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Worcester

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Revision as of 11:17, 22 July 2019
Fixed commander skill names
Revision as of 17:11, 6 August 2021
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The world's largest light cruiser. She carried 152 mm dual-purpose artillery as her main battery, supplemented by a great number of automatic 76 mm guns. She had the most powerful AA defense among ships of her type.<br><br>{{Model3DViewer|471322fafe854fcbb30290cb3eaa4a18}}+The world's largest light cruiser. She carried 152 mm dual-purpose artillery as her main battery, supplemented by a great number of automatic 76 mm guns. She had the most powerful AA defense among ships of her type.
 +<!-- <br><br>{{Model3DViewer|471322fafe854fcbb30290cb3eaa4a18}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 Her next major trait is her control of vision. ''{{#var:ship_name}}'' can get down to a 9.74 km detectability range enabling her to sneak up on most any cruiser but does not have the capacity to use her radar from stealth without being detected. Hydro is another aspect of her vision control toolkit, allowing her to detect torpedoes while pushing caps with her radar, and spotting destroyers moseying a little too close to the edge of their smokescreens.  Her next major trait is her control of vision. ''{{#var:ship_name}}'' can get down to a 9.74 km detectability range enabling her to sneak up on most any cruiser but does not have the capacity to use her radar from stealth without being detected. Hydro is another aspect of her vision control toolkit, allowing her to detect torpedoes while pushing caps with her radar, and spotting destroyers moseying a little too close to the edge of their smokescreens.
  
?Last but not least is her AA firepower. ''{{#var:ship_name}}'' has the potential to have the highest AA DPS of any ship in the game if specced properly. Her main rifles are dual purpose and have a stock 6km reach, with a max 8.6 km reach and a max dps of 400 alone. That's not even counting her meatier 76mm AA guns with a monstrous 346 dps base at 5km, with a max of 571 dps at 7.2 km range. Plus she has a short range aura of 20mm guns pumping out 73 dps at 2km base, and 120 dps at 2.9km range. Now all of that is powerful, and makes any carrier player blanch at strike attempts, but that is ''without'' DFAA on. With DFAA on, multiplying the 76mm and 152mm guns by threefold, a staggering 1,200 for the 152s with the Manual Fire Control for AA Commander skill, and 2,227 for the 76mm guns can be achieved, when targeting enemy squadrons, in addition to the strike panic. ''{{#var:ship_name}}'' is one serious plane killer.+Last but not least is her AA firepower. ''{{#var:ship_name}}'' has the potential to have the highest AA DPS of any ship in the game if specced properly. Her main rifles are dual purpose and have a max 6.9 km reach and an average dps of 199 alone. That's not even counting her meatier 76mm AA guns with a monstrous 629 dps base at 4.0 km range. Plus she has a short range aura of 20mm guns pumping out 209 dps at 2.0km range. Now all of that is powerful, and makes any carrier player blanch at strike attempts, but that is ''without'' DFAA on. With DFAA on, multiplying the 76mm and 152mm guns by threefold, a staggering 1,200 for the 152s with the AA Gunner for AA Commander skill, and 2,227 for the 76mm guns can be achieved, when targeting enemy squadrons, in addition to the strike panic. ''{{#var:ship_name}}'' is one serious plane killer.
  
 Now, all this is well and good, but she is fragile, ''really'' fragile. Being a light cruiser, she is overmatched by all battleship caliber shells she shall see in her matchmaking spread, and all heavy cruiser HE will pen her hull (sans belt armor) and light cruisers with IFHE will pen her as well. Thus while she is strong, she is weak as well, necessitating teamwork, and good positioning. Now, all this is well and good, but she is fragile, ''really'' fragile. Being a light cruiser, she is overmatched by all battleship caliber shells she shall see in her matchmaking spread, and all heavy cruiser HE will pen her hull (sans belt armor) and light cruisers with IFHE will pen her as well. Thus while she is strong, she is weak as well, necessitating teamwork, and good positioning.
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 * Strongest anti-air capabilities of any cruiser in the game, and perhaps of any ''ship'' in the game. * Strongest anti-air capabilities of any cruiser in the game, and perhaps of any ''ship'' in the game.
 * A versatile toolkit of {{Surveillance Radar}}, {{Hydroacoustic Search}}, and {{Defensive AA Fire}} all on the same platform with no takeaways. * A versatile toolkit of {{Surveillance Radar}}, {{Hydroacoustic Search}}, and {{Defensive AA Fire}} all on the same platform with no takeaways.
?* Great concealment rating with a 9.74 km max detection range.+* Decent concealment rating with a 9.74 km max detection range.
?* Long lasting US radar that can be upgraded with the special {{Surveillance Radar Modification 1}} and {{Enhanced Countermeasures}}.+* Long lasting US radar that can be upgraded with the special {{Surveillance Radar Modification 1}} and the {{UU Worcester}} legendary modules.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Main guns have a high firing arc, which makes aiming at range or at fast moving targets a hassle. * Main guns have a high firing arc, which makes aiming at range or at fast moving targets a hassle.
 * Bulk of her AA firepower is in fragile open mounts that can be lost by HE fire. * Bulk of her AA firepower is in fragile open mounts that can be lost by HE fire.
?* 25mm plating on her hull makes her vulnerable to all battleship shells, and HE fire from cruisers.+* 25mm plating on her hull makes her vulnerable to all battleship shells, and HE fire from cruisers. Though 25mm is better than the 16mm ''[[Minotaur]]'' has.
 * Slower than some cruisers at only 33 knots. * Slower than some cruisers at only 33 knots.
 +* Slower rudder shift than many of her peers, making it hard to kite using her
 * Play style is tough to master and can discourage players from playing her. * Play style is tough to master and can discourage players from playing her.
 * Lowest base fire chance of all Tier X cruisers at 12%, though this is offset by her rate of fire. * Lowest base fire chance of all Tier X cruisers at 12%, though this is offset by her rate of fire.
?* If an AP bomber squadron does break through her anti-aircraft defenses, her citadel is vulnerable.+* If an AP bomber squadron does break through her formidable anti-aircraft defenses, her citadel is vulnerable.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 ''Worcester'' is a very versatile ship, and can be configured numerous ways, as an AA ship, a main battery machine, or a utility ship. The upgrades will be listed with their respective builds in mind below (AA, Main Battery, Utility), of course, user preference takes priority, and players can mix and match how they see fit. ''Worcester'' is a very versatile ship, and can be configured numerous ways, as an AA ship, a main battery machine, or a utility ship. The upgrades will be listed with their respective builds in mind below (AA, Main Battery, Utility), of course, user preference takes priority, and players can mix and match how they see fit.
  
?* '''Slot 1''': {{Main Armaments Modification 1}} (Main Battery/Utility) '''Or''' {{Auxiliary Armaments Modification 1}} (AA).+* '''Slot 1''': {{Main Armaments Modification 1}} (Main Battery/Utility) '''or''' {{Auxiliary Armaments Modification 1}} (AA).
?* '''Slot 2''': {{Damage Control System Modification 1}} (Main Battery/AA) '''Or''' {{Defensive AA Fire Modification 1}}/{{Hydroacoustic Search Modification 1}}/{{Surveillance Radar Modification 1}} (Utility) whichever the player feels best suites their playstyle, though the Radar mod will likely be picked the most.+* '''Slot 2''': {{Damage Control System Modification 1}} (Main Battery/AA) '''or''' {{Defensive AA Fire Modification 1}}/{{Hydroacoustic Search Modification 1}}/{{Surveillance Radar Modification 1}} (Utility) whichever the player feels best suites their playstyle, though the Radar mod will likely be picked the most.
?* '''Slot 3''': {{Aiming Systems Modification 1}} (Main Battery/Utility) '''Or''' {{AA Guns Modification 1}} (AA/Utility).+* '''Slot 3''': {{Aiming Systems Modification 1}} (Main Battery/Utility) '''or''' {{AA Guns Modification 1}} (AA/Utility).
?* '''Slot 4''': {{Propulsion Modification 2}} (All).+* '''Slot 4''': {{Propulsion Modification 1}} (All).
?* '''Slot 5''': {{Concealment System Modification 1}} (All) '''Or''' {{Enhanced Countermeasures}} (Utility) If the player has access to ''{{#var:ship_name}}'' 's [[Ship:Upgrades#Legendary_Upgrades|Legendary Upgrade]], then players can opt to lose some concealment in exchange for increasing the active time of their Radar (10%), Hydro (20%), and DFAA (20%).+* '''Slot 5''': {{Concealment System Modification 1}} (ALL).
?* '''Slot 6''': {{Main Battery Modification 3}} (Main Battery/Utility) '''Or''' {{AA Guns Modification 2}} (AA/Utility).+* '''Slot 6''': {{Main Battery Modification 3}} (Main Battery/Utility) '''or''' {{Auxiliary Armaments Modification 2}} (AA/Utility) '''or''' {{UU Worcester}} (Utility).
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Key skills for ''{{#var:ship_name}}'' commanders include a standard light cruiser toolkit of Priority Target, Adrenaline Rush, Superintendent, and Concealment Expert, with a second tier 4 skill of IFHE. However, players wishing to make ''{{#var:ship_name}}'' into a AA boat would be wise to grab Basic Firing Training, and either Advanced Firing Training, or Manual Fire Control for AA Armament. For utility, Jack of All Trades and Superintendent are recommended.+{{Commander Skills 3 CR
 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
 +| rating11 = <!-- Grease the Gears -->
 +| rating12 = <!-- Swift Fish -->
 +| rating13 = <!-- Consumables Specialist -->
 +| rating14 = <!-- Gun Feeder -->
 +| rating15 = 2 <!-- Incoming Fire Alert -->
 +| rating16 = 2 <!-- Last Stand -->
  
?{{Commander Skills+| rating21 = 1 <!-- Pyrotechnician -->
?| Priority Target = 3+| rating22 = <!-- Fill the Tubes -->
?| Preventative Maintenance = 2+| rating23 = 2 <!-- Consumables Enhancements -->
?| Expert Loader = +| rating24 = <!-- Eye in the Sky -->
?| Air Supremacy = +| rating25 = 2<!-- Priority Target -->
?| Direction Center for Fighters = +| rating26 = <!-- Expert AA Marksman -->
?| Improved Engine Boost = +
?| Incoming Fire Alert = 2+
?| Last Gasp = +
  
?| High Alert = 1+| rating31 = 1 <!-- Heavy HE and SAP Shells -->
?| Jack of All Trades = 3+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Expert Marksman = 1+| rating33 = 3 <!-- Adrenaline Rush -->
?| Torpedo Acceleration = +| rating34 = <!-- Heavy AP Shells -->
?| Smoke Screen Expert = +| rating35 = 3 <!-- Superintendent -->
?| Improved Engines = +| rating36 = 2 <!-- Survivability Expert -->
?| Adrenaline Rush = 2+
?| Last Stand = +
  
?| Basics of Survivability = 1+| rating41 = 3 <!-- Top Grade Gunner -->
?| Survivability Expert = 1+| rating42 = <!-- Outnumbered -->
?| Torpedo Armament Expertise = +| rating43 = <!-- Radio Location -->
?| Aircraft Armor = +| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
?| Basic Firing Training = 2+| rating45 = 3 <!-- Concealment Expert -->
?| Superintendent = 3+| rating46 = 1<!-- AA Gunner -->
?| Demolition Expert = 2+
?| Vigilance = +
? +
?| Manual Fire Control for Secondary Armament = +
?| Fire Prevention = +
?| Inertia Fuse for HE Shells = 3+
?| Sight Stabilization = +
?| Advanced Firing Training = 2+
?| Manual Fire Control for AA Armament = 3+
?| Radio Position Finding = +
?| Concealment Expert = 3+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Defensive AA Fire}}  * '''Slot 2:''' {{Defensive AA Fire}}
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 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
  
 Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
?https://en.wikipedia.org/wiki/USS_Worcester_(CL-144) +<references />
?https://www.hazegray.org/danfs/cruisers/cl144.txt +# [https://en.wikipedia.org/wiki/USS_Worcester_(CL-144) USS ''Worcester'' (CL-144) - Wikipedia]
?https://www.ussworcester.com/History/History.html +# [https://en.wikipedia.org/wiki/Worcester-class_cruiser ''Worcester''-class cruiser - Wikipedia]
 +# https://www.hazegray.org/danfs/cruisers/cl144.txt
 +# [//www.ussworcester.com/History/History.html Ship's History - USS Worcester - CL-144 -- 1948 - 1958]
 +<br />
 +<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 +See [[Changelogs_for_World_of_Warships|here]] for links to Update notes.
 +*Available for testing by supertesters in the game starting from Update 0.7.4.
 +*Introduced in Update 0.7.6.
 +**fixed a bug due to which the sound of the ships' main battery guns did not match the caliber of the guns.
 +*Update 0.7.7:
 +**minor fixes to geometry and textures on the ship and camouflage.
 +*Update 0.7.8:
 +**fixed a bug where the medium AA aura was displayed as part of the long range aura in port. Only the display of the aura was changed, the ship's performance characteristics remained the same.
 +*Update 0.7.10:
 +**the range of the Surveillance Radar consumable was reduced from 9.9 to 9 km.
 +*Update 0.7.11:
 +**fixed the incorrect icon for her unique upgrade.
 +*Update 0.9.2:
 +**HE shell armor penetration was increased from 24 mm to 30 mm.
 +*Update 0.9.4:
 +**the "Catapult Fighter" and "Spotting Aircraft" consumables were added to the slot with the "Surveillance Radar" consumable.
 +*Update 0.9.5:
 +**Changes were made to the "Enhanced Countermeasures" unique upgrade:
 +*** moved from the fifth to sixth slot.
 +*** removed all bonuses on the action time of her consumables.
 +*** added a bonus reducing the reload time of the Priority AA sector by 20%.
 +*** added a bonus reducing the reload time of ship consumables by 20%.
 +*** added a bonus increasing the number of the ship's consumable charges by one.
 +</div></div></div>
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 17:11, 6 August 2021

Worcester
Worcester_wows_main.jpg
Cruiser | U.S.A. | Tier X
Tech Tree Position
Seattle
Arrow_down.png
Worcester_icon_small.png
General
Research price242000 exp
Purchase price19,900,000 Credits
Hit Points45,400 
Main Battery
152 mm/47 DP Mk.16 in a turret6 х 2 pcs.
Rate of Fire13.04 shots/min.
Reload Time4.6 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range16.71 km.
Maximum Dispersion148 m.
HE Shell152 mm HE Mk39 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP 130 lb Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
AA Defense
152 mm/47 DP Mk.16 in a turret1 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Rangekm.
152 mm/47 DP Mk.16 in a turret4 х 2 pcs.
. . . Average Damage per Second80.8 
. . . Firing Rangekm.
IDS_PAGM219_6IN47_MK16_SECOND1 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Rangekm.
76.2 mm/50 Mk.22 on a Mk.34 mount2 х 1 pcs.
. . . Average Damage per Second39.4 
. . . Firing Range3.99 km.
20 mm Oerlikon on a Mk.20 mount12 х 2 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range2.01 km.
76.2 mm/50 Mk.22 on a Mk.33 mount11 х 2 pcs.
. . . Average Damage per Second228.8 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius740 m.
Rudder Shift Time8.1 sec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Range8.52 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASC210_Worcester.png
19,900,000

Worcester — American Tier X cruiser.

The world's largest light cruiser. She carried 152 mm dual-purpose artillery as her main battery, supplemented by a great number of automatic 76 mm guns. She had the most powerful AA defense among ships of her type.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 DP Mk.16 in a turret137.21482,200123,200 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Worcester45,4006127612/2/11/6 02,600,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 10 02,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp33 01,600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Enhanced Countermeasures
Auxiliary Armaments Modification 2

Player Opinion

Performance

Worcester is a versatile warship. Having access to several consumable choices, rapid fire guns, and a nigh unmatched AA suite, Worcester can do most tasks a team or captain needs her to do.

At her core, Worcester is a utility ship, for starters, having access to not only Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. and Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. together, but also Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. without removing another consumable. This, coupled with her traits, makes her a dangerous foe in the right hands.

For starters, her guns: she has twelve 152mm guns in six dual turrets that can fire every 4.6 seconds to 16.7 km. These guns have a high arc to their shells, so aiming at long range can be a challenge. However, the arc allows the ship to get close to islands and lob shells over at unsuspecting targets with impunity. The real kicker is a 13 rounds per minute rate-of-fire. She can put down a withering barrage of shells similar to Minotaur but her access to HE shells with a 12% fire chance provides her with extremely good fire starting abilities. Destroyers beware, these guns will give anyone a run for their money if she sneaks up on them.

Her next major trait is her control of vision. Worcester can get down to a 9.74 km detectability range enabling her to sneak up on most any cruiser but does not have the capacity to use her radar from stealth without being detected. Hydro is another aspect of her vision control toolkit, allowing her to detect torpedoes while pushing caps with her radar, and spotting destroyers moseying a little too close to the edge of their smokescreens.

Last but not least is her AA firepower. Worcester has the potential to have the highest AA DPS of any ship in the game if specced properly. Her main rifles are dual purpose and have a max 6.9 km reach and an average dps of 199 alone. That's not even counting her meatier 76mm AA guns with a monstrous 629 dps base at 4.0 km range. Plus she has a short range aura of 20mm guns pumping out 209 dps at 2.0km range. Now all of that is powerful, and makes any carrier player blanch at strike attempts, but that is without DFAA on. With DFAA on, multiplying the 76mm and 152mm guns by threefold, a staggering 1,200 for the 152s with the AA Gunner for AA Commander skill, and 2,227 for the 76mm guns can be achieved, when targeting enemy squadrons, in addition to the strike panic. Worcester is one serious plane killer.

Now, all this is well and good, but she is fragile, really fragile. Being a light cruiser, she is overmatched by all battleship caliber shells she shall see in her matchmaking spread, and all heavy cruiser HE will pen her hull (sans belt armor) and light cruisers with IFHE will pen her as well. Thus while she is strong, she is weak as well, necessitating teamwork, and good positioning.

In summary: Worcester is a cruiser that rewards tactical play with rapid fire meltdowns of destroyers, shells raining down on battleships, cruisers having to deal with streams of fire, carriers losing strike aircraft rapidly, and caps being lit up by a ship capable of destroying most anything that tries to cap. Playing her to her strengths while keeping mind of her weaknesses will reward players with a fun experience, as well as being a valuable addition to any team.

Pros:


Cons:

  • Main guns have a high firing arc, which makes aiming at range or at fast moving targets a hassle.
  • Bulk of her AA firepower is in fragile open mounts that can be lost by HE fire.
  • 25mm plating on her hull makes her vulnerable to all battleship shells, and HE fire from cruisers. Though 25mm is better than the 16mm Minotaur has.
  • Slower than some cruisers at only 33 knots.
  • Slower rudder shift than many of her peers, making it hard to kite using her
  • Play style is tough to master and can discourage players from playing her.
  • Lowest base fire chance of all Tier X cruisers at 12%, though this is offset by her rate of fire.
  • If an AP bomber squadron does break through her formidable anti-aircraft defenses, her citadel is vulnerable.

Research

As a Tier X ship, Worcester doesn't have any upgrades to research.

Optimal Configuration

Upgrades

Worcester is a very versatile ship, and can be configured numerous ways, as an AA ship, a main battery machine, or a utility ship. The upgrades will be listed with their respective builds in mind below (AA, Main Battery, Utility), of course, user preference takes priority, and players can mix and match how they see fit.

Commander Skills

Consumables

Worcester equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Worcester with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Worcester has a wide variety of flags she can use, but signals such as November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) are good starting points, as well as November Foxtrot(-5% reload time on all consumables.) for her consumable loadout.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Worcester (CL-144) - Wikipedia
  2. Worcester-class cruiser - Wikipedia
  3. https://www.hazegray.org/danfs/cruisers/cl144.txt
  4. Ship's History - USS Worcester - CL-144 -- 1948 - 1958


Ship Change Log


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín