Yamato
Revision as of 18:44, 26 December 2019 A few fixed typo's, as well as mentioning the availability of the HSF collection during 0.8.10 for the K117 camo. | Revision as of 22:14, 10 September 2021 Change log update | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | The biggest warship of World War II and the world's largest battleship. ''Yamato'' was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. ''Yamato''’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.< | + | The biggest warship of World War II and the world's largest battleship. ''Yamato'' was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. ''Yamato''’s AA capabilities were highly efficient due to carrying numerous AA artillery guns. | |
+ | <!-- {{Model3DViewer|fbca35bd9e2b4eca85cbdcff6bcce4ef}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, ''Yamato'' gains its place as | + | The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, ''Yamato'' gains its place as one of the most solid battleships at her tier. She has the fourth-largest hit points of any ship in the game at a staggering 97200 next to ''[[Vermont]]''’s 102800'' [[Großer Kurfürst]]''’s 105800, and ''[[Kreml]]''’s 108300. Her guns have the second-highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. While her individual AA mounts are mediocre, the sheer number of AA guns, nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in the latest upgrade), and 24 127mm DP guns provide a mild deterrent, particularly against lower-tier carriers. She, along with her sister ship ''[[Musashi]]'' holds the record for best torpedo protection in the game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armor belts. In the game, ''Yamato'' represents the upgraded 1945 variant while ''Musashi'' depicts the original version. | |
? | + | With a turning radius of 800m and a top speed of 27 knots, she is also surprisingly maneuverable despite her large size, though still quite short of her real-life maneuverability. However, with a long rudder shift time and extremely slow turret traverse, one must plan all actions, or risk being caught off-guard and unable to react. The guns, while having better accuracy than ''[[Conqueror]]'', ''[[Montana]]'', and ''[[Großer Kurfürst]]'', are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, ''Yamato'' is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, ''Yamato''’s AA firepower is quite lacking when compared to other T10 battleships, so much so that a high tier carrier can still get planes through, making aerial attacks Yamato's greatest weakness. Hence it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is solid, in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor, especially since the citadel is weirdly shaped and can be punched through below the a and b turret and and y turret. | ||
+ | ||||
+ | Despite all of these drawbacks, Yamato is a very robust battleship in a long-ranged and defensive position. She may not be the fastest, the stealthiest, or the Tier X battleship with the highest RoF, but her armor, gun caliber, and health more than makeup for it. Her guns are so massive, and combined with their immense accuracy, she is a formidable foe. With some good aim and luck, ''Yamato's'' glaring damage can wipe battleships off the sea, allowing more vulnerable cruisers, such as ''[[Des Moines]]'' and ''[[Hindenburg]]'', to mop up the remaining enemies. Overall, she is a powerful asset that, with the right build, good teammates, and in the hands of a skilled player, will dominate the battle and can even control it. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Exceptional main battery guns that can even penetrate other battleships at close range when they're bow on. Only ''[[Shikishima]]'' has stronger guns than ''Yamato''. | |
? | * Extremely good dispersion | + | * Extremely good dispersion and sigma value of 2.1 with ijn bb dispersion formula. | |
? | * Accuracy | + | * Accuracy can be improved even further with a legendary upgrade. | |
? | * | + | * Respectable hit point pool of 97200. | |
? | + | |||
* Impressive torpedo damage reduction as long as torpedoes hit her torpedo belt. | * Impressive torpedo damage reduction as long as torpedoes hit her torpedo belt. | |||
* Longest main battery stock range in the game. | * Longest main battery stock range in the game. | |||
? | ||||
* Insane turret armor that deflects all but Tier X battleship AP shells at point blank. | * Insane turret armor that deflects all but Tier X battleship AP shells at point blank. | |||
* Despite modest muzzle velocity, the huge shell mass means the shell travel time even at longer ranges is quite respectable. | * Despite modest muzzle velocity, the huge shell mass means the shell travel time even at longer ranges is quite respectable. | |||
+ | * decent belt armor of 410mm and angled at 20 degrees | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
* Extremely large size (but still smaller than ''[[Izumo]]'' and ''[[Großer Kurfürst]]'') makes direct hits more likely. | * Extremely large size (but still smaller than ''[[Izumo]]'' and ''[[Großer Kurfürst]]'') makes direct hits more likely. | |||
? | * | + | * Vertical dispersion is terrible at times. | |
? | * Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade is taken. | + | * Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade or {{Main Battery Modification 3}} is taken. | |
* Long rudder shift time. | * Long rudder shift time. | |||
+ | * Top speed of 27 knots makes her slower than most of her counterparts. | |||
* The majority of her AA defenses are short ranged, rendering her unable to shoot down planes before they drop their payloads. | * The majority of her AA defenses are short ranged, rendering her unable to shoot down planes before they drop their payloads. | |||
? | * Despite her citadel | + | * Despite her citadel being well armored, the large size and octagonal shape of the forward and rear portion mean she is still very vulnerable to any sorts of citadel damage when improperly angled. Battleships can easily penetrate the citadel when shells penetrate instead of ricochet off; the cheek armor angled at 45 degrees. | |
+ | * Poor base concealment at 18km. | |||
+ | * Notorious reputation means many players will gun for ''Yamato'' once spotted. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | As a Tier X ship, ''Yamato'' has no additional modules to research. | + | As a Tier X ship, ''Yamato'' has no additional modules to research and comes elite on purchase. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | * '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki> | + | * '''Slot 1''': {{Main Armaments Modification 1}} '''<nowiki>*</nowiki>''' | |
* '''Slot 2''': {{Damage Control System Modification 1}} | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
? | * '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki> | + | * '''Slot 3''': {{Aiming Systems Modification 1}} '''<nowiki>*</nowiki>''' | |
* '''Slot 4''': {{Damage Control System Modification 2}} | * '''Slot 4''': {{Damage Control System Modification 2}} | |||
* '''Slot 5''': {{Concealment System Modification 1}} | * '''Slot 5''': {{Concealment System Modification 1}} | |||
? | * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki> | + | * '''Slot 6''': {{Main Battery Modification 3}} '''<nowiki>*</nowiki>''' | |
'''Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | '''Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | |||
? | '''Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. | + | '''Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. {{Main Battery Modification 2}} is also not a bad choice to speed the glacial turret rotation. Other options are not as compelling. | |
? | '''Slot 6''' gives players options to finalize their build. For gunnery, mount {{Main Battery Modification 3}} to decrease the reload time of the main battery | + | '''Slot 6''' gives players options to finalize their build. For gunnery, mount {{Main Battery Modification 3}} to decrease the reload time of the main battery. The unique upgrade {{UU Yamato}} provides both lower dispersion and a reload boost. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | ''{{#var:ship_name}}'' can be built for survivability, anti- | + | ''{{#var:ship_name}}'' can be built for survivability, anti-aircraft, or secondary focus. For a survival captain, skills like Fire Prevention and Basics of Survivability are very important. Concealment Expert is highly recommended with all builds, but one must weigh the benefits and trade-offs of investing an additional four points here instead of somewhere else. | |
? | {{Commander Skills | + | {{Commander Skills 3 BB | |
? | + | | rating11 = 2 <!-- Gun Feeder --> | ||
? | | rating11 = 2 <!-- | + | | rating12 = <!-- Pyrotechnician --> | |
? | | rating12 = | + | | rating13 = 1 <!-- Consumables Specialist --> | |
? | | rating13 = | + | | rating14 = <!-- Emergency Repair Specialist --> | |
? | | rating14 = | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | | rating15 | + | | rating16 = 1 <!-- Preventive Maintenance / has NO EFFECT on AA/secondaries --> | |
? | + | |||
? | + | |||
? | | | + | ||
? | | rating21 = | + | | rating21 = 3 <!-- Grease the Gears --> | |
? | | rating22 = | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating23 = | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = <!-- Vigilance --> | |
? | | rating25 = | + | | rating25 = 1 <!-- Priority Target --> | |
? | | rating26 | + | | rating26 = <!-- AA Gunner --> | |
? | + | |||
? | + | |||
? | | rating31 = | + | | rating31 = <!-- Super-Heavy AP Shells --> | |
? | | rating32 = <!-- | + | | rating32 = <!-- Long-Range Secondary Battery Shells --> | |
? | | rating33 = | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 3 <!-- Basics of Survivability --> | |
? | | rating35 = | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | rating36 | + | | rating36 = <!-- Expert AA Marksman --> | |
? | + | |||
? | + | |||
? | | rating41 = | + | | rating41 = <!-- Swift in Slience --> | |
? | | rating42 = | + | | rating42 = <!-- Improved Secondary Battery Aiming --> | |
? | | rating43 = <!-- | + | | rating43 = <!-- Close Quarters Combat --> | |
? | | rating44 = | + | | rating44 = 3 <!-- Emergency Repair Expert --> | |
? | | rating45 = | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 3 <!-- Fire Prevention Expert --> | |
? | + | |||
? | + | |||
}} | }} | |||
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* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | |||
? | + | {{Catapult Fighter}} is recommended to defend against aircraft. {{Spotting Aircraft}} will be quite useless in the game, considering that Yamato's guns are capable of shooting literally anywhere on the map. | ||
? | + | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
? | Players who wish to spend doubloons can equip ''Yamato'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. She also has an alternative permanent camo, "K-117" | + | Players who wish to spend doubloons can equip ''Yamato'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. | |
+ | ||||
+ | She also has an alternative permanent camo, "K-117" obtainable by completing the [[Ship:High_School_Fleet_Collection|HSF Collection]]. K-117 provides similar benefits as the [[Ship:Camouflage#Permanent_Camouflage|Type 20]]. The collection and thus the camo are currently (0.9.2) available. | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | ''Yamato'' comes with 21 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. If the captain goes with the '''Secondary Build''', the addition of Mike Yankee Soxisix will further improve the performance of ''Yamato''`s secondaries. | ||
{{Signal Flags | {{Signal Flags | |||
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File:YamScout.jpg | File:YamScout.jpg | |||
File:YamDead.jpg | File:YamDead.jpg | |||
? | + | File:KremlinKillsYam.jpg | A Kremlin kisses a Yamato on the cheek to end a Succession League battle. | ||
</gallery> | </gallery> | |||
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===Historical Inaccuracies=== | ===Historical Inaccuracies=== | |||
? | ||||
* ''Yamato''’s overall dark gray paint scheme is missing. Demounting the premium camouflage reveals the ship's historical appearance, but players will not benefit from the camouflage's bonuses. | * ''Yamato''’s overall dark gray paint scheme is missing. Demounting the premium camouflage reveals the ship's historical appearance, but players will not benefit from the camouflage's bonuses. | |||
* Light and dark green camouflage was only applied to aircraft carriers. ''Yamato'' was painted in dark gray throughout her career. | * Light and dark green camouflage was only applied to aircraft carriers. ''Yamato'' was painted in dark gray throughout her career. | |||
+ | * ''Yamato''’s radars fitted on the rangefinder are rotateable as seen on official trailer videos. However the radars remain stationary in-game. | |||
+ | * ''Yamato''’s name written in hiragana on the stern is missing. | |||
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
{{VideoYT|Cs5RQneOrrs}} | {{VideoYT|Cs5RQneOrrs}} | |||
? | {{VideoYT| | + | {{VideoYT|rgleqUmSgQk}} | |
+ | {{VideoYT|YTegxCoiRzE}} | |||
+ | ||||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
+ | # [https://en.wikipedia.org/wiki/Japanese_battleship_Yamato Japanese battleship ''Yamato'' - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Yamato-class_battleship ''Yamato''-class battleship - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/general-news/142-yamato-trailer/ 1:42 Scale: Yamato – Trailer - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/142-yamato/ 1:42 Scale: Yamato - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/armada-yamato/ Armada: Yamato - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/dry-dock-yamato/ Dry Dock: Yamato - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/game-updates/yamato-in-wows/ Naval Legends in World of Warships: Yamato - 04/22/2019 - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/naval-legends-yamato/ Naval Legends: Yamato - 08/21/2015 - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/squall-line-sunken-ships-yamato/ Squall Line: Yamato - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/history/yamato-ten-go/ Yamato’s Final Mission: Operation Ten-Go - News - World of Warships] | |||
+ | # [https://www.youtube.com/watch?v=Cs5RQneOrrs Armada: Battleship Yamato - World of Warships Official Channel - YouTube] | |||
+ | # [https://www.youtube.com/watch?v=rgleqUmSgQk Dry Dock: Yamato - World of Warships Official Channel - YouTube] | |||
+ | # [https://www.youtube.com/watch?v=Yy98fOPhM4E Naval Legends in World of Warships: Yamato - World of Warships Official Channel - YouTube] | |||
+ | # [https://www.youtube.com/watch?v=ZM9M1E90GLk Operation Ten-Go: Yamato's Final Mission - World of Warships Official Channel - YouTube] | |||
+ | # [https://www.youtube.com/watch?v=Ddx_iUHkVjQ Scale 1:42. Yamato. Trailer - World of Warships Official Channel - YouTube] | |||
+ | # [https://www.youtube.com/watch?v=YTegxCoiRzEScale 1:42. Yamato - World of Warships Official Channel - YouTube] | |||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Added to the game in Update 0.1.1 (alpha version). | |||
+ | *Update 0.1.2: | |||
+ | **The horizontal aiming angles of the second and third turrets of the main battery were reduced (due to visualization errors). | |||
+ | **Reduced maneuverability. | |||
+ | *Update 0.3.1: | |||
+ | **Increased rate of fire for main battery guns. | |||
+ | *Update 0.3.1.4: | |||
+ | **Secondary firing range increased to 7 km. | |||
+ | *Update 0.4.0: | |||
+ | **Air detectability decreased from 17 to 16 km. | |||
+ | *Update 0.5.2: | |||
+ | **Experience earnings increased by 9%. | |||
+ | **Credit profitability increased by 8%. | |||
+ | *Update 0.5.11: | |||
+ | **The armored model of the hull was refined. | |||
+ | *Update 0.6.2: | |||
+ | **The national flag was moved from the stern to the mast. | |||
+ | *Update 0.6.4: | |||
+ | **Improved appearance. | |||
+ | *Update 0.6.5: | |||
+ | **Aircraft catapults are now positioned symmetrically. | |||
+ | *Update 0.6.12: | |||
+ | **Visibility when firing main guns in smoke changed to 19.27 km. | |||
+ | **Detection range of Kawanishi E15K1 carrier-based aircraft was adjusted to the correct values: from 4 km to 7 km when detected by air and to 8 km when detected by sea. | |||
+ | *Update 0.7.0.2: | |||
+ | **The bug with incorrect armor of the main battery turrets due to which damage to the main battery turrets was inflicted by any projectile, was fixed. | |||
+ | *Update 0.7.2: | |||
+ | **Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color. | |||
+ | *Update 0.7.6: | |||
+ | **Improved display of thin elements on the body kit. | |||
+ | *Update 0.7.7: | |||
+ | **Main battery turret traverse speed increased from 2.5 to 3.0 degrees per second. | |||
+ | *Update 0.7.9: | |||
+ | **Added air defense installations on main battery turrets. | |||
+ | *Update 0.7.11: | |||
+ | **Armor-piercing shells of 155-mm secondary battery guns were replaced with high-explosive shells. | |||
+ | *Update 0.8.3: | |||
+ | **The appearance of the ship was radically changed. | |||
+ | **The composition of the air defense was changed. | |||
+ | **Continuous damage per second in the area of air defense was increased from 851 to 955. | |||
+ | **Fixed a bug where the aircraft takeoff animation was jerky. | |||
+ | *Update 0.8.4: | |||
+ | **The dimensions of the torpedo belt were increased. Now they correspond to the dimensions of the ship's torpedo belt before the 3D model update. | |||
+ | *Update 0.8.7: | |||
+ | **Minor geometry and texture fixes. | |||
+ | *Update 0.9.7: | |||
+ | **Minor fixes to geometry and textures. | |||
+ | *Update 0.9.8: | |||
+ | **Minor fixes to textures and geometry of the ship. | |||
+ | *Update 0.9.11: | |||
+ | **Fixed geometry and textures of the ship. | |||
+ | *Update 0.10.0: | |||
+ | **The firing range of the secondary battery was increased to 7.3 km. | |||
+ | *Update 0.10.6: | |||
+ | **Fighters, as well as spotting aircraft, now launch from the catapults a bit faster. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 22:14, 10 September 2021
460 mm/45 Type 94 in a triple turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range26.63 km. |
Maximum Dispersion275 m. |
HE Shell460 mm HE Type0 |
Maximum HE Shell Damage7,300 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight1360 kg. |
AP Shell460 mm AP/APC Type91 |
Maximum AP Shell Damage14,800 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight1460 kg. |
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
155 mm/60 3rd Year Type in a triple turret2 х 3 pcs. |
Firing Range7.3 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell155 mm HE Type0 |
Maximum HE Shell Damage2,600 |
Initial HE Shell Velocity925 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a triple mount4 х 3 pcs. |
. . . Average Damage per Second13.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount24 х 3 pcs. |
. . . Average Damage per Second79.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount16 х 3 pcs. |
. . . Average Damage per Second52.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a single mount6 х 1 pcs. |
. . . Average Damage per Second10.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount8 х 3 pcs. |
. . . Average Damage per Second26.4 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second4 |
. . . Firing Range1.2 km. |
Maximum Speed27 knot |
Turning Circle Radius900 m. |
Rudder Shift Time22.1 sec. |
Surface Detectability Range17.46 km. |
Air Detectability Range12.79 km. |
Yamato — Japanese Tier X battleship.
The biggest warship of World War II and the world's largest battleship. Yamato was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. Yamato’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.
Modules
Compatible Upgrades
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Player Opinion
Performance
The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, Yamato gains its place as one of the most solid battleships at her tier. She has the fourth-largest hit points of any ship in the game at a staggering 97200 next to Vermont’s 102800 Großer Kurfürst’s 105800, and Kreml’s 108300. Her guns have the second-highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. While her individual AA mounts are mediocre, the sheer number of AA guns, nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in the latest upgrade), and 24 127mm DP guns provide a mild deterrent, particularly against lower-tier carriers. She, along with her sister ship Musashi holds the record for best torpedo protection in the game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armor belts. In the game, Yamato represents the upgraded 1945 variant while Musashi depicts the original version.
With a turning radius of 800m and a top speed of 27 knots, she is also surprisingly maneuverable despite her large size, though still quite short of her real-life maneuverability. However, with a long rudder shift time and extremely slow turret traverse, one must plan all actions, or risk being caught off-guard and unable to react. The guns, while having better accuracy than Conqueror, Montana, and Großer Kurfürst, are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, Yamato is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, Yamato’s AA firepower is quite lacking when compared to other T10 battleships, so much so that a high tier carrier can still get planes through, making aerial attacks Yamato's greatest weakness. Hence it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is solid, in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor, especially since the citadel is weirdly shaped and can be punched through below the a and b turret and and y turret.
Despite all of these drawbacks, Yamato is a very robust battleship in a long-ranged and defensive position. She may not be the fastest, the stealthiest, or the Tier X battleship with the highest RoF, but her armor, gun caliber, and health more than makeup for it. Her guns are so massive, and combined with their immense accuracy, she is a formidable foe. With some good aim and luck, Yamato's glaring damage can wipe battleships off the sea, allowing more vulnerable cruisers, such as Des Moines and Hindenburg, to mop up the remaining enemies. Overall, she is a powerful asset that, with the right build, good teammates, and in the hands of a skilled player, will dominate the battle and can even control it.Pros:
- Exceptional main battery guns that can even penetrate other battleships at close range when they're bow on. Only Shikishima has stronger guns than Yamato.
- Extremely good dispersion and sigma value of 2.1 with ijn bb dispersion formula.
- Accuracy can be improved even further with a legendary upgrade.
- Respectable hit point pool of 97200.
- Impressive torpedo damage reduction as long as torpedoes hit her torpedo belt.
- Longest main battery stock range in the game.
- Insane turret armor that deflects all but Tier X battleship AP shells at point blank.
- Despite modest muzzle velocity, the huge shell mass means the shell travel time even at longer ranges is quite respectable.
- decent belt armor of 410mm and angled at 20 degrees
Cons:
- Extremely large size (but still smaller than Izumo and Großer Kurfürst) makes direct hits more likely.
- Vertical dispersion is terrible at times.
- Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade or Main Battery Modification 3 is taken.
- Long rudder shift time.
- Top speed of 27 knots makes her slower than most of her counterparts.
- The majority of her AA defenses are short ranged, rendering her unable to shoot down planes before they drop their payloads.
- Despite her citadel being well armored, the large size and octagonal shape of the forward and rear portion mean she is still very vulnerable to any sorts of citadel damage when improperly angled. Battleships can easily penetrate the citadel when shells penetrate instead of ricochet off; the cheek armor angled at 45 degrees.
- Poor base concealment at 18km.
- Notorious reputation means many players will gun for Yamato once spotted.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Yamato are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. Main Battery Modification 2 is also not a bad choice to speed the glacial turret rotation. Other options are not as compelling.
Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery. The unique upgrade Main Battery Director System () provides both lower dispersion and a reload boost.
Commander Skills
Yamato can be built for survivability, anti-aircraft, or secondary focus. For a survival captain, skills like Fire Prevention and Basics of Survivability are very important. Concealment Expert is highly recommended with all builds, but one must weigh the benefits and trade-offs of investing an additional four points here instead of somewhere else.
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
★★ |
|
★ |
|
|
★ |
2 |
★★★ |
|
|
|
★ |
|
3 |
|
|
★★★ |
★★★ |
|
|
4 |
|
|
|
★★★ |
★★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Yamato can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Catapult Fighter is recommended to defend against aircraft. Spotting Aircraft will be quite useless in the game, considering that Yamato's guns are capable of shooting literally anywhere on the map.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Yamato with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
She also has an alternative permanent camo, "K-117" obtainable by completing the HSF Collection. K-117 provides similar benefits as the Type 20. The collection and thus the camo are currently (0.9.2) available.
Signals
Yamato comes with 21 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Yamato`s secondaries.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★ |
★★★ |
★ |
|
|
|
★★★ |
★ |
★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- Japanese battleship Yamato - Wikipedia
- Yamato-class battleship - Wikipedia
- 1:42 Scale: Yamato – Trailer - News - World of Warships
- 1:42 Scale: Yamato - News - World of Warships
- Armada: Yamato - News - World of Warships
- Dry Dock: Yamato - News - World of Warships
- Naval Legends in World of Warships: Yamato - 04/22/2019 - News - World of Warships
- Naval Legends: Yamato - 08/21/2015 - News - World of Warships
- Squall Line: Yamato - News - World of Warships
- Yamato’s Final Mission: Operation Ten-Go - News - World of Warships
- Armada: Battleship Yamato - World of Warships Official Channel - YouTube
- Dry Dock: Yamato - World of Warships Official Channel - YouTube
- Naval Legends in World of Warships: Yamato - World of Warships Official Channel - YouTube
- Operation Ten-Go: Yamato's Final Mission - World of Warships Official Channel - YouTube
- Scale 1:42. Yamato. Trailer - World of Warships Official Channel - YouTube
- 1:42. Yamato - World of Warships Official Channel - YouTube
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.1.1 (alpha version).
- Update 0.1.2:
- The horizontal aiming angles of the second and third turrets of the main battery were reduced (due to visualization errors).
- Reduced maneuverability.
- Update 0.3.1:
- Increased rate of fire for main battery guns.
- Update 0.3.1.4:
- Secondary firing range increased to 7 km.
- Update 0.4.0:
- Air detectability decreased from 17 to 16 km.
- Update 0.5.2:
- Experience earnings increased by 9%.
- Credit profitability increased by 8%.
- Update 0.5.11:
- The armored model of the hull was refined.
- Update 0.6.2:
- The national flag was moved from the stern to the mast.
- Update 0.6.4:
- Improved appearance.
- Update 0.6.5:
- Aircraft catapults are now positioned symmetrically.
- Update 0.6.12:
- Visibility when firing main guns in smoke changed to 19.27 km.
- Detection range of Kawanishi E15K1 carrier-based aircraft was adjusted to the correct values: from 4 km to 7 km when detected by air and to 8 km when detected by sea.
- Update 0.7.0.2:
- The bug with incorrect armor of the main battery turrets due to which damage to the main battery turrets was inflicted by any projectile, was fixed.
- Update 0.7.2:
- Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
- Update 0.7.6:
- Improved display of thin elements on the body kit.
- Update 0.7.7:
- Main battery turret traverse speed increased from 2.5 to 3.0 degrees per second.
- Update 0.7.9:
- Added air defense installations on main battery turrets.
- Update 0.7.11:
- Armor-piercing shells of 155-mm secondary battery guns were replaced with high-explosive shells.
- Update 0.8.3:
- The appearance of the ship was radically changed.
- The composition of the air defense was changed.
- Continuous damage per second in the area of air defense was increased from 851 to 955.
- Fixed a bug where the aircraft takeoff animation was jerky.
- Update 0.8.4:
- The dimensions of the torpedo belt were increased. Now they correspond to the dimensions of the ship's torpedo belt before the 3D model update.
- Update 0.8.7:
- Minor geometry and texture fixes.
- Update 0.9.7:
- Minor fixes to geometry and textures.
- Update 0.9.8:
- Minor fixes to textures and geometry of the ship.
- Update 0.9.11:
- Fixed geometry and textures of the ship.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 7.3 km.
- Update 0.10.6:
- Fighters, as well as spotting aircraft, now launch from the catapults a bit faster.