Yamato
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | The biggest warship of World War II and the world's largest battleship. ''Yamato'' was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. ''Yamato''’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.<br><br>{{Model3DViewer|fbca35bd9e2b4eca85cbdcff6bcce4ef}} | + | The biggest warship of World War II and the world's largest battleship. ''Yamato'' was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. ''Yamato''’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.<br><br><!-- {{Model3DViewer|fbca35bd9e2b4eca85cbdcff6bcce4ef}}--> | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, ''Yamato'' gains its place as the most solid battleship at her tier. She has the | + | The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, ''Yamato'' gains its place as the one of the most solid battleship at her tier. She has the third largest hit points of any ship in the game at a staggering 97200 next to ''[[Großer Kurfürst]]''’s 105800 and [[Kreml]]’s 108300 her guns have the second highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. While individual AA mounts are mediocre, the sheer number of AA guns, nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in latest upgrade) and 24 127mm DP guns, provides a mild deterrent particularly against lower tier carriers. She, along with her sister ship ''[[Musashi]]'' holds the record for best torpedo protection in game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armor belts. In game, ''Yamato'' represents the upgraded 1945 variant while ''Musashi'' depicts the original version. With a turning radius of 800m and a top speed of 27.2 kts, she is also surprisingly maneuverable despite her large size, though still quite short of her real life maneuverability. However, with a long rudder shift time and extremely slow turret traverse, one must plan all actions in advance, or risk being caught off-guard and unable to react. The guns, while having better accuracy than ''[[Conqueror]]'', ''[[Montana]]'' and ''[[Großer Kurfürst]]'', are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, ''Yamato'' is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, high tier carriers can still get planes through, so it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is the most solid in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor. | |
+ | Despite all of these drawbacks, ''Yamato'' is by far the most powerful battleship in the game in a long ranged and defensive position. She may not be the fastest, the stealthiest, or the Tier X battleship with the highest RoF, but her armor, gun caliber and health more than makes up for it. Her guns are so massive that they can score citadels on virtually any Tier VIII+ battleship and combined with their immense accuracy, she is a formidable foe. With good aim and some luck, ''Yamato's'' glaring damage can wipe battleships off the sea, allowing other more vulnerable cruisers, such as ''[[Des Moines]]'' and ''[[Hindenburg]]'', to quickly mop up the remaining enemies while simultaneously serving as an AA screen for ''Yamato''. Overall, she is a powerful asset that, with the right build, good teammates, and in the hands of a skilled player, will dominate the battle and can even control it. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
* Unrivaled main battery guns that can even penetrate other battleships at close range when they're bow on. | * Unrivaled main battery guns that can even penetrate other battleships at close range when they're bow on. | |||
? | * Extremely good dispersion, but landing hits on targets beyond | + | * Extremely good dispersion, but landing hits on targets beyond 18 kilometers is still challenging. | |
? | * | + | * Accuracy and firing time can be improved even further with a legendary upgrade. | |
+ | * Third largest health pool and heaviest armor in the game. | |||
* Large quantity of secondaries can easily kill a destroyer at very close range. | * Large quantity of secondaries can easily kill a destroyer at very close range. | |||
? | + | * Impressive torpedo damage reduction as long as torpedoes hit her torpedo belt. | ||
? | * Impressive torpedo | + | ||
* Longest main battery stock range in the game. | * Longest main battery stock range in the game. | |||
? | * Insane turret armor that deflects | + | * Insane turret armor that deflects all but Tier X battleship AP shells at point blank. | |
? | * | + | * Despite modest muzzle velocity, the huge shell mass means the shell travel time even at longer ranges is quite respectable. | |
? | + | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Extremely large size but still smaller than ''[[Izumo]]'' and ''[[Großer Kurfürst]]''. | + | * Extremely large size (but still smaller than ''[[Izumo]]'' and ''[[Großer Kurfürst]]'') makes direct hits more likely. | |
? | * Very high notoriety and potential danger | + | * Very high notoriety and potential danger make her a priority target for the enemy team the moment she becomes visible(though this is somewhat mitigated by her decent detection radius). | |
? | * | + | * Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade is taken. | |
? | + | |||
* Long rudder shift time. | * Long rudder shift time. | |||
? | * The | + | * The majority of her AA defenses are short ranged, rendering her unable to shoot down planes before they drop their payloads. | |
? | * Despite her citadel | + | * Despite her citadel is well armored, but the large size and octagonal shape of the forward portion mean she is still very vulnerable to any sorts of citadel damage when improperly angled. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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* '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki> | * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki> | |||
? | '''Slot 1''' provides players with the first option in choosing a desired role. Typically, | + | '''Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | |
? | '''Slot 3''' allows for further specialization. Generally, | + | '''Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. {{Main Battery Modification 2}} is worth serious consideration to speed the glacial turret rotation. Other options are not as compelling. | |
? | '''Slot 6''' gives players options to finalize their build. For gunnery, mount | + | '''Slot 6''' gives players options to finalize their build. For gunnery, mount {{Main Battery Modification 3}} to decrease the reload time of the main battery. The unique upgrade {{Enhanced Main Battery Guns}} provides both lower dispersion and a reload boost. {{Auxiliary Armaments Modification 2}} improves the effectiveness of both secondaries and AA. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | '' | + | ''{{#var:ship_name}}'' can be built for survivability, anti-aircraft, or secondary focus. For a survival captain, skills like Fire Prevention and Basics of Survivability are very important. Captains wanting to focus on secondaries should pick up Basic Firing Training, Advanced Firing Training, and possibly Manual Fire Control for Secondary Armament. Concealment Expert is highly recommended with all builds, but one must weigh the benefits and trade-offs of investing an additional four points here instead of somewhere else. | |
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 2 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 1 <!-- Preventive Maint --> | |
? | | | + | | rating13 = <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 2 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | High Alert = 2 | + | | rating21 = 2 <!-- High Alert --> | |
? | + | | rating22 = 2 <!-- Jack of All Trades --> | ||
? | | Expert Marksman | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = <!-- Last Stand --> | |
? | | | + | | rating31 = 2 <!-- Basics of Survivability --> | |
? | + | | rating32 = <!-- Survivability Expert--> | ||
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 1 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | Demolition Expert | + | | rating37 = <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = 1 <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 3 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 0 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = 0 <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
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* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | |||
? | + | {{Catapult Fighter}} is recommended to defend against aircraft. | ||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
? | Players who wish to spend doubloons can equip ''Yamato'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. She also has an alternative permanent camo, "K-117" | + | Players who wish to spend doubloons can equip ''Yamato'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. | |
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+ | She also has an alternative permanent camo, "K-117" obtainable by completing the [[Ship:High_School_Fleet_Collection|HSF Collection]]. K-117 provides similar benefits as the [[Ship:Camouflage#Permanent_Camouflage|Type 20]]. The collection and thus the camo are currently (0.9.2) available. | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | ''Yamato'' comes with 21 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. If the captain goes with the '''Secondary Build''', the addition of Mike Yankee Soxisix will further improve the performance of ''Yamato''`s secondaries. | ||
{{Signal Flags | {{Signal Flags | |||
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Design work on this new class of battleships commenced in 1934, the year Japan pulled out of the League. The ambitious project started out with a selection process of 24 designs. The three most integral components were the ones that were under intense selection: armor, armament, and propulsion. The ideas for propulsion were uncharacteristically creative at a time when turbine power was staple. Many considerations of diesel and hybrid-diesel systems were considered due to the promise of greater endurance. Ultimately, it was narrowed down to conventional turbine propulsion, as previous experimentation with diesel propulsion for a capital ship proved problematic. The system – at such a scale – was highly unreliable, and to replace major components required the removal of many appliqués of armor. As well, the displacement was finally pegged at just under 66,000 tonnes, making this the largest battleship ever constructed, and with such allocation of space, the designers were able to authorize the implementation of 18.1”-caliber guns as opposed to a more traditional choice of 16” guns. By 1937, the designs were finalized, and the construction of five ''Yamato''-class battleships was planned. | Design work on this new class of battleships commenced in 1934, the year Japan pulled out of the League. The ambitious project started out with a selection process of 24 designs. The three most integral components were the ones that were under intense selection: armor, armament, and propulsion. The ideas for propulsion were uncharacteristically creative at a time when turbine power was staple. Many considerations of diesel and hybrid-diesel systems were considered due to the promise of greater endurance. Ultimately, it was narrowed down to conventional turbine propulsion, as previous experimentation with diesel propulsion for a capital ship proved problematic. The system – at such a scale – was highly unreliable, and to replace major components required the removal of many appliqués of armor. As well, the displacement was finally pegged at just under 66,000 tonnes, making this the largest battleship ever constructed, and with such allocation of space, the designers were able to authorize the implementation of 18.1”-caliber guns as opposed to a more traditional choice of 16” guns. By 1937, the designs were finalized, and the construction of five ''Yamato''-class battleships was planned. | |||
? | The ships were imposing beasts; as ambition fueled much of the design process. From the get-go, the idea was for such a vessel to engage multiple capital ships simultaneously. To do so, it required the armor to maintain sustaining power in a firefight. The belt was no less than | + | The ships were imposing beasts; as ambition fueled much of the design process. From the get-go, the idea was for such a vessel to engage multiple capital ships simultaneously. To do so, it required the armor to maintain sustaining power in a firefight. The belt was no less than 16.1”, and the bulkheads were a tad thinner at 13.7”. The top was capped with a plate about 8” thick, made of improved homogeneous armor. Furthermore, the armored deck was sloped at the outboard edges, thickened to 9", to save on some weight by reducing belt height. But the thickest plates were not on the sides, but found on the faces of the turrets, at an impressive thickness of 26” at most; they were truly impregnable from the front. The novel technique of arc welding was used in the construction process. Its use was justified, as not only was the seams between the armor plates were even tighter, but it also allowed for designers to attach a larger lower armor belt than with previous methods. | |
? | The scheme was not perfect though. While the torpedo protection system on paper looked impressive on paper, in actuality the performance was subpar. The bulges were adequate in their | + | The scheme was not perfect though. While the torpedo protection system on paper looked impressive in concept and on paper, poor detailed design of the system meant that in actuality the performance was subpar. The bulges were adequate in their depth, but the riveted seam between the upper and lower belt was directly underneath the bulge, which was shown to be prone to rupture upon impact. | |
To move such a heavy vessel, the class used 12 Kampon oil-fired boilers, which fed to 4 turbines. This generated an impressive 150,000 shaft horsepower, but it was not enough to break the 30 knot mark; shy by three knots. This was a compromise the designers were willing to take, but went against their venerated belief of speed is key. This drawback prevented the battleships to keep pace with fleet carriers in combined-arms action, as fuel consumption would be unsustainable. | To move such a heavy vessel, the class used 12 Kampon oil-fired boilers, which fed to 4 turbines. This generated an impressive 150,000 shaft horsepower, but it was not enough to break the 30 knot mark; shy by three knots. This was a compromise the designers were willing to take, but went against their venerated belief of speed is key. This drawback prevented the battleships to keep pace with fleet carriers in combined-arms action, as fuel consumption would be unsustainable. | |||
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===Historical Inaccuracies=== | ===Historical Inaccuracies=== | |||
? | * Two triple mount | + | * Two triple mount 25mm anti-aircraft guns fitted on 'Y' turret are missing. | |
? | * ''Yamato''’s overall dark gray paint scheme is missing. | + | * ''Yamato''’s overall dark gray paint scheme is missing. Demounting the premium camouflage reveals the ship's historical appearance, but players will not benefit from the camouflage's bonuses. | |
? | * Light and dark green camouflage was only applied to aircraft carriers. | + | * Light and dark green camouflage was only applied to aircraft carriers. ''Yamato'' was painted in dark gray throughout her career. | |
+ | * ''Yamato''’s radars fitted on the rangefinder are rotateable as seen on official trailer videos. However the radars remain stationary in-game. | |||
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
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{{VideoYT|Cs5RQneOrrs}} | {{VideoYT|Cs5RQneOrrs}} | |||
? | + | {{VideoYT|rgleqUmSgQk}} | ||
+ | {{VideoYT|YTegxCoiRzE}} | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/Japanese_battleship_Yamato Japanese battleship ''Yamato'' - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Yamato-class_battleship ''Yamato''-class battleship - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/general-news/142-yamato-trailer/ 1:42 Scale: Yamato – Trailer - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/142-yamato/ 1:42 Scale: Yamato - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/armada-yamato/ Armada: Yamato - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/dry-dock-yamato/ Dry Dock: Yamato - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/game-updates/yamato-in-wows/ Naval Legends in World of Warships: Yamato - 04/22/2019 - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/naval-legends-yamato/ Naval Legends: Yamato - 08/21/2015 - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/squall-line-sunken-ships-yamato/ Squall Line: Yamato - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/history/yamato-ten-go/ Yamato’s Final Mission: Operation Ten-Go - News - World of Warships] | |||
+ | # [https://www.youtube.com/watch?v=Cs5RQneOrrs Armada: Battleship Yamato - World of Warships Official Channel - YouTube] | |||
+ | # [https://www.youtube.com/watch?v=rgleqUmSgQk Dry Dock: Yamato - World of Warships Official Channel - YouTube] | |||
+ | # [https://www.youtube.com/watch?v=Yy98fOPhM4E Naval Legends in World of Warships: Yamato - World of Warships Official Channel - YouTube] | |||
+ | # [https://www.youtube.com/watch?v=ZM9M1E90GLk Operation Ten-Go: Yamato's Final Mission - World of Warships Official Channel - YouTube] | |||
+ | # [https://www.youtube.com/watch?v=Ddx_iUHkVjQ Scale 1:42. Yamato. Trailer - World of Warships Official Channel - YouTube] | |||
+ | # [https://www.youtube.com/watch?v=YTegxCoiRzEScale 1:42. Yamato - World of Warships Official Channel - YouTube] | |||
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Revision as of 18:01, 4 July 2020
460 mm/45 Type 94 in a triple turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range26.63 km. |
Maximum Dispersion275 m. |
HE Shell460 mm HE Type0 |
Maximum HE Shell Damage7,300 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight1360 kg. |
AP Shell460 mm AP/APC Type91 |
Maximum AP Shell Damage14,800 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight1460 kg. |
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
155 mm/60 3rd Year Type in a triple turret2 х 3 pcs. |
Firing Range7.3 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell155 mm HE Type0 |
Maximum HE Shell Damage2,600 |
Initial HE Shell Velocity925 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a triple mount4 х 3 pcs. |
. . . Average Damage per Second13.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount24 х 3 pcs. |
. . . Average Damage per Second79.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount16 х 3 pcs. |
. . . Average Damage per Second52.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a single mount6 х 1 pcs. |
. . . Average Damage per Second10.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount8 х 3 pcs. |
. . . Average Damage per Second26.4 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second4 |
. . . Firing Range1.2 km. |
Maximum Speed27 knot |
Turning Circle Radius900 m. |
Rudder Shift Time22.1 sec. |
Surface Detectability Range17.46 km. |
Air Detectability Range12.79 km. |
Yamato — Japanese Tier X battleship.
The biggest warship of World War II and the world's largest battleship. Yamato was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. Yamato’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.
Modules
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Player Opinion
Performance
The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, Yamato gains its place as the one of the most solid battleship at her tier. She has the third largest hit points of any ship in the game at a staggering 97200 next to Großer Kurfürst’s 105800 and Kreml’s 108300 her guns have the second highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. While individual AA mounts are mediocre, the sheer number of AA guns, nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in latest upgrade) and 24 127mm DP guns, provides a mild deterrent particularly against lower tier carriers. She, along with her sister ship Musashi holds the record for best torpedo protection in game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armor belts. In game, Yamato represents the upgraded 1945 variant while Musashi depicts the original version. With a turning radius of 800m and a top speed of 27.2 kts, she is also surprisingly maneuverable despite her large size, though still quite short of her real life maneuverability. However, with a long rudder shift time and extremely slow turret traverse, one must plan all actions in advance, or risk being caught off-guard and unable to react. The guns, while having better accuracy than Conqueror, Montana and Großer Kurfürst, are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, Yamato is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, high tier carriers can still get planes through, so it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is the most solid in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor.
Despite all of these drawbacks, Yamato is by far the most powerful battleship in the game in a long ranged and defensive position. She may not be the fastest, the stealthiest, or the Tier X battleship with the highest RoF, but her armor, gun caliber and health more than makes up for it. Her guns are so massive that they can score citadels on virtually any Tier VIII+ battleship and combined with their immense accuracy, she is a formidable foe. With good aim and some luck, Yamato's glaring damage can wipe battleships off the sea, allowing other more vulnerable cruisers, such as Des Moines and Hindenburg, to quickly mop up the remaining enemies while simultaneously serving as an AA screen for Yamato. Overall, she is a powerful asset that, with the right build, good teammates, and in the hands of a skilled player, will dominate the battle and can even control it.Pros:
- Unrivaled main battery guns that can even penetrate other battleships at close range when they're bow on.
- Extremely good dispersion, but landing hits on targets beyond 18 kilometers is still challenging.
- Accuracy and firing time can be improved even further with a legendary upgrade.
- Third largest health pool and heaviest armor in the game.
- Large quantity of secondaries can easily kill a destroyer at very close range.
- Impressive torpedo damage reduction as long as torpedoes hit her torpedo belt.
- Longest main battery stock range in the game.
- Insane turret armor that deflects all but Tier X battleship AP shells at point blank.
- Despite modest muzzle velocity, the huge shell mass means the shell travel time even at longer ranges is quite respectable.
Cons:
- Extremely large size (but still smaller than Izumo and Großer Kurfürst) makes direct hits more likely.
- Very high notoriety and potential danger make her a priority target for the enemy team the moment she becomes visible(though this is somewhat mitigated by her decent detection radius).
- Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade is taken.
- Long rudder shift time.
- The majority of her AA defenses are short ranged, rendering her unable to shoot down planes before they drop their payloads.
- Despite her citadel is well armored, but the large size and octagonal shape of the forward portion mean she is still very vulnerable to any sorts of citadel damage when improperly angled.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Yamato are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. Main Battery Modification 2 is worth serious consideration to speed the glacial turret rotation. Other options are not as compelling.
Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery. The unique upgrade Main Battery Director System () provides both lower dispersion and a reload boost. Auxiliary Armaments Modification 2 improves the effectiveness of both secondaries and AA.
Commander Skills
Yamato can be built for survivability, anti-aircraft, or secondary focus. For a survival captain, skills like Fire Prevention and Basics of Survivability are very important. Captains wanting to focus on secondaries should pick up Basic Firing Training, Advanced Firing Training, and possibly Manual Fire Control for Secondary Armament. Concealment Expert is highly recommended with all builds, but one must weigh the benefits and trade-offs of investing an additional four points here instead of somewhere else.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
|
Χ |
★★ |
Χ |
|
Χ |
2 |
★★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★★★ |
|
3 |
★★ |
|
Χ |
Χ |
★ |
★★★ |
|
★★ |
4 |
★ |
★★★ |
Χ |
Χ |
★★ |
Χ |
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Yamato can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Catapult Fighter is recommended to defend against aircraft.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Yamato with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
She also has an alternative permanent camo, "K-117" obtainable by completing the HSF Collection. K-117 provides similar benefits as the Type 20. The collection and thus the camo are currently (0.9.2) available.
Signals
Yamato comes with 21 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Yamato`s secondaries.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★ |
★★★ |
★ |
|
|
|
★★★ |
★ |
★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- Japanese battleship Yamato - Wikipedia
- Yamato-class battleship - Wikipedia
- 1:42 Scale: Yamato – Trailer - News - World of Warships
- 1:42 Scale: Yamato - News - World of Warships
- Armada: Yamato - News - World of Warships
- Dry Dock: Yamato - News - World of Warships
- Naval Legends in World of Warships: Yamato - 04/22/2019 - News - World of Warships
- Naval Legends: Yamato - 08/21/2015 - News - World of Warships
- Squall Line: Yamato - News - World of Warships
- Yamato’s Final Mission: Operation Ten-Go - News - World of Warships
- Armada: Battleship Yamato - World of Warships Official Channel - YouTube
- Dry Dock: Yamato - World of Warships Official Channel - YouTube
- Naval Legends in World of Warships: Yamato - World of Warships Official Channel - YouTube
- Operation Ten-Go: Yamato's Final Mission - World of Warships Official Channel - YouTube
- Scale 1:42. Yamato. Trailer - World of Warships Official Channel - YouTube
- 1:42. Yamato - World of Warships Official Channel - YouTube