Worcester
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
* 12 rapid fire 152mm guns with a fast traverse rate, mitigates the low fire chance. | * 12 rapid fire 152mm guns with a fast traverse rate, mitigates the low fire chance. | |||
? | * | + | * Strongest anti-air capabilities of any cruiser in the game, and perhaps of any ''ship'' in the game. | |
* A versatile toolkit of Radar, Hydro, and DFAA all on the same platform with no takaways. | * A versatile toolkit of Radar, Hydro, and DFAA all on the same platform with no takaways. | |||
* Great stealth rating with a 9.5km max detection range. | * Great stealth rating with a 9.5km max detection range. |
Revision as of 02:14, 4 July 2018
152 mm/47 DP Mk.16 in a turret6 х 2 pcs. |
Rate of Fire13.04 shots/min. |
Reload Time4.6 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range16.71 km. |
Maximum Dispersion148 m. |
HE Shell152 mm HE Mk39 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP 130 lb Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
152 mm/47 DP Mk.16 in a turret1 х 2 pcs. |
. . . Average Damage per Second20.2 |
. . . Firing Range6 km. |
152 mm/47 DP Mk.16 in a turret4 х 2 pcs. |
. . . Average Damage per Second80.8 |
. . . Firing Range6 km. |
IDS_PAGM219_6IN47_MK16_SECOND1 х 2 pcs. |
. . . Average Damage per Second20.2 |
. . . Firing Range6 km. |
76.2 mm/50 Mk.22 on a Mk.34 mount2 х 1 pcs. |
. . . Average Damage per Second39.4 |
. . . Firing Range3.99 km. |
20 mm Oerlikon on a Mk.20 mount12 х 2 pcs. |
. . . Average Damage per Second64.8 |
. . . Firing Range2.01 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount11 х 2 pcs. |
. . . Average Damage per Second228.8 |
. . . Firing Range3.99 km. |
Maximum Speed33 knot |
Turning Circle Radius740 m. |
Rudder Shift Time8.1 sec. |
Surface Detectability Range12.06 km. |
Air Detectability Range8.52 km. |
Worcester — American Tier X cruiser.
The world's largest light cruiser. She carried 152 mm dual-purpose artillery as her main battery, supplemented by a great number of automatic 76 mm guns. She had the most powerful AA defense among ships of her type.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Worcester is a versatile warship. Having access to several consumable choices, rapid fire guns, and a nigh unmatched AA suite, Worcester can do most tasks a team or captain needs her to do.
At her core, Worcester is a utility ship, for starters, having access to not only Surveillance Radar and Defensive AA Fire together, but also Hydroacoustic Search without removing another consumable. This, coupled with her traits makes her a dangerous foe in the right hands.
For starters her guns. She has 12 x 152mm guns in 6 dual turrets. These fire every 4.6 seconds, and fire out to 16.7km, now these guns have a high arc to their shells, so aiming at long range can be a challenge, however the arc allows the ship to get close to islands and lob shells over at unsuspecting targets with impunity. The real kicker is that RoF, 13 rounds a minute. She puts down a withering barrage of shells similar to Minotaur, but in the fact that she has access to HE shells with a 12% fire chance, giving her extremely good fire starting abilities. Destroyers beware, these guns will give anyone a run for their money if she sneaks up on them.
Her next major trait, is her control of vision. Worcester can get down to a 9.5km detectability range, allowing her to sneak up on most any cruiser, and also have the capacity to use her radar from stealth without being detected. Hydro is another aspect of her vision control toolkit, allowing her to detect torpedoes while pushing caps with her radar, and spotting destroyers moseying a little too close to the edge of their smokescreens.
The last major trait is her AA firepower. Worcester has the potential to have the highest AA DPS of any ship in the game if specced for it. Her main rifles are dual purpose and have a stock 6km reach, with a max 8.6km reach and a max dps of 400 alone. That's not even counting her meatier 76mm AA guns with a monstrous 380 dps base at 5km, with a max of 627 dps at 7.2km range. Plus as an additive, she has a short range aura of 20mm guns pumping out 73 dps at 2km base, and 120 dps at 2.9km range. Now all of that is powerful, and makes any carrier player blanch at strike attempts, but that is without DFAA on. With DFAA on, multiplying the 76mm and 152mm guns by threefold, to a staggering 1,200 for the 152s and 1,881 for the 76mm guns, in addition to the strike panic. Worcester is one serious plane killer.
Now, all this is well and good, but she is fragile, really fragile. Being a light cruiser, she is overmatched by all battleship caliber shells she shall see in her matchmaking spread, and all heavy cruiser HE will pen her hull (sans belt armor) and light cruisers with IFHE will pen her as well. Thus while she is strong, she is weak as well, necessitating teamwork, and good positioning.
Pros:
- 12 rapid fire 152mm guns with a fast traverse rate, mitigates the low fire chance.
- Strongest anti-air capabilities of any cruiser in the game, and perhaps of any ship in the game.
- A versatile toolkit of Radar, Hydro, and DFAA all on the same platform with no takaways.
- Great stealth rating with a 9.5km max detection range.
- Long lasting US radar that can be upgraded with the special Surveillance Radar Modification 1 and Enhanced Countermeasures ().
Cons:
- Main guns have a high firing arc, which makes aiming at range or at fast moving targets a hassle.
- Bulk of her AA firepower is in fragile open mounts that can be lost by HE fire.
- 25mm plating on her hull makes her vulnerable to all battleship shells, and HE fire from cruisers.
- Slower than some cruisers at only 33 knots.
- Playstyle is tough to master and can discourage players from playing her.
- Lowest base fire chance of all Tier X cruisers at 12%
Research
Optimal Configuration
Upgrades
Worcester is a very versatile boat, and can be configured numerous ways, as an AA ship, a main battery machine, or a utility ship. The upgrades will be listed with their respective builds in mind below (AA, Main Battery, Utility), of course, user preference takes priority, and players can mix and match how they see fit.
- Slot 1: Main Armaments Modification 1 (Main Battery/Utility) Or Auxiliary Armaments Modification 1 (AA).
- Slot 2: Damage Control System Modification 1 (Main Battery/AA) Or Defensive AA Fire Modification 1 /Hydroacoustic Search Modification 1 /Surveillance Radar Modification 1 (Utility) whichever the player feels best suites their playstyle, though the Radar mod will likely be picked the most.
- Slot 3: Aiming Systems Modification 1 (Main Battery/Utility) Or AA Guns Modification 2 () (AA/Utility).
- Slot 4: Propulsion Modification 1 () (All).
- Slot 5: Concealment System Modification 1 (All) Or Enhanced Countermeasures () (Utility) If the player has access to Worcester 's Legendary Upgrade, then players can opt to lose some concealment in exchange for increasing the active time of their Radar (10%), Hydro (20%), and DFAA (20%).
- Slot 6: Main Battery Modification 3 (Main Battery/Utility) Or Template:AA Guns Modification 3 (AA/Utility).
Commander Skills
Key skills for Worcester commanders include a standard light cruiser toolkit of Priority Target, Adrenaline Rush, Superintendent, and Concealment Expert, with a second tier 4 skill of IFHE. However, players wishing to make Worcester into a AA boat would be wise to grab Basic Firing Training, and either Advanced Firing Training, or Manual Fire Control for AA Armament. For utility, Jack of All Trades and Superintendent are recommended.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
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★★ |
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2 |
★ |
★★★ |
★ |
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★★ |
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3 |
★ |
★ |
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★★ |
★★★ |
★★ |
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4 |
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★★★ |
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★★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Worcester can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- Slot 3: Surveillance Radar
- Slot 4: Repair Party
- Slot 5: Hydroacoustic Search
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Worcester with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Worcester has a wide variety of flags she can use, but signals such as November Echo Setteseven (), India X-Ray (), and Victor Lima () are good starting points, as well as November Foxtrot() for her consumable loadout.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★★★ |
★★★ |
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★★ |
★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
https://en.wikipedia.org/wiki/USS_Worcester_(CL-144)
https://www.hazegray.org/danfs/cruisers/cl144.txt
https://www.ussworcester.com/History/History.html