Worcester
Revision as of 11:13, 18 August 2018 Before the damage calculated for AA output was based on the 11x2 76mm and 20mm instead of the 2x1 76mm, giving 121 from the 20mm instead of 65 damage from the 2x1 76mm guns due to placement on the right side of the screen how AA guns are arranged. | Revision as of 23:11, 26 March 2020 references to Wikipedia for ship and class | |||
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{{WoWs_Ship | {{WoWs_Ship | |||
? | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | + | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional) --> | |
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
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At her core, ''{{#var:ship_name}}'' is a utility ship, for starters, having access to not only {{Surveillance Radar}} and {{Defensive AA Fire}} together, but also {{Hydroacoustic Search}} without removing another consumable. This, coupled with her traits, makes her a dangerous foe in the right hands. | At her core, ''{{#var:ship_name}}'' is a utility ship, for starters, having access to not only {{Surveillance Radar}} and {{Defensive AA Fire}} together, but also {{Hydroacoustic Search}} without removing another consumable. This, coupled with her traits, makes her a dangerous foe in the right hands. | |||
? | For starters, her guns: she has | + | For starters, her guns: she has twelve 152mm guns in six dual turrets that can fire every 4.6 seconds to 16.7 km. These guns have a high arc to their shells, so aiming at long range can be a challenge. However, the arc allows the ship to get close to islands and lob shells over at unsuspecting targets with impunity. The real kicker is a 13 rounds per minute rate-of-fire. She can put down a withering barrage of shells similar to ''[[Minotaur]]'' but her access to HE shells with a 12% fire chance provides her with extremely good fire starting abilities. Destroyers beware, these guns will give anyone a run for their money if she sneaks up on them. | |
? | Her next major trait is her control of vision. ''{{#var:ship_name}}'' can get down to a 9. | + | Her next major trait is her control of vision. ''{{#var:ship_name}}'' can get down to a 9.74 km detectability range enabling her to sneak up on most any cruiser but does not have the capacity to use her radar from stealth without being detected. Hydro is another aspect of her vision control toolkit, allowing her to detect torpedoes while pushing caps with her radar, and spotting destroyers moseying a little too close to the edge of their smokescreens. | |
? | Last but not least is her AA firepower. ''{{#var:ship_name}}'' has the potential to have the highest AA DPS of any ship in the game if specced properly. Her main rifles are dual purpose and have a stock 6km reach, with a max 8. | + | Last but not least is her AA firepower. ''{{#var:ship_name}}'' has the potential to have the highest AA DPS of any ship in the game if specced properly. Her main rifles are dual purpose and have a stock 6km reach, with a max 8.6 km reach and a max dps of 400 alone. That's not even counting her meatier 76mm AA guns with a monstrous 346 dps base at 5km, with a max of 571 dps at 7.2 km range. Plus she has a short range aura of 20mm guns pumping out 73 dps at 2km base, and 120 dps at 2.9km range. Now all of that is powerful, and makes any carrier player blanch at strike attempts, but that is ''without'' DFAA on. With DFAA on, multiplying the 76mm and 152mm guns by threefold, a staggering 1,200 for the 152s with the Manual Fire Control for AA Commander skill, and 2,227 for the 76mm guns can be achieved, when targeting enemy squadrons, in addition to the strike panic. ''{{#var:ship_name}}'' is one serious plane killer. | |
Now, all this is well and good, but she is fragile, ''really'' fragile. Being a light cruiser, she is overmatched by all battleship caliber shells she shall see in her matchmaking spread, and all heavy cruiser HE will pen her hull (sans belt armor) and light cruisers with IFHE will pen her as well. Thus while she is strong, she is weak as well, necessitating teamwork, and good positioning. | Now, all this is well and good, but she is fragile, ''really'' fragile. Being a light cruiser, she is overmatched by all battleship caliber shells she shall see in her matchmaking spread, and all heavy cruiser HE will pen her hull (sans belt armor) and light cruisers with IFHE will pen her as well. Thus while she is strong, she is weak as well, necessitating teamwork, and good positioning. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Twelve rapid fire 152mm guns with a fast traverse rate. | |
* Strongest anti-air capabilities of any cruiser in the game, and perhaps of any ''ship'' in the game. | * Strongest anti-air capabilities of any cruiser in the game, and perhaps of any ''ship'' in the game. | |||
? | * A versatile toolkit of Radar, | + | * A versatile toolkit of {{Surveillance Radar}}, {{Hydroacoustic Search}}, and {{Defensive AA Fire}} all on the same platform with no takeaways. | |
? | * Great concealment rating with a 9. | + | * Great concealment rating with a 9.74 km max detection range. | |
* Long lasting US radar that can be upgraded with the special {{Surveillance Radar Modification 1}} and {{Enhanced Countermeasures}}. | * Long lasting US radar that can be upgraded with the special {{Surveillance Radar Modification 1}} and {{Enhanced Countermeasures}}. | |||
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* 25mm plating on her hull makes her vulnerable to all battleship shells, and HE fire from cruisers. | * 25mm plating on her hull makes her vulnerable to all battleship shells, and HE fire from cruisers. | |||
* Slower than some cruisers at only 33 knots. | * Slower than some cruisers at only 33 knots. | |||
? | * | + | * Play style is tough to master and can discourage players from playing her. | |
* Lowest base fire chance of all Tier X cruisers at 12%, though this is offset by her rate of fire. | * Lowest base fire chance of all Tier X cruisers at 12%, though this is offset by her rate of fire. | |||
+ | * If an AP bomber squadron does break through her anti-aircraft defenses, her citadel is vulnerable. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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* '''Slot 1''': {{Main Armaments Modification 1}} (Main Battery/Utility) '''Or''' {{Auxiliary Armaments Modification 1}} (AA). | * '''Slot 1''': {{Main Armaments Modification 1}} (Main Battery/Utility) '''Or''' {{Auxiliary Armaments Modification 1}} (AA). | |||
* '''Slot 2''': {{Damage Control System Modification 1}} (Main Battery/AA) '''Or''' {{Defensive AA Fire Modification 1}}/{{Hydroacoustic Search Modification 1}}/{{Surveillance Radar Modification 1}} (Utility) whichever the player feels best suites their playstyle, though the Radar mod will likely be picked the most. | * '''Slot 2''': {{Damage Control System Modification 1}} (Main Battery/AA) '''Or''' {{Defensive AA Fire Modification 1}}/{{Hydroacoustic Search Modification 1}}/{{Surveillance Radar Modification 1}} (Utility) whichever the player feels best suites their playstyle, though the Radar mod will likely be picked the most. | |||
? | * '''Slot 3''': {{Aiming Systems Modification 1}} (Main Battery/Utility) '''Or''' {{AA Guns Modification | + | * '''Slot 3''': {{Aiming Systems Modification 1}} (Main Battery/Utility) '''Or''' {{AA Guns Modification 1}} (AA/Utility). | |
* '''Slot 4''': {{Propulsion Modification 2}} (All). | * '''Slot 4''': {{Propulsion Modification 2}} (All). | |||
* '''Slot 5''': {{Concealment System Modification 1}} (All) '''Or''' {{Enhanced Countermeasures}} (Utility) If the player has access to ''{{#var:ship_name}}'' 's [[Ship:Upgrades#Legendary_Upgrades|Legendary Upgrade]], then players can opt to lose some concealment in exchange for increasing the active time of their Radar (10%), Hydro (20%), and DFAA (20%). | * '''Slot 5''': {{Concealment System Modification 1}} (All) '''Or''' {{Enhanced Countermeasures}} (Utility) If the player has access to ''{{#var:ship_name}}'' 's [[Ship:Upgrades#Legendary_Upgrades|Legendary Upgrade]], then players can opt to lose some concealment in exchange for increasing the active time of their Radar (10%), Hydro (20%), and DFAA (20%). | |||
? | * '''Slot 6''': {{Main Battery Modification 3}} (Main Battery/Utility) '''Or''' {{ | + | * '''Slot 6''': {{Main Battery Modification 3}} (Main Battery/Utility) '''Or''' {{Auxiliary Armaments Modification 2}} (AA/Utility). | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | Key skills for ''{{#var:ship_name}}'' commanders include a standard light cruiser toolkit of Priority Target, Adrenaline Rush, Superintendent, and Concealment Expert, with a second tier 4 skill of IFHE. However, players wishing to make ''{{#var:ship_name}}'' into a AA boat would be wise to grab Basic Firing Training, and | + | Key skills for ''{{#var:ship_name}}'' commanders include a standard light cruiser toolkit of Priority Target, Adrenaline Rush, Superintendent, and Concealment Expert, with a second tier 4 skill of IFHE. However, players wishing to make ''{{#var:ship_name}}'' into a AA boat would be wise to grab Basic Firing Training, and perhaps Advanced Firing Training. For utility, Jack of All Trades and Superintendent are recommended. | |
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 2 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 3 <!-- Jack of All Trades --> | |
? | | | + | | rating23 = 1 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 1 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 3 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | |
Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | https://en.wikipedia.org/wiki/USS_Worcester_(CL-144) | + | # [https://en.wikipedia.org/wiki/USS_Worcester_(CL-144) USS ''Worcester'' (CL-144) - Wikipedia] | |
? | https://www.hazegray.org/danfs/cruisers/cl144.txt | + | # [https://en.wikipedia.org/wiki/Worcester-class_cruiser ''Worcester''-class cruiser - Wikipedia] | |
? | + | # https://www.hazegray.org/danfs/cruisers/cl144.txt | ||
+ | # [//www.ussworcester.com/History/History.html Ship's History - USS Worcester - CL-144 -- 1948 - 1958] | |||
+ | ||||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 23:11, 26 March 2020
152 mm/47 DP Mk.16 in a turret6 х 2 pcs. |
Rate of Fire13.04 shots/min. |
Reload Time4.6 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range16.71 km. |
Maximum Dispersion148 m. |
HE Shell152 mm HE Mk39 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP 130 lb Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
152 mm/47 DP Mk.16 in a turret1 х 2 pcs. |
. . . Average Damage per Second20.2 |
. . . Firing Range6 km. |
152 mm/47 DP Mk.16 in a turret4 х 2 pcs. |
. . . Average Damage per Second80.8 |
. . . Firing Range6 km. |
IDS_PAGM219_6IN47_MK16_SECOND1 х 2 pcs. |
. . . Average Damage per Second20.2 |
. . . Firing Range6 km. |
76.2 mm/50 Mk.22 on a Mk.34 mount2 х 1 pcs. |
. . . Average Damage per Second39.4 |
. . . Firing Range3.99 km. |
20 mm Oerlikon on a Mk.20 mount12 х 2 pcs. |
. . . Average Damage per Second64.8 |
. . . Firing Range2.01 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount11 х 2 pcs. |
. . . Average Damage per Second228.8 |
. . . Firing Range3.99 km. |
Maximum Speed33 knot |
Turning Circle Radius740 m. |
Rudder Shift Time8.1 sec. |
Surface Detectability Range12.06 km. |
Air Detectability Range8.52 km. |
Worcester — American Tier X cruiser.
The world's largest light cruiser. She carried 152 mm dual-purpose artillery as her main battery, supplemented by a great number of automatic 76 mm guns. She had the most powerful AA defense among ships of her type.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Worcester is a versatile warship. Having access to several consumable choices, rapid fire guns, and a nigh unmatched AA suite, Worcester can do most tasks a team or captain needs her to do.
At her core, Worcester is a utility ship, for starters, having access to not only Surveillance Radar and Defensive AA Fire together, but also Hydroacoustic Search without removing another consumable. This, coupled with her traits, makes her a dangerous foe in the right hands.
For starters, her guns: she has twelve 152mm guns in six dual turrets that can fire every 4.6 seconds to 16.7 km. These guns have a high arc to their shells, so aiming at long range can be a challenge. However, the arc allows the ship to get close to islands and lob shells over at unsuspecting targets with impunity. The real kicker is a 13 rounds per minute rate-of-fire. She can put down a withering barrage of shells similar to Minotaur but her access to HE shells with a 12% fire chance provides her with extremely good fire starting abilities. Destroyers beware, these guns will give anyone a run for their money if she sneaks up on them.
Her next major trait is her control of vision. Worcester can get down to a 9.74 km detectability range enabling her to sneak up on most any cruiser but does not have the capacity to use her radar from stealth without being detected. Hydro is another aspect of her vision control toolkit, allowing her to detect torpedoes while pushing caps with her radar, and spotting destroyers moseying a little too close to the edge of their smokescreens.
Last but not least is her AA firepower. Worcester has the potential to have the highest AA DPS of any ship in the game if specced properly. Her main rifles are dual purpose and have a stock 6km reach, with a max 8.6 km reach and a max dps of 400 alone. That's not even counting her meatier 76mm AA guns with a monstrous 346 dps base at 5km, with a max of 571 dps at 7.2 km range. Plus she has a short range aura of 20mm guns pumping out 73 dps at 2km base, and 120 dps at 2.9km range. Now all of that is powerful, and makes any carrier player blanch at strike attempts, but that is without DFAA on. With DFAA on, multiplying the 76mm and 152mm guns by threefold, a staggering 1,200 for the 152s with the Manual Fire Control for AA Commander skill, and 2,227 for the 76mm guns can be achieved, when targeting enemy squadrons, in addition to the strike panic. Worcester is one serious plane killer.
Now, all this is well and good, but she is fragile, really fragile. Being a light cruiser, she is overmatched by all battleship caliber shells she shall see in her matchmaking spread, and all heavy cruiser HE will pen her hull (sans belt armor) and light cruisers with IFHE will pen her as well. Thus while she is strong, she is weak as well, necessitating teamwork, and good positioning.
In summary: Worcester is a cruiser that rewards tactical play with rapid fire meltdowns of destroyers, shells raining down on battleships, cruisers having to deal with streams of fire, carriers losing strike aircraft rapidly, and caps being lit up by a ship capable of destroying most anything that tries to cap. Playing her to her strengths while keeping mind of her weaknesses will reward players with a fun experience, as well as being a valuable addition to any team.Pros:
- Twelve rapid fire 152mm guns with a fast traverse rate.
- Strongest anti-air capabilities of any cruiser in the game, and perhaps of any ship in the game.
- A versatile toolkit of Surveillance Radar , Hydroacoustic Search , and Defensive AA Fire all on the same platform with no takeaways.
- Great concealment rating with a 9.74 km max detection range.
- Long lasting US radar that can be upgraded with the special Surveillance Radar Modification 1 and Enhanced Countermeasures ().
Cons:
- Main guns have a high firing arc, which makes aiming at range or at fast moving targets a hassle.
- Bulk of her AA firepower is in fragile open mounts that can be lost by HE fire.
- 25mm plating on her hull makes her vulnerable to all battleship shells, and HE fire from cruisers.
- Slower than some cruisers at only 33 knots.
- Play style is tough to master and can discourage players from playing her.
- Lowest base fire chance of all Tier X cruisers at 12%, though this is offset by her rate of fire.
- If an AP bomber squadron does break through her anti-aircraft defenses, her citadel is vulnerable.
Research
Optimal Configuration
Upgrades
Worcester is a very versatile ship, and can be configured numerous ways, as an AA ship, a main battery machine, or a utility ship. The upgrades will be listed with their respective builds in mind below (AA, Main Battery, Utility), of course, user preference takes priority, and players can mix and match how they see fit.
- Slot 1: Main Armaments Modification 1 (Main Battery/Utility) Or Auxiliary Armaments Modification 1 (AA).
- Slot 2: Damage Control System Modification 1 (Main Battery/AA) Or Defensive AA Fire Modification 1 /Hydroacoustic Search Modification 1 /Surveillance Radar Modification 1 (Utility) whichever the player feels best suites their playstyle, though the Radar mod will likely be picked the most.
- Slot 3: Aiming Systems Modification 1 (Main Battery/Utility) Or AA Guns Modification 1 (AA/Utility).
- Slot 4: Propulsion Modification 1 () (All).
- Slot 5: Concealment System Modification 1 (All) Or Enhanced Countermeasures () (Utility) If the player has access to Worcester 's Legendary Upgrade, then players can opt to lose some concealment in exchange for increasing the active time of their Radar (10%), Hydro (20%), and DFAA (20%).
- Slot 6: Main Battery Modification 3 (Main Battery/Utility) Or Auxiliary Armaments Modification 2 (AA/Utility).
Commander Skills
Key skills for Worcester commanders include a standard light cruiser toolkit of Priority Target, Adrenaline Rush, Superintendent, and Concealment Expert, with a second tier 4 skill of IFHE. However, players wishing to make Worcester into a AA boat would be wise to grab Basic Firing Training, and perhaps Advanced Firing Training. For utility, Jack of All Trades and Superintendent are recommended.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
Χ |
|
Χ |
★★ |
Χ |
2 |
★ |
★★★ |
★ |
Χ |
Χ |
Χ |
★★★ |
|
3 |
★ |
★ |
Χ |
Χ |
★★ |
★★★ |
★★ |
|
4 |
|
|
★★★ |
Χ |
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Worcester can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- Slot 3: Surveillance Radar
- Slot 4: Repair Party
- Slot 5: Hydroacoustic Search
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Worcester with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Worcester has a wide variety of flags she can use, but signals such as November Echo Setteseven (), India X-Ray (), and Victor Lima () are good starting points, as well as November Foxtrot() for her consumable loadout.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
|
|
★★★ |
★★★ |
|
|
★★ |
★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- USS Worcester (CL-144) - Wikipedia
- Worcester-class cruiser - Wikipedia
- https://www.hazegray.org/danfs/cruisers/cl144.txt
- Ship's History - USS Worcester - CL-144 -- 1948 - 1958