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Yamato

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?#REDIRECT [[Ship:Yamato]]+<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
 +-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
 + 
 +|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +The biggest warship of World War II and the world's largest battleship. ''Yamato'' was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. ''Yamato''’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.<br><br>{{Model3DViewer|fbca35bd9e2b4eca85cbdcff6bcce4ef}}
 + 
 +|Performance=<!-- write text about performance in battles below -->
 +The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, ''Yamato'' gains its place as the one of the most solid battleship at her tier. She has the third largest hit points of any ship in the game at a staggering 97200 next to ''[[Großer Kurfürst]]''’s 105800 and [[Kreml]]’s 108300 her guns have the second highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. While individual AA mounts are mediocre, the sheer number of AA guns, nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in latest upgrade) and 24 127mm DP guns, provides a mild deterrent particularly against lower tier carriers. She, along with her sister ship ''[[Musashi]]'' holds the record for best torpedo protection in game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armour belts. In game, ''Yamato'' represents the upgraded 1945 variant while ''Musashi'' depicts the original version. With a turning radius of 800m and a top speed of 27.2 kts, she is also surprisingly maneuverable despite her large size, though still quite short of her real life maneuverability. However, with a long rudder shift time and extremely slow turret traverse, one must plan all actions in advance, or risk being caught off-guard and unable to react. The guns, while having better accuracy than ''[[Conqueror]]'', ''[[Montana]]'' and ''[[Großer Kurfürst]]'', are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, ''Yamato'' is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, high tier carriers can still get planes through, so it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is the most solid in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor.
 + 
 +Despite all of these drawbacks, Yamato is by far, the most powerful battleship in the game in a long ranged and defensive position. She may not be the fastest, the stealthiest or the Tier X battleship with the highest RoF, but her armor, gun caliber and health more than makes up for it. Her guns are so massive that they can score citadels on virtually any Tier VIII+ battleship and combined with their immense accuracy, she is a formidable foe. With good aim and some luck, Yamato's glaring damage can wipe battleships off the sea, allowing other more vulnerable cruisers, such as ''[[Des Moines]]'' and ''[[Hindenburg]]'', to quickly mop up the remaining enemies while simultaneously serving as an AA screen for Yamato. Overall, she is a powerful asset that, with the right build, good teammates and in the hands of a skilled player, will dominate the battle and can even control it.
 +
 +|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 +* Unrivaled main battery guns that can even penetrate other battleships at close range when they're bow on.
 +* Extremely good dispersion, but landing hits on targets beyond 18 kilometers is still challenging.
 +* Accuracy and firing time can be improved even further with a legendary upgrade.
 +* Second largest health pool and heaviest armor in the game.
 +* Large quantity of secondaries can easily kill a destroyer at very close range.
 +* Impressive torpedo damage reduction as long as torpedoes hit her torpedo belt.
 +* Longest main battery stock range in the game.
 +* Legendary upgrade takes advantage of her massive range and improves her accuracy.
 +* Insane turret armor that deflects all but Tier X battleship AP shells at point blank.
 +* Despite modest muzzle velocity, the huge shell mass means the shell travel time even at longer ranges is quite respectable.
 + 
 +|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 +* Extremely large size (but still smaller than ''[[Izumo]]'' and ''[[Großer Kurfürst]]'') makes direct hits more likely.
 +* Very high notoriety and potential danger make her a priority target for the enemy team the moment she becomes visible(though this is somewhat mitigated by her decent detection radius).
 +* Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade is taken.
 +* Long rudder shift time.
 +* The majority of her AA defenses are short ranged, rendering her unable to shoot down planes before they drop their payloads.
 +* Despite her citadel is well armored, but the large size and octagonal shape of the forward portion mean she is still very vulnerable to any sorts of citadel damage when improperly angled.
 + 
 +|Research=<!-- write text about priority sequence of research below -->
 +As a Tier X ship, ''Yamato'' has no additional modules to research.
 + 
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 + 
 +|Upgrades=<!-- write text about best upgrades below -->
 + 
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
 +* '''Slot 2''': {{Damage Control System Modification 1}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
 +* '''Slot 4''': {{Damage Control System Modification 2}}
 +* '''Slot 5''': {{Concealment System Modification 1}}
 +* '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki>/{{Enhanced Main Battery Guns}}<nowiki>*</nowiki>
 + 
 +'''Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
 + 
 +'''Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries may mount {{Secondary Battery Modification 2}}.
 + 
 +'''Slot 6''' gives players options to finalize their build. For gunnery, mount {{Main Battery Modification 3}} to decrease the reload time of the main battery, or {{Enhanced Main Battery Guns}} for lower dispersion and a reload boost (albeit only half as much as the former). {{AA Guns Modification 2}} may be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries may mount {{Secondary Battery Modification 3}}.
 + 
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +''{{#var:ship_name}}'' can be built for survivability, anti-aicraft, or secondary focus. For a survival captain, skills like Fire Prevention and Basics of Survivability are very important. Captains wanting to focus on secondaries should pick up Basic Firing Training, Advanced Firing Training, and possibly Manual Fire Control for Secondary Armament. Captains wishing to spec for anti-aircraft should take Manual Fire Control for AA Armament. Concealment Expert is highly recommended with all builds, but one must weigh the benefits and trade-offs of investing an additional four points here instead of somewhere else.
 + 
 +{{Commander Skills
 +| Priority Target = 2
 +| Preventative Maintenance = 1
 +| Expert Loader =
 +| Aircraft Servicing Expert =
 +| Direction Center for Catapult Aircraft = 2
 +| Dogfighting Expert =
 +| Incoming Fire Alert =
 +| Evasive Maneuver =
 + 
 +| High Alert = 2
 +| Jack of All Trades = 2
 +| Expert Marksman = 3
 +| Torpedo Acceleration =
 +| Smoke Screen Expert =
 +| Expert Rear Gunner =
 +| Adrenaline Rush = 3
 +| Last Stand =
 + 
 +| Survivability Expert =
 +| Basics of Survivability = 2
 +| Torpedo Armament Expertise =
 +| Emergency Takeoff =
 +| Basic Firing Training = 1
 +| Superintendent = 3
 +| Demolition Expert =
 +| Vigilance = 2
 + 
 +| Manual Fire Control for Secondary Armament = 1
 +| Fire Prevention = 3
 +| Inertia Fuse for HE Shells =
 +| Air Supremacy =
 +| Advanced Firing Training = 2
 +| Manual Fire Control for AA Armament = 1
 +| Radio Position Finding =
 +| Concealment Expert = 3
 +}}
 + 
 +|Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Repair Party}}
 +* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
 + 
 +It is strongly recommended to take the Premium versions of {{Damage Control Party}} and {{Repair Party}} to maximize surviveability. {{Catapult Fighter}} is also recommended to defend against aircraft.
 + 
 +|Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
 + 
 +Players who wish to spend doubloons can equip ''Yamato'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. She also has an alternative permanent camo, "K-117" it is only obtainable by completing the [[Ship:High_School_Fleet_Collection|HSF Collection]] as an end reward. K-117 provides most of the same benifets as the [[Ship:Camouflage#Permanent_Camouflage|Type 20]] the only change between the camos are that the Type 20 provides +20% more credits while the K-117 provides +50% in commander XP in exchange for the additional credit earning; however the collection was a limited time by signup between version 0.7.2 and 0.7.3, as such it is unobtainable.
 + 
 +|Signals=<!-- write text about best set of signals below -->
 +As with all battleships, ''Yamato'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the '''Secondary Build''', the addition of Mike Yankee Soxisix will further improve the performance of ''Yamato''`s secondaries.
 + 
 +{{Signal Flags
 +| Hotel Yankee = 1
 +| Juliet Charlie = 1
 +| November Foxtrot = 1
 +| Zulu = 3
 +| Juliet Yankee Bissotwo = 2
 +| India Delta = 3
 + 
 +| India Yankee = 3
 +| November Echo Setteseven = 1
 +| Zulu Hotel = 2
 +| India Bravo Terrathree = 3
 +| Sierra Mike = 1
 +| Victor Lima =
 + 
 +| Mike Yankee Soxisix = 3
 +| Papa Papa = 1
 +| India X-Ray =
 +| Equal Speed Charlie London =
 +| Juliet Whiskey Unaone =
 + 
 +| Dragon Flag = 2
 +| Wyvern = 3
 +| Red Dragon = 2
 +| Ouroboros = 2
 +| Hydra = 2
 +}}
 + 
 +|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
 +File:YamScout.jpg
 +File:YamDead.jpg
 + 
 +</gallery>
 + 
 +|History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>''{{#var:ship_name}}'', 1942</h2>
 +<h3>Construction</h3>
 +:Builder: Kure Naval Yard; Kure, Japan
 +:Laid down: 4 November 1937
 +:Launched: 8 August 1940
 +:Commissioned: 16 December 1941
 +----
 +===Specifications===
 +:62,315 tons displacement, standard
 +:71,659 tons displacement, full load
 +:263m length
 +:36.9m beam
 +:10.86m draft
 +----
 +====Machinery====
 +:12 boilers, 4 turbines
 +----
 +====Performance====
 +:27.4 knots at 150,000 shaft horsepower
 +:7,200nm at 16 knots
 +----
 +====Armor====
 +:Main belt: 410mm
 +:Decks: 200-232mm main
 +:Bulkheads: 300mm
 +:Barbettes and Turrets: 546mm barbette, 650mm turrets
 +:Conning tower: 500mm
 +----
 +====Armament====
 +=====Main=====
 +:Nine (3x3) 460mm guns
 +=====Secondary=====
 +:Twelve (4x3) 155mm guns
 +:Twelve (6x2) 127mm dual purpose guns
 +=====Anti-Aircraft=====
 +:Twenty-four (8x3) 25mm guns
 +:Four (4x1) 13mm guns
 +----
 +====Aircraft====
 +:7 float planes, 2 catapults
 +}}</div>
 + 
 +{{VideoYT|zYrj3gzXgeA}}
 + 
 +===History===
 +====Design====
 +The ''Yamato''-class battleships were the next class of warships designed by the Japanese Navy after a long hiatus due to the ratification of a plethora of interwar naval treaties. But by the 1930s, Japan’s increasingly expansionist policies came under scrutiny by the League of Nations. To the world’s shock, Japan decided to withdraw from the League, which also meant she didn’t have to adhere to the aforementioned treaties. The Government understood that her empire would come into conflict with the United States, and devised plans for countering this new, potential threat. Knowing that Japan couldn’t out-produce the US, the IJN opted to make individual ships that were superior to their US counterparts.
 + 
 +Design work on this new class of battleships commenced in 1934, the year Japan pulled out of the League. The ambitious project started out with a selection process of 24 designs. The three most integral components were the ones that were under intense selection: armor, armament, and propulsion. The ideas for propulsion were uncharacteristically creative at a time when turbine power was staple. Many considerations of diesel and hybrid-diesel systems were considered due to the promise of greater endurance. Ultimately, it was narrowed down to conventional turbine propulsion, as previous experimentation with diesel propulsion for a capital ship proved problematic. The system – at such a scale – was highly unreliable, and to replace major components required the removal of many appliqués of armor. As well, the displacement was finally pegged at just under 66,000 tonnes, making this the largest battleship ever constructed, and with such allocation of space, the designers were able to authorize the implementation of 18.1”-caliber guns as opposed to a more traditional choice of 16” guns. By 1937, the designs were finalized, and the construction of five ''Yamato''-class battleships was planned.
 + 
 +The ships were imposing beasts; as ambition fueled much of the design process. From the get-go, the idea was for such a vessel to engage multiple capital ships simultaneously. To do so, it required the armor to maintain sustaining power in a firefight. The belt was no less than 16.1”, and the bulkheads were a tad thinner at 13.7”. The top was capped with a plate about 8” thick, made of improved homogeneous armor. Furthermore, the armored deck was sloped at the outboard edges, thickened to 9", to save on some weight by reducing belt height. But the thickest plates were not on the sides, but found on the faces of the turrets, at an impressive thickness of 26” at most; they were truly impregnable from the front. The novel technique of arc welding was used in the construction process. Its use was justified, as not only was the seams between the armor plates were even tighter, but it also allowed for designers to attach a larger lower armor belt than with previous methods.
 + 
 +The scheme was not perfect though. While the torpedo protection system on paper looked impressive in concept and on paper, poor detailed design of the system meant that in actuality the performance was subpar. The bulges were adequate in their depth, but the riveted seam between the upper and lower belt was directly underneath the bulge, which was shown to be prone to rupture upon impact.
 + 
 +To move such a heavy vessel, the class used 12 Kampon oil-fired boilers, which fed to 4 turbines. This generated an impressive 150,000 shaft horsepower, but it was not enough to break the 30 knot mark; shy by three knots. This was a compromise the designers were willing to take, but went against their venerated belief of speed is key. This drawback prevented the battleships to keep pace with fleet carriers in combined-arms action, as fuel consumption would be unsustainable.
 + 
 +The most characteristic feature of these massive ships was their choice in armaments. Welding nine 18.1” guns in three triple-turrets; two super firing in the front, and one facing the rear. This gave the battleships the ability to hurdle 13 tonnes on ordinance onto a target up to 42 kilometers away at a pace of 1.5 - 2 salvos per minute. The hope was that such firepower would be sufficient to deter aggressors from taking action; a feat of intimidation not hard to believe. Supplementary, the ships initially carried twelve 155mm dual-purpose guns in the form of six twin-gun turrets; three on each flank of the main superstructure. Additionally, the ''Yamato''-class carried a dozen 127mm AA guns in six dual-mounts, and twenty-four 25mm AA guns in eight triple-mounts for defense. By 1944 it was understood that the anti-aircraft firepower of these ships were severely handicapped, and the class underwent modifications. Two of the secondary turrets were removed, and in their place, another 12, 127mm guns were added and a whopping 138, 25mm guns were added.
 + 
 +''Yamato'', named after the Yamato Province, was the lead-ship of her class. Built by the Kure Naval Arsenal, she was laid down on 4 November 1937. She was launched 8 August 1940 and commissioned 16 December 1941.
 + 
 +====Service====
 +Throughout 1942, she served as the flagship of the Japanese Combined Fleet, and in June 1942 Admiral Isoroku Yamamoto directed the fleet from her bridge during the Battle of Midway, a disastrous defeat for Japan. ''[[Musashi]]'' took over as the Combined Fleet flagship in early 1943, and ''Yamato'' spent the rest of the year, and much of 1944, moving between the major Japanese naval bases of Truk and Kure in response to American threats. Although present at the Battle of the Philippine Sea in June 1944, she played no part in the battle.
 + 
 +The only time ''Yamato'' fired her main guns at enemy surface targets was in October 1944, when she was sent to engage American forces invading the Philippines during the Battle of Leyte Gulf. On the verge of success the Japanese force turned back, believing they were engaging an entire US carrier fleet rather than the light escort carrier group that was all that stood between the battleship and the vulnerable troop transports.
 + 
 +During 1944, the balance of naval power in the Pacific decisively turned against Japan, and by early 1945 its fleet was much depleted and badly hobbled by critical fuel shortages in the home islands. In a desperate attempt to slow the Allied advance, ''Yamato'' was dispatched on a one-way mission to Okinawa in April 1945, with orders to beach herself and fight until destroyed protecting the island. The task force was spotted south of Kyushu by US submarines and aircraft, and on 7 April 1945 she was sunk by American carrier-based bombers and torpedo bombers with the loss of most of her crew.
 + 
 +===Historical Inaccuracies===
 +* Two triple mount 25mm anti-aircraft guns fitted on 'Y' turret are missing.
 +* ''Yamato''’s overall dark gray paint scheme is missing. Demounting the premium camouflage reveals the ship's historical appearance, but players will not benefit from the camouflage's bonuses.
 +* Light and dark green camouflage was only applied to aircraft carriers. ''Yamato'' was painted in dark gray throughout her career.
 + 
 +|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +image:Yamato_during_Trial_Service.jpg|''Yamato'' on trials in 1941.
 +image:YamatoClassBattleships.jpg|''Yamato'' and ''Musashi'' anchored in the waters off of the Truk Islands in 1943.
 +image:Yamato_history_1.jpg|
 +image:Yamato_hit_by_bomb.jpeg|
 +File:Yamato sea trials 2.jpg|''Yamato'' undergoing trials.
 +File:Yamato model AA guns.jpg|''Yamato‍''’​s port-side anti-aircraft armament as depicted in the model of the ship at the 'Yamato Museum' in Kure
 +File:Yamato_protection_scheme-Fixed.jpeg|Overall armor schematic and machinery placement.
 +File:Yamato-armorsheme-DE - magazines cut.svg|Protection schematics of the class at the rear turret. Here is another cut amidships.
 +File:YAMATO Moder.JPG|Visitors to the Yamato Museum examine the museum's 1:10 scale model of the battleship in 2006.
 +</gallery>
 + 
 +|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|kzTh6krAQ-c}}
 +{{VideoYT|Cs5RQneOrrs}}
 + 
 +|Ref= <!-- write below -->
 + 
 +}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 13:06, 1 June 2019

Yamato
Yamato_wows_main.jpg
Battleship | Japan | Tier X
Tech Tree Position
Izumo
Arrow_down.png
Yamato_icon_small.png
General
Research price249000 exp
Purchase price20,600,000 Credits
Hit Points97,200 
Main Battery
460 mm/45 Type943 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range26.63 km.
Maximum Dispersion275 m.
HE Shell460 mm HE Type0 
Maximum HE Shell Damage7,300 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight1360 kg.
AP Shell460 mm AP/APC Type91 
Maximum AP Shell Damage14,800 
Initial AP Shell Velocity780 m./s.
AP Shell Weight1460 kg.
Secondary Armament #1
127 mm/40 Type89 A16 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/40 Type89 A1 mod. 36 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #3
155 mm/60 3rd Year Type2 х 3 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Maneuverability
Maximum Speed27 knot
Turning Circle Radius900 m.
Rudder Shift Time22.1 sec.
Concealment
Surface Detectability Range18 km.
Air Detectability Range12.79 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
X
Ship_PJSB018_Yamato_1944.png
20,600,000

Yamato — Japanese Tier X battleship.

The biggest warship of World War II and the world's largest battleship. Yamato was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. Yamato’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
460 mm/45 Type942602757,3003514,800 02,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Yamato (A)97,2001665036/6/252/2/6/6/60 03,300,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 1026.6 02,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 150,000 hp27 0590,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Gun Fire Control System Modification 2 Secondary Battery Modification 2

Player Opinion

Performance

The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, Yamato gains its place as the one of the most solid battleship at her tier. She has the third largest hit points of any ship in the game at a staggering 97200 next to Großer Kurfürst’s 105800 and Kreml’s 108300 her guns have the second highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. While individual AA mounts are mediocre, the sheer number of AA guns, nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in latest upgrade) and 24 127mm DP guns, provides a mild deterrent particularly against lower tier carriers. She, along with her sister ship Musashi holds the record for best torpedo protection in game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armour belts. In game, Yamato represents the upgraded 1945 variant while Musashi depicts the original version. With a turning radius of 800m and a top speed of 27.2 kts, she is also surprisingly maneuverable despite her large size, though still quite short of her real life maneuverability. However, with a long rudder shift time and extremely slow turret traverse, one must plan all actions in advance, or risk being caught off-guard and unable to react. The guns, while having better accuracy than Conqueror, Montana and Großer Kurfürst, are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, Yamato is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, high tier carriers can still get planes through, so it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is the most solid in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor.

Despite all of these drawbacks, Yamato is by far, the most powerful battleship in the game in a long ranged and defensive position. She may not be the fastest, the stealthiest or the Tier X battleship with the highest RoF, but her armor, gun caliber and health more than makes up for it. Her guns are so massive that they can score citadels on virtually any Tier VIII+ battleship and combined with their immense accuracy, she is a formidable foe. With good aim and some luck, Yamato's glaring damage can wipe battleships off the sea, allowing other more vulnerable cruisers, such as Des Moines and Hindenburg, to quickly mop up the remaining enemies while simultaneously serving as an AA screen for Yamato. Overall, she is a powerful asset that, with the right build, good teammates and in the hands of a skilled player, will dominate the battle and can even control it.

Pros:

  • Unrivaled main battery guns that can even penetrate other battleships at close range when they're bow on.
  • Extremely good dispersion, but landing hits on targets beyond 18 kilometers is still challenging.
  • Accuracy and firing time can be improved even further with a legendary upgrade.
  • Second largest health pool and heaviest armor in the game.
  • Large quantity of secondaries can easily kill a destroyer at very close range.
  • Impressive torpedo damage reduction as long as torpedoes hit her torpedo belt.
  • Longest main battery stock range in the game.
  • Legendary upgrade takes advantage of her massive range and improves her accuracy.
  • Insane turret armor that deflects all but Tier X battleship AP shells at point blank.
  • Despite modest muzzle velocity, the huge shell mass means the shell travel time even at longer ranges is quite respectable.

Cons:

  • Extremely large size (but still smaller than Izumo and Großer Kurfürst) makes direct hits more likely.
  • Very high notoriety and potential danger make her a priority target for the enemy team the moment she becomes visible(though this is somewhat mitigated by her decent detection radius).
  • Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade is taken.
  • Long rudder shift time.
  • The majority of her AA defenses are short ranged, rendering her unable to shoot down planes before they drop their payloads.
  • Despite her citadel is well armored, but the large size and octagonal shape of the forward portion mean she is still very vulnerable to any sorts of citadel damage when improperly angled.

Research

As a Tier X ship, Yamato has no additional modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Yamato are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.).

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.). Players wishing to specialize for secondaries may mount Secondary Battery Modification 2 (+20% to secondary battery maximum firing range. /    -20% to maximum dispersion of secondary battery shells.).

Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 (-12% to main battery loading time. / -13% to the main battery traverse speed.) to decrease the reload time of the main battery, or Enhanced Main Battery Guns (–6% to main battery loading time. / –7% to maximum dispersion of main battery shells. / –19% to main turrets traverse speed.) for lower dispersion and a reload boost (albeit only half as much as the former). AA Guns Modification 2 (+15% continuous damage from all AA mounts. / +15% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) may be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries may mount Secondary Battery Modification 3 (-20% to secondary battery loading time.).

Commander Skills

Yamato can be built for survivability, anti-aicraft, or secondary focus. For a survival captain, skills like Fire Prevention and Basics of Survivability are very important. Captains wanting to focus on secondaries should pick up Basic Firing Training, Advanced Firing Training, and possibly Manual Fire Control for Secondary Armament. Captains wishing to spec for anti-aircraft should take Manual Fire Control for AA Armament. Concealment Expert is highly recommended with all builds, but one must weigh the benefits and trade-offs of investing an additional four points here instead of somewhere else.

Consumables

Yamato can equip the following consumables:

It is strongly recommended to take the Premium versions of Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) to maximize surviveability. Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) is also recommended to defend against aircraft.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Yamato with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. She also has an alternative permanent camo, "K-117" it is only obtainable by completing the HSF Collection as an end reward. K-117 provides most of the same benifets as the Type 20 the only change between the camos are that the Type 20 provides +20% more credits while the K-117 provides +50% in commander XP in exchange for the additional credit earning; however the collection was a limited time by signup between version 0.7.2 and 0.7.3, as such it is unobtainable.

Signals

As with all battleships, Yamato comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Yamato`s secondaries.

Gallery

Historical Info

Historical Gallery

Video


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Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • X Hakuryū
Battleships
Japan  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
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U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VII Sinop • VIII Vladivostok • VIII Lenin Doubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
U.K.  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer 
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Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
N/A  V Viribus Unitis 
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