Yamato
Revision as of 08:07, 27 August 2018 Fixed numerous typos, added info | Revision as of 08:09, 27 August 2018 Fixed numerous typos, added info | |||
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* Extremely good dispersion, but landing hits on targets beyond 18km is still challenging. | * Extremely good dispersion, but landing hits on targets beyond 18km is still challenging. | |||
* Accuracy and firing time can be improved even further with a legendary upgrade. | * Accuracy and firing time can be improved even further with a legendary upgrade. | |||
? | * Second largest health pool and heaviest | + | * Second largest health pool and heaviest armor in the game. | |
* Large quantity of secondaries can easily kill a destroyer at very close range. | * Large quantity of secondaries can easily kill a destroyer at very close range. | |||
* Surprisingly good agility for its size. | * Surprisingly good agility for its size. | |||
* Impressive torpedo bulge as long as torpedoes hit her torpedo belt. | * Impressive torpedo bulge as long as torpedoes hit her torpedo belt. | |||
? | * | + | * Rather good concealment for her size, with the right build, she can get down to 13.5km or less, just a touch bigger than a similarly built ''Montana'' | |
* Longest main battery stock range in the game. | * Longest main battery stock range in the game. | |||
* Legendary upgrade takes advantage of her massive range and improves her accuracy. | * Legendary upgrade takes advantage of her massive range and improves her accuracy. | |||
? | * Insane turret | + | * Insane turret armor that deflects all but tier X battleship AP shells at point blank. | |
? | * No ship is safe when facing | + | * No ship is safe when facing Yamato's guns, even Yamato itself; their caliber is so big they can even score citadel hits on bow-on battleships (due to overmatching rule)! | |
? | (due to overmatching rule)! | + | ||
* Firing from a distance of over 20 km will form an immunity zone that helps deflect AP shell effectively, but don't expect to reliably score hits against an enemy. | * Firing from a distance of over 20 km will form an immunity zone that helps deflect AP shell effectively, but don't expect to reliably score hits against an enemy. | |||
? | * Longest range in the game at 26.6 km, [[Spotting Aircraft]] can increase this to 32 km, which basically allows you to hit enemy ships | + | * Longest range in the game at 26.6 km, [[Spotting Aircraft]] can increase this to 32 km, which basically allows you to hit enemy ships on the other side of the map. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
* Extremely large size (but still smaller than ''[[Izumo]]'' and ''[[Großer Kurfürst]]'') makes direct hits more likely. | * Extremely large size (but still smaller than ''[[Izumo]]'' and ''[[Großer Kurfürst]]'') makes direct hits more likely. | |||
* Very high notoriety and potential danger make her a priority target for the enemy team the moment she becomes visible(though this is somewhat mitigated by her decent detection radius). | * Very high notoriety and potential danger make her a priority target for the enemy team the moment she becomes visible(though this is somewhat mitigated by her decent detection radius). | |||
? | * Extremely slow turret traverse rate of | + | * Extremely slow turret traverse rate of 72 seconds for traversing 180 degrees, decreased even further if a legendary upgrade is taken. | |
* Poor shell velocity of the main battery makes it difficult to hit distant targets. | * Poor shell velocity of the main battery makes it difficult to hit distant targets. | |||
* Long rudder shift time. | * Long rudder shift time. | |||
? | * The majority of her AA | + | * The majority of her AA defenses are short ranged, rendering her unable to shoot down planes before they drop their payloads. Her 127mm guns have underwhelming AA damage output. | |
? | * Despite her citadel being well | + | * Despite her citadel being well armored, its large size and hexagonal shape mean she is still very vulnerable to any sorts of citadel damage from any angle. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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* '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki>/{{Enhanced Main Battery Guns}}<nowiki>*</nowiki> | * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki>/{{Enhanced Main Battery Guns}}<nowiki>*</nowiki> | |||
? | '''Slot 1''' provides players with the first option in choosing | + | '''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | |
'''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 2}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}. | '''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 2}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}. | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | ''Yamato'' can be built for survivability, anti- | + | ''Yamato'' can be built for survivability, anti-aicraft, or secondary focus. For a survival captain, skills like Fire Prevention and Basics of Survivability are very important. Captains wanting to focus on secondaries should pick up Basic Firing Training, Advanced Firing Training, and possibly Manual Fire Control for Secondary Armament. Captains wishing to spec for anti-aircraft should take Manual Fire Control for AA Armament. Concealment Expert is highly recommended with all builds, but one must weigh the benefits and trade-offs of investing an additional four points here instead of somewhere else. | |
{{Commander Skills | {{Commander Skills | |||
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* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | |||
? | It is strongly recommended to take the Premium versions of {{Damage Control Party}} and {{Repair Party}} to maximize | + | It is strongly recommended to take the Premium versions of {{Damage Control Party}} and {{Repair Party}} to maximize surviveability. {{Catapult Fighter}} is also recommended to defend against aircraft. | |
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
? | Players who wish to spend doubloons can equip ''Yamato'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. She also has an alternative permanent camo, "K-117" it is only obtainable by completing the [[Ship:High_School_Fleet_Collection|HSF Collection]] as an end reward. K-117 provides most of the same | + | Players who wish to spend doubloons can equip ''Yamato'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. She also has an alternative permanent camo, "K-117" it is only obtainable by completing the [[Ship:High_School_Fleet_Collection|HSF Collection]] as an end reward. K-117 provides most of the same benifets as the [[Ship:Camouflage#Permanent_Camouflage|Type 20]] the only change between the camos are that the Type 20 provides +20% more credits while the K-117 provides +50% in commander XP in exchange for the additional credit earning; however the collection was a limited time by signup between version 0.7.2 and 0.7.3, as such it is unobtainable. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | As with all battleships, ''Yamato'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your | + | As with all battleships, ''Yamato'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the '''Secondary Build''', the addition of Mike Yankee Soxisix will further improve the performance of ''Yamato''`s secondaries. | |
{{Signal Flags | {{Signal Flags | |||
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The ''Yamato''-class battleships were the next class of warships designed by the Japanese Navy after a long hiatus due to the ratification of a plethora of interwar naval treaties. But by the 1930s, Japan’s increasingly expansionist policies came under scrutiny by the League of Nations. To the world’s shock, Japan decided to withdraw from the League, which also meant she didn’t have to adhere to the aforementioned treaties. The Government understood that her empire would come into conflict with the United States, and devised plans for countering this new, potential threat. Knowing that Japan couldn’t out-produce the US, the IJN opted to make individual ships that were superior to their US counterparts. | The ''Yamato''-class battleships were the next class of warships designed by the Japanese Navy after a long hiatus due to the ratification of a plethora of interwar naval treaties. But by the 1930s, Japan’s increasingly expansionist policies came under scrutiny by the League of Nations. To the world’s shock, Japan decided to withdraw from the League, which also meant she didn’t have to adhere to the aforementioned treaties. The Government understood that her empire would come into conflict with the United States, and devised plans for countering this new, potential threat. Knowing that Japan couldn’t out-produce the US, the IJN opted to make individual ships that were superior to their US counterparts. | |||
? | Design work on this new class of battleships commenced in 1934, the year Japan pulled out of the League. The ambitious project started out with a selection process of 24 designs. The three most integral components were the ones that were under intense selection: | + | Design work on this new class of battleships commenced in 1934, the year Japan pulled out of the League. The ambitious project started out with a selection process of 24 designs. The three most integral components were the ones that were under intense selection: armor, armament, and propulsion. The ideas for propulsion were uncharacteristically creative at a time when turbine power was staple. Many considerations of diesel and hybrid-diesel systems were considered due to the promise of greater endurance. Ultimately, it was narrowed down to conventional turbine propulsion, as previous experimentation with diesel propulsion for a capital ship proved problematic. The system – at such a scale – was highly unreliable, and to replace major components required the removal of many appliqués of armor. As well, the displacement was finally pegged at just under 66,000 tonnes, making this the largest battleship ever constructed, and with such allocation of space, the designers were able to authorize the implementation of 18.1”-caliber guns as opposed to a more traditional choice of 16” guns. By 1937, the designs were finalized, and the construction of five ''Yamato''-class battleships was planned. | |
? | The ships were imposing beasts; as ambition fueled much of the design process. From the get-go, the idea was for such a vessel to engage multiple capital ships simultaneously. To do so, it required the | + | The ships were imposing beasts; as ambition fueled much of the design process. From the get-go, the idea was for such a vessel to engage multiple capital ships simultaneously. To do so, it required the armor to maintain sustaining power in a firefight. The belt was no less than 16”, and the bulkheads were a tad thinner at 14”. The top was capped with a plate about 9” thick, made of composite materials consisting of a variety of composite materials consisting of various heavy metals; not traditional rolled homogeneous steel. Furthermore, the armored deck incorporated sloping to save on some weight without compromising on protection. But the thickest plates were not on the sides, but found on the faces of the turrets, at an impressive thickness of 26” at most; they were truly impregnable from the front. The novel technique of arc welding was used in the construction process. Its use was justified, as not only was the seams between the armor plates were even tighter, but it also allowed for designers to attach a larger lower armor belt than with previous methods. | |
The scheme was not perfect though. While the torpedo protection system on paper looked impressive on paper, in actuality the performance was subpar. The bulges were adequate in their performance, but the seam between the upper and lower belt was directly underneath the bulge, which was shown to be prone to rupture upon impact. | The scheme was not perfect though. While the torpedo protection system on paper looked impressive on paper, in actuality the performance was subpar. The bulges were adequate in their performance, but the seam between the upper and lower belt was directly underneath the bulge, which was shown to be prone to rupture upon impact. | |||
? | To move such a heavy vessel, the class used 12 Kampon oil-fired boilers, which fed to 4 turbines. This generated an impressive 150,000 shaft horsepower, but it was not enough to break the 30 | + | To move such a heavy vessel, the class used 12 Kampon oil-fired boilers, which fed to 4 turbines. This generated an impressive 150,000 shaft horsepower, but it was not enough to break the 30 knot mark; shy by three knots. This was a compromise the designers were willing to take, but went against their venerated belief of speed is key. This drawback prevented the battleships to keep pace with fleet carriers in combined-arms action, as fuel consumption would be unsustainable. | |
? | The most characteristic feature of these massive ships was their choice in armaments. Welding nine 18.1” guns in three triple-turrets; two super firing in the front, and one facing the rear. This gave the battleships the ability to hurdle 13 tonnes on ordinance onto a target up to 42 | + | The most characteristic feature of these massive ships was their choice in armaments. Welding nine 18.1” guns in three triple-turrets; two super firing in the front, and one facing the rear. This gave the battleships the ability to hurdle 13 tonnes on ordinance onto a target up to 42 kilometers away at a pace of 1.5 - 2 salvos per minute. The hope was that such firepower would be sufficient to deter aggressors from taking action; a feat of intimidation not hard to believe. Supplementary, the ships initially carried twelve 155mm dual-purpose guns in the form of six twin-gun turrets; three on each flank of the main superstructure. Additionally, the ''Yamato''-class carried a dozen 127mm AA guns in six dual-mounts, and twenty-four 25mm AA guns in eight triple-mounts for defense. By 1944 it was understood that the anti-aircraft firepower of these ships were severely handicapped, and the class underwent modifications. Two of the secondary turrets were removed, and in their place, another 12, 127mm guns were added and a whopping 138, 25mm guns were added. | |
? | ''Yamato'', named after the Yamato Province, was the lead ship of her class. Built by the Kure Naval Arsenal, she was laid down on 4 November 1937. She was launched 8 August 1940 and commissioned 16 December 1941. | + | ''Yamato'', named after the Yamato Province, was the lead-ship of her class. Built by the Kure Naval Arsenal, she was laid down on 4 November 1937. She was launched 8 August 1940 and commissioned 16 December 1941. | |
====Service==== | ====Service==== | |||
Throughout 1942, she served as the flagship of the Japanese Combined Fleet, and in June 1942 Admiral Isoroku Yamamoto directed the fleet from her bridge during the Battle of Midway, a disastrous defeat for Japan. ''[[Musashi]]'' took over as the Combined Fleet flagship in early 1943, and ''Yamato'' spent the rest of the year, and much of 1944, moving between the major Japanese naval bases of Truk and Kure in response to American threats. Although present at the Battle of the Philippine Sea in June 1944, she played no part in the battle. | Throughout 1942, she served as the flagship of the Japanese Combined Fleet, and in June 1942 Admiral Isoroku Yamamoto directed the fleet from her bridge during the Battle of Midway, a disastrous defeat for Japan. ''[[Musashi]]'' took over as the Combined Fleet flagship in early 1943, and ''Yamato'' spent the rest of the year, and much of 1944, moving between the major Japanese naval bases of Truk and Kure in response to American threats. Although present at the Battle of the Philippine Sea in June 1944, she played no part in the battle. | |||
? | The only time ''Yamato'' fired her main guns at enemy surface targets was in October 1944, when she was sent to engage American forces invading the Philippines during the Battle of Leyte Gulf. On the verge of success | + | The only time ''Yamato'' fired her main guns at enemy surface targets was in October 1944, when she was sent to engage American forces invading the Philippines during the Battle of Leyte Gulf. On the verge of success the Japanese force turned back, believing they were engaging an entire US carrier fleet rather than the light escort carrier group that was all that stood between the battleship and the vulnerable troop transports. | |
? | During 1944, the balance of naval power in the Pacific decisively turned against Japan, and by early 1945 its fleet was much depleted and badly hobbled by critical fuel shortages in the home islands. In a desperate attempt to slow the Allied advance, ''Yamato'' was dispatched on a one-way mission to Okinawa in April 1945, with orders to beach herself and fight until destroyed protecting the island. The task force was spotted south of Kyushu by US submarines and aircraft, and on 7 April 1945 | + | During 1944, the balance of naval power in the Pacific decisively turned against Japan, and by early 1945 its fleet was much depleted and badly hobbled by critical fuel shortages in the home islands. In a desperate attempt to slow the Allied advance, ''Yamato'' was dispatched on a one-way mission to Okinawa in April 1945, with orders to beach herself and fight until destroyed protecting the island. The task force was spotted south of Kyushu by US submarines and aircraft, and on 7 April 1945 she was sunk by American carrier-based bombers and torpedo bombers with the loss of most of her crew. | |
===Historical Inaccuracies=== | ===Historical Inaccuracies=== | |||
* Four triple mount 25mm anti-aircraft guns, two each fitted to the roofs of turrets 'B' and 'Y' are missing. | * Four triple mount 25mm anti-aircraft guns, two each fitted to the roofs of turrets 'B' and 'Y' are missing. | |||
? | * '' | + | * ''Yamato''’s overall dark gray paint scheme is missing. | |
* Light and dark green camouflage was only applied to aircraft carriers. | * Light and dark green camouflage was only applied to aircraft carriers. | |||
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image:Yamato_hit_by_bomb.jpeg| | image:Yamato_hit_by_bomb.jpeg| | |||
File:Yamato sea trials 2.jpg|''Yamato'' undergoing trials. | File:Yamato sea trials 2.jpg|''Yamato'' undergoing trials. | |||
? | File:Yamato model AA guns.jpg|''Yamato'' | + | File:Yamato model AA guns.jpg|''Yamato''’s port-side anti-aircraft armament as depicted in the model of the ship at the 'Yamato Museum' in Kure | |
File:Yamato_protection_scheme-Fixed.jpeg|Overall armor schematic and machinery placement. | File:Yamato_protection_scheme-Fixed.jpeg|Overall armor schematic and machinery placement. | |||
File:Yamato-armorsheme-DE - magazines cut.svg|Protection schematics of the class at the rear turret. Here is another cut amidships. | File:Yamato-armorsheme-DE - magazines cut.svg|Protection schematics of the class at the rear turret. Here is another cut amidships. |
Revision as of 08:09, 27 August 2018
460 mm/45 Type 94 in a triple turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range26.63 km. |
Maximum Dispersion275 m. |
HE Shell460 mm HE Type0 |
Maximum HE Shell Damage7,300 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight1360 kg. |
AP Shell460 mm AP/APC Type91 |
Maximum AP Shell Damage14,800 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight1460 kg. |
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
155 mm/60 3rd Year Type in a triple turret2 х 3 pcs. |
Firing Range7.3 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell155 mm HE Type0 |
Maximum HE Shell Damage2,600 |
Initial HE Shell Velocity925 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a triple mount4 х 3 pcs. |
. . . Average Damage per Second13.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount24 х 3 pcs. |
. . . Average Damage per Second79.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount16 х 3 pcs. |
. . . Average Damage per Second52.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a single mount6 х 1 pcs. |
. . . Average Damage per Second10.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount8 х 3 pcs. |
. . . Average Damage per Second26.4 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second4 |
. . . Firing Range1.2 km. |
Maximum Speed27 knot |
Turning Circle Radius900 m. |
Rudder Shift Time22.1 sec. |
Surface Detectability Range17.46 km. |
Air Detectability Range12.79 km. |
Yamato — Japanese Tier X battleship.
The biggest warship of World War II and the world's largest battleship. Yamato was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. Yamato’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, Yamato gains its place as the most solid battleship at her tier. She has the second largest hit points of any ship in the game at a staggering 97200 next to Großer Kurfürst’s 105k and her guns have the highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. The AA suite aboard matches her size and potency, with nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in latest upgrade). She, along with her sister ship Musashi holds the record for best torpedo protection in game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armour belts. In game, Yamato represents the upgraded 1945 variant while Musashi depicts the original version. With a turning radius of 800m and a top speed of 27.2 kts, she is also surprisingly maneuverable despite her large size, but with a long rudder shift time and extremely slow turret traverse, one must plan all actions in advance, or risk being caught off-guard and unable to react. The guns, while having better accuracy than Conqueror, Montana and Großer Kurfürst, are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, Yamato is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, high tier carriers can still get planes through, so it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is the most solid in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor.
Despite all of these drawbacks, Yamato is by far, the most powerful battleship in the game. She may not be the fastest, the stealthiest or the Tier X battleship with the highest RoF, but her armor, gun caliber and health more than makes up for it. Her guns are so massive that they can score citadels on virtually any Tier VIII+ battleship and combined with their immense accuracy, she is a formidable foe. Yamato's glaring damage will wipe most battleships off the sea, allowing other more vulnerable cruisers, such as Des Moines and Hindenburg to quickly mop up the remaining enemies while simultaneously serving as an AA screen for Yamato. Overall, she is a powerful asset that, with the right build, good teammates and in the hands of a skilled player, will dominate the battle and can even control it.Pros:
- Unrivaled main battery guns that can even penetrate other battleships at close range when they're bow on.
- Extremely good dispersion, but landing hits on targets beyond 18km is still challenging.
- Accuracy and firing time can be improved even further with a legendary upgrade.
- Second largest health pool and heaviest armor in the game.
- Large quantity of secondaries can easily kill a destroyer at very close range.
- Surprisingly good agility for its size.
- Impressive torpedo bulge as long as torpedoes hit her torpedo belt.
- Rather good concealment for her size, with the right build, she can get down to 13.5km or less, just a touch bigger than a similarly built Montana
- Longest main battery stock range in the game.
- Legendary upgrade takes advantage of her massive range and improves her accuracy.
- Insane turret armor that deflects all but tier X battleship AP shells at point blank.
- No ship is safe when facing Yamato's guns, even Yamato itself; their caliber is so big they can even score citadel hits on bow-on battleships (due to overmatching rule)!
- Firing from a distance of over 20 km will form an immunity zone that helps deflect AP shell effectively, but don't expect to reliably score hits against an enemy.
- Longest range in the game at 26.6 km, Spotting Aircraft can increase this to 32 km, which basically allows you to hit enemy ships on the other side of the map.
Cons:
- Extremely large size (but still smaller than Izumo and Großer Kurfürst) makes direct hits more likely.
- Very high notoriety and potential danger make her a priority target for the enemy team the moment she becomes visible(though this is somewhat mitigated by her decent detection radius).
- Extremely slow turret traverse rate of 72 seconds for traversing 180 degrees, decreased even further if a legendary upgrade is taken.
- Poor shell velocity of the main battery makes it difficult to hit distant targets.
- Long rudder shift time.
- The majority of her AA defenses are short ranged, rendering her unable to shoot down planes before they drop their payloads. Her 127mm guns have underwhelming AA damage output.
- Despite her citadel being well armored, its large size and hexagonal shape mean she is still very vulnerable to any sorts of citadel damage from any angle.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Yamato are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 */Main Battery Director System ()*
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 2 (). Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 ().
Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery, or Enhanced Main Battery Guns for lower dispersion and a reload boost(albeit only half as much as the former). Template:AA Guns Modification 3 should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount Secondary Battery Modification 3 ().
Commander Skills
Yamato can be built for survivability, anti-aicraft, or secondary focus. For a survival captain, skills like Fire Prevention and Basics of Survivability are very important. Captains wanting to focus on secondaries should pick up Basic Firing Training, Advanced Firing Training, and possibly Manual Fire Control for Secondary Armament. Captains wishing to spec for anti-aircraft should take Manual Fire Control for AA Armament. Concealment Expert is highly recommended with all builds, but one must weigh the benefits and trade-offs of investing an additional four points here instead of somewhere else.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
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2 |
★★ |
★★ |
★★★ |
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|
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★★★ |
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3 |
★★ |
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★ |
★★★ |
|
★★ |
4 |
★ |
★★★ |
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|
★★ |
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|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Yamato can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
It is strongly recommended to take the Premium versions of Damage Control Party and Repair Party to maximize surviveability. Catapult Fighter is also recommended to defend against aircraft.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Yamato with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. She also has an alternative permanent camo, "K-117" it is only obtainable by completing the HSF Collection as an end reward. K-117 provides most of the same benifets as the Type 20 the only change between the camos are that the Type 20 provides +20% more credits while the K-117 provides +50% in commander XP in exchange for the additional credit earning; however the collection was a limited time by signup between version 0.7.2 and 0.7.3, as such it is unobtainable.
Signals
As with all battleships, Yamato comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Yamato`s secondaries.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★★ |
★★★ |
★ |
|
|
|
★★★ |
★ |
★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video