Wyoming
Revision as of 20:11, 19 March 2018 Edited research section; trimmed and polished upgrades, consumables, and camouflage sections | Revision as of 00:23, 27 March 2020 references to Wikipedia for ship and class | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | A typical battleship of the first generation in the U.S. Navy. The ship was very well-balanced for her time. In contrast to her predecessors, the ship was armed with numerous main battery guns with a longer firing range. Turbine-driven propulsion could produce quite a decent speed for a dreadnought.<br><br>{{Model3DViewer|e8bd997364434c829f886e22ab3d488b}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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* Painfully slow; most cruisers and destroyers are capable of outrunning ''Wyoming''. | * Painfully slow; most cruisers and destroyers are capable of outrunning ''Wyoming''. | |||
* Weak against torpedoes, care should be taken to try to avoid taking hits when possible. | * Weak against torpedoes, care should be taken to try to avoid taking hits when possible. | |||
? | * Turret 3 | + | * Turret 3 has very bad firing angles that require the ship expose much of her broadside to use. | |
* Very slow turret traverse speed. | * Very slow turret traverse speed. | |||
+ | * Turret configuration is a curveball to players fresh off of ''[[South Carolina]]''. | |||
+ | * Hull (B) makes the secondary battery weakest in the game for a battleship with only three slow-firing, short-range barrels per side. | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
This is a suggested research path: | This is a suggested research path: | |||
? | # Propulsion | + | # Propulsion Mod. 2 | |
# ''{{#var:ship_name}}'' (B) Hull | # ''{{#var:ship_name}}'' (B) Hull | |||
? | # Mk4 | + | # Mk4 Gun Fire Control System Mod. 2 | |
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | Priority Target | + | | rating11 = 3 <!-- Priority Target --> | rating12 = 1 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 2 <!-- Expert Loader --> | rating14 = 0 <!-- Air Supremacy --> | |
? | | Expert Loader = | + | | rating15 = 0 <!-- Directn Center for Ftrs --> | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | rating18 = 0 <!-- Last Gasp --> | |
? | + | |||
? | | | + | ||
? | + | |||
? | | | + | ||
? | | | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 2 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = <!-- Last Stand --> | |
? | | | + | | rating31 = 3 <!-- Basics of Survivability --> | |
? | + | | rating32 = <!-- Survivability Expert--> | ||
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 2 <!-- Superintendent --> | |
? | | | + | | rating37 = 1 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = 1 <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 3 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = 1 <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 2 <!-- Concealment Expert --> | |
}} | }} | |||
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===Historical Inaccuracies=== | ===Historical Inaccuracies=== | |||
* Hull (B) is actually ''Wyoming'''s sister ship, ''Arkansas''. The tripod foremast was unique to ''Arkansas''. | * Hull (B) is actually ''Wyoming'''s sister ship, ''Arkansas''. The tripod foremast was unique to ''Arkansas''. | |||
? | * Hull (B) depicts ''Arkansas'' in her 1942 | + | * Hull (B) depicts ''Arkansas'' in her September 1942 refit. However, she should have twenty (20) single 20mm Oerlikon guns, not fourteen (14) single M2 Brownings. She also received two more 3" (76mm)/50 caliber AA guns for a total of ten; Hull (B) has only eight. | |
? | * All 26 of ''Arkansas''' | + | * Her December 1942 refit, which added two more quadruple 1.1" (28mm) AA guns and six single 20mm Oerlikons is missing. | |
? | * Aircraft catapult on | + | * Her May 1943 refit, which replaced the eight quad 1.1" guns with eight quad 40mm Bofors is also missing. By 1944, ''Arkansas'' had nine quadruple 40mm Bofors guns. | |
+ | * All 26 of ''Arkansas''' 20mm Oerlikon guns are missing. | |||
+ | * Aircraft catapult for OS2U Kingfisher floatplane on turret #3 is missing. | |||
* ''Arkansas'''s Measure 31a camouflage scheme is missing. | * ''Arkansas'''s Measure 31a camouflage scheme is missing. | |||
? | * ''Wyoming'''s Measure | + | * ''Wyoming'''s Measure 12 (modified) camouflage scheme is missing. | |
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/USS_Wyoming_(BB-32) USS ''Wyoming'' (BB-32) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Wyoming-class_battleship ''Wyoming''-class battleship - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 00:23, 27 March 2020
305 mm/50 Mk.7 in a turret6 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.38 km. |
Maximum Dispersion203 m. |
HE Shell305 mm HE Common 870 lb |
Maximum HE Shell Damage4,200 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity884 m./s. |
HE Shell Weight394.6 kg. |
AP Shell305 mm AP 870 lb |
Maximum AP Shell Damage8,300 |
Initial AP Shell Velocity884 m./s. |
AP Shell Weight394.6 kg. |
127 mm/51 Mk.7 on a Mk.13 mount6 х 1 pcs. |
Firing Range4 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
IDS_PAGS149_5IN_51_MK710 х 1 pcs. |
Firing Range4 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
76.2 mm/50 Mk.10 on a Mk.11 mount8 х 1 pcs. |
. . . Average Damage per Second16.8 |
. . . Firing Range3 km. |
Maximum Speed17.98 knot |
Turning Circle Radius590 m. |
Rudder Shift Time15.6 sec. |
Surface Detectability Range13.62 km. |
Air Detectability Range7.73 km. |
Wyoming — American Tier IV battleship.
A typical battleship of the first generation in the U.S. Navy. The ship was very well-balanced for her time. In contrast to her predecessors, the ship was armed with numerous main battery guns with a longer firing range. Turbine-driven propulsion could produce quite a decent speed for a dreadnought.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
After upgrading from South Carolina, players will be happy to play Wyoming at Tier IV. She is a worthy upgrade, being well-armored and having decent firepower. Additionally, Wyoming benefits from protected matchmaking. Unless a player joins a division with a Tier V ship, the highest tier game Wyoming will encounter is Tier V. This benefits Wyoming, as she will never see the powerful ships at Tier VI. Wyoming is a well armored dreadnought, making her one of the toughest ships in the lower tiers. This armor allows her to brawl with Tier V battleships, but care should still be taken to avoid showing full broadside to battleships when possible. Wyoming is armed with six turrets, each with two guns. These guns provide her with a devastating broadside — but only if she connects with her target.
Counteracting the armor and firepower, Wyoming’s turrets are very slow turning, so it is extremely important to try to plan maneuvers in advance and try to avoid having to complete a 180-degree turret rotation in the heat of battle. This is doubly important when her maneuverability is considered. Wyoming is very slow, and it may take her an entire game to get across the map. As the battle begins, it is hugely important to try to read the map and see which way the enemy is going. However, Wyoming has excellent gun range for a Tier IV battleship, which allows her to hit distant targets if she finds herself out of position. At close range, Wyoming has a secondary battery that can tear apart destroyers. This is useful if a destroyer manages to sneak up on her. Overall, Wyoming is a good ship that is capable of devastating cruisers as well as battleships. To be used to her maximum potential, it is essential to read the map and plan tactical maneuvers and engagements prior to carrying them out. Players will experience the most success when supported by friendly destroyers and cruisers.Pros:
- Devastating broadside allows Wyoming to punish broadside cruisers and battleships and has excellent main battery firing range (for her tier) when fully upgraded.
- Armor piercing (AP) shells can penetrate the armor and citadel of any ship she can encounter.
- Capable of destroying enemy destroyers that wander too close.
- Well armored for her tier; armor belt is capable of repelling small caliber shells.
- With a short turning radius, Wyoming is capable of dodging torpedoes surprisingly well.
- Decent anti-aircraft suite. When fully upgraded, Wyoming has a fighting chance against enemy aircraft.
Cons:
- Painfully slow; most cruisers and destroyers are capable of outrunning Wyoming.
- Weak against torpedoes, care should be taken to try to avoid taking hits when possible.
- Turret 3 has very bad firing angles that require the ship expose much of her broadside to use.
- Very slow turret traverse speed.
- Turret configuration is a curveball to players fresh off of South Carolina.
- Hull (B) makes the secondary battery weakest in the game for a battleship with only three slow-firing, short-range barrels per side.
In replay files, Wyoming is named Arkansas.
Research
This is a suggested research path:
- Propulsion Mod. 2
- Wyoming (B) Hull
- Mk4 Gun Fire Control System Mod. 2
Optimal Configuration
Upgrades
The recommended upgrades for Wyoming are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 - to reduce chances of fire and flooding
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★★ |
|
3 |
★★★ |
|
Χ |
Χ |
★★ |
★★ |
★ |
★ |
4 |
★ |
★★★ |
|
Χ |
★ |
★ |
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Wyoming can equip the following consumables:
Premium versions of the consumables will greatly increase the player's survivability, but the costs of the consumables will usually result in a net loss of credits for the player due to the low-credit earning at this tier.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★★ |
★★★ |
★ |
★ |
★ |
|
★★ |
★★ |
★★★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.