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Yoshino

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Revision as of 17:26, 2 August 2019
Added recommended upgrades
Revision as of 19:34, 19 September 2019
Added performance, pros and cons, commander skills, signals, and research
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+''{{#var:ship_name}}'' is a Japanese heavy cruiser at Tier X. She is armed with nine high-caliber main guns housed in three turrets. For her size, she is relatively quick and agile, and her main battery packs a punch. Further comprising her arsenal are long-range torpedoes and an effective anti-aircraft suite.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+''{{#var:ship_name}}'' can best be described as a sort of "hybrid" between the Tier X Japanese battleship ''[[Yamato]]'' and cruiser ''[[Zao]]''. Her size, hit-point pool, large-caliber guns, superstructure design, and gun layout make players feel confident as if they are in a battleship. However, ''{{#var:ship_name}}'' is fragile when broadside. Her extremely vulnerable citadel means that a poorly timed maneuver can leave ''{{#var:ship_name}}'' crippled or sinking. However, when properly angled, she is capable of delivering devastating shots to the enemy with relatively effective protection. All enemy cruisers must take care not to find themselves broadside to ''{{#var:ship_name}}'', as they will surely be punished. ''{{#var:ship_name}}'' has heavy armor, meaning that unless she is broadside, cruisers will have a hard time dealing reliable damage with armor-piercing (AP) rounds. She has a somewhat sluggish reload time, meaning that players must choose their shots carefully. ''{{#var:ship_name}}'' is a versatile and formidable ship, capable of being a dangerous threat to nearly any enemy.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+
?-->+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* High caliber, accurate main battery.
?* +* Armed with long-range torpedoes.
?* +* Effective AA armament.
?* +* Decent armor protects her when angled.
 +* Large hit point pool.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Very fragile when she exposes her broadside.
?* +* Sluggish turret traverse and reload time.
?* +* Only one rear-facing turret.
?* +
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.+Despite being a premium ship, ''{{#var:ship_name}}'' has one upgrade choice:
 + 
 +'''Torpedoes''': ''{{#var:ship_name}}'' is equipped with Type93 mod. 3 torpedoes. These can be upgraded to Type93, which entail the following differences: -4.0 seconds to reload time (167.0s); -2800 maximum damage (20967); -5 kts torpedo speed(62 kts); +8.0 KM torpedo range (20km).
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. +Key skills for ''{{#var:ship_name}}'' commanders include Expert Loader, Expert Marskman, and Fire Prevention.
  
 {{Commander Skills {{Commander Skills
?| Priority Target = +| Priority Target = 2
?| Preventative Maintenance = +| Preventative Maintenance = 1
?| Expert Loader = +| Expert Loader = 3
 | Air Supremacy =  | Air Supremacy =
 | Direction Center for Fighters =  | Direction Center for Fighters =
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 | Last Gasp =  | Last Gasp =
  
?| High Alert = +| High Alert = 2
?| Jack of All Trades = +| Jack of All Trades = 1
?| Expert Marksman = +| Expert Marksman = 3
 | Torpedo Acceleration =  | Torpedo Acceleration =
 | Smoke Screen Expert =  | Smoke Screen Expert =
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 | Last Stand =  | Last Stand =
  
?| Basics of Survivability = +| Basics of Survivability = 2
 | Survivability Expert =  | Survivability Expert =
 | Torpedo Armament Expertise =  | Torpedo Armament Expertise =
 | Aircraft Armor =  | Aircraft Armor =
?| Basic Firing Training = +| Basic Firing Training = 1
?| Superintendent = +| Superintendent = 3
 | Demolition Expert =  | Demolition Expert =
?| Vigilance = +| Vigilance = 1
  
 | Manual Fire Control for Secondary Armament =  | Manual Fire Control for Secondary Armament =
?| Fire Prevention = +| Fire Prevention = 3
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
 | Sight Stabilization =  | Sight Stabilization =
?| Advanced Firing Training = +| Advanced Firing Training = 1
?| Manual Fire Control for AA Armament = +| Manual Fire Control for AA Armament = 1
?| Radio Position Finding = +| Radio Position Finding = 1
?| Concealment Expert = +| Concealment Expert = 3
?}}-->+}}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 3
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 2
 | India X-Ray =  | India X-Ray =
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
 | Victor Lima =  | Victor Lima =
?| Hotel Yankee = +| Hotel Yankee = 1
  
?| November Foxtrot = +| November Foxtrot = 3
?| Sierra Mike = +| Sierra Mike = 2
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 2
?| India Yankee = +| India Yankee = 2
?| Juliet Charlie = +| Juliet Charlie = 2
  
?| Zulu = +| Zulu = 3
?| India Bravo Terrathree = +| India Bravo Terrathree = 3
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 3
?| Zulu Hotel = +| Zulu Hotel = 3
?| Papa Papa = +| Papa Papa = 3
  
?| Wyvern = +| Wyvern = 3
?| Red Dragon = +| Red Dragon = 3
?| Dragon Flag = +| Dragon Flag = 3
?| Ouroboros = +| Ouroboros = 3
?| Hydra = +| Hydra = 3
?| Basilisk = +| Basilisk = 3
  
?| Leviathan = +| Leviathan = 3
?| Scylla = +| Scylla = 3
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>

Revision as of 19:34, 19 September 2019

Yoshino
Yoshino_wows_main.jpg
Cruiser | Japan | Tier X
Tech Tree Position
Yoshino_icon_small.png
stock
 top
General
Purchase priceSpecial Doubloons
Hit Points61,800 
Main Battery
310 mm/50 Type 0 in a triple turret3 х 3 pcs.
Rate of Fire3.24 shots/min.
Reload Time18.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range21.29 km.
Maximum Dispersion217 m.
HE Shell310 mm HE Type92 
Maximum HE Shell Damage5,100 
Chance of Fire on Target Caused by HE Shell27 %
Initial HE Shell Velocity836 m./s.
HE Shell Weight448.8 kg.
AP Shell310 mm AP Type92 
Maximum AP Shell Damage8,650 
Initial AP Shell Velocity836 m./s.
AP Shell Weight448.8 kg.
Secondary Armament #1
100 mm/65 Type 98 on a Model A mount8 х 2 pcs.
Firing Range7.3 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.35 shots/min.
Reload Time171 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType93 mod. 3 
Maximum Damage23,767 
Torpedo Speed67 knot
Torpedo Range12 km.
AA Defense
100 mm/65 Type 98 on a Model A mount8 х 2 pcs.
. . . Average Damage per Second166.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount14 х 3 pcs.
. . . Average Damage per Second46.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a single mount24 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.49 km.
40 mm/60 Type 5 on a twin mount12 х 2 pcs.
. . . Average Damage per Second132 
. . . Firing Range3.51 km.
25 mm/60 Type 96 on a triple mount6 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius920 m.
Rudder Shift Time13.9 sec.
Concealment
Surface Detectability Range14.67 km.
Air Detectability Range10.73 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
X
Ship_PJSC520_Yoshino.png
Special

Yoshino — Japanese special premium Tier X cruiser.

A variant of the project of a large high-speed cruiser with 310 mm artillery for her main battery, torpedo armament consisting of four quadruple-tube 610 mm launchers, and enhanced anti-aircraft armament. This project was designed to counter enemy heavy cruisers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
310 mm/50 Type 0 in a triple turret3.2362175,100278,650 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Yoshino61,800133053824/20/12/84 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type930.41677.220,9666220 00
Type93 mod. 30.41717.223,7666712 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 170,000 hp34 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Yoshino is a Japanese heavy cruiser at Tier X. She is armed with nine high-caliber main guns housed in three turrets. For her size, she is relatively quick and agile, and her main battery packs a punch. Further comprising her arsenal are long-range torpedoes and an effective anti-aircraft suite.

Yoshino can best be described as a sort of "hybrid" between the Tier X Japanese battleship Yamato and cruiser Zao. Her size, hit-point pool, large-caliber guns, superstructure design, and gun layout make players feel confident as if they are in a battleship. However, Yoshino is fragile when broadside. Her extremely vulnerable citadel means that a poorly timed maneuver can leave Yoshino crippled or sinking. However, when properly angled, she is capable of delivering devastating shots to the enemy with relatively effective protection. All enemy cruisers must take care not to find themselves broadside to Yoshino, as they will surely be punished. Yoshino has heavy armor, meaning that unless she is broadside, cruisers will have a hard time dealing reliable damage with armor-piercing (AP) rounds. She has a somewhat sluggish reload time, meaning that players must choose their shots carefully. Yoshino is a versatile and formidable ship, capable of being a dangerous threat to nearly any enemy.

Pros:

  • High caliber, accurate main battery.
  • Armed with long-range torpedoes.
  • Effective AA armament.
  • Decent armor protects her when angled.
  • Large hit point pool.

Cons:

  • Very fragile when she exposes her broadside.
  • Sluggish turret traverse and reload time.
  • Only one rear-facing turret.

Research

Despite being a premium ship, Yoshino has one upgrade choice:

Torpedoes: Yoshino is equipped with Type93 mod. 3 torpedoes. These can be upgraded to Type93, which entail the following differences: -4.0 seconds to reload time (167.0s); -2800 maximum damage (20967); -5 kts torpedo speed(62 kts); +8.0 KM torpedo range (20km).

Optimal Configuration

Upgrades

The recommended upgrades for Yoshino are as follows:

Commander Skills

Key skills for Yoshino commanders include Expert Loader, Expert Marskman, and Fire Prevention.

Consumables

Yoshino can equip the following consumables:

Camouflage

As a premium ship, Yoshino comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín