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Z-52

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Revision as of 09:05, 24 October 2017
Gun bloom was standardizes, so removing the con.
Revision as of 21:41, 2 November 2019
Just some updates to text regarding hydro range post standardization, and Z-46 no longer having the highest potential gun range, since Kleber is widely known already.
11 intermediate revisions by 7 users not shown
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the last German destroyers (Zerstörer 1942C) to be laid down before the end of World War II. She had dimensions that were considered to be quite significant for a ship of her type. Owing to dual-purpose artillery and up-to-date automatic AA mounts, this ship boasted very powerful AA defenses.+One of the last German destroyers (Zerstörer 1942C) to be laid down before the end of World War II. She had dimensions that were considered to be quite significant for a ship of her type. Owing to dual-purpose artillery and up-to-date automatic AA mounts, this ship boasted very powerful AA defenses.<br><br>{{Model3DViewer|1c842fa9887b4d7a88fcdcd1982a0dbb}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +
 +The ''{{#var:ship_name}}'' is the final ship in the German destroyer line.
 +
 +The defining feature of the ''{{#var:ship_name}}'' is her {{Hydroacoustic Search}} consumable. Deviating from the standard {{Hydroacoustic Search}} that the other German destroyers have, the ''{{#var:ship_name}}'' can use the stronger German cruiser {{Hydroacoustic Search}}. From her predecessor ''[[Ship:Z-46|Z-46]]'', her hydro increases from 98 seconds duration to 122 seconds duration, ship spotting goes up from 5km to 6km, and torpedo spotting goes from 3.5km to 4km. These significant increases in range allow the ''{{#var:ship_name}}'' to control capture points and push out enemy destroyers. She can also mount the {{Hydroacoustic Search Modification 1}}, which further boosts the {{Hydroacoustic Search}} duration to 146 seconds. While taking a position between allies and the enemy, she can spot torpedoes from a long distance away before they can hit any ally as well as screen tactical points for any sneaky enemies ship hiding behind cover.
 +
 +Besides the vastly improved {{Hydroacoustic Search}}, there is not much difference between the ''{{#var:ship_name}}'' and the ''[[Ship:Z-46|Z-46]]''. Their guns are identical, besides a 1.1km difference in firing range and gun layout. Her torpedoes, once upgraded, only have 0.5km more range and are only 2 knots faster than her predecessor's torpedoes. There is only a 400 hit point difference between ''[[Ship:Z-46|Z-46]]'' and ''{{#var:ship_name}}'', a difference that only widens to 750 hit points at most with the Survivability Expert captain skill.
 +
 +A major downside to her is the thickness of the ship and her detection. Similar to the ''[[Ship:Z-46|Z-46]]'', cruiser and destroyer armor piercing shells have a tendency of dealing full penetration hits on her instead of just overpens. Her fairly large hit point pool can evaporate in a matter of seconds when under fire, and having a sub-par detection range for a Tier X destroyer compounds the problem. With 6.1km as maximum concealment, all non-Russian destroyers can outdetect the ''{{#var:ship_name}}'', which places her at a disadvantage when engaging and disengaging in gunfights.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Fast firing guns and decently fast turret traverse+* Fast firing guns and decently fast turret traverse
?*Decent shell speed and arcs+* Decent shell speed and arcs
?*Best gun range of all destroyers (16.8km max)+* Fast torpedoes and fastest torpedo reload of all Tier X's
?*Fast torpedoes and fastest torpedo reload of all Tier X's+* Decent torpedo range
?*Decent torpedo range+* Good AA for a destroyer - comparable to a cruiser
?*Good AA for a destroyer - comparable to a cruiser+* Decent ship speed, acceleration and HP
?*Decent ship speed, acceleration and HP+* Has Hydroacoustic Search (6 km max range)
?*Has Hydroacoustic Search (5.88km max range)+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*Slow rudder shift+* Slow rudder shift
?*Large turning radius+* Large turning radius
?*Shortest smoke duration of all Tier X's+* Second Shortest smoke duration of all Tier X's
?*Is obese - battleship shells can deal normal penetration damage to it (which is devastating for a destroyer), although she does not have more armour than other destroyers.+* Her torpedoes have the same damage as her predecessors, giving her the lowest damage potential per torpedo broadside in her tier.
 +* Is obese - sub-280mm shells will often deal normal penetration damage to it (which is devastating for a destroyer), although she does not have more armour than other destroyers.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?For optimal gun configuration, players should mount [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]], [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]], and [[Ship:Upgrades#Main_Battery_Modification.C2.A03|Main Battery Modification 3]].+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +*'''Slot 1''': {{Main Armaments Modification 1}}
 +*'''Slot 2''': {{Propulsion Modification 1}}<nowiki>*</nowiki>
 +*'''Slot 3''': {{Aiming Systems Modification 1}}
 +*'''Slot 4''': {{Propulsion Modification 2}}
 +*'''Slot 5''': {{Concealment System Modification 1}}
 +*'''Slot 6''': {{Torpedo Tubes Modification 3}}<nowiki>*</nowiki>
  
?If players wish to mount for optimal torpedo configuration, they should switch out the Tier IX upgrade slot for [[Ship:Upgrades#Torpedo_Tubes_Modification.C2.A03|Torpedo Tubes Modification 3]].+If available, captains are encouraged to install {{Hydroacoustic Search Modification 1}} in '''Upgrade Slot 2''' in order to extend ''{{#var:ship_name}}''’s {{Hydroacoustic Search}} duration to 146 seconds. '''Upgrade Slot 6''' may be replaced by {{Main Battery Modification 3}} or {{Gun Fire Control System Modification 2}} for captains that prefer a main battery oriented build.
? +
?For utility upgrades, players should mount either [[Ship:Upgrades#Propulsion_Modification.C2.A01|Propulsion Modification 1]] or [[Ship:Upgrades#Steering_Gears_Modification.C2.A01|Steering Gears Modification 1]] (based on which the player feels more vital), [[Ship:Upgrades#Propulsion_Modification.C2.A02|Propulsion Modification 2]] or [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] (again based on whichever the player feels more important), and [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] (to compete with her Tier X USN & IJN counterparts {[[Ship:Gearing|Gearing]] and [[Ship:Shimakaze|Shimakaze]]}).+
? +
?|Consumables=<!-- write text about selection of Consumables below -->+
?Players can equip the following consumables: [[Ship:Consumables#Damage_Control_Party|Damage Control Party]], [[Ship:Consumables#Smoke_Generator|Smoke Generator]], [[Ship:Consumables#Engine_Boost|Engine Boost]], and [[Ship:Consumables#Hydroacoustic_Search|Hydroacoustic Search]].+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?{{Commander Skills 
?| Priority Target = 3 
?| Preventative Maintenance = 2 
?| Expert Loader =  
?| Aircraft Servicing Expert =  
?| Direction Center for Catapult Aircraft =  
?| Dogfighting Expert =  
?| Incoming Fire Alert =  
?| Evasive Maneuver =  
  
?| High Alert = +{{Commander Skills 2
?| Jack of All Trades = 1+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Expert Marksman = +| rating11 = 3 <!-- Priority Target -->
?| Torpedo Acceleration = +| rating12 = 2 <!-- Preventive Maint -->
?| Smoke Screen Expert = +| rating13 = <!-- Expert Loader -->
?| Expert Rear Gunner = +| rating14 = 0 <!-- Air Supremacy -->
?| Adrenaline Rush = 2+| rating15 = 0 <!-- Direction Center for Fighters -->
?| Last Stand = 3+| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| Basics of Survivability = +| rating21 = <!-- High Alert -->
?| Survivability Expert = 2+| rating22 = 1 <!-- Jack of All Trades -->
?| Torpedo Armament Expertise = 2+| rating23 = <!-- Expert Marksman -->
?| Emergency Takeoff = +| rating24 = <!-- Torpedo Acceleration -->
?| Basic Firing Training = 2+| rating25 = <!-- Smoke Screen Expert -->
?| Superintendent = 3+| rating26 = 0 <!-- Improved Engines -->
?| Demolition Expert = 2+| rating27 = 2 <!-- Adrenaline Rush -->
?| Vigilance = 1+| rating28 = 3 <!-- Last Stand -->
  
?| Manual Fire Control for Secondary Armament = +| rating31 = <!-- Basics of Survivability -->
?| Fire Prevention = +| rating32 = 3 <!-- Survivability Expert-->
?| Inertia Fuse for HE Shells = 1+| rating33 = 2 <!-- Torpedo Armament Expertise-->
?| Air Supremacy = +| rating34 = 0 <!-- Aircraft Armor -->
?| Advanced Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Manual Fire Control for AA Armament = +| rating36 = 3 <!-- Superintendent -->
?| Radio Position Finding = 1+| rating37 = 2 <!-- Demolition Expert -->
?| Concealment Expert = 3+| rating38 = 1 <!-- Vigilance -->
 + 
 +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
 +| rating42 = <!-- Fire Prevention -->
 +| rating43 = 1 <!-- Inertia Fuse for HE Shells -->
 +| rating44 = 0 <!-- Sight Stabilization -->
 +| rating45 = 2 <!-- Advanced Firing Training -->
 +| rating46 = 0 <!-- Massive AA Fire -->
 +| rating47 = 2 <!-- Radio Position Finding -->
 +| rating48 = 3 <!-- Concealment Expert -->
 }} }}
 +
 +|Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Smoke Generator}}
 +* '''Slot 3:''' {{Engine Boost}}
 +* '''Slot 4:''' {{Hydroacoustic Search}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->

Revision as of 21:41, 2 November 2019

Z-52
Z-52_wows_main.jpg
Destroyer | Germany | Tier X
Tech Tree Position
Z-46
Arrow_down.png
Z-52_icon_small.png
stock
 top
General
Research price240000 exp
Purchase price19,500,000 Credits
Hit Points20,300 
Main Battery
128 mm/45 SK C/41 on a Drh LC/41 mount3 х 2 pcs.
Rate of Fire15.79 shots/min.
Reload Time3.8 sec.
Rotation Speed18 deg./sec.
180 Degree Turn Time10 sec.
Firing Range12.05 km.
Maximum Dispersion105 m.
HE Shell128 mm Spr.Gr. 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity830 m./s.
HE Shell Weight28 kg.
AP Shell128 mm P.Spr.Gr. Ausf.B 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity830 m./s.
AP Shell Weight28 kg.
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Wolfsbarsch 
Maximum Damage14,400 
Torpedo Speed67 knot
Torpedo Range9.99 km.
AA Defense
128 mm/45 SK C/41 on a Drh LC/41 mount3 х 2 pcs.
. . . Average Damage per Second44.7 
. . . Firing Range5.01 km.
37 mm/69 Flak M42 on an LM/42 mount7 х 2 pcs.
. . . Average Damage per Second72.1 
. . . Firing Range3.51 km.
55 mm/77 Gerät 58 on a single mount3 х 1 pcs.
. . . Average Damage per Second51.9 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed37.5 knot
Turning Circle Radius700 m.
Rudder Shift Time4.5 sec.
Concealment
Surface Detectability Range7.51 km.
Air Detectability Range3.72 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
X
Ship_PGSD110_Z_52.png
19,500,000

Z-52 — German Tier X destroyer.

One of the last German destroyers (Zerstörer 1942C) to be laid down before the end of World War II. She had dimensions that were considered to be quite significant for a ship of her type. Owing to dual-purpose artillery and up-to-date automatic AA mounts, this ship boasted very powerful AA defenses.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
128 mm/45 SK C/41 on a Drh LC/41 mount15.8101051,50073,000 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Z-5220,300132037/3/32 02,350,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7 Wolfsbarsch0.7907.214,4006710 01,500,000
G7 Steinwal0.7907.214,4006910.5 30,0002,200,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 10 Mod. 10 01,700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 76,000 hp37.5 01,800,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Torpedo Fire Control System
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

The Z-52 is the final ship in the German destroyer line.

The defining feature of the Z-52 is her Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable. Deviating from the standard Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. that the other German destroyers have, the Z-52 can use the stronger German cruiser Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. From her predecessor Z-46, her hydro increases from 98 seconds duration to 122 seconds duration, ship spotting goes up from 5km to 6km, and torpedo spotting goes from 3.5km to 4km. These significant increases in range allow the Z-52 to control capture points and push out enemy destroyers. She can also mount the Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time., which further boosts the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. duration to 146 seconds. While taking a position between allies and the enemy, she can spot torpedoes from a long distance away before they can hit any ally as well as screen tactical points for any sneaky enemies ship hiding behind cover.

Besides the vastly improved Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., there is not much difference between the Z-52 and the Z-46. Their guns are identical, besides a 1.1km difference in firing range and gun layout. Her torpedoes, once upgraded, only have 0.5km more range and are only 2 knots faster than her predecessor's torpedoes. There is only a 400 hit point difference between Z-46 and Z-52, a difference that only widens to 750 hit points at most with the Survivability Expert captain skill.

A major downside to her is the thickness of the ship and her detection. Similar to the Z-46, cruiser and destroyer armor piercing shells have a tendency of dealing full penetration hits on her instead of just overpens. Her fairly large hit point pool can evaporate in a matter of seconds when under fire, and having a sub-par detection range for a Tier X destroyer compounds the problem. With 6.1km as maximum concealment, all non-Russian destroyers can outdetect the Z-52, which places her at a disadvantage when engaging and disengaging in gunfights.

Pros:

  • Fast firing guns and decently fast turret traverse
  • Decent shell speed and arcs
  • Fast torpedoes and fastest torpedo reload of all Tier X's
  • Decent torpedo range
  • Good AA for a destroyer - comparable to a cruiser
  • Decent ship speed, acceleration and HP
  • Has Hydroacoustic Search (6 km max range)

Cons:

  • Slow rudder shift
  • Large turning radius
  • Second Shortest smoke duration of all Tier X's
  • Her torpedoes have the same damage as her predecessors, giving her the lowest damage potential per torpedo broadside in her tier.
  • Is obese - sub-280mm shells will often deal normal penetration damage to it (which is devastating for a destroyer), although she does not have more armour than other destroyers.

Research

You only need to research the 10.5km G7 Steinwal torpedoes.

Optimal Configuration

Upgrades

The recommended upgrades for Z-52 are as follows:

*

If available, captains are encouraged to install Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. in Upgrade Slot 2 in order to extend Z-52’s Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. duration to 146 seconds. Upgrade Slot 6 may be replaced by Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. or Gun Fire Control System Modification 2 : +16% firing range. for captains that prefer a main battery oriented build.

Commander Skills

Consumables

Z-52 can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Z-52 with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

The choice of which Signal Flags to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Battleships  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Aircraft Carriers  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons