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Revision as of 19:03, 10 October 2020Revision as of 14:17, 28 January 2021
updated commander skills
Line 52:Line 52:
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills 2+{{Commander Skills 3 DD
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 2 <!-- Priority Target -->+| rating11 = <!-- Grease the Gears -->
?| rating12 = 2 <!-- Preventive Maint -->+| rating12 = 2 <!-- Liquidator -->
?| rating13 = 0 <!-- Expert Loader -->+| rating13 = <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = <!-- Gun Feeder -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = <!-- Preventive Maintenance -->
?| rating17 = <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+| rating21 = <!-- Pyrotechnician -->
?| rating22 = 1 <!-- Jack of All Trades -->+| rating22 = 3 <!-- Swift Fish -->
?| rating23 = 3 <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating24 = 2 <!-- Extra-Heavy AP Shells -->
?| rating25 = <!-- Smoke Screen Expert -->+| rating25 = 2 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 3 <!-- Last Stand -->
?| rating27 = 2 <!-- Adrenaline Rush -->+
?| rating28 = 3 <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = 2 <!-- Main Battery & AA Specialist -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = 3 <!-- Fill the Tubes -->
?| rating33 = 2 <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = <!-- Inertial Fuse for HE Shells -->
?| rating35 = 2 <!-- Basic Firing Training -->+| rating35 = 2 <!-- Superintendent -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = 3 <!-- Survivability Expert -->
?| rating37 = 1 <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = <!-- Main Battery & AA Expert -->
?| rating42 = 0 <!-- Fire Prevention -->+| rating42 = 1 <!-- Swift in Silence -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = <!-- Fearless Brawler -->
?| rating45 = 1 <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = 0 <!-- Massive AA Fire -->+| rating46 = 1 <!-- Dazzle -->
?| rating47 = 2 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  

Revision as of 14:17, 28 January 2021

Z-46
Z-46_wows_main.jpg
Destroyer | Germany | Tier IX
Tech Tree Position
Z-23
Arrow_down.png
Z-46_icon_small.png
Arrow_down.png
Z-52
stock
 top
General
Research price150000 exp
Purchase price12,200,000 Credits
Hit Points16,200 
Main Battery
128 mm/45 SK C/41 on a Drh LC/41 mount3 х 2 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed18 deg./sec.
180 Degree Turn Time10 sec.
Firing Range10 km.
Maximum Dispersion89 m.
HE Shell128 mm Spr.Gr. 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity830 m./s.
HE Shell Weight28 kg.
AP Shell128 mm P.Spr.Gr. Ausf.B 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity830 m./s.
AP Shell Weight28 kg.
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Schildbutt 
Maximum Damage14,400 
Torpedo Speed66 knot
Torpedo Range9.51 km.
AA Defense
128 mm/45 SK C/41 on a Drh LC/41 mount3 х 2 pcs.
. . . Average Damage per Second44.7 
. . . Firing Range5.01 km.
20 mm/65 C/38 on a twin mount4 х 2 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range2.01 km.
37 mm/69 Flak M42 on an LM/42 mount3 х 2 pcs.
. . . Average Damage per Second30.9 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed37.5 knot
Turning Circle Radius670 m.
Rudder Shift Time6.3 sec.
Concealment
Surface Detectability Range7.33 km.
Air Detectability Range3.53 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
IX
Ship_PGSD109_Z_46.png
12,200,000

Z-46 — German Tier IX destroyer.

A well-balanced design for a destroyer (Zerstörer 1936C type), intended for operations on the high seas. Her major distinction from the preceding classes was her artillery armament, comprising of up-to-date and dual-purpose main battery turret mounts.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
128 mm/45 SK C/41 on a Drh LC/41 mount1510891,50073,000 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Z-46 (A)16,200132034/3/32 01,400,000
Z-46 (B)19,900132033/42 39,0003,200,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7 Schildbutt0.7907.214,400669.5 01,300,000
G7 Wolfsbarsch0.7907.214,4006710 20,0001,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 9 Mod. 10 0850,000
FKS Typ 9 Mod. 20 25,0001,900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 70,000 hp37.5 01,100,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Sitting in the penultimate spot in the line, the Z-46 is one of the most well-rounded destroyers both at her tier and in her line.

The most significant upgrade is to her guns, though it may be difficult to see at first glance. She loses the 150 mm gun option of the previous-tier ship Z-23. Meanwhile, the rate of fire of her 128 mm guns has been unchanged since Leberecht Maass two tiers ago, and the muzzle velocity, damage, and range are essentially the same as they have been since Ernst Gaede a full three tiers ago.

So what changed? First, she has six guns, so her combined rate of fire is greater than any previous ship in the line. Second, those guns are now housed in quick-turning turrets---over twice as fast as her predecessor---allowing her much more flexibility in a gunfight. Finally, she has better shells: her shells have less drag, giving her an easier time hitting targets at range; additionally, her HE shells pick up an extra percentage point of fire chance, and her AP shells have an edge in penetration, mostly due to the lowered drag.

Curiously, like her bigger Tier IX compatriot Roon, her turrets are mounted in a aft-heavy A-XY configuration. This makes her more effective when being pursued than when being the pursuer.

Concealment also gets a solid boost, reaching 5.9 km with a full stealth build. This is a level not seen in the line since T-22 and is fully competitive with other destroyers she is likely to see.

Almost every other aspect sees smaller improvements. Her main guns are now dual purpose, acting as long-range AA, though the effects are generally unimpressive due to her lack of a Defensive AA Fire option. Her torpedoes see the usual small upgrade in speed and range; while their direct damage is by now rather mediocre for the tier, their fast reload rate is excellent for flooding enemy ships. She also has just the tiniest improvements in hit points, turning circle, speed, Hydroacoustic Search, and main battery range relative to Z-23.

Pros:

  • Good main battery rate of fire and turret traverse
  • Very powerful AP shells, a threat against all targets
  • Torpedoes have good range and speed
  • With the right upgrades and commander skills, torpedoes can reload very quickly
  • Large healthpool
  • Access to the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable

Cons:

  • Low torpedo damage
  • Large turning radius
  • Worst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. performance of all Tier 9 destroyers
  • Fairly weak AA defenses
  • Can take large amounts of damage from sub-280mm AP penetrations

Research

The B hull will provide sorely needed improvements to hit points and rudder shift, and should be researched first. The other upgrades are fairly marginal, though the torpedoes are probably more versatile considering that the short duration of the smoke limits safe gunnery opportunities.

Optimal Configuration

Upgrades

The recommended upgrades for Z-46 are as follows:

If available, captains are encouraged to install Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. in Upgrade Slot 2 in order to extend Z-46’s Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. duration to 118 seconds.

Commander Skills

Consumables

Z-46 can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Z-46 with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

The choice of which Signal Flags to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.

Gallery

Historical Info

Historical Gallery

References

  1. Type 1936C destroyer - Wikipedia
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