | + | | November Foxtrot = 1 | ||
? | | November | + | ||
? | + | |||
? | + | |||
| Sierra Mike = 3 | | Sierra Mike = 3 | |||
? | | | + | | India Delta = | |
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = 2 | |||
? | | | + | | Zulu = 1 | |
? | + | | India Bravo Terrathree = | ||
? | | India | + | ||
| Equal Speed Charlie London = 3 | | Equal Speed Charlie London = 3 | |||
? | | | + | | Zulu Hotel = 1 | |
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = | |||
| Dragon Flag = 1 | | Dragon Flag = 1 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
}} | }} | |||
? | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |
</gallery> | </gallery> | |||
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:Both torpedo banks (4x3) landed, replaced with stowage for 80 mines. | :Both torpedo banks (4x3) landed, replaced with stowage for 80 mines. | |||
? | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |
File:Bernadou.jpeg|USS ''Bernadou'' (DD-153) in Measure 2 camouflage. She has been stripped down (masts removed) and modified for close-in support of the Torch landings in North Africa. | File:Bernadou.jpeg|USS ''Bernadou'' (DD-153) in Measure 2 camouflage. She has been stripped down (masts removed) and modified for close-in support of the Torch landings in North Africa. | |||
File:Talbot.jpeg|USS ''Talbot'' (DD-114) as built, interwar paint scheme. | File:Talbot.jpeg|USS ''Talbot'' (DD-114) as built, interwar paint scheme. |
Revision as of 20:08, 1 February 2018
102 mm/50 Mk.9 on a shielded mount4 х 1 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed11.5 deg./sec. |
180 Degree Turn Time15.65 sec. |
Firing Range8.37 km. |
Maximum Dispersion84 m. |
HE Shell102 mm HE/HC Mk15 |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell6 % |
Initial HE Shell Velocity884 m./s. |
HE Shell Weight14.97 kg. |
AP Shell102 mm AP/SC Mk16 |
Maximum AP Shell Damage1,700 |
Initial AP Shell Velocity884 m./s. |
AP Shell Weight14.97 kg. |
533 mm Triple4 х 3 pcs. |
Rate of Fire1.88 shots/min. |
Reload Time32 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoBliss Leavitt Mk3 |
Maximum Damage6,400 |
Torpedo Speed48 knot |
Torpedo Range5.001 km. |
76.2 mm/23 Mk.14 on a single mount1 х 1 pcs. |
. . . Average Damage per Second1 |
. . . Firing Range3 km. |
Maximum Speed34 knot |
Turning Circle Radius520 m. |
Rudder Shift Time4 sec. |
Surface Detectability Range6.46 km. |
Air Detectability Range2.46 km. |
Wickes — American Tier III destroyer.
During World War I, the first destroyers of an improved design—flush-deck ships with greater displacement and firepower—were laid down, followed by the Wickes-class destroyers of the second series. The lead ship escorted transports until the end of the war. With the outbreak of World War II, Wickes went on patrol missions in the Caribbean Sea. In late 1940, the ship was transferred to the Royal Navy and renamed HMS Montgomery.
Modules
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
At first glance, Wickes might appear a downgrade from Sampson, particularly given her low health pool. While she is slightly more fragile than her predecessor, she makes up for it by retaining Sampson’s handling characteristics while gaining about 5 knots worth of top speed.
More importantly than that, Wickes moves up from Sampson’s twin double-tube launchers on each side of the ship to twin triple-tube launchers. Combined with the better damage from her upgraded Torpedo module, it is a huge increase in firepower. Wickes is a tremendous threat to enemy capital ships she's allowed to close with; however, now she can simply wipe them out with a single well-aimed salvo of torpedoes as opposed to Sampson’s steady "death by a thousand cuts" method. Her main battery is virtually unchanged from Sampson; the guns are the same, and she retains the unusual gun placement that prevents her from getting more than three barrels on target at once.
Overall, Wickes packs more firepower into a hull that is just as fragile as her predecessor, while continuing to encourage clever positioning and sneak attacks from behind cover in order to maximize damage from her deadly torpedo armament.Pros:
- Excellent maneuverability.
- Quick turret traverse speed.
- Able to drop waves of torpedoes from both sides.
- Low detection range.
Cons:
- Gun reload is a on the slow side.
- Virtually no armor (as is typical of destroyers).
- Guns are arranged such that only 3 can be brought to bear on a target at a time.
- Torpedoes are out-ranged by both German and Japanese counterparts (G-101 and Wakatake, respectively).
- Anti-aircraft armament is non-existent.
- Even less health than Sampson.
Research
Availability of researchable upgrades for Wickes is as follows:
- Hull: Upgrade to Hull (B) for a few more hit points and slightly more AA. Research of this module unlocks progression to Clemson.
- Torpedoes: Upgrading to the Bliss-Leavitt Mark 9's provides Wickes’s torpedo armament with a major boost in damage and a little more range on her fish.
- Gun Fire Control System: Upgrade to Mk3 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Wickes are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
Commander Skills
Priority skills for any Wickes commander are Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
★ |
|
|
|
|
|
2 |
★★ |
|
★★ |
|
★ |
|
★★ |
★★★ |
3 |
|
★★★ |
★ |
|
★★ |
★ |
★★ |
★ |
4 |
|
|
★ |
|
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Wickes can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
The premium versions of Damage Control Party and Smoke Generator are recommended; the premium versions of Engine Boost is nice to have, but not necessary.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
|
★ |
★★ |
★★ |
★★ |
|
|
★★★ |
★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery