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Yamato

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The biggest warship of World War II and the world's largest battleship. ''Yamato'' was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. ''Yamato''’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.<br><br>{{Model3DViewer|fbca35bd9e2b4eca85cbdcff6bcce4ef}}+The biggest warship of World War II and the world's largest battleship. ''Yamato'' was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. ''Yamato''’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.
 +<!-- {{Model3DViewer|fbca35bd9e2b4eca85cbdcff6bcce4ef}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, ''Yamato'' gains its place as the most solid battleship at her tier. She has the second largest hit points of any ship in the game at a staggering 97200 next to ''[[Großer Kurfürst]]''’s 105k and her guns have the highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. The AA suite aboard matches her size and potency, with nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in latest upgrade). With a turning radius of 800m and a top speed of 27.2 kts, she is also surprisingly maneuverable despite her large size, but with a long rudder shift time and extremely slow turret traverse, one must plan all actions in advance, or risk being caught off-guard and unable to react. The guns, while accurate, are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse further by using a piece of equipment. Being one of the biggest ships in the game, ''Yamato'' is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, high tier carriers can still get planes through, so it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is the most solid in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her citadel can easily be hit if the enemy manages to penetrate your armor.+{{AA Sidebar Warning Insert}}
 +The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, ''Yamato'' gains its place as one of the most solid battleships at her tier. She has the fourth-largest hit points of any ship at tier X at a staggering 97200 next to ''[[Vermont]]''’s 102800'' [[Großer Kurfürst]]''’s 105800, and ''[[Kremlin]]''’s 108300. Her guns have the one of the highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. While her individual AA mounts are mediocre, the sheer number of AA guns, nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in the latest upgrade), and 24 127mm DP guns provide a mild deterrent, particularly against lower-tier carriers. She, along with her sister ship ''[[Musashi]]'' holds the record for best torpedo protection in the game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armor belts. In the game, ''Yamato'' represents the upgraded 1945 variant while ''Musashi'' depicts the original version.
  
 +With a turning radius of 800m and a top speed of 27 knots, she is also surprisingly maneuverable despite her large size, though still quite short of her real-life maneuverability. However, with a long rudder shift time and extremely slow turret traverse, one must plan all actions, or risk being caught off-guard and unable to react. The guns, while having better accuracy than ''[[Conqueror]]'', ''[[Montana]]'', and ''[[Großer Kurfürst]]'', are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, ''Yamato'' is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, ''Yamato''’s AA firepower is quite lacking when compared to other T10 battleships, so much so that a high tier carrier can still get planes through, making aerial attacks Yamato's greatest weakness. Hence it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is solid, in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor, especially since the citadel is weirdly shaped and can be punched through below the a and b turret and and y turret.
 +
 +Despite all of these drawbacks, Yamato is a very robust battleship in a long-ranged and defensive position. She may not be the fastest, the stealthiest, or the Tier X battleship with the highest RoF, but her armor, gun caliber, and health more than makeup for it. Her guns are so massive, and combined with their immense accuracy, she is a formidable foe. With some good aim and luck, ''Yamato's'' glaring damage can wipe battleships off the sea, allowing more vulnerable cruisers, such as ''[[Des Moines]]'' and ''[[Hindenburg]]'', to mop up the remaining enemies. Overall, she is a powerful asset that, with the right build, good teammates, and in the hands of a skilled player, will dominate the battle and can even control it.
 +
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Unrivaled main battery guns that can even penetrate other battleships at close range when they're bow on.+* Amazing main battery range, Second best in the game for a battleship falling just shy of ''[[Satsuma]]''
?* Extremely good dispersion, but landing hits on targets beyond beyond 18km is still challenging.+* ''Yamato'''s main gun caliber is large enough to let AP shells overmatch 32mm plating
?* Second largest health pool and heaviest armor in the game.+* Great main battery accuracy, which can be further improved with {{UU Yamato}}
?* Large quantity of secondaries can easily kill a destroyer at very close range.+* Shell velocity is average, but does not bleed much at range thanks to shell mass
?* Surprisingly good agility for its size.+* Large hitpoint pool and thick deck and belt armor make ''Yamato'' durable when properly positioned
?* Impressive torpedo bulge as long as torpedoes hit her torpedo belt.+* Impressive torpedo damage reduction
?* Longest main battery stock range in the game.+* Ridiculous main battery armor, ''Yamato'''s main turrets are very hard to disable or destroy
?* Insane turret armor that deflects most things other then tier X BB shells at point blank.+
?* No ship is safe when facing Yamato's guns, even Yamato itself; they are so big that they can even score cidadel hits on bow-on ships (due to overmatching rule)!+
?* Firing from a distance of over 20 km will form an immunity zone that helps deflects AP shell effectively, but don't expect to score hits against enemy reliably.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Extremely large size but still smaller than ''[[Izumo]]'' and ''[[Großer Kurfürst]]''.+* Despite the great accuracy, dispersion can be frustratingly poor at times
?* Very high notoriety and potential danger makes her a priority target for the enemy team.+* Extremely slow main battery traverse speed
?* Extremely slow turret traverse rate of 72 seconds for traversing 180 degrees.+* Second slowest Tier 10 battleship, with the second slowest rudder shift
?* Poor shell velocity of the main battery makes it difficult to hit distant targets.+* Massive target with poor concealment
?* Long rudder shift time.+* Poor AA defenses, aircraft carriers will have no trouble striking ''Yamato''
?* The huge majority of her AA defenses are short range, rendering her defenseless against planes before they drop their payloads. Her 127mm guns have underwhelming AA damage output. +* Enormous citadel that, while well armored, rises high above the waterline and makes ''Yamato'' exceptionally vulnerable when showing broadside, or when her bow "cheeks" (the bow plating below the main turrets) are presented to enemy guns
?* Despite her citadel being well armored, its large size and hexagonal shape means she is still very vulnerable to any sorts of citadel damage from any angle.+* Priority target due to its powerful guns and real life history
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?As a Tier X ship, ''Yamato'' has no additional modules to research.+As a Tier X ship, ''Yamato'' has no additional modules to research and comes elite on purchase.
 + 
 +''[[Satsuma]]'' is researched off ''{{#var:ship_name}}'' at a cost of 1 XP.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>+* '''Slot 1''': {{Main Armaments Modification 1}}
 * '''Slot 2''': {{Damage Control System Modification 1}}  * '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>+* '''Slot 3''': {{Aiming Systems Modification 1}}
 * '''Slot 4''': {{Damage Control System Modification 2}} * '''Slot 4''': {{Damage Control System Modification 2}}
 * '''Slot 5''': {{Concealment System Modification 1}} * '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki>+* '''Slot 6''': {{Main Battery Modification 3}} ''or'' {{UU Yamato}}
? +
?'''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.+
? +
?'''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 2}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}.+
  
?'''Slot 6''' gives players options to finalize their build. For gunnery, mount '''Main Battery Modification 3''' to decrease the reload time of the main battery. {{AA Guns Modification 3}} should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount {{Secondary Battery Modification 3}}.+'''Slot 6''' gives players a choice between {{Main Battery Modification 3}} to improve rate of fire, or {{UU Yamato}} to further improve accuracy.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?''Yamato'' can be built for survivability, anti-aicraft, or secondary focus. For a survival captain, skills like Fire Prevention and Basics of Survivability are very important. Captains wanting to focus on secondaries should pick up Basic Firing Training, Advanced Firing Training, and possibly Manual Fire Control for Secondary Armament. Captains wishing to spec for anti-aircraft should take Manual Fire Control for AA Armament. Concealment Expert is highly recommended with all builds, but one must weigh the benefits and trade-offs of investing an additional four points here instead of somewhere else.+''{{#var:ship_name}}'' should be built for survivability, as it lacks AA power to be worth specializing into and is overall dreadful at brawling range due to its size and sluggishness.
  
?{{Commander Skills+{{Commander Skills 3 BB
?| Priority Target = 2+| rating11 = 1 <!-- Gun Feeder -->
?| Preventative Maintenance = 1+| rating12 = <!-- Pyrotechnician -->
?| Expert Loader = +| rating13 = <!-- Consumables Specialist -->
?| Aircraft Servicing Expert = +| rating14 = 2 <!-- Emergency Repair Specialist -->
?| Direction Center for Catapult Aircraft = 2+| rating15 = <!-- Incoming Fire Alert -->
?| Dogfighting Expert = +| rating16 = 1 <!-- Preventive Maintenance -->
?| Incoming Fire Alert = +
?| Evasive Maneuver = +
  
?| High Alert = 2+| rating21 = 3 <!-- Grease the Gears -->
?| Jack of All Trades = 2+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| Expert Marksman = 3+| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = 2 <!-- Vigilance -->
?| Smoke Screen Expert = +| rating25 = 2 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = <!-- AA Gunner -->
?| Adrenaline Rush = 3+
?| Last Stand = +
  
?| Survivability Expert = +| rating31 = <!-- Super-Heavy AP Shells -->
?| Basics of Survivability = 2+| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| Torpedo Armament Expertise = +| rating33 = 3 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = 3 <!-- Basics of Survivability -->
?| Basic Firing Training = 1+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| Superintendent = 3+| rating36 = <!-- Expert AA Marksman -->
?| Demolition Expert = +
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = 1+| rating41 = <!-- Swift in Slience -->
?| Fire Prevention = 3+| rating42 = <!-- Improved Secondary Battery Aiming -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Close Quarters Combat -->
?| Air Supremacy = +| rating44 = 3 <!-- Emergency Repair Expert -->
?| Advanced Firing Training = 2+| rating45 = 3 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = 1+| rating46 = 3 <!-- Fire Prevention Expert -->
?| Radio Position Finding = +
?| Concealment Expert = 3+
 }} }}
  
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 * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
  
?It is strongly recommended to take the Premium versions of {{Damage Control Party}} and {{Repair Party}} to maximize surviveability. +{{Catapult Fighter}} is recommended to defend against aircraft. {{Spotting Aircraft}} will be quite useless in the game, considering that Yamato's guns are capable of shooting literally anywhere on the map.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+|Camouflage= {{TT Ship Camo Insert|shiptier=10}}
  
?Players who wish to spend doubloons can equip ''Yamato'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. She also has an alternative permanent camo, "K-117" it is only obtainable by completing the [[Ship:High_School_Fleet_Collection|HSF Collection]] as an end reward. K-117 provides most of the same benifets as the [[Ship:Camouflage#Permanent_Camouflage|Type 20]] the only change between the camos are that the Type 20 provides +20% more credits while the K-117 provides +50% in commander XP in exchange for the additional credit earning; however the collection was a limited time by signup between version 0.7.2 and 0.7.3, as such it is unobtainable. 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As with all battleships, ''Yamato'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the '''Secondary Build''', the addition of Mike Yankee Soxisix will further improve the performance of ''Yamato''`s secondaries.+''Yamato'' comes with 21 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. If the captain goes with the '''Secondary Build''', the addition of Mike Yankee Soxisix will further improve the performance of ''Yamato''`s secondaries.
  
 {{Signal Flags {{Signal Flags
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 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
  
?| Dragon Flag = 2 
?| Wyvern = 3 
?| Red Dragon = 2 
?| Ouroboros = 2 
?| Hydra = 2 
 }} }}
  
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 File:YamScout.jpg File:YamScout.jpg
 File:YamDead.jpg File:YamDead.jpg
? +File:KremlinKillsYam.jpg | A Kremlin kisses a Yamato on the cheek to end a Succession League battle.
 </gallery> </gallery>
  
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 Design work on this new class of battleships commenced in 1934, the year Japan pulled out of the League. The ambitious project started out with a selection process of 24 designs. The three most integral components were the ones that were under intense selection: armor, armament, and propulsion. The ideas for propulsion were uncharacteristically creative at a time when turbine power was staple. Many considerations of diesel and hybrid-diesel systems were considered due to the promise of greater endurance. Ultimately, it was narrowed down to conventional turbine propulsion, as previous experimentation with diesel propulsion for a capital ship proved problematic. The system – at such a scale – was highly unreliable, and to replace major components required the removal of many appliqués of armor. As well, the displacement was finally pegged at just under 66,000 tonnes, making this the largest battleship ever constructed, and with such allocation of space, the designers were able to authorize the implementation of 18.1”-caliber guns as opposed to a more traditional choice of 16” guns. By 1937, the designs were finalized, and the construction of five ''Yamato''-class battleships was planned.  Design work on this new class of battleships commenced in 1934, the year Japan pulled out of the League. The ambitious project started out with a selection process of 24 designs. The three most integral components were the ones that were under intense selection: armor, armament, and propulsion. The ideas for propulsion were uncharacteristically creative at a time when turbine power was staple. Many considerations of diesel and hybrid-diesel systems were considered due to the promise of greater endurance. Ultimately, it was narrowed down to conventional turbine propulsion, as previous experimentation with diesel propulsion for a capital ship proved problematic. The system – at such a scale – was highly unreliable, and to replace major components required the removal of many appliqués of armor. As well, the displacement was finally pegged at just under 66,000 tonnes, making this the largest battleship ever constructed, and with such allocation of space, the designers were able to authorize the implementation of 18.1”-caliber guns as opposed to a more traditional choice of 16” guns. By 1937, the designs were finalized, and the construction of five ''Yamato''-class battleships was planned.
  
?The ships were imposing beasts; as ambition fueled much of the design process. From the get-go, the idea was for such a vessel to engage multiple capital ships simultaneously. To do so, it required the armor to maintain sustaining power in a firefight. The belt was no less than 16”, and the bulkheads were a tad thinner at 14”. The top was capped with a plate about 9” thick, made of composite materials consisting of a variety of composite materials consisting of various heavy metals; not traditional rolled homogeneous steel. Furthermore, the armored deck incorporated sloping to save on some weight without compromising on protection. But the thickest plates were not on the sides, but found on the faces of the turrets, at an impressive thickness of 26” at most; they were truly impregnable from the front. The novel technique of arc welding was used in the construction process. Its use was justified, as not only was the seams between the armor plates were even tighter, but it also allowed for designers to attach a larger lower armor belt than with previous methods. +The ships were imposing beasts; as ambition fueled much of the design process. From the get-go, the idea was for such a vessel to engage multiple capital ships simultaneously. To do so, it required the armor to maintain sustaining power in a firefight. The belt was no less than 16.1”, and the bulkheads were a tad thinner at 13.7”. The top was capped with a plate about 8” thick, made of improved homogeneous armor. Furthermore, the armored deck was sloped at the outboard edges, thickened to 9", to save on some weight by reducing belt height. But the thickest plates were not on the sides, but found on the faces of the turrets, at an impressive thickness of 26” at most; they were truly impregnable from the front. The novel technique of arc welding was used in the construction process. Its use was justified, as not only was the seams between the armor plates were even tighter, but it also allowed for designers to attach a larger lower armor belt than with previous methods.
  
?The scheme was not perfect though. While the torpedo protection system on paper looked impressive on paper, in actuality the performance was subpar. The bulges were adequate in their performance, but the seam between the upper and lower belt was directly underneath the bulge, which was shown to be prone to rupture upon impact. +The scheme was not perfect though. While the torpedo protection system on paper looked impressive in concept and on paper, poor detailed design of the system meant that in actuality the performance was subpar. The bulges were adequate in their depth, but the riveted seam between the upper and lower belt was directly underneath the bulge, which was shown to be prone to rupture upon impact.
  
 To move such a heavy vessel, the class used 12 Kampon oil-fired boilers, which fed to 4 turbines. This generated an impressive 150,000 shaft horsepower, but it was not enough to break the 30 knot mark; shy by three knots. This was a compromise the designers were willing to take, but went against their venerated belief of speed is key. This drawback prevented the battleships to keep pace with fleet carriers in combined-arms action, as fuel consumption would be unsustainable. To move such a heavy vessel, the class used 12 Kampon oil-fired boilers, which fed to 4 turbines. This generated an impressive 150,000 shaft horsepower, but it was not enough to break the 30 knot mark; shy by three knots. This was a compromise the designers were willing to take, but went against their venerated belief of speed is key. This drawback prevented the battleships to keep pace with fleet carriers in combined-arms action, as fuel consumption would be unsustainable.
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 ===Historical Inaccuracies=== ===Historical Inaccuracies===
?* Two triple mount 25 mm anti-aircraft guns fitted to the roofs of turrets 'B' and 'Y' are missing.+* ''Yamato''’s overall dark gray paint scheme is missing. Demounting the premium camouflage reveals the ship's historical appearance, but players will not benefit from the camouflage's bonuses.
?* ''Yamato''’s overall dark gray paint scheme is missing.+* Light and dark green camouflage was only applied to aircraft carriers. ''Yamato'' was painted in dark gray throughout her career.
?* Light and dark green camouflage was only applied to aircraft carriers.+* ''Yamato''’s radars fitted on the rangefinder are rotateable as seen on official trailer videos. However the radars remain stationary in-game.
 +* ''Yamato''’s name written in hiragana on the stern is missing.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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?{{VideoYT|kzTh6krAQ-c}}+{{VideoYT|hsexhqe_sZg}}
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 {{VideoYT|Cs5RQneOrrs}} {{VideoYT|Cs5RQneOrrs}}
 +{{VideoYT|rgleqUmSgQk}}
 +{{VideoYT|YTegxCoiRzE}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
  
 +# [https://en.wikipedia.org/wiki/Japanese_battleship_Yamato Japanese battleship ''Yamato'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Yamato-class_battleship ''Yamato''-class battleship - Wikipedia]
 +# [https://worldofwarships.com/en/news/general-news/142-yamato-trailer/ 1:42 Scale: Yamato – Trailer - News - World of Warships]
 +# [https://worldofwarships.com/en/news/general-news/142-yamato/ 1:42 Scale: Yamato - News - World of Warships]
 +# [https://worldofwarships.com/en/news/general-news/armada-yamato/ Armada: Yamato - News - World of Warships]
 +# [https://worldofwarships.com/en/news/general-news/dry-dock-yamato/ Dry Dock: Yamato - News - World of Warships]
 +# [https://worldofwarships.com/en/news/game-updates/yamato-in-wows/ Naval Legends in World of Warships: Yamato - 04/22/2019 - News - World of Warships]
 +# [https://worldofwarships.com/en/news/general-news/naval-legends-yamato/ Naval Legends: Yamato - 08/21/2015 - News - World of Warships]
 +# [https://worldofwarships.com/en/news/general-news/squall-line-sunken-ships-yamato/ Squall Line: Yamato - News - World of Warships]
 +# [https://worldofwarships.com/en/news/history/yamato-ten-go/ Yamato’s Final Mission: Operation Ten-Go - News - World of Warships]
 +# [https://www.youtube.com/watch?v=Cs5RQneOrrs Armada: Battleship Yamato - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=rgleqUmSgQk Dry Dock: Yamato - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=Yy98fOPhM4E Naval Legends in World of Warships: Yamato - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=ZM9M1E90GLk Operation Ten-Go: Yamato's Final Mission - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=Ddx_iUHkVjQ Scale 1:42. Yamato. Trailer - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=YTegxCoiRzEScale 1:42. Yamato - World of Warships Official Channel - YouTube]
 +{{WoWS Ship Changelog Insert|1=
 +*Added to the game in Update 0.1.1 (alpha version).
 +*Update 0.1.2:
 +**The horizontal aiming angles of the second and third turrets of the main battery were reduced (due to visualization errors).
 +**Reduced maneuverability.
 +*Update 0.3.1:
 +**Increased rate of fire for main battery guns.
 +*Update 0.3.1.4:
 +**Secondary firing range increased to 7 km.
 +*Update 0.4.0:
 +**Air detectability decreased from 17 to 16 km.
 +*Update 0.5.2:
 +**Experience earnings increased by 9%.
 +**Credit profitability increased by 8%.
 +*Update 0.5.11:
 +**The armored model of the hull was refined.
 +*Update 0.6.2:
 +**The national flag was moved from the stern to the mast.
 +*Update 0.6.4:
 +**Improved appearance.
 +*Update 0.6.5:
 +**Aircraft catapults are now positioned symmetrically.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 19.27 km.
 +**Detection range of Kawanishi E15K1 carrier-based aircraft was adjusted to the correct values: from 4 km to 7 km when detected by air and to 8 km when detected by sea.
 +*Update 0.7.0.2:
 +**The bug with incorrect armor of the main battery turrets due to which damage to the main battery turrets was inflicted by any projectile, was fixed.
 +*Update 0.7.2:
 +**Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
 +*Update 0.7.6:
 +**Improved display of thin elements on the hull.
 +*Update 0.7.7:
 +**Main battery turret traverse speed increased from 2.5 to 3.0 degrees per second.
 +*Update 0.7.9:
 +**Added air defense installations on main battery turrets.
 +*Update 0.7.11:
 +**Armor-piercing shells of 155-mm secondary battery guns were replaced with high-explosive shells.
 +*Update 0.8.3:
 +**The appearance of the ship was radically changed.
 +**The composition of the air defense was changed.
 +**Continuous damage per second in the area of ​​air defense was increased from 851 to 955.
 +**Fixed a bug where the aircraft takeoff animation was jerky.
 +*Update 0.8.4:
 +**The dimensions of the torpedo belt were increased. Now they correspond to the dimensions of the ship's torpedo belt before the 3D model update.
 +*Update 0.8.7:
 +**Minor fixes to geometry and textures.
 +*Update 0.9.7:
 +**Minor fixes to geometry and textures.
 +*Update 0.9.8:
 +**Minor fixes to textures and geometry of the ship.
 +*Update 0.9.11:
 +**Fixed geometry and textures of the ship.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 7.3 km.
 +*Update 0.10.6:
 +**Fighters, as well as spotting aircraft, now launch from the catapults a bit faster.
 +*Update 0.10.10:
 +**Minor fixes to geometry and textures of the ship.
 +*Update 0.11.0:
 +**Fixed an error that caused the acceleration time not to change if the engine was damaged.
 +*Update 0.11.6:
 +**Minor fixes to model and textures of the ship.
 +*Update 12.3:
 +**The Japanese Lacquer permanent camouflage was added.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 19:54, 26 March 2024

Yamato
Yamato_wows_main.jpg
Battleship | Japan | Tier X
Tech Tree Position
Izumo
Arrow_down.png
Yamato_icon_small.png
Arrow_down.png
Satsuma
General
Research price249000 exp
Purchase price20,600,000 Credits
Hit Points97,200 
Main Battery
460 mm/45 Type 94 in a triple turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range26.63 km.
Maximum Dispersion275 m.
HE Shell460 mm HE Type0 
Maximum HE Shell Damage7,300 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight1360 kg.
AP Shell460 mm AP/APC Type91 
Maximum AP Shell Damage14,800 
Initial AP Shell Velocity780 m./s.
AP Shell Weight1460 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
155 mm/60 3rd Year Type in a triple turret2 х 3 pcs.
Firing Range7.3 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount4 х 3 pcs.
. . . Average Damage per Second13.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount24 х 3 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount16 х 3 pcs.
. . . Average Damage per Second52.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a single mount6 х 1 pcs.
. . . Average Damage per Second10.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount8 х 3 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a twin mount2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius900 m.
Rudder Shift Time22.1 sec.
Concealment
Surface Detectability Range17.46 km.
Air Detectability Range12.79 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
X
Ship_PJSB018_Yamato_1944.png
20,600,000

Yamato — Japanese Tier X battleship.

The biggest warship of World War II and the world's largest battleship. Yamato was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. Yamato’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
460 mm/45 Type 94 in a triple turret2602757,3003514,800 02,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Yamato97,2001965036/6/22/6/52/6/6 03,300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 10 02,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 150,000 hp27 0590,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Main Battery Director System
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, Yamato gains its place as one of the most solid battleships at her tier. She has the fourth-largest hit points of any ship at tier X at a staggering 97200 next to Vermont’s 102800 Großer Kurfürst’s 105800, and Kremlin’s 108300. Her guns have the one of the highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. While her individual AA mounts are mediocre, the sheer number of AA guns, nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in the latest upgrade), and 24 127mm DP guns provide a mild deterrent, particularly against lower-tier carriers. She, along with her sister ship Musashi holds the record for best torpedo protection in the game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armor belts. In the game, Yamato represents the upgraded 1945 variant while Musashi depicts the original version.

With a turning radius of 800m and a top speed of 27 knots, she is also surprisingly maneuverable despite her large size, though still quite short of her real-life maneuverability. However, with a long rudder shift time and extremely slow turret traverse, one must plan all actions, or risk being caught off-guard and unable to react. The guns, while having better accuracy than Conqueror, Montana, and Großer Kurfürst, are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, Yamato is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, Yamato’s AA firepower is quite lacking when compared to other T10 battleships, so much so that a high tier carrier can still get planes through, making aerial attacks Yamato's greatest weakness. Hence it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is solid, in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor, especially since the citadel is weirdly shaped and can be punched through below the a and b turret and and y turret.

Despite all of these drawbacks, Yamato is a very robust battleship in a long-ranged and defensive position. She may not be the fastest, the stealthiest, or the Tier X battleship with the highest RoF, but her armor, gun caliber, and health more than makeup for it. Her guns are so massive, and combined with their immense accuracy, she is a formidable foe. With some good aim and luck, Yamato's glaring damage can wipe battleships off the sea, allowing more vulnerable cruisers, such as Des Moines and Hindenburg, to mop up the remaining enemies. Overall, she is a powerful asset that, with the right build, good teammates, and in the hands of a skilled player, will dominate the battle and can even control it.

Pros:

  • Amazing main battery range, Second best in the game for a battleship falling just shy of Satsuma
  • Yamato's main gun caliber is large enough to let AP shells overmatch 32mm plating
  • Great main battery accuracy, which can be further improved with Main Battery Director System (–7% dispersion of main battery shells / –13% main turrets traverse speed.)
  • Shell velocity is average, but does not bleed much at range thanks to shell mass
  • Large hitpoint pool and thick deck and belt armor make Yamato durable when properly positioned
  • Impressive torpedo damage reduction
  • Ridiculous main battery armor, Yamato's main turrets are very hard to disable or destroy

Cons:

  • Despite the great accuracy, dispersion can be frustratingly poor at times
  • Extremely slow main battery traverse speed
  • Second slowest Tier 10 battleship, with the second slowest rudder shift
  • Massive target with poor concealment
  • Poor AA defenses, aircraft carriers will have no trouble striking Yamato
  • Enormous citadel that, while well armored, rises high above the waterline and makes Yamato exceptionally vulnerable when showing broadside, or when her bow "cheeks" (the bow plating below the main turrets) are presented to enemy guns
  • Priority target due to its powerful guns and real life history

Research

As a Tier X ship, Yamato has no additional modules to research and comes elite on purchase.

Satsuma is researched off Yamato at a cost of 1 XP.

Optimal Configuration

Upgrades

The recommended upgrades for Yamato are as follows:

Slot 6 gives players a choice between Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. to improve rate of fire, or Main Battery Director System (–7% dispersion of main battery shells / –13% main turrets traverse speed.) to further improve accuracy.

Commander Skills

Yamato should be built for survivability, as it lacks AA power to be worth specializing into and is overall dreadful at brawling range due to its size and sluggishness.

Consumables

Yamato can equip the following consumables:

Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. is recommended to defend against aircraft. Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. will be quite useless in the game, considering that Yamato's guns are capable of shooting literally anywhere on the map.

Signals

Yamato comes with 21 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Yamato`s secondaries.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


  1. Japanese battleship Yamato - Wikipedia
  2. Yamato-class battleship - Wikipedia
  3. 1:42 Scale: Yamato – Trailer - News - World of Warships
  4. 1:42 Scale: Yamato - News - World of Warships
  5. Armada: Yamato - News - World of Warships
  6. Dry Dock: Yamato - News - World of Warships
  7. Naval Legends in World of Warships: Yamato - 04/22/2019 - News - World of Warships
  8. Naval Legends: Yamato - 08/21/2015 - News - World of Warships
  9. Squall Line: Yamato - News - World of Warships
  10. Yamato’s Final Mission: Operation Ten-Go - News - World of Warships
  11. Armada: Battleship Yamato - World of Warships Official Channel - YouTube
  12. Dry Dock: Yamato - World of Warships Official Channel - YouTube
  13. Naval Legends in World of Warships: Yamato - World of Warships Official Channel - YouTube
  14. Operation Ten-Go: Yamato's Final Mission - World of Warships Official Channel - YouTube
  15. Scale 1:42. Yamato. Trailer - World of Warships Official Channel - YouTube
  16. 1:42. Yamato - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.1 (alpha version).
  • Update 0.1.2:
    • The horizontal aiming angles of the second and third turrets of the main battery were reduced (due to visualization errors).
    • Reduced maneuverability.
  • Update 0.3.1:
    • Increased rate of fire for main battery guns.
  • Update 0.3.1.4:
    • Secondary firing range increased to 7 km.
  • Update 0.4.0:
    • Air detectability decreased from 17 to 16 km.
  • Update 0.5.2:
    • Experience earnings increased by 9%.
    • Credit profitability increased by 8%.
  • Update 0.5.11:
    • The armored model of the hull was refined.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.4:
    • Improved appearance.
  • Update 0.6.5:
    • Aircraft catapults are now positioned symmetrically.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 19.27 km.
    • Detection range of Kawanishi E15K1 carrier-based aircraft was adjusted to the correct values: from 4 km to 7 km when detected by air and to 8 km when detected by sea.
  • Update 0.7.0.2:
    • The bug with incorrect armor of the main battery turrets due to which damage to the main battery turrets was inflicted by any projectile, was fixed.
  • Update 0.7.2:
    • Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.7:
    • Main battery turret traverse speed increased from 2.5 to 3.0 degrees per second.
  • Update 0.7.9:
    • Added air defense installations on main battery turrets.
  • Update 0.7.11:
    • Armor-piercing shells of 155-mm secondary battery guns were replaced with high-explosive shells.
  • Update 0.8.3:
    • The appearance of the ship was radically changed.
    • The composition of the air defense was changed.
    • Continuous damage per second in the area of ​​air defense was increased from 851 to 955.
    • Fixed a bug where the aircraft takeoff animation was jerky.
  • Update 0.8.4:
    • The dimensions of the torpedo belt were increased. Now they correspond to the dimensions of the ship's torpedo belt before the 3D model update.
  • Update 0.8.7:
    • Minor fixes to geometry and textures.
  • Update 0.9.7:
    • Minor fixes to geometry and textures.
  • Update 0.9.8:
    • Minor fixes to textures and geometry of the ship.
  • Update 0.9.11:
    • Fixed geometry and textures of the ship.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.3 km.
  • Update 0.10.6:
    • Fighters, as well as spotting aircraft, now launch from the catapults a bit faster.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.0:
    • Fixed an error that caused the acceleration time not to change if the engine was damaged.
  • Update 0.11.6:
    • Minor fixes to model and textures of the ship.
  • Update 12.3:
    • The Japanese Lacquer permanent camouflage was added.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons