Wyoming
Revision as of 20:38, 21 February 2020 | Revision as of 04:15, 25 January 2021 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A typical battleship of the first generation in the U.S. Navy. The ship was very well-balanced for her time. In contrast to her predecessors, the ship was armed with numerous main battery guns with a longer firing range. Turbine-driven propulsion could produce quite a decent speed for a dreadnought.<br><br>{{Model3DViewer|e8bd997364434c829f886e22ab3d488b}} | + | A typical battleship of the first generation in the U.S. Navy. The ship was very well-balanced for her time. In contrast to her predecessors, the ship was armed with numerous main battery guns with a longer firing range. Turbine-driven propulsion could produce quite a decent speed for a dreadnought.<!-- <br><br>{{Model3DViewer|e8bd997364434c829f886e22ab3d488b}}--> | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
After upgrading from ''[[South Carolina]]'', players will be happy to play ''Wyoming'' at Tier IV. She is a worthy upgrade, being well-armored and having decent firepower. Additionally, ''Wyoming'' benefits from protected matchmaking. Unless a player joins a division with a Tier V ship, the highest tier game ''Wyoming'' will encounter is Tier V. This benefits ''Wyoming'', as she will never see the powerful ships at Tier VI. ''Wyoming'' is a well armored dreadnought, making her one of the toughest ships in the lower tiers. This armor allows her to brawl with Tier V battleships, but care should still be taken to avoid showing full broadside to battleships when possible. ''Wyoming'' is armed with six turrets, each with two guns. These guns provide her with a devastating broadside — but only if she connects with her target. | After upgrading from ''[[South Carolina]]'', players will be happy to play ''Wyoming'' at Tier IV. She is a worthy upgrade, being well-armored and having decent firepower. Additionally, ''Wyoming'' benefits from protected matchmaking. Unless a player joins a division with a Tier V ship, the highest tier game ''Wyoming'' will encounter is Tier V. This benefits ''Wyoming'', as she will never see the powerful ships at Tier VI. ''Wyoming'' is a well armored dreadnought, making her one of the toughest ships in the lower tiers. This armor allows her to brawl with Tier V battleships, but care should still be taken to avoid showing full broadside to battleships when possible. ''Wyoming'' is armed with six turrets, each with two guns. These guns provide her with a devastating broadside — but only if she connects with her target. | |||
? | Counteracting the armor and firepower, ''Wyoming’s'' turrets are very slow turning, so it is | + | Counteracting the armor and firepower, ''Wyoming’s'' turrets are very slow turning, so it is important to try to plan maneuvers in advance and try to avoid having to complete a 180-degree turret rotation in the heat of battle. This is doubly important when her maneuverability is considered. ''Wyoming'' is very slow, and it may take her an entire game to get across the map. As the battle begins, it is hugely important to try to read the map and see which way the enemy is going. However, ''Wyoming'' has excellent gun range for a Tier IV battleship that allows her to hit distant targets if she finds herself out of position. At close range, ''Wyoming'' has a secondary battery that can tear apart destroyers. This is useful if a destroyer manages to sneak up on her. Overall, ''Wyoming'' is a good ship that is capable of devastating cruisers as well as battleships. To be used to her maximum potential, it is essential to read the map and plan tactical maneuvers and engagements prior to carrying them out. Players will experience the most success when supported by friendly destroyers and cruisers. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * A devastating broadside | |
+ | * Excellent main battery firing range (for her tier), especially when fully upgraded. | |||
* Armor piercing (AP) shells can penetrate the armor and citadel of any ship she can encounter. | * Armor piercing (AP) shells can penetrate the armor and citadel of any ship she can encounter. | |||
* Capable of destroying enemy destroyers that wander too close. | * Capable of destroying enemy destroyers that wander too close. | |||
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
* Painfully slow; most cruisers and destroyers are capable of outrunning ''Wyoming''. | * Painfully slow; most cruisers and destroyers are capable of outrunning ''Wyoming''. | |||
? | * Weak | + | * Weak torpedo protection. | |
? | * Turret 3 has | + | * Turret 3 has bad firing angles that require the ship to expose much of her broadside to use. | |
* Very slow turret traverse speed. | * Very slow turret traverse speed. | |||
* Turret configuration is a curveball to players fresh off of ''[[South Carolina]]''. | * Turret configuration is a curveball to players fresh off of ''[[South Carolina]]''. | |||
* Hull (B) makes the secondary battery weakest in the game for a battleship with only three slow-firing, short-range barrels per side. | * Hull (B) makes the secondary battery weakest in the game for a battleship with only three slow-firing, short-range barrels per side. | |||
? | ||||
{{block|ii|content=In replay files, ''Wyoming'' is named ''Arkansas''.}} | {{block|ii|content=In replay files, ''Wyoming'' is named ''Arkansas''.}} | |||
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# Mk4 Gun Fire Control System Mod. 2 | # Mk4 Gun Fire Control System Mod. 2 | |||
? | + | Players should prioritize the propulsion upgrade to improve her top speed. Afterwards, the hull upgrade is necessary to further improve her maneuverability (by reducing rudder shift time), increase main battery turret rotation, and install anti-aircraft armaments, which will be important against the Tier IV carriers. Finally, the range upgrade should be researched and mounted to provide ''{{#var:ship_name}}'' with excellent firing range. | ||
? | Players should prioritize the propulsion upgrade | + | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | The recommended upgrades for ''Wyoming'' are | + | The recommended upgrades for ''Wyoming'' are: | |
* '''Slot 1''': {{Main Armaments Modification 1}} | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
? | * '''Slot 2''': {{Damage Control System Modification 1}} | + | * '''Slot 2''': {{Damage Control System Modification 1}} | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 3 BB | |
? | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | ||
? | | | + | | rating11 = 1 <!-- Gun Feeder --> | |
? | | | + | | rating12 = <!-- Pyrotechnician --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
+ | | rating14 = 2 <!-- Emergency Repair Specialist --> | |||
+ | | rating15 = <!-- Incoming Fire Alert --> | |||
+ | | rating16 = 2 <!-- Preventive Maintenance --> | |||
? | | rating21 = | + | | rating21 = 2 <!-- Grease the Gears --> | |
? | | rating22 = | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating23 = | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = 2 <!-- Vigilance --> | |
? | | rating25 = | + | | rating25 = 2 <!-- Priority Target --> | |
? | | rating26 | + | | rating26 = <!-- AA Gunner --> | |
? | + | |||
? | + | |||
? | | rating31 = | + | | rating31 = <!-- Super-Heavy AP Shells --> | |
? | | rating32 = <!-- | + | | rating32 = <!-- Long-Range Secondary Battery Shells --> | |
? | | rating33 = | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 2 <!-- Basics of Survivability --> | |
? | | rating35 = | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | rating36 = | + | | rating36 = <!-- Expert AA Marksman --> | |
? | + | |||
? | + | |||
? | | rating41 = | + | | rating41 = <!-- Dead Eye --> | |
? | | rating42 = | + | | rating42 = <!-- Improved Secondary Battery Aiming --> | |
? | | rating43 = <!-- | + | | rating43 = <!-- Close Quarters Combat --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Emergency Repair Expert --> | |
? | | rating45 = | + | | rating45 = <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 2 <!-- Fire Prevention Expert --> | |
? | + | |||
? | + | |||
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | ''{{#var:ship_name}}'' | + | ''{{#var:ship_name}}'' equips the following consumables: | |
* {{Damage Control Party}} | * {{Damage Control Party}} | |||
* {{Repair Party}} | * {{Repair Party}} | |||
? | ||||
? | ||||
? | ||||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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| India Yankee = 3 | | India Yankee = 3 | |||
| Juliet Charlie = 1 | | Juliet Charlie = 1 | |||
+ | ||||
+ | | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | |||
+ | | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time --> | |||
| Zulu = 2 | | Zulu = 2 | |||
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File:Wyoming aerial port.jpg|''Wyoming'' sails the open ocean, aerial port view. | File:Wyoming aerial port.jpg|''Wyoming'' sails the open ocean, aerial port view. | |||
File:Wyoming broadside.jpg|''Wyoming'' demonstrates the power of its devastating broadside. | File:Wyoming broadside.jpg|''Wyoming'' demonstrates the power of its devastating broadside. | |||
+ | File:Wyoming_Hull_A.jpg|Hull A | |||
+ | File:Wyoming_Hull_B.jpg|Hull B | |||
</gallery> | </gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/USS_Wyoming_(BB-32) USS ''Wyoming'' (BB-32) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Wyoming-class_battleship ''Wyoming''-class battleship - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 04:15, 25 January 2021
305 mm/50 Mk.7 in a turret6 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.38 km. |
Maximum Dispersion203 m. |
HE Shell305 mm HE Common 870 lb |
Maximum HE Shell Damage4,200 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity884 m./s. |
HE Shell Weight394.6 kg. |
AP Shell305 mm AP 870 lb |
Maximum AP Shell Damage8,300 |
Initial AP Shell Velocity884 m./s. |
AP Shell Weight394.6 kg. |
127 mm/51 Mk.7 on a Mk.13 mount6 х 1 pcs. |
Firing Range4 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
IDS_PAGS149_5IN_51_MK710 х 1 pcs. |
Firing Range4 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
76.2 mm/50 Mk.10 on a Mk.11 mount8 х 1 pcs. |
. . . Average Damage per Second16.8 |
. . . Firing Range3 km. |
Maximum Speed17.98 knot |
Turning Circle Radius590 m. |
Rudder Shift Time15.6 sec. |
Surface Detectability Range13.62 km. |
Air Detectability Range7.73 km. |
Wyoming — American Tier IV battleship.
A typical battleship of the first generation in the U.S. Navy. The ship was very well-balanced for her time. In contrast to her predecessors, the ship was armed with numerous main battery guns with a longer firing range. Turbine-driven propulsion could produce quite a decent speed for a dreadnought.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
After upgrading from South Carolina, players will be happy to play Wyoming at Tier IV. She is a worthy upgrade, being well-armored and having decent firepower. Additionally, Wyoming benefits from protected matchmaking. Unless a player joins a division with a Tier V ship, the highest tier game Wyoming will encounter is Tier V. This benefits Wyoming, as she will never see the powerful ships at Tier VI. Wyoming is a well armored dreadnought, making her one of the toughest ships in the lower tiers. This armor allows her to brawl with Tier V battleships, but care should still be taken to avoid showing full broadside to battleships when possible. Wyoming is armed with six turrets, each with two guns. These guns provide her with a devastating broadside — but only if she connects with her target.
Counteracting the armor and firepower, Wyoming’s turrets are very slow turning, so it is important to try to plan maneuvers in advance and try to avoid having to complete a 180-degree turret rotation in the heat of battle. This is doubly important when her maneuverability is considered. Wyoming is very slow, and it may take her an entire game to get across the map. As the battle begins, it is hugely important to try to read the map and see which way the enemy is going. However, Wyoming has excellent gun range for a Tier IV battleship that allows her to hit distant targets if she finds herself out of position. At close range, Wyoming has a secondary battery that can tear apart destroyers. This is useful if a destroyer manages to sneak up on her. Overall, Wyoming is a good ship that is capable of devastating cruisers as well as battleships. To be used to her maximum potential, it is essential to read the map and plan tactical maneuvers and engagements prior to carrying them out. Players will experience the most success when supported by friendly destroyers and cruisers.Pros:
- A devastating broadside
- Excellent main battery firing range (for her tier), especially when fully upgraded.
- Armor piercing (AP) shells can penetrate the armor and citadel of any ship she can encounter.
- Capable of destroying enemy destroyers that wander too close.
- Well armored for her tier; armor belt is capable of repelling small caliber shells.
- With a short turning radius, Wyoming is capable of dodging torpedoes surprisingly well.
- Decent anti-aircraft suite. When fully upgraded, Wyoming has a fighting chance against enemy aircraft.
Cons:
- Painfully slow; most cruisers and destroyers are capable of outrunning Wyoming.
- Weak torpedo protection.
- Turret 3 has bad firing angles that require the ship to expose much of her broadside to use.
- Very slow turret traverse speed.
- Turret configuration is a curveball to players fresh off of South Carolina.
- Hull (B) makes the secondary battery weakest in the game for a battleship with only three slow-firing, short-range barrels per side.
In replay files, Wyoming is named Arkansas.
Research
This is a suggested research path:
- Propulsion Mod. 2
- Wyoming (B) Hull
- Mk4 Gun Fire Control System Mod. 2
Optimal Configuration
Upgrades
The recommended upgrades for Wyoming are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
★ |
|
|
★★ |
|
★★ |
2 |
★★ |
|
|
★★ |
★★ |
|
3 |
|
|
★★ |
★★ |
|
|
4 |
|
|
|
★★ |
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Wyoming equips the following consumables:
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★★ |
★★★ |
★ |
★ |
★ |
|
★★ |
★★ |
★★★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.