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Revision as of 09:38, 18 July 2019
Fixed commander skill names
Revision as of 22:34, 1 October 2019
Commander Skills 2
One intermediate revision by the same user not shown
Line 44:Line 44:
 Priority skills for any ''Wickes'' commander are Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4.  Priority skills for any ''Wickes'' commander are Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4.
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 1+| rating11 = 1 <!-- Priority Target -->
?| Preventative Maintenance = 3+| rating12 = 3 <!-- Preventive Maint -->
?| Expert Loader = 1+| rating13 = 1 <!-- Expert Loader -->
?| Air Supremacy = +| rating14 = 0 <!-- Air Supremacy -->
?| Direction Center for Fighters = +| rating15 = 0 <!-- Direction Center for Fighters -->
?| Improved Engine Boost = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Incoming Fire Alert = +| rating17 = <!-- Incoming Fire Alert -->
?| Last Gasp = +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 2+| rating21 = 2 <!-- High Alert -->
?| Jack of All Trades = +| rating22 = <!-- Jack of All Trades -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = 1+| rating25 = 1 <!-- Smoke Screen Expert -->
?| Improved Engines = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 2 <!-- Adrenaline Rush -->
?| Last Stand = 3+| rating28 = 3 <!-- Last Stand -->
  
?| Basics of Survivability = +| rating31 = <!-- Basics of Survivability -->
?| Survivability Expert = 3+| rating32 = 3 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = 1+| rating33 = 1 <!-- Torpedo Armament Expertise-->
?| Aircraft Armor = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 1+| rating36 = 1 <!-- Superintendent -->
?| Demolition Expert = 2+| rating37 = 2 <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = 1 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 1+| rating43 = 1 <!-- Inertia Fuse for HE Shells -->
?| Sight Stabilization = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 1+| rating45 = 1 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  

Revision as of 22:34, 1 October 2019

Wickes
Wickes_wows_main.jpg
Destroyer | U.S.A. | Tier III
Tech Tree Position
Sampson
Arrow_down.png
Wickes_icon_small.png
Arrow_down.png
Clemson
stock
 top
General
Research price2200 exp
Purchase price250,000 Credits
Hit Points8,100 
Main Battery
102 mm/50 Mk.9 on a shielded mount4 х 1 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed11.5 deg./sec.
180 Degree Turn Time15.65 sec.
Firing Range8.37 km.
Maximum Dispersion84 m.
HE Shell102 mm HE/HC Mk15 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity884 m./s.
HE Shell Weight14.97 kg.
AP Shell102 mm AP/SC Mk16 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity884 m./s.
AP Shell Weight14.97 kg.
Torpedo Tubes
533 mm Triple4 х 3 pcs.
Rate of Fire1.88 shots/min.
Reload Time32 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoBliss Leavitt Mk3 
Maximum Damage6,400 
Torpedo Speed48 knot
Torpedo Range5.001 km.
AA Defense
76.2 mm/23 Mk.14 on a single mount1 х 1 pcs.
. . . Average Damage per Second
. . . Firing Rangekm.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius520 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range6.46 km.
Air Detectability Range2.46 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
III
Ship_PASD027_Wickes_1918.png
250,000

Wickes — American Tier III destroyer.

One of the massively produced destroyers in the U.S. Navy featuring flush-deck design. The key difference from her preceding class was the significantly increased propulsion power, resulting in higher speeds and better maneuverability.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
102 mm/50 Mk.9 on a single mount/shielded mount8.615.7841,50061,700 025,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Wickes (A)8,100613414 038,000
Wickes (B)8,90061342/14 70098,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Bliss Leavitt Mk31.9327.26,400485 021,000
Bliss Leavitt Mk91.5407.29,900565 35070,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk3 mod. 10 020,500
Mk III mod. 20 40052,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 26,400 hp34 021,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection

Player Opinion

Performance

At first glance, Wickes might appear a downgrade from Sampson, particularly given her low health pool. While she is slightly more fragile than her predecessor, she makes up for it by retaining Sampson’s handling characteristics while gaining about 5 knots worth of top speed.

More importantly than that, Wickes moves up from Sampson’s twin double-tube launchers on each side of the ship to twin triple-tube launchers. Combined with the better damage from her upgraded Torpedo module, it is a huge increase in firepower. Wickes is a tremendous threat to enemy capital ships she's allowed to close with; however, now she can simply wipe them out with a single well-aimed salvo of torpedoes as opposed to Sampson’s steady "death by a thousand cuts" method. Her main battery is virtually unchanged from Sampson; the guns are the same, and she retains the unusual gun placement that prevents her from getting more than three barrels on target at once.

Overall, Wickes packs more firepower into a hull that is just as fragile as her predecessor, while continuing to encourage clever positioning and sneak attacks from behind cover in order to maximize damage from her deadly torpedo armament.

Pros:

  • Excellent maneuverability.
  • Quick turret traverse speed.
  • Able to drop waves of torpedoes from both sides.
  • Low detection range.

Cons:

  • Gun reload is a on the slow side.
  • Virtually no armor (as is typical of destroyers).
  • Guns are arranged such that only 3 can be brought to bear on a target at a time.
  • Torpedoes are out-ranged by both German and Japanese counterparts (G-101 and Wakatake, respectively).
  • Anti-aircraft armament is non-existent.
  • Even less health than Sampson.

Research

Availability of researchable upgrades for Wickes is as follows:

  • Hull: Upgrade to Hull (B) for a few more hit points and slightly more AA. Research of this module unlocks progression to Clemson.
  • Torpedoes: Upgrading to the Bliss-Leavitt Mark 9's provides Wickes’s torpedo armament with a major boost in damage and a little more range on her fish.
  • Gun Fire Control System: Upgrade to Mk3 mod. 2 for an extra 10% range on the main battery.
In an odd twist for American destroyers, the best place to spend initial experience gains in Wickes is in the upgraded Torpedo module. Hull (B) provides a smidgeon more health and should be taken next. The Fire Control System module upgrade to boost her gun range can be saved for last.

Optimal Configuration

Upgrades

The recommended upgrades for Wickes are as follows:

Commander Skills

Priority skills for any Wickes commander are Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4.

Consumables

Wickes can equip the following consumables:

The premium versions of Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. and Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. are recommended; the premium versions of Engine BoostWhile active, increases a ship's speed by a fixed percentage. is nice to have, but not necessary.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons