Yoshino
Revision as of 17:26, 2 August 2019 Added recommended upgrades | Revision as of 19:34, 19 September 2019 Added performance, pros and cons, commander skills, signals, and research | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''{{#var:ship_name}}'' is a Japanese heavy cruiser at Tier X. She is armed with nine high-caliber main guns housed in three turrets. For her size, she is relatively quick and agile, and her main battery packs a punch. Further comprising her arsenal are long-range torpedoes and an effective anti-aircraft suite. | ||
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? | + | ''{{#var:ship_name}}'' can best be described as a sort of "hybrid" between the Tier X Japanese battleship ''[[Yamato]]'' and cruiser ''[[Zao]]''. Her size, hit-point pool, large-caliber guns, superstructure design, and gun layout make players feel confident as if they are in a battleship. However, ''{{#var:ship_name}}'' is fragile when broadside. Her extremely vulnerable citadel means that a poorly timed maneuver can leave ''{{#var:ship_name}}'' crippled or sinking. However, when properly angled, she is capable of delivering devastating shots to the enemy with relatively effective protection. All enemy cruisers must take care not to find themselves broadside to ''{{#var:ship_name}}'', as they will surely be punished. ''{{#var:ship_name}}'' has heavy armor, meaning that unless she is broadside, cruisers will have a hard time dealing reliable damage with armor-piercing (AP) rounds. She has a somewhat sluggish reload time, meaning that players must choose their shots carefully. ''{{#var:ship_name}}'' is a versatile and formidable ship, capable of being a dangerous threat to nearly any enemy. | ||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * High caliber, accurate main battery. | |
? | * | + | * Armed with long-range torpedoes. | |
? | * | + | * Effective AA armament. | |
? | * | + | * Decent armor protects her when angled. | |
+ | * Large hit point pool. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Very fragile when she exposes her broadside. | |
? | * | + | * Sluggish turret traverse and reload time. | |
? | * | + | * Only one rear-facing turret. | |
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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? | + | Despite being a premium ship, ''{{#var:ship_name}}'' has one upgrade choice: | ||
+ | ||||
+ | '''Torpedoes''': ''{{#var:ship_name}}'' is equipped with Type93 mod. 3 torpedoes. These can be upgraded to Type93, which entail the following differences: -4.0 seconds to reload time (167.0s); -2800 maximum damage (20967); -5 kts torpedo speed(62 kts); +8.0 KM torpedo range (20km). | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Key skills for ''{{#var:ship_name}}'' commanders include Expert Loader, Expert Marskman, and Fire Prevention. | ||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 2 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 1 | |
? | | Expert Loader = | + | | Expert Loader = 3 | |
| Air Supremacy = | | Air Supremacy = | |||
| Direction Center for Fighters = | | Direction Center for Fighters = | |||
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| Last Gasp = | | Last Gasp = | |||
? | | High Alert = | + | | High Alert = 2 | |
? | | Jack of All Trades = | + | | Jack of All Trades = 1 | |
? | | Expert Marksman = | + | | Expert Marksman = 3 | |
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
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| Last Stand = | | Last Stand = | |||
? | | Basics of Survivability = | + | | Basics of Survivability = 2 | |
| Survivability Expert = | | Survivability Expert = | |||
| Torpedo Armament Expertise = | | Torpedo Armament Expertise = | |||
| Aircraft Armor = | | Aircraft Armor = | |||
? | | Basic Firing Training = | + | | Basic Firing Training = 1 | |
? | | Superintendent = | + | | Superintendent = 3 | |
| Demolition Expert = | | Demolition Expert = | |||
? | | Vigilance = | + | | Vigilance = 1 | |
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
? | | Fire Prevention = | + | | Fire Prevention = 3 | |
| Inertia Fuse for HE Shells = | | Inertia Fuse for HE Shells = | |||
| Sight Stabilization = | | Sight Stabilization = | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 1 | |
? | | Manual Fire Control for AA Armament = | + | | Manual Fire Control for AA Armament = 1 | |
? | | Radio Position Finding = | + | | Radio Position Finding = 1 | |
? | | Concealment Expert = | + | | Concealment Expert = 3 | |
? | }} | + | }} | |
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 3 | |
? | | Mike Yankee Soxisix = | + | | Mike Yankee Soxisix = 2 | |
| India X-Ray = | | India X-Ray = | |||
| Juliet Whiskey Unaone = | | Juliet Whiskey Unaone = | |||
| Victor Lima = | | Victor Lima = | |||
? | | Hotel Yankee = | + | | Hotel Yankee = 1 | |
? | | November Foxtrot = | + | | November Foxtrot = 3 | |
? | | Sierra Mike = | + | | Sierra Mike = 2 | |
? | | India Delta = | + | | India Delta = 3 | |
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = 2 | |
? | | India Yankee = | + | | India Yankee = 2 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 2 | |
? | | Zulu = | + | | Zulu = 3 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 3 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 3 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 3 | |
? | | Papa Papa = | + | | Papa Papa = 3 | |
? | | Wyvern = | + | | Wyvern = 3 | |
? | | Red Dragon = | + | | Red Dragon = 3 | |
? | | Dragon Flag = | + | | Dragon Flag = 3 | |
? | | Ouroboros = | + | | Ouroboros = 3 | |
? | | Hydra = | + | | Hydra = 3 | |
? | | Basilisk = | + | | Basilisk = 3 | |
? | | Leviathan = | + | | Leviathan = 3 | |
? | | Scylla = | + | | Scylla = 3 | |
? | }} | + | }} | |
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 19:34, 19 September 2019
310 mm/50 Type 0 in a triple turret3 х 3 pcs. |
Rate of Fire3.24 shots/min. |
Reload Time18.5 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range21.29 km. |
Maximum Dispersion217 m. |
HE Shell310 mm HE Type92 |
Maximum HE Shell Damage5,100 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity836 m./s. |
HE Shell Weight448.8 kg. |
AP Shell310 mm AP Type92 |
Maximum AP Shell Damage8,650 |
Initial AP Shell Velocity836 m./s. |
AP Shell Weight448.8 kg. |
100 mm/65 Type 98 on a Model A mount8 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
610 mm Quad4 х 4 pcs. |
Rate of Fire0.35 shots/min. |
Reload Time171 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 mod. 3 |
Maximum Damage23,767 |
Torpedo Speed67 knot |
Torpedo Range12 km. |
100 mm/65 Type 98 on a Model A mount8 х 2 pcs. |
. . . Average Damage per Second166.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a triple mount14 х 3 pcs. |
. . . Average Damage per Second46.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a single mount24 х 1 pcs. |
. . . Average Damage per Second43.2 |
. . . Firing Range2.49 km. |
40 mm/60 Type 5 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second132 |
. . . Firing Range3.51 km. |
25 mm/60 Type 96 on a triple mount6 х 3 pcs. |
. . . Average Damage per Second19.8 |
. . . Firing Range2.49 km. |
Maximum Speed34 knot |
Turning Circle Radius920 m. |
Rudder Shift Time13.9 sec. |
Surface Detectability Range14.67 km. |
Air Detectability Range10.73 km. |
Yoshino — Japanese special premium Tier X cruiser.
A variant of the project of a large high-speed cruiser with 310 mm artillery for her main battery, torpedo armament consisting of four quadruple-tube 610 mm launchers, and enhanced anti-aircraft armament. This project was designed to counter enemy heavy cruisers.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Yoshino is a Japanese heavy cruiser at Tier X. She is armed with nine high-caliber main guns housed in three turrets. For her size, she is relatively quick and agile, and her main battery packs a punch. Further comprising her arsenal are long-range torpedoes and an effective anti-aircraft suite.
Yoshino can best be described as a sort of "hybrid" between the Tier X Japanese battleship Yamato and cruiser Zao. Her size, hit-point pool, large-caliber guns, superstructure design, and gun layout make players feel confident as if they are in a battleship. However, Yoshino is fragile when broadside. Her extremely vulnerable citadel means that a poorly timed maneuver can leave Yoshino crippled or sinking. However, when properly angled, she is capable of delivering devastating shots to the enemy with relatively effective protection. All enemy cruisers must take care not to find themselves broadside to Yoshino, as they will surely be punished. Yoshino has heavy armor, meaning that unless she is broadside, cruisers will have a hard time dealing reliable damage with armor-piercing (AP) rounds. She has a somewhat sluggish reload time, meaning that players must choose their shots carefully. Yoshino is a versatile and formidable ship, capable of being a dangerous threat to nearly any enemy.Pros:
- High caliber, accurate main battery.
- Armed with long-range torpedoes.
- Effective AA armament.
- Decent armor protects her when angled.
- Large hit point pool.
Cons:
- Very fragile when she exposes her broadside.
- Sluggish turret traverse and reload time.
- Only one rear-facing turret.
Research
Despite being a premium ship, Yoshino has one upgrade choice:
Torpedoes: Yoshino is equipped with Type93 mod. 3 torpedoes. These can be upgraded to Type93, which entail the following differences: -4.0 seconds to reload time (167.0s); -2800 maximum damage (20967); -5 kts torpedo speed(62 kts); +8.0 KM torpedo range (20km).Optimal Configuration
Upgrades
The recommended upgrades for Yoshino are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Steering Gears Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
Key skills for Yoshino commanders include Expert Loader, Expert Marskman, and Fire Prevention.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★★★ |
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2 |
★★ |
★ |
★★★ |
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3 |
★★ |
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★ |
★★★ |
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★ |
4 |
|
★★★ |
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★ |
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★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Yoshino can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter or Spotting Aircraft
- Slot 4: Repair Party
Camouflage
As a premium ship, Yoshino comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
★★ |
★★ |
★ |
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★★ |
★★★ |
★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery