Z-31
Revision as of 21:53, 26 November 2021 | Revision as of 03:26, 15 December 2021 Devblog test changes added for blog 115 | |||
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{{WoWS Ship Changelog Insert|1= | {{WoWS Ship Changelog Insert|1= | |||
*Available for testing by supertesters in the game starting from Update 0.10.1. | *Available for testing by supertesters in the game starting from Update 0.10.1. | |||
+ | {{WoWS Ship Testing Changes Insert|1= | |||
+ | *{{WoWS DevBlog Link Insert|115}}: | |||
+ | **Preliminary characteristics. | |||
+ | }} | |||
*Update 0.10.3: | *Update 0.10.3: | |||
**Became available from sequential bundles for German tokens in the Armory. | **Became available from sequential bundles for German tokens in the Armory. |
Revision as of 03:26, 15 December 2021
150 mm/55 Tbts KC/36 on a Tbts LC/36 mount2 х 1 / 1 х 2 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range10.47 km. |
Maximum Dispersion51 m. |
HE Shell150 mm Spr.Gr. Ausf. B |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity835 m./s. |
HE Shell Weight51 kg. |
AP Shell150 mm P.Spr.Gr. Ausf. B |
Maximum AP Shell Damage3,700 |
Initial AP Shell Velocity835 m./s. |
AP Shell Weight51 kg. |
533 mm Vierling2 х 4 pcs. |
Rate of Fire0.5 shots/min. |
Reload Time120 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 T1 Ausf.A |
Maximum Damage13,700 |
Torpedo Speed50 knot |
Torpedo Range9.99 km. |
20 mm/65 C/38 on an L/30 single mount8 х 1 pcs. |
. . . Average Damage per Second24 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs. |
. . . Average Damage per Second10.4 |
. . . Firing Range3.51 km. |
Maximum Speed36 knot |
Turning Circle Radius670 m. |
Rudder Shift Time6.3 sec. |
Surface Detectability Range6.98 km. |
Air Detectability Range3.51 km. |
Z-31 — German Tier VII destroyer.
In 1940 and 1941, several Type 1936B destroyers were laid down again. The new Type 1936A(Mob) was equipped with 150 mm guns. Z-31, the lead ship, entered service in April 1942. The destroyer participated in the Battle of the Barents Sea against the JW-51B convoy. In 1943, she participated in the raid on Spitsbergen, and in 1944, she was involved in the transportation of German troops from Finland to Norway. In January 1945, the ship was heavily damaged in a battle with British cruisers. After the war, she was transferred to France and renamed Marceau.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Pros:
- Massive health pool for her tier.
- Thick central armor (25 mm), cannot be penetrated by most non-German destroyer HE shells without the IFHE skill.
- Guns have good accuracy.
- Very high AP shell damage.
- Enhanced AP shell ricochet angles.
- Very high HE shell armor penetration capacity (38 mm).
- Torpedoes have long range.
- Above average AA defenses.
- Fairly good concealment compared to other Tier VII destroyers.
Cons:
- Guns have long reload.
- Fairly low HE shell damage.
- Torpedoes are slow.
- Long torpedo reload for a Tier VII destroyer.
- No engine boost consumable.
- No hydroacoustic search consumable, unlike Maass.
- Limited team play abilities.
Research
Researchable upgrades for Z-31:
- Hull: Upgrade to Hull (B) for greatly improved survivability and AA. Research of this module unlocks progress to Maerker.
- Gun Fire Control System: Upgrade to FKS Typ 7 mod.2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Z-31:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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|
|
★★★ |
2 |
|
|
|
★★ |
★★ |
★★★ |
3 |
★★ |
|
★★ |
|
|
★★★ |
4 |
★★ |
|
★ |
|
★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Z-31 equips:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator - 3 charges
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Z-31 with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
★ |
|
★★★ |
★★ |
|
|
|
★★★ |
★★ |
|
★★ |
★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.1.
Testing Changes
- DevBlog 115:
- Preliminary characteristics.
- Update 0.10.3:
- Became available from sequential bundles for German tokens in the Armory.
- Introduced into the game as a researchable ship in Update 0.10.5.